New ways of living with intelligent things in future cities were discussed. Things will be able to connect to networks, collect real-time data, act proactively, and behave socially. They will essentially function as social entities. Two paradigms for smart cities were outlined: 1) as a dashboard for information and policy; and 2) as an intelligent infrastructure for sensing, actuation, and coordinated action. A third paradigm proposed "Cities of Things" where things are social entities that cannot be fully controlled but governed through social contracts and agreements.
16. Paradigm #3
Cities of Things
- Things as social entities
- Cannot be controlled (like humans)
but can be governed
- Need for social contracts
(pacts, agreements)
19. Things as social entities
Data-enabled artefacts with
performing capabilities
Able to:
- Connect with existing networks of data
- Sense and collect real time data
- Act proactively
- Behave socially
20. Co-performance as
conceptualization
Artifacts have artificial body/minds capable of
performing social practices next to people.
Issues related to the appropriateness of an interplay
between human and artificial body/minds is
addressed in terms of changing divisions of roles and
responsibilities between human and artificial
performers
Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial
Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
21. Artificial intelligence is about
appropriateness
What are we are good at?
- Uniquely human capabilities
- Uniquely artificial capabilities
- Historically situated and changing
Changing
context
Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial
Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
26. Principles of appropriateness
People and things have different capabilities
Distribution of tasks and judgments changes over
time through innovation
Tasks and judgments are delegated to the design
process and then to things (design is key!)
Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial
Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
27. Towards more-than-human
partnerships
Take account of strengths and weaknesses
Think complementary action (not augmentation)
Think agreement (design ethics of distributed control
and shared ends)
Kuijer, L., & Giaccardi, E. (2018). Co-performance: Conceptualizing the Role of Artificial
Agency in the Design of Everyday Life. Proc. CHI 2018. ACM Press: New York.
28. Things as citizens as design inquiry
Things as social entities in the smart city
Writing civic futures together (what if)
35. Open
questions
How much are we prone to accept and adapt to
things that behave out of our control?
How can we design for appropriate interplays
between humans and things?
What are the appropriate: Morphologies, Non-
Verbal Behaviors, Interaction Schemas for Things
as Citizens?
36. TaCIT
Things as Citizens Ideation Toolkit
A toolkit by M. L. Lupetti, for PACT project
Delft University of Technology
37. Ideation of a future scenario characterized
by provocative design concepts.
TaCIT
Things as Citizens Ideation Toolkit
38. TaCIT // M. L. Lupetti // Delft University of Technology
Aim of TaCIT
Identify different strategies
PREMISE
Identify different roles and values
Point out critical issues