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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 04 | Apr 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 2194
Augmented Reality based Interior Decorator System
Soni Punit 1, Singh Rajneesh2, Singh Amit3, Shahani Amit 4, Prof. Jangid Pravin5
1,2,3,4BE Student, Dept. of Computer Engineering, Shree L.R. Tiwari College, Maharashtra, India
5Prof. Dept. of Computer Engineering, Shree L.R. Tiwari College, Maharashtra, India
---------------------------------------------------------------------***----------------------------------------------------------------------
Abstract - This project will provide the people with an
attractive and interactive interior design application using
Augmented Reality. Nowadays, there are a lot of people
familiar with the computer system and communication
technologies. There are several problems induce me to create
an interior design application in AR. Nowadays, people are
busy with their work. People have no time to go to various
stores to buy furniture for their home, shop or office. There is
difficult to fulfil the customer’s contentment to decorate their
room without imaginary picture to refer. Printed furniture
catalogue is basically a paper based information with lots of
texts and images which does not provide any interaction for
the user. And people can’t view a better graphics of
visualization because the design layout is statically presented
on papers. Due to that, AR and 3D technology must be applied
into interior design area. It is an application, which includes
furniture and furnishings will develop in 3D surface of object
and present by using augmented reality. It will perform the
interactive and attract the attention.
Key Words: Augmented Reality, Marker based, Image
Capturing Module, Image Processing Module, Tracking, and
Rendering.
1. INTRODUCTION
Augmented reality is a technology which allows usertohave
an interactive experience with the real world. Augmented
reality technology is categorized into two types – marker-
based and marker-less. Marker-based system isinexpensive
and easy to use. The project is an android mobile based
application which will becompatiblewithall theexisting and
upcoming versions of android handsets. The user has to
install the application on the android handsetortablet.Then
place the markers on the floor at required positions. Start
the application which will allow to start the camera. Project
the camera on the marker. The marker will be detected, the
co-ordinates of marker will be calculated and3Dobjectswill
be created dynamically. This application can detect multiple
markers and create multiple virtual objects. The objects are
viewed virtually in the real world and the user can rotate it
virtually. Also user can resize the object and select different
colors for the object to select the best suitable furniture
design for the house.
1.1 MOTIVATION
AR technology is growing day by day and its applications are
widely used in various fields such as gaming, military,
education and various other mobile applications. The main
objective is to build an application on the sametechnologyso
that it would help our user to interact with the virtualobjects
by assigning them in their desired place so that it would let
the user to visualize their furniture without the presence of
actual furniture thus guarantees their complete satisfaction
before buying the same furniture. Our aim to make furniture
shopping time saving and hassle free.
1.2 PROPOSED WORK
A. System Architecture
The system architecture of marker based system consists of
7 modules:
1) Camera
2) Image Capturing Module
3) Image Pre Processing Module
4) Image Processing Module
5) Tracking Module
6) Rendering Module
7) Display Module
Fig -1: Architecture of AR
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 04 | Apr 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 2195
1) Camera
A continuous image feed is given to the camera of android
handset.
2) Image Capturing Module
The input to Image Capturing Module is given. This module
analyses each frame in the live camera feed andgeneratethe
binary image consisting of only two values for each pixel i.e.
0 for black and 1 for white.
3) Image Pre Processing Module
After receiving the binary image, unwanted noise will get
eliminated.
4) Image Processing Module
The binary images generatedbytheImageCapturingModule
are input to the Image Processing Module. This module
process the binary images and detects the marker using
image processing techniques. To place the object in the
real world, marker position is determined.
5) Tracking Module
The 3D object will be placed according to the marker
obtained from image processing module wherever user
movies his device.
6) Rendering Module
The Rendering Module has 2 inputs. First is the
calculated pose from the Tracking Module and other is the
3D Virtual Object to be augmented. This module combines
the original image and virtual components. It displays the
augmented view on the screen of android handset.
7) Display Module
The desired output will be display.
B. Use Case
Fig -2: Use Case
2. IMPLEMENTATION
The operation of the system is described as follows.
1. First the user downloads and prints the markers fromthe
interface. The size of the marker may vary depending on
the area of the room and the nature of objects to be
overlaid.
2. The user launches the application and places the marker
in the appropriate position near the area which he wants
the object to render. Every marker is associated with
objects and stored in the application internally.
3. The next step is furniture arrangement. Objectsrenderon
the marker and are viewed by the user in real time.
4. The user is displayed with a furnitureset.Furniturewhich
the user does not want to appear in the scene can be
removed by simply sliding the image out of the scene.
