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Perception! Immersion! Empowerment!
Superpowers as Inspiration for Visualization
Wesley Willett, Bon Adriel Aseniero, Sheelagh Carpendale, Pierre Dragicevic, Yvonne Jansen, Lora
Oehlberg, and Petra Isenberg
IEEE VIS 2021
SeongOuk Kim
Contents
• Introduction
• Related Works
• Methodology
• Enhanced Epistemic Abilities In
Fiction
• Dimensions of Empowerment in
Epistemic Tools
• New Directions for “Empowering”
Visualizations
• Discussion
• Conclusion
3
Introduction
Motivations
• Visualization amplifies human cognition and abilities to engage with
data
• Fictional narratives introduces characters with extraordinary
epistemic abilities
• Similar, can get inspiration for new visualization
Contributions
• Framework that characterizes the common mechanisms for basis of
fictional abilities
• Framework that describes ways in which epistemic tools can give
people a sense of empowerment
• Discussions with these frameworks
4
Related Works
Epistemic Activities vs. Other Human Activities
• Epistemic gestures vs. pragmatic gestures [Kirsch et al., 1994]
• Epistemic vs. ergotic vs. Semiotic gestures [Cadoz et al., 1994]
• Interaction as perception, cognitive understanding, and action
[Verplank et al., 2007]
Enhancing Epistemic Abilities in Visualization
• Abilities such as Memory and pattern recognition [Ware et al., 2004],
[Card et al., 1999], [Spence et al., 2007]
• Lack of concrete characterization that summarizes benefits
5
Related Works
Fiction as a Critical Lens for Technology
• Design inspiration from science fiction [N. Shedroff et al., 2012]
• Design futuring from design fiction [R. Y. Wong et al., 2017], [Muller
et al., 2018], [B. Brown et al., 2016]
Superpower-Inspired Interactive Systems
• UI and interaction inspiration from superpowers [K. Ishbashi et al.,
2009], [M. Rietzler et al., 2017], [C. Voss et al., 2016]
• User studies, and interviews [M. Imura et al ., 2015], [R. Kajastila et
al., 2014]
6
Methodology
Process
• 3 years of discussions
• Discussing about the reasons why
data might be invisible
• Surveying & classifying superheroes
with epistemic abilities
• Distilling, and making framework
for 7 basic mechanisms
• Surveying real-life analogues
7
Methodology
Scope and Terminology
• Pragmatic superpowers – actively
manipulate things in physical world
• Epistemic superpowers – gain
knowledge about the world without
necessarily changing it
• Human vision, human cognition,
other senses…
• Epistemic tools – technological
system augmenting human’s
learning abilities
8
Enhanced Epistemic Abilities in Fiction
9
Enhanced Epistemic Abilities in Fiction
Enhanced Vision
• Long distance, small objects,
wide field of view, etc.
• EM rays outside of the visible
rays
• Vision with few/no lights
• See-through visions
• Described by call-out, zoom,
modified color, wide shot, etc.
• Real-world analogues
• See-through by X-ray,
ultrasonic waves, etc.
• Vision by computer modeling
10
Enhanced Epistemic Abilities in Fiction
Visual Synesthesia
• Non-visual properties into visual
• Sound, affect, chemical
composition, etc.
• Often illustrated for other
perceptions
• Real-world analogues
• Thermoscopes
• Seismoscopes
• Chladni plates
11
Enhanced Epistemic Abilities in Fiction
Enhanced attention
• Rapid attention to important
info and subtle details
• Described by visual highlighting,
zooms, re-framing, etc
12
Enhanced Epistemic Abilities in Fiction
Enhanced Numeracy
• Quick and accurate assessment
about large numbers
• Distances, angles, weights, etc.
• Described by dialogue, and
floating numbers, equations, etc.
