3. Fundamental Change in Online Shopping 3 Online social network users were three times more likely to trust their peers' opinions over advertising when making purchase decisions. (1) Consumer recommendations, like those on social networking sites, are the most credible form of advertising. (2) Word of mouth marketing, including social networking, is the number one influencer in consumers’ apparel and electronics purchases. (3) JupiterResearch, March 2007 Nielsen, October 2007 Retail Advertising and Marketing Association/BIGresearch Study, November 2008
55. Who Buys Virtual Goods? 43 Source: http://blog.viximo.com/corporate/2009/07/22/ who-buys-virtual-goods-its-not-who-you-think/
56. Why Do People Buy Virtual Goods? 44 Status – Virtual goods help you stand out from the crowd Socializing – Virtual goods help you express yourself Winning – Virtual Goods help you gain an advantage Source: http://blog.viximo.com/corporate/2009/07/15/top-3-reasons-people-buy-virtual-goods/
63. Brand overlay inside gameEst. $1 billion+ market for in-game advertising by 2010, according to Nielsen Media Research. More than one-half of US adults play video games, and about one in five play every day or almost every day, according to the Pew Internet & American Life Project.