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Photo by Michael Cetaruk




Design For Impact

Jon Kolko
Director, Austin Center for Design
INTRODUCTION/

A Changing World
We’re in the middle of
                 an enormous professional shift.




3 | 11/30/2011
For years,
                 design was about form giving.




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Then, design was at the heart of the
                   “experience” and “innovation”
                            conversation.




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Now, it’s at the center of evolving
                  conversations of culture & society.




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Why are things changing?

                        What’s our role in this
                      new landscape of design?

                  What are the challenges we’ll face?

                      What are the opportunities
                      to make this into a career?

14 | 11/30/2011
1/

Driving Forces of Change
A World,       Cheap & Ubiquitous
                  Out Of Control      Technology




16 | 11/30/2011
A World,       Cheap & Ubiquitous
                  Out Of Control      Technology




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Photograph by Chris Jordan
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0      1      2    3   4   5   6   7     8   9   10   11    12   13   14 15   16   17 18 19 20 21 22 23 24    25



1985                                                                                                          2011




Chernobyl, 1986                         Black Monday, 1987               Tienanmen Square, 1989     Gulf War, 1990




Rodney King, 1992                       Rwanda, 1995                     Columbine, 1999            September 11, 2001




  24 | 11/30/2011
It feels like things are
                  spinning out of control.




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(It’s not just you.)




                        Sample size = 200,000

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These issues and concerns
                  are at points of coalescence of
                       large-scale systems:

                            economic
                             political
                            religious
                          technological
                             cultural

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These issues and concerns
                   are an illustration of the
                   consequences of design.




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Consequences:




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Consequences:
                    The results
                  of our actions.


30 | 11/30/2011
A World,       Cheap & Ubiquitous
                  Out Of Control      Technology




31 | 11/30/2011
A World,       Cheap & Ubiquitous
                  Out Of Control      Technology




32 | 11/30/2011
33 | 11/30/2011   1982
1991, Nikon / Kodak DCS420   2011, Serial CMOS Camera
  $28,000                      $22




34 | 11/30/2011
1983, Motorola DynaTAC 8000X   2010, Huawei IDEOS
  $3995                          $100




35 | 11/30/2011
2.8-inch (240x320) touch display,
                  528MHz processor, 3.2-megapixel
                  camera, 16Gig memory with a
                  microSD slot, HSDPA, Wi-Fi
                  (802.11n), GPS, Bluetooth, 3G
                  Mobile Hotspot support for up to 8
                  devices…



  1983, Motorola DynaTAC 8000X                    2010, Huawei IDEOS
  $3995                                           $100




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0      1      2    3   4   5   6   7   8   9   10   11   12   13   14 15   16   17 18 19 20 21 22 23 24    25



1985                                                                                                       2011




                      In 25 years,
       the cost of producing a high-tech product
        – and launching it to a mass audience –
         has gone from exorbitantly expensive,
                          to…




  37 | 11/30/2011
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0      1      2    3   4   5   6   7   8   9   10   11   12   13   14 15   16   17 18 19 20 21 22 23 24    25



1985                                                                                                       2011




                                                           $0.



  39 | 11/30/2011
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And, for the first time in history, ever,
                   we now have the luxury of asking,


                    “What problem
                  should we work on?”


41 | 11/30/2011
Designing for Impact is a process for
    humanizing technology in the context of a
        humanitarian or social problem.




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It’s about working on
    problems worth solving.




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2/

Designing for Impact
A Process for        Problems
      Humanizing Technology   Worth Solving




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A Process for        Problems
      Humanizing Technology   Worth Solving




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Ethnography   Synthesis   Prototyping




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Ethnography   Synthesis     Prototyping




                                   We usually focus
                                   our efforts here.




48 | 11/30/2011
Ethnography     Synthesis       Prototyping




    When you are designing for impact,
       these are more important!




49 | 11/30/2011
Ethnography           Synthesis         Prototyping




     Ethnography requires leaving the safety of the studio
               and going out into “real life”.

                  It’s about observing “real people” –
                        and designing with them!



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Ethnography              Synthesis         Prototyping




                  The goal of ethnography is to gain empathy.




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Left:
Patricia Moore, ~1984

               Above:
Patricia Moore, ~2000
What it’s like to be you   What it’s like to be someone else




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Ethnography              Synthesis         Prototyping




                  The goal of ethnography is to gain empathy.




58 | 11/30/2011
Ethnography        Synthesis        Prototyping




        Synthesis is the process of making meaning through
              abductive sensemaking and reframing.