• Real-world analogues
• Counting devices
• Calculators
• Measuring devices
13
Enhanced Epistemic Abilities in Fiction
Enhanced Recall
• Recollect past observations
• Usually photographic memory
• Described by flashbacks, visual
devices, etc. Often by dialogues
14
Enhanced Epistemic Abilities in Fiction
Enhanced comparison
• Quickly and accurately identify
differences/similarities
• Based on numeracy, attention,
or other perception skills
15
Enhanced Epistemic Abilities in Fiction
Enhanced Prediction
• Reasoning about future events
• True precognition, or
probabilistic reasoning
• Described by showing multiple
outcomes, statistics, etc.
• Real-world analogues
• Orreries
• Barometer
• Ballistic computer
16
Enhanced Epistemic Abilities in Fiction
Composing and Combining Mechanics
• Sherlock Holmes
• Sherlock Scan(attention + recall + comparison)
• Amadeus Cho
• Numeracy + prediction + comparison
17
Dimensions of Empowerment in Epistemic Tools
Scope
• Set of objects or settings
• Limited by technical challenges
• Can broaden by instrumenting environments, or pre-modeling
• Tourist binoculars vs. portable binoculars
18
Dimensions of Empowerment in Epistemic Tools
Access
• Who, how easily use the tool
• Exclusively vs concurrently
• Limited by technical challenges, and visualization literacy, etc.
• Specific location vs widely distributed/used remotely
19
Dimensions of Empowerment in Epistemic Tools
Spatial Relevance
• Distance between where information is useful and where the
information is
• Relevance doesn’t always mean close distance
• Can trigger immediate and relevant actions
• AR can dramatically increase spatial relevance
20
Dimensions of Empowerment in Epistemic Tools
Temporal Relevance
• Temporal offset between when information is useful and when the
information is
• Relevance doesn’t always mean close offset
• Can trigger immediate and relevant actions
• Developed to final granularities
21
Dimensions of Empowerment in Epistemic Tools
Information Richness
• Quantity, variety, accuracy, quality, etc.
• Can dramatically affect to prediction
• See-through sensor vs measurement devices
22
Dimensions of Empowerment in Epistemic Tools
Degree of Control
• How much freedom the wielder has, agency, directness, etc.
• Many sensors and visualization tools provide limited control
• Always-on tools vs configurable tools
23
Dimensions of Empowerment in Epistemic Tools
Environment reality
• Real or artificial (Not how realistic)
• Visualizations usually have low reality
• Exploring real world vs. fictional world with VR
24
New Directions for “Empowering” Visualizations
Enhanced Vision
• Thermal visions – thermal leaks,
electrical faults, fever, etc.
• Panoptic vision – 3D model of
surrounding world
• Building vision – inside the
building
Enhanced Synesthesia
• Emotion vision – changing
emotional state
• Music Vision – tones, harmonies,
rhythm, etc.
25
New Directions for “Empowering” Visualizations
Enhanced Attention
• Acceleration vision –
acceleration of vehicle
• Debiased vision – detect bias
and highlight counterexamples
Enhanced Numeracy
• Counting vision – large or
abstract quantities
• Estimation vision – calibrate
estimations
26
New Directions for “Empowering” Visualizations
Enhanced Prediction
• Queue vision – predict waiting
time in queue
• Shot vision – Opponents’
shooting, movement, etc.
Enhanced Comparison
• Measurement vision – extent
tradition AR measurement
• Remixed reality – reorganize
physical space
27
Enhanced Epistemic Abilities in Fiction
Enhanced Recall
• Germ vision – key areas for
cleaning
• Patient vision – past histories of
patients
28
Discussion
Superpower depiction as visual design inspiration
• Lack of technical details in media
Visualization and pragmatic superpowers
• Visualization can also give “pragmatic superpowers” to designers
Superpowers and the value of visualizations
• Can help to consider the broader range of evaluation metrics
Visualization supervillains?
