UX 101: A quick & dirty introduction to user experience strategy & design

Morgan McKeagney
Morgan McKeagneyCEO & Co-founder at FRAMLABS à FRAMLABS
User Experience 101: An Introduction & Personal 
Overview to UX Strategy & Design 
Essential UX for Startups 
mckeagney * peak performance for digital businesses
About Me: @morganmck 
• Founder & Principal, McKeagney Consulting 
(2014-present) 
• Co-founder & CEO of iQ Content (2001-2012) 
• Inventor of iQ Prize (2009) 
• Co-founder & Director of iQ Labs & iQ Ventures 
(2012-2014) 
• Proud co-parent of Antenna, Daddyo & PROVA
Genesis
HCI: Humanising machines 
PARC Alto, 1973 
Command Line 
Apple LISA, 1983 Windows 1.0, 1985
Source: Unbounce 
http://unbounce.com/a-b-testing/usability-and-ab-testing-%E2%80%93-a-special-relationship/
Emergence of a meme, circa 2007
The Holy Trinity: Primacy of User Experience 
“Focus on the user 
and all else will follow” 
“I am congenitally 
customer focused” 
“Design is how it works”
Most admired?
Kano Model: Intuitive UX as Standard 
Source: Jared Spool, Understanding the Kano Model - A Tool for Sophisticated Designers 
http://www.uie.com/articles/kano_model/
Fundamentals
What is user experience? 
All aspects of the end-user’s interaction with the 
company, its services, and its products. The first 
requirement for an exemplary user experience is to meet 
the exact needs of the customer, without fuss or 
bother. Next comes simplicity and elegance that produce 
products that are a joy to own, a joy to use.….to achieve 
high-quality user experience in a company’s offerings there 
must be a seamless merging of the services of multiple 
disciplines, including engineering, marketing, graphical 
and industrial design, and interface design. 
Source: Nielsen Norman Group 
http://www.nngroup.com/articles/definition-user-experience/
Design at the core 
“Most people make the mistake of thinking 
design is what it looks like. That’s not what we 
think design is. It’s not just what it looks like and 
feels like. Design is how it works.” 
“Good design is actually a lot harder to 
notice than poor design, in part because 
good designs fit our needs so well that 
the design is invisible” 
Steve Jobs 
Don Norman, “The Design of Everyday Things”
It all begins with understanding your customer 
user experience 
“The aim of marketing is to 
know and understand the 
customer so well the 
product or service fits him 
and sells itself.” 
Peter Druker, American Business Guru
Making someone’s life better, in a meaningful way 
“Make my life easier & better. 
Understand me. Surprise me.”
Elements of User Experience 
Source: Jesse James Garrett, “The Elements of User Experience”. 
http://www.jjg.net/elements/pdf/elements.pdf
Getting there: typical user centred design process 
Source: SAP Design Guild 
http://www.sapdesignguild.org/resources/ucd_process.asp
What about lean? 
Research & 
Insights
Understanding the customer: when & how? 
Product Validation Make something of value, solve a 
real human’s problem. 
Product Design & Dev Make something that’s as useful, 
usable & delightful as possible? 
Operation & Optimisation Make a good thing better and 
better?
Customer & market fit: build something meaningful 
“Lesson #1: Are you solving 
an actual problem?” 
https://medium.com/@michalbohanes/seven-lessons-i-learned-from-the-failure-of-my-first-startup-dinnr-c166d1cfb8b8
Asking the right questions, in the right way 
Source: “The Mom Test”, by Rob Fitzpatrick, referenced in “Seven Lessons I learned from the failure of my first start-up” 
https://medium.com/@michalbohanes/seven-lessons-i-learned-from-the-failure-of-my-first-startup-dinnr-c166d1cfb8b8
Toolkit of techniques, one objective: build real 
insight
Personas: modelling user behaviour
Customer journey mapping
Sketching & wireframing 
26/5/2011 Payment of €35 to John Smith 
Available balance 
€356.26 
as of 12:32 31st July 2011 
refresh: 
Add / Withdraw Funds 