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Ethnography        Synthesis        Prototyping




        Synthesis is the process of making meaning through
              abductive sensemaking and reframing.




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deductive   inductive   abductive
Jon is a Designer.
All Designers are Arrogant Bastards.
Therefore, Jon is an Arrogant Bastard.




       deductive                         inductive   abductive

 The output is guaranteed to be true,
        if the premise is true.
All of the designers I’ve ever seen wear
          Jon is a Designer.
                                                       black t-shirts.
All Designers are Arrogant Bastards.
                                         Therefore, the next designer I will see
Therefore, Jon is an Arrogant Bastard.      will be wearing a black t-shirt.




       deductive                                  inductive                         abductive

 The output is guaranteed to be true,             Gives good evidence
        if the premise is true.                 that a conclusion is true.
When a designer works on a
                                                                                    project, they often draw diagrams
                                                                                     of things. It seems to help them
                                                                                         learn about a new topic.
                                                                                    I’ve seen grade school students
                                                                                    struggle to learn complex topics
                                         All of the designers I’ve ever seen wear          of math or science.
          Jon is a Designer.
                                                       black t-shirts.
                                                                                     I can abduct that students might
All Designers are Arrogant Bastards.
                                         Therefore, the next designer I will see    be able to learn better by drawing
Therefore, Jon is an Arrogant Bastard.      will be wearing a black t-shirt.        diagrams in a classroom setting.




       deductive                                  inductive                              abductive

 The output is guaranteed to be true,             Gives good evidence                    The argument from best
        if the premise is true.                 that a conclusion is true.             explanation, depending on
                                                                                     circumstances and experience
Ethnography        Synthesis        Prototyping




        Synthesis is the process of making meaning through
              abductive sensemaking and reframing.




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Ethnography        Synthesis        Prototyping




        Synthesis is the process of making meaning through
              abductive sensemaking and reframing.




66 | 11/30/2011
David Snowden, Lecturer & Researcher
“[Our sensemaking framework] is designed to allow shared
understandings to emerge through the multiple discourses of the
decision-making group.”
David Snowden
“[Our sensemaking framework] is designed to allow shared
understandings to emerge through the multiple discourses of the
decision-making group.”



Karl Weick, Organizational Theorist
“Sensemaking is, importantly, an issue of language, talk, and
communication. Situations, organizations, and environments are
talked into existence.”
David Snowden
“[Our sensemaking framework] is designed to allow shared
understandings to emerge through the multiple discourses of the
decision-making group.”



Karl Weick
“Sensemaking is, importantly, an issue of language, talk, and
communication. Situations, organizations, and environments are
talked into existence.”



Robert Hoffman, Cognitive Psychologist
“Sensemaking is a motivated, continuous effort to understand
connections (which can be among people, places, and events) in
order to anticipate their trajectories and act effectively.”
Ethnography         Synthesis        Prototyping




         Synthesis is the process of making meaning through
               abductive sensemaking and reframing.




71 | 11/30/2011
Ethnography              Synthesis          Prototyping




                  This is a process for humanizing technology.




72 | 11/30/2011
A Process for        Problems
      Humanizing Technology   Worth Solving




73 | 11/30/2011
Meet Christina Tran and
                  Ryan Hubbard, two of my
                  students.

                  They created Nudge, an
                  online platform that allows
                  care providers to schedule
                  text messages and support
                  their patients between
                  appointments.



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“Ryan and I realized that
                  most families—even ones
                  experiencing temporary
                  homelessness—have cell
                  phones… We knew case
                  managers wanted to check-in
                  with all of their clients every
                  day, but they just didn't have
                  the time…”
                  Christina Tran
                  2011

77 | 11/30/2011
Meet Chap Ambrose and Scott
 Magee, two of my students.

 They created Pocket Hotline, a
 service to help businesses
 scale support resources
 without the hassle and
 expensive of training new
 employees.




