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Team “I Dunno”:
Stephen Halley
Leo Cannon
John Prendergast
William Morrissey
INTERACTIVE ART
          Installation Based

          User Interaction
          Sensors:
            Touch
            Movement
          Biosensors:
            Body Heat
            Pulse Sensors
HISTORY OF
    INTERACTIVE ART
• Dating Back To 1920’s.

• 1960’s/70’s – Video & Satellites.

• 1990’s – Emergence of Digital Art.

• 21st Century – “Kinect” Technology.
Existing Examples




“Semiboneless” by Madbutter


                “The Pool” by Jen Lewin

                               “905” by Maybytes
GRAPHIC DESIGN
      Communicating an
      effective message by
      combining text and
      graphics
Typography
 Study of type faces and fonts. Used
     creatively and effectively for
       advertisement purposes
Image Editing
 Likewise, graphic designers use photo
 editing software in order to easily enhance
 digital images
History of animation and
  Special Effects (pre
          2000)
 Pre 1900’s- First motion picture special effect

 Pre 1920’s- Improvements on the matte shot

 Pre 1950’s- Motion picture industry

 Pre 1990’s- The science fiction age

 Pre 2000- Development of CGI
Examples of special effects




Matte (glass shot) shot
                      Hidden wires
                                     CGI pictures
Animation and Special
 Effects (post 2000)
Current State Of The Animation
             Industry
 Closures of small independent animation studios


 Cost of Producing is rising


 Internet and illegal downloads


 Anime Industry struggling
CGI - Computer Generated Imagery

Pros and Cons Of CGI

• (Pro) Better visuals

• (Pro) Work is done in one room

• (Con) Loss of movie magic

• (Con) Over used
Examples of current animation
    and special effects
References:
 Wikipedia - http://www.wikipedia.org

 “Digital Art History: Computers and the History of Art – Vol. 1
        - Anna Bentkowska-Kafel (Jan. 2005)
 “Biosensorfusion: New Interfaces for Interactive Multimedia Art.”
        -Yoichi Nagashima (Shizouka University of Art and Culture)

“Print: America’s Graphic Design Magazine.” (Vol.14)
   - The Bauhaus & Typography.

 “Special Effects: The History & Technique”
    -Richard Rickett (2007)

 R2001.com - http://www.R2001.com
http://www.design-lib.com/graphic-design-definition-gd.php
http://www.pointlessart.com/education/loyalist/typetalk/garamond
                            /history.html
 Canadian Animation Resources
http://www.canadiananimationresources.ca
Digital ArtPresentation

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Digital ArtPresentation

  • 1. Team “I Dunno”: Stephen Halley Leo Cannon John Prendergast William Morrissey
  • 2. INTERACTIVE ART Installation Based User Interaction Sensors: Touch Movement Biosensors: Body Heat Pulse Sensors
  • 3. HISTORY OF INTERACTIVE ART • Dating Back To 1920’s. • 1960’s/70’s – Video & Satellites. • 1990’s – Emergence of Digital Art. • 21st Century – “Kinect” Technology.
  • 4. Existing Examples “Semiboneless” by Madbutter “The Pool” by Jen Lewin “905” by Maybytes
  • 5. GRAPHIC DESIGN Communicating an effective message by combining text and graphics
  • 6. Typography  Study of type faces and fonts. Used creatively and effectively for advertisement purposes
  • 7. Image Editing  Likewise, graphic designers use photo editing software in order to easily enhance digital images
  • 8. History of animation and Special Effects (pre 2000)
  • 9.  Pre 1900’s- First motion picture special effect  Pre 1920’s- Improvements on the matte shot  Pre 1950’s- Motion picture industry  Pre 1990’s- The science fiction age  Pre 2000- Development of CGI
  • 10. Examples of special effects Matte (glass shot) shot Hidden wires CGI pictures
  • 11. Animation and Special Effects (post 2000)
  • 12. Current State Of The Animation Industry  Closures of small independent animation studios  Cost of Producing is rising  Internet and illegal downloads  Anime Industry struggling
  • 13. CGI - Computer Generated Imagery Pros and Cons Of CGI • (Pro) Better visuals • (Pro) Work is done in one room • (Con) Loss of movie magic • (Con) Over used
  • 14. Examples of current animation and special effects
  • 15. References:  Wikipedia - http://www.wikipedia.org  “Digital Art History: Computers and the History of Art – Vol. 1 - Anna Bentkowska-Kafel (Jan. 2005)  “Biosensorfusion: New Interfaces for Interactive Multimedia Art.” -Yoichi Nagashima (Shizouka University of Art and Culture)  “Print: America’s Graphic Design Magazine.” (Vol.14) - The Bauhaus & Typography.  “Special Effects: The History & Technique” -Richard Rickett (2007)  R2001.com - http://www.R2001.com http://www.design-lib.com/graphic-design-definition-gd.php http://www.pointlessart.com/education/loyalist/typetalk/garamond /history.html  Canadian Animation Resources http://www.canadiananimationresources.ca