8. Gambling Regulation
!
•arcade game, especially redemption game
“Bada Iyagi” in Korea
•characteristics of game of chance
wager, chance and prize
•in-game items in MMORPGs
•Game Industry Promotion Act
•banning exchange game money or items for
real money as a business
•apply to game money or items
- obtained by chance in gaming
- obtained by the irregular way,
such as getting game item as a business
- obtained by hacking
9. Nature of RMT of in-game Items
!
•what to trade for real money in legal conception ?
the item itself ?
a right to use items ?
a premium ?
!
•Terms of Use issue
Supreme Court of Korea only addressed the interpretation of
Terms of Use, not validity of RMT
•stability issue
adjustment, change, banning playing, deletion by game
developers
•taxation issue
Supreme Court of Korea acknowledged the taxability of
trading game money in a VAT case
10. Copyright by Jay Yoon
Except where otherwise, contents on this work are
licensed under a creative commmons attribution Korea 2.0 license
(http://creativecommons.org/licenses/by/2.0/kr)