Cards & Accounts 
Privacy | Terms | Help Logout 
Make a Payment 
Welcome Oliver A.Baker (Initech) 
Pay Scan & Pay 
Connections 
Receipts/ 
Transaction History 
Settings 
Welcome Oliver A.Baker (Initech) 
Privacy | Terms | Help Logout 
Home 
Pay Arnotts Dublin the sum of 
€35.00 
Line Item One €10 
Line Item Two € 25 
Teller: Mary McDermott 
Transaction ID: 1234567890 
Date: 21st Feb 2001 
Funding Source: My Wallet 
Pay 
Cancel 
Welcome Oliver A.Baker (Initech) 
Privacy | Terms | Help Logout 
Home 
Wallet 
Visa 
Mastercard 
Solo Card 
Delta Air Miles Card 
Brown Thomas Gift Card 
Fuel Card
Leverage emerging standards: pattern libraries 
Source: Zurb University: Library 
http://zurb.com/university/library
But….leave room for innovation & delight 
Source: Business Insider, “The First Ever Email, the First Tweet, and 10 Other Famous Internet Firsts”, April 2013 
http://finance.yahoo.com/news/the-first-ever-email--the-first-tweet--and-12-other-famous-internet-firsts-181209886.html
Content & Microcopy: content is experience 
“Because interfaces are 
mostly words, and people 
mostly get tripped up by 
small details, writing good 
microcopy is the fastest 
way to improve your 
interface.” 
Source: “Microcopy: Small, yet powerful copy for web & mobile apps”, by Joshua Porter 
http://www.slideshare.net/500startups/joshua-porter-10426310? 
qid=48631550-7b2c-48d4-9494-4fa16a7490cb&v=qf1&b=&from_search=4
37 Signals/Basecamp: Masters of the written word
Prototyping: Building to think 
TBank
PROVA: Two weeks, two people
PROVA Demo 
Web 
Tablet 
Phone
Future
2004 - You Could Differentiate Through Simple
Beyond simple: persuasive & seductive 
Source: Joshua Porter, referenced in Stephen Anderson’s The Art & Science of Seductive Interactions 
http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions?qid=da941c24-d268-4b6b-b2cf- 
87a511920318&v=default&b=&from_search=1
Persuasion & Seduction: Two Gurus 
Stephen P Anderson 
Sebastian Deterding 
www.codingconduct.cc www.codepainter.com 
Source: Sebastian Deterding, Persuasive Design 
http://www.slideshare.net/dings/persuasive-web-design-how-to-separate- 
users-from-their-bad-behaviours 
Source: Stephen P Anderson, The Art & Science of Seductive Interactions 
http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions? 
qid=da941c24-d268-4b6b-b2cf-87a511920318&v=default&b=&from_search=1
Psychology & Persuasion at work 
Gamification 
Social Proof 
Paradox of Choice
Mobile: Changing behaviour & context 
March 
2011 
2044% increase in 15 months 
Jan 
2010
Service & system design: experiences, not 
interfaces
Internet of Things: Embedded experiences
Best UI is no UI? 
“No matter how UX = UI 
cool your interface 
is, less of it would 
“The best UI is no UI” 
be better.” 
Alan Cooper, About Face Golden Krishnan, 2012
The amazing shrinking interface - cash by email
Invisible interfaces: Goodnight Lamp
Toolkit, actions & takeaways
Tools to play around with 
Wireframing / Protoyping 
Analytics 
User Research / Testing
Online Resources 
• Boxes and Arrows 
• UX Booth 
• UX Pin 
• UX Mag 
• Johnny Holland 
• A List Apart 
• UX Apprentice
Some people to follow 
• Des Traynor 
• Luke W 
• Stephen P Anderson 
• Sebastien Deterding 
• Joshua Porter 
• Jared Spool 
• Jakob Nielsen 
• Alan Cooper 
• Don Norman 
• Jason Fried
Where to start 
1 Spend useful time with your customers 
2 Jump into some training 
3 Have fun with design: sketch, scribble & prototype 
4 Engage, engage, engage - involve your customers throughout
8 Principles to Live By 
#1: Know your customer 
#2: Simpler is generally better 
#3: Get the basics right (sign-ups, flows, forms) 
#4: Mind your language (content is design) 
#5: Be respectful, not annoying 
#6: Limit choices: respect paradox of choice 
#7: Provide social proof 
#8: Drive action, design for the behaviour you want
Questions? Get in touch. 
morgan.mckeagney@gmail.com 
+353 87 135 5197
1 sur 49

