2. INTERACTIVE ART
Installation Based
User Interaction
Sensors:
Touch
Movement
Biosensors:
Body Heat
Pulse Sensors
3. HISTORY OF
INTERACTIVE ART
• Dating Back To 1920’s.
• 1960’s/70’s – Video & Satellites.
• 1990’s – Emergence of Digital Art.
• 21st Century – “Kinect” Technology.
9. Pre 1900’s- First motion picture special effect
Pre 1920’s- Improvements on the matte shot
Pre 1950’s- Motion picture industry
Pre 1990’s- The science fiction age
Pre 2000- Development of CGI
10. Examples of special effects
Matte (glass shot) shot
Hidden wires
CGI pictures
12. Current State Of The Animation
Industry
Closures of small independent animation studios
Cost of Producing is rising
Internet and illegal downloads
Anime Industry struggling
13. CGI - Computer Generated Imagery
Pros and Cons Of CGI
• (Pro) Better visuals
• (Pro) Work is done in one room
• (Con) Loss of movie magic
• (Con) Over used
15. References:
Wikipedia - http://www.wikipedia.org
“Digital Art History: Computers and the History of Art – Vol. 1
- Anna Bentkowska-Kafel (Jan. 2005)
“Biosensorfusion: New Interfaces for Interactive Multimedia Art.”
-Yoichi Nagashima (Shizouka University of Art and Culture)
“Print: America’s Graphic Design Magazine.” (Vol.14)
- The Bauhaus & Typography.
“Special Effects: The History & Technique”
-Richard Rickett (2007)
R2001.com - http://www.R2001.com
http://www.design-lib.com/graphic-design-definition-gd.php
http://www.pointlessart.com/education/loyalist/typetalk/garamond
/history.html
Canadian Animation Resources
http://www.canadiananimationresources.ca