• Can help to consider negative implications like surveillance
Fairness and accessibility
• Should consider variance of social, economic factors, and human
abilities
29
Conclusion
• Explored epistemic superpowers as inspiration and real-world
analogues
• Provoke and encourage to examine more diverse sources for
visualization
• Usually Western Superhero on this paper, there are so many platforms
with opportunities
• This approaches can encourage creative and divergent thinking of
visualization
Thank you

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Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

  • 1. 2022.04.08 Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization Wesley Willett, Bon Adriel Aseniero, Sheelagh Carpendale, Pierre Dragicevic, Yvonne Jansen, Lora Oehlberg, and Petra Isenberg IEEE VIS 2021 SeongOuk Kim
  • 2. Contents • Introduction • Related Works • Methodology • Enhanced Epistemic Abilities In Fiction • Dimensions of Empowerment in Epistemic Tools • New Directions for “Empowering” Visualizations • Discussion • Conclusion
  • 3. 3 Introduction Motivations • Visualization amplifies human cognition and abilities to engage with data • Fictional narratives introduces characters with extraordinary epistemic abilities • Similar, can get inspiration for new visualization Contributions • Framework that characterizes the common mechanisms for basis of fictional abilities • Framework that describes ways in which epistemic tools can give people a sense of empowerment • Discussions with these frameworks
  • 4. 4 Related Works Epistemic Activities vs. Other Human Activities • Epistemic gestures vs. pragmatic gestures [Kirsch et al., 1994] • Epistemic vs. ergotic vs. Semiotic gestures [Cadoz et al., 1994] • Interaction as perception, cognitive understanding, and action [Verplank et al., 2007] Enhancing Epistemic Abilities in Visualization • Abilities such as Memory and pattern recognition [Ware et al., 2004], [Card et al., 1999], [Spence et al., 2007] • Lack of concrete characterization that summarizes benefits
  • 5. 5 Related Works Fiction as a Critical Lens for Technology • Design inspiration from science fiction [N. Shedroff et al., 2012] • Design futuring from design fiction [R. Y. Wong et al., 2017], [Muller et al., 2018], [B. Brown et al., 2016] Superpower-Inspired Interactive Systems • UI and interaction inspiration from superpowers [K. Ishbashi et al., 2009], [M. Rietzler et al., 2017], [C. Voss et al., 2016] • User studies, and interviews [M. Imura et al ., 2015], [R. Kajastila et al., 2014]
  • 6. 6 Methodology Process • 3 years of discussions • Discussing about the reasons why data might be invisible • Surveying & classifying superheroes with epistemic abilities • Distilling, and making framework for 7 basic mechanisms • Surveying real-life analogues
  • 7. 7 Methodology Scope and Terminology • Pragmatic superpowers – actively manipulate things in physical world • Epistemic superpowers – gain knowledge about the world without necessarily changing it • Human vision, human cognition, other senses… • Epistemic tools – technological system augmenting human’s learning abilities
  • 9. 9 Enhanced Epistemic Abilities in Fiction Enhanced Vision • Long distance, small objects, wide field of view, etc. • EM rays outside of the visible rays • Vision with few/no lights • See-through visions • Described by call-out, zoom, modified color, wide shot, etc. • Real-world analogues • See-through by X-ray, ultrasonic waves, etc. • Vision by computer modeling
  • 10. 10 Enhanced Epistemic Abilities in Fiction Visual Synesthesia • Non-visual properties into visual • Sound, affect, chemical composition, etc. • Often illustrated for other perceptions • Real-world analogues • Thermoscopes • Seismoscopes • Chladni plates
  • 11. 11 Enhanced Epistemic Abilities in Fiction Enhanced attention • Rapid attention to important info and subtle details • Described by visual highlighting, zooms, re-framing, etc
  • 12. 12 Enhanced Epistemic Abilities in Fiction Enhanced Numeracy • Quick and accurate assessment about large numbers • Distances, angles, weights, etc. • Described by dialogue, and floating numbers, equations, etc. • Real-world analogues • Counting devices • Calculators • Measuring devices
  • 13. 13 Enhanced Epistemic Abilities in Fiction Enhanced Recall • Recollect past observations • Usually photographic memory • Described by flashbacks, visual devices, etc. Often by dialogues