Recommandé

Good UX Bad UX par
Good UX Bad UXGood UX Bad UX
Good UX Bad UXMichał Aleksander
4.5K vues44 diapositives
UX Experience Design: Processes and Strategy par
UX Experience Design: Processes and StrategyUX Experience Design: Processes and Strategy
UX Experience Design: Processes and StrategyCHI UX Indonesia
11.8K vues38 diapositives
UI & UX Design for Startups par
UI & UX Design for StartupsUI & UX Design for Startups
UI & UX Design for StartupsRichard Fang
12.2K vues49 diapositives
What is UX? par
What is UX?What is UX?
What is UX?David Carr
165.1K vues49 diapositives
UX - User Experience Design and Principles par
UX - User Experience Design and PrinciplesUX - User Experience Design and Principles
UX - User Experience Design and PrinciplesPeeyush Sahu CAPM®
2.3K vues45 diapositives
Simple Steps to UX/UI Web Design par
Simple Steps to UX/UI Web DesignSimple Steps to UX/UI Web Design
Simple Steps to UX/UI Web DesignKoombea
441.2K vues31 diapositives

Contenu connexe

Tendances

UI UX in depth par
UI UX in depthUI UX in depth
UI UX in depthShrestha Raaz
1K vues11 diapositives
The Importance of UX par
The Importance of UXThe Importance of UX
The Importance of UXBart Van Hecke
7.5K vues161 diapositives
What is UX? par
What is UX?What is UX?
What is UX?Peter van Lanschot
3.8K vues60 diapositives
UX design par
UX designUX design
UX designTanay Kumar
4.3K vues29 diapositives
UX RULES: 10 ESSENTIAL PRINCIPLES par
UX RULES: 10 ESSENTIAL PRINCIPLESUX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESJeremy Robinson
13K vues43 diapositives
UI UX Introductory session par
UI UX Introductory sessionUI UX Introductory session
UI UX Introductory sessionSooraj P R
793 vues75 diapositives

Tendances(20)

UI UX Introductory session par Sooraj P R
UI UX Introductory sessionUI UX Introductory session
UI UX Introductory session
Sooraj P R793 vues
UX Design + UI Design: Injecting a brand persona! par Jayan Narayanan
UX Design + UI Design: Injecting a brand persona!UX Design + UI Design: Injecting a brand persona!
UX Design + UI Design: Injecting a brand persona!
Jayan Narayanan319.6K vues
UX Lesson 1: User Centered Design par Joan Lumanauw
UX Lesson 1: User Centered DesignUX Lesson 1: User Centered Design
UX Lesson 1: User Centered Design
Joan Lumanauw23.1K vues
Why UX #FAILS (with notes) par Chris Feix
Why UX #FAILS (with notes)Why UX #FAILS (with notes)
Why UX #FAILS (with notes)
Chris Feix30K vues
UI and UX Design for Startups - Matin Maleki par Matin Maleki
UI and UX Design for Startups - Matin MalekiUI and UX Design for Startups - Matin Maleki
UI and UX Design for Startups - Matin Maleki
Matin Maleki2.3K vues

Similaire à UX 101: A quick & dirty introduction to user experience strategy & design

10 Truths to Great Product Experiences par
10 Truths to Great Product Experiences10 Truths to Great Product Experiences
10 Truths to Great Product ExperiencesJeremy Johnson
46.5K vues176 diapositives
What is UX v1 par
What is UX v1What is UX v1
What is UX v1Mike Gallers
231 vues27 diapositives
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature... par
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...Ultan O'Broin
541 vues22 diapositives
Top 3 ways to use your UX team - producttank DFW Meetup par
Top 3 ways to use your UX team - producttank DFW MeetupTop 3 ways to use your UX team - producttank DFW Meetup
Top 3 ways to use your UX team - producttank DFW MeetupJeremy Johnson
65.6K vues95 diapositives
"Open" includes users - Leverage their input par
"Open" includes users - Leverage their input"Open" includes users - Leverage their input
"Open" includes users - Leverage their inputRandy Earl
86 vues124 diapositives
UX for start-ups, presented to start-ups in Wayra, London par
UX for start-ups, presented to start-ups in Wayra, LondonUX for start-ups, presented to start-ups in Wayra, London
UX for start-ups, presented to start-ups in Wayra, LondonKarl Saynor
2K vues57 diapositives

Similaire à UX 101: A quick & dirty introduction to user experience strategy & design(20)

