Como designers estão cada vez mais reconhecidos como líderes e os dirigentes de mudança em larga escala, tornou-se evidente que temos superado os contextos tradicionais do nosso trabalho – como mordomos de mudança organizacional em grandes corporações ou como poder de fogo em consultorias. O empreendedorismo fornece um terceiro veículo para o design orientado a mudança, mas os designers não têm tradicionalmente explorado isso como um plano de carreira viável. Nesta palestra, Jon Kolko irá descrever como uma forma particular de empreendedorismo – o empreendedorismo social – configura como uma nova fronteira para designers, e dará exemplos de como umacompania operacionalmente auto-suficiente e orientada ao design pode criar significado e profundo impacto.
14. Why are things changing?
What’s our role in this
new landscape of design?
What are the challenges we’ll face?
What are the opportunities
to make this into a career?
14 | 11/30/2011
36. 2.8-inch (240x320) touch display,
528MHz processor, 3.2-megapixel
camera, 16Gig memory with a
microSD slot, HSDPA, Wi-Fi
(802.11n), GPS, Bluetooth, 3G
Mobile Hotspot support for up to 8
devices…
1983, Motorola DynaTAC 8000X 2010, Huawei IDEOS
$3995 $100
36 | 11/30/2011
37. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
1985 2011
In 25 years,
the cost of producing a high-tech product
– and launching it to a mass audience –
has gone from exorbitantly expensive,
to…
37 | 11/30/2011
48. Ethnography Synthesis Prototyping
We usually focus
our efforts here.
48 | 11/30/2011
49. Ethnography Synthesis Prototyping
When you are designing for impact,
these are more important!
49 | 11/30/2011
50. Ethnography Synthesis Prototyping
Ethnography requires leaving the safety of the studio
and going out into “real life”.
It’s about observing “real people” –
and designing with them!
50 | 11/30/2011
51. Ethnography Synthesis Prototyping
The goal of ethnography is to gain empathy.
51 | 11/30/2011
62. Jon is a Designer.
All Designers are Arrogant Bastards.
Therefore, Jon is an Arrogant Bastard.
deductive inductive abductive
The output is guaranteed to be true,
if the premise is true.
63. All of the designers I’ve ever seen wear
Jon is a Designer.
black t-shirts.
All Designers are Arrogant Bastards.
Therefore, the next designer I will see
Therefore, Jon is an Arrogant Bastard. will be wearing a black t-shirt.
deductive inductive abductive
The output is guaranteed to be true, Gives good evidence
if the premise is true. that a conclusion is true.
64. When a designer works on a
project, they often draw diagrams
of things. It seems to help them
learn about a new topic.
I’ve seen grade school students
struggle to learn complex topics
All of the designers I’ve ever seen wear of math or science.
Jon is a Designer.
black t-shirts.
I can abduct that students might
All Designers are Arrogant Bastards.
Therefore, the next designer I will see be able to learn better by drawing
Therefore, Jon is an Arrogant Bastard. will be wearing a black t-shirt. diagrams in a classroom setting.
deductive inductive abductive
The output is guaranteed to be true, Gives good evidence The argument from best
if the premise is true. that a conclusion is true. explanation, depending on
circumstances and experience
65. Ethnography Synthesis Prototyping
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
65 | 11/30/2011
66. Ethnography Synthesis Prototyping
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
66 | 11/30/2011
67.
68. David Snowden, Lecturer & Researcher
“[Our sensemaking framework] is designed to allow shared
understandings to emerge through the multiple discourses of the
decision-making group.”
69. David Snowden
“[Our sensemaking framework] is designed to allow shared
understandings to emerge through the multiple discourses of the
decision-making group.”
Karl Weick, Organizational Theorist
“Sensemaking is, importantly, an issue of language, talk, and
communication. Situations, organizations, and environments are
talked into existence.”
70. David Snowden
“[Our sensemaking framework] is designed to allow shared
understandings to emerge through the multiple discourses of the
decision-making group.”
Karl Weick
“Sensemaking is, importantly, an issue of language, talk, and
communication. Situations, organizations, and environments are
talked into existence.”
Robert Hoffman, Cognitive Psychologist
“Sensemaking is a motivated, continuous effort to understand
connections (which can be among people, places, and events) in
order to anticipate their trajectories and act effectively.”
71. Ethnography Synthesis Prototyping
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
71 | 11/30/2011
72. Ethnography Synthesis Prototyping
This is a process for humanizing technology.
72 | 11/30/2011
73. A Process for Problems
Humanizing Technology Worth Solving
73 | 11/30/2011
74. Meet Christina Tran and
Ryan Hubbard, two of my
students.
They created Nudge, an
online platform that allows
care providers to schedule
text messages and support
their patients between
appointments.
74 | 11/30/2011
77. “Ryan and I realized that
most families—even ones
experiencing temporary
homelessness—have cell
phones… We knew case
managers wanted to check-in
with all of their clients every
day, but they just didn't have
the time…”
Christina Tran
2011
77 | 11/30/2011
78. Meet Chap Ambrose and Scott
Magee, two of my students.
They created Pocket Hotline, a
service to help businesses
scale support resources
without the hassle and
expensive of training new
employees.
78 | 11/30/2011
81. “We believe that by connecting
people in need to the larger
community, culture change can
happen. We’re building a
platform that directly connects
the community to those in need.”