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80 | 11/30/2011
“We believe that by connecting
people in need to the larger
community, culture change can
happen. We’re building a
platform that directly connects
the community to those in need.”
Chap Ambrose & Scott Magee
2011




81 | 11/30/2011
“Ryan and I realized that most            “We believe that by connecting people in
 families—even ones experiencing           need to the larger community, culture
 temporary homelessness—have cell          change can happen. We’re building a
 phones… We knew case managers             platform that directly connects the
 wanted to check-in with all of their      community to those in need.”
 clients every day, but they just didn't
                                           Chap Ambrose & Scott Magee
 have the time.”                           2011

 Christina Tran
 2011




82 | 11/30/2011
“Ryan and I realized that most            “We believe that by connecting people in
 families—even ones experiencing           need to the larger community, culture
 temporary homelessness—have cell          change can happen. We’re building a
 phones… We knew case managers             platform that directly connects the
 wanted to check-in with all of their      community to those in need.”
 clients every day, but they just didn't
                                           Chap Ambrose & Scott Magee
 have the time.”                           2011

 Christina Tran
 2011




83 | 11/30/2011
Ryan, Christina, Chap and Scott
             leveraged insights in order to
        address symptoms of a wicked problem.




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Ryan, Christina, Chap and Scott
             leveraged insights in order to
        address symptoms of a wicked problem.




85 | 11/30/2011
“The abductive suggestion comes to us
like a flash. It is an act of insight,
although extremely fallible insight... it
is the idea of putting together what we
had never before dreamed of putting
together which flashes the new
suggestion before our contemplation.”
Charles Peirce
1903
The insight isn’t “in the data” –
  it comes from inside of you.
Ryan, Christina, Chap and Scott
             leveraged insights in order to
        address symptoms of a wicked problem.




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Well-         Ill-
Structured   Structured    Wicked
Problems     Problems     Problems
Well-                             Ill-
Structured                       Structured                        Wicked
Problems                         Problems                         Problems

In a well structured problem, all of these are true:

We can test our solution.
We can identify problem, goal, and interim states.
We can identify solution steps.
We can identify domain knowledge.
We can solve the problem while obeying the laws of nature.
We can solve the problem using only practical levels of effort.

Herb Simon, 1973
91 | 11/30/2011
Well-                            Ill-
Structured                      Structured                     Wicked
Problems                        Problems                      Problems

In an ill-structured problem, some of these are true:

We cannot test our solution, or cannot test it easily.
We cannot easily identify problem, goal, or interim states.
We cannot identify all of the solution steps.
We cannot identify domain knowledge (it may be tacit).
We may be constrained by the laws of nature.
Solutioning may outweigh practical efforts.

Herb Simon, 1973
Well-                           Ill-
Structured                     Structured                        Wicked
Problems                       Problems                         Problems

In a wicked problem, the following are true:

Wicked problems have no definitive formulation.
Wicked problems have no criteria upon which to determine “solving”.
Solutions to wicked problems can only be good or bad.
There are no complete list of applicable "moves" for a solution.
There are always more than one explanation for a wicked problem.
Every wicked problem is a symptom of another problem.
No solution of a wicked problem has a definitive, scientific test.
Every wicked problem is unique.

Horst Rittel, 1973
Kibera – Nairobi, Kenya
Photo by Michael Cetaruk
Well-         Ill-
Structured   Structured     Wicked
Problems     Problems      Problems

       Problems worth solving.
Ryan, Christina, Chap and Scott
             leveraged insights in order to
        address symptoms of a wicked problem.




97 | 11/30/2011
A Process for        Problems
      Humanizing Technology   Worth Solving




98 | 11/30/2011
IN SUMMARY/

The Opportunity
Should I work at a big corporation?
                   Should I work at a hot consultancy?




100 | 11/30/2011
A World,          Cheap & Ubiquitous
                   Out Of Control         Technology


          A Process for                    Problems
      Humanizing Technology               Worth Solving


         Extracting yourself from the acceptable career path




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Should I work at a big corporation?
                   Should I work at a hot consultancy?

          What if you started your own company?
          And what if this used cheap technology
              to provide a valuable service?




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Operating your own company is the only
          guaranteed way that you will have the
              control you want to focus on
                problems worth solving.




106 | 11/30/2011
But there’s nothing
   easy about operating
    your own company.


107 | 11/30/2011
Design,
                   in the context of your own company,
                                  means:
                   Research Plan Creation      Storytelling               Software Development
                   Focus Setting               Design Criteria            Think Aloud User Testing
                   Affinity Diagramming        Concept Mapping            Heuristic Evaluation
                   Screener Development        Semantic Zoom              Focus Groups
                   Participant Selection       Temporal Zoom              A/B Testing
                   Discussion Guide Creation   Process Flow Diagramming   Competitive Analysis
                   Contextual Inquiry          Storyboarding              Questionnaires
                   Toolkit Creation            Reframing                  Profit & Loss
                   Participatory Research      Insight combination        Contract Writing
                   Concept Modeling            Hand-drawn Wireframing     Product Roadmap
                   Work-flow modeling          Formal Wireframing         Business Plan Generation
                   Translation                 Prototyping                Operations




108 | 11/30/2011
These are the skills that will allow you to
             focus on wicked problems.