5. Initially, the objects render on the marker coordinates.
The user can manually manipulate the objects. Dragging
the object will change the position of the object.
6. The object can be rotated and the plane of rotation is easy
for the users to understand as it can be viewed in real
time.
7. Objects can be changed on the same marker. Every
marker has number of objects of the same category- sofa,
bed and so on. If the user wants to view a different sofa or
different bed, three-point touch is enabled and the user
can view variations in sofa, bed and all other objects.
3. RESULT
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 04 | Apr 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 2196
4. CONCLUSION
The Augmented Reality Technique has become a hotissue in
the field of computer vision technology, with its different
user experience, slowly and deeply changing people’s life,
which includes many different fields such as education,
medical, advertising and so on. The study on Augmented
Reality Technique is mainly divided into two directions, one
is implementing camera 3D registration by identifying the
markers in scene, the other is updating camera pose by
doing 3D reconstruction to the unknown scene, rendering
the virtual objects in real-time. This paper mainly used the
second method to research, realized the Virtual Home
Augmented Reality System, which can support auxiliary
information to people when decorating and selecting
furniture, help users feel the placement of furniture in the
room in advance before putting them in.
REFERENCES
[1] Milgram, P., Takemura, H., Utsumi, A., and Kishimo, F.
1994. Augmented reality: A class of displays on the
realityvirtual continuum. In Proceedings
Telemanipulator and TelepresenceTechnologies:2351-
34, Retrieve 2007-0315
[2] Wang, Gu, David, Gong & Kim (2007) A survey of
Augmented Reality.
[3] Woodward, C., Lahti, J., Rökkö, J., Honkamaa, P.,
Jäppinen, J., Rainio, K., and et al. 2007. Virtual and
augmented reality in the digital building project.
International Journal of Design Science and Technology,
Vol.14, No.1, 23-40.
[4] Siltanen, S., and Woodward, C. 2006. Augmented
interiors with digital camera images. In Proceedings of
Seventh Australian User Interface Conference,Australia
CRPIT, 33- 36.
[5] Phan, V. T., Choo, S. Y. 2010. A Combination of
Augmented Reality and Google Earth’s facilities for
urban planning in idea stage. International Journal of
Computer Applications, Published by Foundation of
Computer Science, USA, vol. 4, No. 3, 26- 34.
[6] Tiina and Sanni 2012. Understanding Virtual Reality:
Interface, Application and Design. Morgan Kaufman
Publisher.

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IRJET- Augmented Reality based Interior Decorator System

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 04 | Apr 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 2194 Augmented Reality based Interior Decorator System Soni Punit 1, Singh Rajneesh2, Singh Amit3, Shahani Amit 4, Prof. Jangid Pravin5 1,2,3,4BE Student, Dept. of Computer Engineering, Shree L.R. Tiwari College, Maharashtra, India 5Prof. Dept. of Computer Engineering, Shree L.R. Tiwari College, Maharashtra, India ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - This project will provide the people with an attractive and interactive interior design application using Augmented Reality. Nowadays, there are a lot of people familiar with the computer system and communication technologies. There are several problems induce me to create an interior design application in AR. Nowadays, people are busy with their work. People have no time to go to various stores to buy furniture for their home, shop or office. There is difficult to fulfil the customer’s contentment to decorate their room without imaginary picture to refer. Printed furniture catalogue is basically a paper based information with lots of texts and images which does not provide any interaction for the user. And people can’t view a better graphics of visualization because the design layout is statically presented on papers. Due to that, AR and 3D technology must be applied into interior design area. It is an application, which includes furniture and furnishings will develop in 3D surface of object and present by using augmented reality. It will perform the interactive and attract the attention. Key Words: Augmented Reality, Marker based, Image Capturing Module, Image Processing Module, Tracking, and Rendering. 1. INTRODUCTION Augmented reality is a technology which allows usertohave an interactive experience with the real world. Augmented reality technology is categorized into two types – marker- based and marker-less. Marker-based system isinexpensive and easy to use. The project is an android mobile based application which will becompatiblewithall theexisting and upcoming versions of android handsets. The user has to install the application on the android handsetortablet.Then place the markers on the floor at required positions. Start the application which will allow to start the camera. Project the camera on the marker. The marker will be detected, the co-ordinates of marker will be calculated and3Dobjectswill be created dynamically. This application can detect multiple markers and create multiple virtual objects. The objects are viewed virtually in the real world and the user can rotate it virtually. Also user can resize the object and select different colors for the object to select the best suitable furniture design for the house. 