  • 14. 14 Enhanced Epistemic Abilities in Fiction Enhanced comparison • Quickly and accurately identify differences/similarities • Based on numeracy, attention, or other perception skills
  • 15. 15 Enhanced Epistemic Abilities in Fiction Enhanced Prediction • Reasoning about future events • True precognition, or probabilistic reasoning • Described by showing multiple outcomes, statistics, etc. • Real-world analogues • Orreries • Barometer • Ballistic computer
  • 16. 16 Enhanced Epistemic Abilities in Fiction Composing and Combining Mechanics • Sherlock Holmes • Sherlock Scan(attention + recall + comparison) • Amadeus Cho • Numeracy + prediction + comparison
  • 17. 17 Dimensions of Empowerment in Epistemic Tools Scope • Set of objects or settings • Limited by technical challenges • Can broaden by instrumenting environments, or pre-modeling • Tourist binoculars vs. portable binoculars
  • 18. 18 Dimensions of Empowerment in Epistemic Tools Access • Who, how easily use the tool • Exclusively vs concurrently • Limited by technical challenges, and visualization literacy, etc. • Specific location vs widely distributed/used remotely
  • 19. 19 Dimensions of Empowerment in Epistemic Tools Spatial Relevance • Distance between where information is useful and where the information is • Relevance doesn’t always mean close distance • Can trigger immediate and relevant actions • AR can dramatically increase spatial relevance
  • 20. 20 Dimensions of Empowerment in Epistemic Tools Temporal Relevance • Temporal offset between when information is useful and when the information is • Relevance doesn’t always mean close offset • Can trigger immediate and relevant actions • Developed to final granularities
  • 21. 21 Dimensions of Empowerment in Epistemic Tools Information Richness • Quantity, variety, accuracy, quality, etc. • Can dramatically affect to prediction • See-through sensor vs measurement devices
  • 22. 22 Dimensions of Empowerment in Epistemic Tools Degree of Control • How much freedom the wielder has, agency, directness, etc. • Many sensors and visualization tools provide limited control • Always-on tools vs configurable tools
  • 23. 23 Dimensions of Empowerment in Epistemic Tools Environment reality • Real or artificial (Not how realistic) • Visualizations usually have low reality • Exploring real world vs. fictional world with VR
  • 24. 24 New Directions for “Empowering” Visualizations Enhanced Vision • Thermal visions – thermal leaks, electrical faults, fever, etc. • Panoptic vision – 3D model of surrounding world • Building vision – inside the building Enhanced Synesthesia • Emotion vision – changing emotional state • Music Vision – tones, harmonies, rhythm, etc.
  • 25. 25 New Directions for “Empowering” Visualizations Enhanced Attention • Acceleration vision – acceleration of vehicle • Debiased vision – detect bias and highlight counterexamples Enhanced Numeracy • Counting vision – large or abstract quantities • Estimation vision – calibrate estimations
  • 26. 26 New Directions for “Empowering” Visualizations Enhanced Prediction • Queue vision – predict waiting time in queue • Shot vision – Opponents’ shooting, movement, etc. Enhanced Comparison • Measurement vision – extent tradition AR measurement • Remixed reality – reorganize physical space
  • 27. 27 Enhanced Epistemic Abilities in Fiction Enhanced Recall • Germ vision – key areas for cleaning • Patient vision – past histories of patients
  • 28. 28 Discussion Superpower depiction as visual design inspiration • Lack of technical details in media Visualization and pragmatic superpowers • Visualization can also give “pragmatic superpowers” to designers Superpowers and the value of visualizations • Can help to consider the broader range of evaluation metrics Visualization supervillains? • Can help to consider negative implications like surveillance Fairness and accessibility • Should consider variance of social, economic factors, and human abilities
  • 29. 29 Conclusion • Explored epistemic superpowers as inspiration and real-world analogues • Provoke and encourage to examine more diverse sources for visualization • Usually Western Superhero on this paper, there are so many platforms with opportunities • This approaches can encourage creative and divergent thinking of visualization