                   Research Plan Creation      Storytelling               Software Development
                   Focus Setting               Design Criteria            Think Aloud User Testing
                   Affinity Diagramming        Concept Mapping            Heuristic Evaluation
                   Screener Development        Semantic Zoom              Focus Groups
                   Participant Selection       Temporal Zoom              A/B Testing
                   Discussion Guide Creation   Process Flow Diagramming   Competitive Analysis
                   Contextual Inquiry          Storyboarding              Questionnaires
                   Toolkit Creation            Reframing                  Profit & Loss
                   Participatory Research      Insight combination        Contract Writing
                   Concept Modeling            Hand-drawn Wireframing     Product Roadmap
                   Work-flow modeling          Formal Wireframing         Business Plan Generation
                   Translation                 Prototyping                Operations




109 | 11/30/2011
And when you take on wicked problems,
             and run your own company,
                      you are a


         social entrepreneur.


110 | 11/30/2011
A World,               Cheap & Ubiquitous
                   Out Of Control              Technology


          A Process for                         Problems
      Humanizing Technology                    Worth Solving


                            Social Entrepreneurship




111 | 11/30/2011
Social Entrepreneurship



                   Spend your life
                     focusing on
                   problems worth
                       solving.
112 | 11/30/2011
Ethnography                     Synthesis     Prototyping




         Jon Kolko
         Director, Austin Center for Design
         jkolko@ac4d.com

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ISA11 - Jon Kolko: Design for Impact