10 Truths to Great Product Experiences par Jeremy Johnson
10 Truths to Great Product Experiences10 Truths to Great Product Experiences
10 Truths to Great Product Experiences
Jeremy Johnson46.5K vues
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature... par Ultan O'Broin
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...
Ultan O'Broin541 vues
Top 3 ways to use your UX team - producttank DFW Meetup par Jeremy Johnson
Top 3 ways to use your UX team - producttank DFW MeetupTop 3 ways to use your UX team - producttank DFW Meetup
Top 3 ways to use your UX team - producttank DFW Meetup
Jeremy Johnson65.6K vues
"Open" includes users - Leverage their input par Randy Earl
"Open" includes users - Leverage their input"Open" includes users - Leverage their input
"Open" includes users - Leverage their input
Randy Earl86 vues
UX for start-ups, presented to start-ups in Wayra, London par Karl Saynor
UX for start-ups, presented to start-ups in Wayra, LondonUX for start-ups, presented to start-ups in Wayra, London
UX for start-ups, presented to start-ups in Wayra, London
Karl Saynor2K vues
Helping Your Company Adopt a User-Centered Process par Zack Naylor
Helping Your Company Adopt a User-Centered ProcessHelping Your Company Adopt a User-Centered Process
Helping Your Company Adopt a User-Centered Process
Zack Naylor724 vues
Improving your site's usability - what users really want par leisa reichelt
Improving your site's usability - what users really wantImproving your site's usability - what users really want
Improving your site's usability - what users really want
leisa reichelt5.2K vues
Design Thinking Guide for Successful Professionals- Chapter 1 par archholy
Design Thinking Guide for Successful Professionals- Chapter 1Design Thinking Guide for Successful Professionals- Chapter 1
Design Thinking Guide for Successful Professionals- Chapter 1
archholy1.6K vues
Top Trends In Product Design: Outcomes, Understanding Customers, and Building... par Jeremy Johnson
Top Trends In Product Design: Outcomes, Understanding Customers, and Building...Top Trends In Product Design: Outcomes, Understanding Customers, and Building...
Top Trends In Product Design: Outcomes, Understanding Customers, and Building...
Jeremy Johnson3.2K vues
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature... par Ultan O'Broin
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...
It's Better To Have a Permanent Income Than to Be Fascinating: Killer Feature...
Ultan O'Broin132 vues
UX principles for co-founders par Cyber-Duck
UX principles for co-foundersUX principles for co-founders
UX principles for co-founders
Cyber-Duck2.1K vues
How Design and UX can help startups par Hollie Lubbock
How Design and UX can help startupsHow Design and UX can help startups
How Design and UX can help startups
Hollie Lubbock746 vues
How to find your first job in UX? par Iris Poon
How to find your first job in UX?How to find your first job in UX?
How to find your first job in UX?
Iris Poon445 vues
The Professional Design Process par ugencarelle
The Professional Design ProcessThe Professional Design Process
The Professional Design Process
ugencarelle3K vues
UX South Africa 2014 - Keynote par Phil Barrett
UX South Africa 2014 - KeynoteUX South Africa 2014 - Keynote
UX South Africa 2014 - Keynote
Phil Barrett1.6K vues

Dernier

Building trust in our information ecosystem: who do we trust in an emergency par
Building trust in our information ecosystem: who do we trust in an emergencyBuilding trust in our information ecosystem: who do we trust in an emergency
Building trust in our information ecosystem: who do we trust in an emergencyTina Purnat
109 vues18 diapositives
Marketing and Community Building in Web3 par
Marketing and Community Building in Web3Marketing and Community Building in Web3
Marketing and Community Building in Web3Federico Ast
14 vues64 diapositives
hamro digital logics.pptx par
hamro digital logics.pptxhamro digital logics.pptx
hamro digital logics.pptxtupeshghimire
9 vues36 diapositives
How to think like a threat actor for Kubernetes.pptx par
How to think like a threat actor for Kubernetes.pptxHow to think like a threat actor for Kubernetes.pptx
How to think like a threat actor for Kubernetes.pptxLibbySchulze1
5 vues33 diapositives
The Dark Web : Hidden Services par
The Dark Web : Hidden ServicesThe Dark Web : Hidden Services
The Dark Web : Hidden ServicesAnshu Singh
5 vues24 diapositives
information par
informationinformation
informationkhelgishekhar
10 vues4 diapositives