Chap Ambrose & Scott Magee
2011
81 | 11/30/2011
82. “Ryan and I realized that most “We believe that by connecting people in
families—even ones experiencing need to the larger community, culture
temporary homelessness—have cell change can happen. We’re building a
phones… We knew case managers platform that directly connects the
wanted to check-in with all of their community to those in need.”
clients every day, but they just didn't
Chap Ambrose & Scott Magee
have the time.” 2011
Christina Tran
2011
82 | 11/30/2011
83. “Ryan and I realized that most “We believe that by connecting people in
families—even ones experiencing need to the larger community, culture
temporary homelessness—have cell change can happen. We’re building a
phones… We knew case managers platform that directly connects the
wanted to check-in with all of their community to those in need.”
clients every day, but they just didn't
Chap Ambrose & Scott Magee
have the time.” 2011
Christina Tran
2011
83 | 11/30/2011
84. Ryan, Christina, Chap and Scott
leveraged insights in order to
address symptoms of a wicked problem.
84 | 11/30/2011
85. Ryan, Christina, Chap and Scott
leveraged insights in order to
address symptoms of a wicked problem.
85 | 11/30/2011
86. “The abductive suggestion comes to us
like a flash. It is an act of insight,
although extremely fallible insight... it
is the idea of putting together what we
had never before dreamed of putting
together which flashes the new
suggestion before our contemplation.”
Charles Peirce
1903
90. Well- Ill-
Structured Structured Wicked
Problems Problems Problems
In a well structured problem, all of these are true:
We can test our solution.
We can identify problem, goal, and interim states.
We can identify solution steps.
We can identify domain knowledge.
We can solve the problem while obeying the laws of nature.
We can solve the problem using only practical levels of effort.
Herb Simon, 1973
92. Well- Ill-
Structured Structured Wicked
Problems Problems Problems
In an ill-structured problem, some of these are true:
We cannot test our solution, or cannot test it easily.
We cannot easily identify problem, goal, or interim states.
We cannot identify all of the solution steps.
We cannot identify domain knowledge (it may be tacit).
We may be constrained by the laws of nature.
Solutioning may outweigh practical efforts.
Herb Simon, 1973
93.
94. Well- Ill-
Structured Structured Wicked
Problems Problems Problems
In a wicked problem, the following are true:
Wicked problems have no definitive formulation.
Wicked problems have no criteria upon which to determine “solving”.
Solutions to wicked problems can only be good or bad.
There are no complete list of applicable "moves" for a solution.
There are always more than one explanation for a wicked problem.
Every wicked problem is a symptom of another problem.
No solution of a wicked problem has a definitive, scientific test.
Every wicked problem is unique.
Horst Rittel, 1973
100. Should I work at a big corporation?
Should I work at a hot consultancy?
100 | 11/30/2011
101. A World, Cheap & Ubiquitous
Out Of Control Technology
A Process for Problems
Humanizing Technology Worth Solving
Extracting yourself from the acceptable career path
101 | 11/30/2011
102. Should I work at a big corporation?
Should I work at a hot consultancy?
What if you started your own company?
And what if this used cheap technology
to provide a valuable service?
102 | 11/30/2011
106. Operating your own company is the only
guaranteed way that you will have the
control you want to focus on
problems worth solving.
106 | 11/30/2011
107. But there’s nothing
easy about operating
your own company.
107 | 11/30/2011
108. Design,
in the context of your own company,
means:
Research Plan Creation Storytelling Software Development
Focus Setting Design Criteria Think Aloud User Testing
Affinity Diagramming Concept Mapping Heuristic Evaluation
Screener Development Semantic Zoom Focus Groups
Participant Selection Temporal Zoom A/B Testing
Discussion Guide Creation Process Flow Diagramming Competitive Analysis
Contextual Inquiry Storyboarding Questionnaires
Toolkit Creation Reframing Profit & Loss
Participatory Research Insight combination Contract Writing
Concept Modeling Hand-drawn Wireframing Product Roadmap
Work-flow modeling Formal Wireframing Business Plan Generation
Translation Prototyping Operations
108 | 11/30/2011
109. These are the skills that will allow you to
focus on wicked problems.
Research Plan Creation Storytelling Software Development
Focus Setting Design Criteria Think Aloud User Testing
Affinity Diagramming Concept Mapping Heuristic Evaluation
Screener Development Semantic Zoom Focus Groups
Participant Selection Temporal Zoom A/B Testing
Discussion Guide Creation Process Flow Diagramming Competitive Analysis
Contextual Inquiry Storyboarding Questionnaires
Toolkit Creation Reframing Profit & Loss
Participatory Research Insight combination Contract Writing
Concept Modeling Hand-drawn Wireframing Product Roadmap
Work-flow modeling Formal Wireframing Business Plan Generation
Translation Prototyping Operations
109 | 11/30/2011
110. And when you take on wicked problems,
and run your own company,
you are a
social entrepreneur.
110 | 11/30/2011
111. A World, Cheap & Ubiquitous
Out Of Control Technology
A Process for Problems
Humanizing Technology Worth Solving
Social Entrepreneurship
111 | 11/30/2011
112. Social Entrepreneurship
Spend your life
focusing on
problems worth
solving.
112 | 11/30/2011
113. Ethnography Synthesis Prototyping
Jon Kolko
Director, Austin Center for Design
jkolko@ac4d.com