  • 1. Photo by Michael Cetaruk Design For Impact Jon Kolko Director, Austin Center for Design
  • 3. We’re in the middle of an enormous professional shift. 3 | 11/30/2011
  • 4. For years, design was about form giving. 4 | 11/30/2011
  • 7. Then, design was at the heart of the “experience” and “innovation” conversation. 7 | 11/30/2011
  • 10. Now, it’s at the center of evolving conversations of culture & society. 10 | 11/30/2011
  • 14. Why are things changing? What’s our role in this new landscape of design? What are the challenges we’ll face? What are the opportunities to make this into a career? 14 | 11/30/2011
  • 16. A World, Cheap & Ubiquitous Out Of Control Technology 16 | 11/30/2011
  • 17. A World, Cheap & Ubiquitous Out Of Control Technology 17 | 11/30/2011
  • 21. 21 | 11/30/2011 Photograph by Chris Jordan
  • 24. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1985 2011 Chernobyl, 1986 Black Monday, 1987 Tienanmen Square, 1989 Gulf War, 1990 Rodney King, 1992 Rwanda, 1995 Columbine, 1999 September 11, 2001 24 | 11/30/2011
  • 25. It feels like things are spinning out of control. 25 | 11/30/2011
  • 26. (It’s not just you.) Sample size = 200,000 26 | 11/30/2011
  • 27. These issues and concerns are at points of coalescence of large-scale systems: economic political religious technological cultural 27 | 11/30/2011
  • 28. These issues and concerns are an illustration of the consequences of design. 28 | 11/30/2011
  • 30. Consequences: The results of our actions. 30 | 11/30/2011
  • 31. A World, Cheap & Ubiquitous Out Of Control Technology 31 | 11/30/2011
  • 32. A World, Cheap & Ubiquitous Out Of Control Technology 32 | 11/30/2011
  • 34. 1991, Nikon / Kodak DCS420 2011, Serial CMOS Camera $28,000 $22 34 | 11/30/2011
  • 35. 1983, Motorola DynaTAC 8000X 2010, Huawei IDEOS $3995 $100 35 | 11/30/2011
  • 36. 2.8-inch (240x320) touch display, 528MHz processor, 3.2-megapixel camera, 16Gig memory with a microSD slot, HSDPA, Wi-Fi (802.11n), GPS, Bluetooth, 3G Mobile Hotspot support for up to 8 devices… 1983, Motorola DynaTAC 8000X 2010, Huawei IDEOS $3995 $100 36 | 11/30/2011
  • 37. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1985 2011 In 25 years, the cost of producing a high-tech product – and launching it to a mass audience – has gone from exorbitantly expensive, to… 37 | 11/30/2011
  • 39. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1985 2011 $0. 39 | 11/30/2011
  • 41. And, for the first time in history, ever, we now have the luxury of asking, “What problem should we work on?” 41 | 11/30/2011
  • 42. Designing for Impact is a process for humanizing technology in the context of a humanitarian or social problem. 42 | 11/30/2011
  • 43. It’s about working on problems worth solving. 43 | 11/30/2011
  • 45. A Process for Problems Humanizing Technology Worth Solving 45 | 11/30/2011
  • 46. A Process for Problems Humanizing Technology Worth Solving 46 | 11/30/2011
  • 47. Ethnography Synthesis Prototyping 47 | 11/30/2011
  • 48. Ethnography Synthesis Prototyping We usually focus our efforts here. 48 | 11/30/2011
  • 49. Ethnography Synthesis Prototyping When you are designing for impact, these are more important! 49 | 11/30/2011
  • 50. Ethnography Synthesis Prototyping Ethnography requires leaving the safety of the studio and going out into “real life”. It’s about observing “real people” – and designing with them! 50 | 11/30/2011
  • 51. Ethnography Synthesis Prototyping The goal of ethnography is to gain empathy. 51 | 11/30/2011
  • 52.
  • 53.
  • 54.
  • 55.
  • 56. Left: Patricia Moore, ~1984 Above: Patricia Moore, ~2000
  • 57. What it’s like to be you What it’s like to be someone else 57 | 11/30/2011
  • 58. Ethnography Synthesis Prototyping The goal of ethnography is to gain empathy. 58 | 11/30/2011
  • 59. Ethnography Synthesis Prototyping Synthesis is the process of making meaning through abductive sensemaking and reframing. 59 | 11/30/2011
  • 60. Ethnography Synthesis Prototyping Synthesis is the process of making meaning through abductive sensemaking and reframing. 60 | 11/30/2011
  • 61. deductive inductive abductive
  • 62. Jon is a Designer. All Designers are Arrogant Bastards. Therefore, Jon is an Arrogant Bastard. deductive inductive abductive The output is guaranteed to be true, if the premise is true.
  • 63. All of the designers I’ve ever seen wear Jon is a Designer. black t-shirts. All Designers are Arrogant Bastards. Therefore, the next designer I will see Therefore, Jon is an Arrogant Bastard. will be wearing a black t-shirt. deductive inductive abductive The output is guaranteed to be true, Gives good evidence if the premise is true. that a conclusion is true.
  • 64. When a designer works on a project, they often draw diagrams of things. It seems to help them learn about a new topic. I’ve seen grade school students struggle to learn complex topics All of the designers I’ve ever seen wear of math or science. Jon is a Designer. black t-shirts. I can abduct that students might All Designers are Arrogant Bastards. Therefore, the next designer I will see be able to learn better by drawing Therefore, Jon is an Arrogant Bastard. will be wearing a black t-shirt. diagrams in a classroom setting. deductive inductive abductive The output is guaranteed to be true, Gives good evidence The argument from best if the premise is true. that a conclusion is true. explanation, depending on circumstances and experience
  • 65. Ethnography Synthesis Prototyping Synthesis is the process of making meaning through abductive sensemaking and reframing. 65 | 11/30/2011
  • 66. Ethnography Synthesis Prototyping Synthesis is the process of making meaning through abductive sensemaking and reframing. 66 | 11/30/2011
  • 67.
  • 68. David Snowden, Lecturer & Researcher “[Our sensemaking framework] is designed to allow shared understandings to emerge through the multiple discourses of the decision-making group.”