Dernier(9)

Building trust in our information ecosystem: who do we trust in an emergency par Tina Purnat
Building trust in our information ecosystem: who do we trust in an emergencyBuilding trust in our information ecosystem: who do we trust in an emergency
Building trust in our information ecosystem: who do we trust in an emergency
Tina Purnat109 vues
Marketing and Community Building in Web3 par Federico Ast
Marketing and Community Building in Web3Marketing and Community Building in Web3
Marketing and Community Building in Web3
Federico Ast14 vues
How to think like a threat actor for Kubernetes.pptx par LibbySchulze1
How to think like a threat actor for Kubernetes.pptxHow to think like a threat actor for Kubernetes.pptx
How to think like a threat actor for Kubernetes.pptx
LibbySchulze15 vues
The Dark Web : Hidden Services par Anshu Singh
The Dark Web : Hidden ServicesThe Dark Web : Hidden Services
The Dark Web : Hidden Services
Anshu Singh5 vues
IETF 118: Starlink Protocol Performance par APNIC
IETF 118: Starlink Protocol PerformanceIETF 118: Starlink Protocol Performance
IETF 118: Starlink Protocol Performance
APNIC394 vues
ATPMOUSE_융합2조.pptx par kts120898
ATPMOUSE_융합2조.pptxATPMOUSE_융합2조.pptx
ATPMOUSE_융합2조.pptx
kts12089824 vues