1.1 MOTIVATION AR technology is growing day by day and its applications are widely used in various fields such as gaming, military, education and various other mobile applications. The main objective is to build an application on the sametechnologyso that it would help our user to interact with the virtualobjects by assigning them in their desired place so that it would let the user to visualize their furniture without the presence of actual furniture thus guarantees their complete satisfaction before buying the same furniture. Our aim to make furniture shopping time saving and hassle free. 1.2 PROPOSED WORK A. System Architecture The system architecture of marker based system consists of 7 modules: 1) Camera 2) Image Capturing Module 3) Image Pre Processing Module 4) Image Processing Module 5) Tracking Module 6) Rendering Module 7) Display Module Fig -1: Architecture of AR
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 04 | Apr 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 2195 1) Camera A continuous image feed is given to the camera of android handset. 2) Image Capturing Module The input to Image Capturing Module is given. This module analyses each frame in the live camera feed andgeneratethe binary image consisting of only two values for each pixel i.e. 0 for black and 1 for white. 3) Image Pre Processing Module After receiving the binary image, unwanted noise will get eliminated. 4) Image Processing Module The binary images generatedbytheImageCapturingModule are input to the Image Processing Module. This module process the binary images and detects the marker using image processing techniques. To place the object in the real world, marker position is determined. 5) Tracking Module The 3D object will be placed according to the marker obtained from image processing module wherever user movies his device. 6) Rendering Module The Rendering Module has 2 inputs. First is the calculated pose from the Tracking Module and other is the 3D Virtual Object to be augmented. This module combines the original image and virtual components. It displays the augmented view on the screen of android handset. 7) Display Module The desired output will be display. B. Use Case Fig -2: Use Case 2. IMPLEMENTATION The operation of the system is described as follows. 1. First the user downloads and prints the markers fromthe interface. The size of the marker may vary depending on the area of the room and the nature of objects to be overlaid. 2. The user launches the application and places the marker in the appropriate position near the area which he wants the object to render. Every marker is associated with objects and stored in the application internally. 3. The next step is furniture arrangement. Objectsrenderon the marker and are viewed by the user in real time. 4. The user is displayed with a furnitureset.Furniturewhich the user does not want to appear in the scene can be removed by simply sliding the image out of the scene. 5. Initially, the objects render on the marker coordinates. The user can manually manipulate the objects. Dragging the object will change the position of the object. 6. The object can be rotated and the plane of rotation is easy for the users to understand as it can be viewed in real time. 7. Objects can be changed on the same marker. Every marker has number of objects of the same category- sofa, bed and so on. If the user wants to view a different sofa or different bed, three-point touch is enabled and the user can view variations in sofa, bed and all other objects. 3. RESULT
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 04 | Apr 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 2196 4. CONCLUSION The Augmented Reality Technique has become a hotissue in the field of computer vision technology, with its different user experience, slowly and deeply changing people’s life, which includes many different fields such as education, medical, advertising and so on. The study on Augmented Reality Technique is mainly divided into two directions, one is implementing camera 3D registration by identifying the markers in scene, the other is updating camera pose by doing 3D reconstruction to the unknown scene, rendering the virtual objects in real-time. This paper mainly used the second method to research, realized the Virtual Home Augmented Reality System, which can support auxiliary information to people when decorating and selecting furniture, help users feel the placement of furniture in the room in advance before putting them in. REFERENCES [1] Milgram, P., Takemura, H., Utsumi, A., and Kishimo, F. 1994. Augmented reality: A class of displays on the realityvirtual continuum. In Proceedings Telemanipulator and TelepresenceTechnologies:2351- 34, Retrieve 2007-0315 [2] Wang, Gu, David, Gong & Kim (2007) A survey of Augmented Reality. [3] Woodward, C., Lahti, J., Rökkö, J., Honkamaa, P., Jäppinen, J., Rainio, K., and et al. 2007. Virtual and augmented reality in the digital building project. International Journal of Design Science and Technology, Vol.14, No.1, 23-40. [4] Siltanen, S., and Woodward, C. 2006. Augmented interiors with digital camera images. In Proceedings of Seventh Australian User Interface Conference,Australia CRPIT, 33- 36. [5] Phan, V. T., Choo, S. Y. 2010. A Combination of Augmented Reality and Google Earth’s facilities for urban planning in idea stage. International Journal of Computer Applications, Published by Foundation of Computer Science, USA, vol. 4, No. 3, 26- 34. [6] Tiina and Sanni 2012. Understanding Virtual Reality: Interface, Application and Design. Morgan Kaufman Publisher.