UX 101: A quick & dirty introduction to user experience strategy & design

  • 1. User Experience 101: An Introduction & Personal Overview to UX Strategy & Design Essential UX for Startups mckeagney * peak performance for digital businesses
  • 2. About Me: @morganmck • Founder & Principal, McKeagney Consulting (2014-present) • Co-founder & CEO of iQ Content (2001-2012) • Inventor of iQ Prize (2009) • Co-founder & Director of iQ Labs & iQ Ventures (2012-2014) • Proud co-parent of Antenna, Daddyo & PROVA
  • 4. HCI: Humanising machines PARC Alto, 1973 Command Line Apple LISA, 1983 Windows 1.0, 1985
  • 6. Emergence of a meme, circa 2007
  • 7. The Holy Trinity: Primacy of User Experience “Focus on the user and all else will follow” “I am congenitally customer focused” “Design is how it works”
  • 9. Kano Model: Intuitive UX as Standard Source: Jared Spool, Understanding the Kano Model - A Tool for Sophisticated Designers http://www.uie.com/articles/kano_model/
  • 11. What is user experience? All aspects of the end-user’s interaction with the company, its services, and its products. The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use.….to achieve high-quality user experience in a company’s offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design. Source: Nielsen Norman Group http://www.nngroup.com/articles/definition-user-experience/
  • 12. Design at the core “Most people make the mistake of thinking design is what it looks like. That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” “Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible” Steve Jobs Don Norman, “The Design of Everyday Things”
  • 13. It all begins with understanding your customer user experience “The aim of marketing is to know and understand the customer so well the product or service fits him and sells itself.” Peter Druker, American Business Guru
  • 14. Making someone’s life better, in a meaningful way “Make my life easier & better. Understand me. Surprise me.”
  • 15. Elements of User Experience Source: Jesse James Garrett, “The Elements of User Experience”. http://www.jjg.net/elements/pdf/elements.pdf
  • 16. Getting there: typical user centred design process Source: SAP Design Guild http://www.sapdesignguild.org/resources/ucd_process.asp
  • 17. What about lean? Research & Insights
  • 18. Understanding the customer: when & how? Product Validation Make something of value, solve a real human’s problem. Product Design & Dev Make something that’s as useful, usable & delightful as possible? Operation & Optimisation Make a good thing better and better?
  • 19. Customer & market fit: build something meaningful “Lesson #1: Are you solving an actual problem?” https://medium.com/@michalbohanes/seven-lessons-i-learned-from-the-failure-of-my-first-startup-dinnr-c166d1cfb8b8
  • 20. Asking the right questions, in the right way Source: “The Mom Test”, by Rob Fitzpatrick, referenced in “Seven Lessons I learned from the failure of my first start-up” https://medium.com/@michalbohanes/seven-lessons-i-learned-from-the-failure-of-my-first-startup-dinnr-c166d1cfb8b8
  • 21. Toolkit of techniques, one objective: build real insight
  • 24. Sketching & wireframing 26/5/2011 Payment of €35 to John Smith Available balance €356.26 as of 12:32 31st July 2011 refresh: Add / Withdraw Funds Cards & Accounts Privacy | Terms | Help Logout Make a Payment Welcome Oliver A.Baker (Initech) Pay Scan & Pay Connections Receipts/ Transaction History Settings Welcome Oliver A.Baker (Initech) Privacy | Terms | Help Logout Home Pay Arnotts Dublin the sum of €35.00 Line Item One €10 Line Item Two € 25 Teller: Mary McDermott Transaction ID: 1234567890 Date: 21st Feb 2001 Funding Source: My Wallet Pay Cancel Welcome Oliver A.Baker (Initech) Privacy | Terms | Help Logout Home Wallet Visa Mastercard Solo Card Delta Air Miles Card Brown Thomas Gift Card Fuel Card
  • 25. Leverage emerging standards: pattern libraries Source: Zurb University: Library http://zurb.com/university/library
  • 26. But….leave room for innovation & delight Source: Business Insider, “The First Ever Email, the First Tweet, and 10 Other Famous Internet Firsts”, April 2013 http://finance.yahoo.com/news/the-first-ever-email--the-first-tweet--and-12-other-famous-internet-firsts-181209886.html
  • 27. Content & Microcopy: content is experience “Because interfaces are mostly words, and people mostly get tripped up by small details, writing good microcopy is the fastest way to improve your interface.” Source: “Microcopy: Small, yet powerful copy for web & mobile apps”, by Joshua Porter http://www.slideshare.net/500startups/joshua-porter-10426310? qid=48631550-7b2c-48d4-9494-4fa16a7490cb&v=qf1&b=&from_search=4
  • 28. 37 Signals/Basecamp: Masters of the written word
  • 30. PROVA: Two weeks, two people
  • 31. PROVA Demo Web Tablet Phone
  • 33. 2004 - You Could Differentiate Through Simple
  • 34. Beyond simple: persuasive & seductive Source: Joshua Porter, referenced in Stephen Anderson’s The Art & Science of Seductive Interactions http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions?qid=da941c24-d268-4b6b-b2cf- 87a511920318&v=default&b=&from_search=1
  • 35. Persuasion & Seduction: Two Gurus Stephen P Anderson Sebastian Deterding www.codingconduct.cc www.codepainter.com Source: Sebastian Deterding, Persuasive Design http://www.slideshare.net/dings/persuasive-web-design-how-to-separate- users-from-their-bad-behaviours Source: Stephen P Anderson, The Art & Science of Seductive Interactions http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions? qid=da941c24-d268-4b6b-b2cf-87a511920318&v=default&b=&from_search=1
  • 36. Psychology & Persuasion at work Gamification Social Proof Paradox of Choice
  • 37. Mobile: Changing behaviour & context March 2011 2044% increase in 15 months Jan 2010
  • 38. Service & system design: experiences, not interfaces
  • 39. Internet of Things: Embedded experiences
  • 40. Best UI is no UI? “No matter how UX = UI cool your interface is, less of it would “The best UI is no UI” be better.” Alan Cooper, About Face Golden Krishnan, 2012
  • 41. The amazing shrinking interface - cash by email
  • 43. Toolkit, actions & takeaways
  • 44. Tools to play around with Wireframing / Protoyping Analytics User Research / Testing
  • 45. Online Resources • Boxes and Arrows • UX Booth • UX Pin • UX Mag • Johnny Holland • A List Apart • UX Apprentice
  • 46. Some people to follow • Des Traynor • Luke W • Stephen P Anderson • Sebastien Deterding • Joshua Porter • Jared Spool • Jakob Nielsen • Alan Cooper • Don Norman • Jason Fried
  • 47. Where to start 1 Spend useful time with your customers 2 Jump into some training 3 Have fun with design: sketch, scribble & prototype 4 Engage, engage, engage - involve your customers throughout
  • 48. 8 Principles to Live By #1: Know your customer #2: Simpler is generally better #3: Get the basics right (sign-ups, flows, forms) #4: Mind your language (content is design) #5: Be respectful, not annoying #6: Limit choices: respect paradox of choice #7: Provide social proof #8: Drive action, design for the behaviour you want
  • 49. Questions? Get in touch. morgan.mckeagney@gmail.com +353 87 135 5197