  • 69. David Snowden “[Our sensemaking framework] is designed to allow shared understandings to emerge through the multiple discourses of the decision-making group.” Karl Weick, Organizational Theorist “Sensemaking is, importantly, an issue of language, talk, and communication. Situations, organizations, and environments are talked into existence.”
  • 70. David Snowden “[Our sensemaking framework] is designed to allow shared understandings to emerge through the multiple discourses of the decision-making group.” Karl Weick “Sensemaking is, importantly, an issue of language, talk, and communication. Situations, organizations, and environments are talked into existence.” Robert Hoffman, Cognitive Psychologist “Sensemaking is a motivated, continuous effort to understand connections (which can be among people, places, and events) in order to anticipate their trajectories and act effectively.”
  • 71. Ethnography Synthesis Prototyping Synthesis is the process of making meaning through abductive sensemaking and reframing. 71 | 11/30/2011
  • 72. Ethnography Synthesis Prototyping This is a process for humanizing technology. 72 | 11/30/2011
  • 73. A Process for Problems Humanizing Technology Worth Solving 73 | 11/30/2011
  • 74. Meet Christina Tran and Ryan Hubbard, two of my students. They created Nudge, an online platform that allows care providers to schedule text messages and support their patients between appointments. 74 | 11/30/2011
  • 77. “Ryan and I realized that most families—even ones experiencing temporary homelessness—have cell phones… We knew case managers wanted to check-in with all of their clients every day, but they just didn't have the time…” Christina Tran 2011 77 | 11/30/2011
  • 78. Meet Chap Ambrose and Scott Magee, two of my students. They created Pocket Hotline, a service to help businesses scale support resources without the hassle and expensive of training new employees. 78 | 11/30/2011
  • 81. “We believe that by connecting people in need to the larger community, culture change can happen. We’re building a platform that directly connects the community to those in need.” Chap Ambrose & Scott Magee 2011 81 | 11/30/2011
  • 82. “Ryan and I realized that most “We believe that by connecting people in families—even ones experiencing need to the larger community, culture temporary homelessness—have cell change can happen. We’re building a phones… We knew case managers platform that directly connects the wanted to check-in with all of their community to those in need.” clients every day, but they just didn't Chap Ambrose & Scott Magee have the time.” 2011 Christina Tran 2011 82 | 11/30/2011
  • 83. “Ryan and I realized that most “We believe that by connecting people in families—even ones experiencing need to the larger community, culture temporary homelessness—have cell change can happen. We’re building a phones… We knew case managers platform that directly connects the wanted to check-in with all of their community to those in need.” clients every day, but they just didn't Chap Ambrose & Scott Magee have the time.” 2011 Christina Tran 2011 83 | 11/30/2011
  • 84. Ryan, Christina, Chap and Scott leveraged insights in order to address symptoms of a wicked problem. 84 | 11/30/2011
  • 85. Ryan, Christina, Chap and Scott leveraged insights in order to address symptoms of a wicked problem. 85 | 11/30/2011
  • 86. “The abductive suggestion comes to us like a flash. It is an act of insight, although extremely fallible insight... it is the idea of putting together what we had never before dreamed of putting together which flashes the new suggestion before our contemplation.” Charles Peirce 1903
  • 87. The insight isn’t “in the data” – it comes from inside of you.
  • 88. Ryan, Christina, Chap and Scott leveraged insights in order to address symptoms of a wicked problem. 88 | 11/30/2011
  • 89. Well- Ill- Structured Structured Wicked Problems Problems Problems
  • 90. Well- Ill- Structured Structured Wicked Problems Problems Problems In a well structured problem, all of these are true: We can test our solution. We can identify problem, goal, and interim states. We can identify solution steps. We can identify domain knowledge. We can solve the problem while obeying the laws of nature. We can solve the problem using only practical levels of effort. Herb Simon, 1973
  • 92. Well- Ill- Structured Structured Wicked Problems Problems Problems In an ill-structured problem, some of these are true: We cannot test our solution, or cannot test it easily. We cannot easily identify problem, goal, or interim states. We cannot identify all of the solution steps. We cannot identify domain knowledge (it may be tacit). We may be constrained by the laws of nature. Solutioning may outweigh practical efforts. Herb Simon, 1973
  • 93.
  • 94. Well- Ill- Structured Structured Wicked Problems Problems Problems In a wicked problem, the following are true: Wicked problems have no definitive formulation. Wicked problems have no criteria upon which to determine “solving”. Solutions to wicked problems can only be good or bad. There are no complete list of applicable "moves" for a solution. There are always more than one explanation for a wicked problem. Every wicked problem is a symptom of another problem. No solution of a wicked problem has a definitive, scientific test. Every wicked problem is unique. Horst Rittel, 1973
  • 95. Kibera – Nairobi, Kenya Photo by Michael Cetaruk
  • 96. Well- Ill- Structured Structured Wicked Problems Problems Problems Problems worth solving.
  • 97. Ryan, Christina, Chap and Scott leveraged insights in order to address symptoms of a wicked problem. 97 | 11/30/2011
  • 98. A Process for Problems Humanizing Technology Worth Solving 98 | 11/30/2011
  • 100. Should I work at a big corporation? Should I work at a hot consultancy? 100 | 11/30/2011
  • 101. A World, Cheap & Ubiquitous Out Of Control Technology A Process for Problems Humanizing Technology Worth Solving Extracting yourself from the acceptable career path 101 | 11/30/2011
  • 102. Should I work at a big corporation? Should I work at a hot consultancy? What if you started your own company? And what if this used cheap technology to provide a valuable service? 102 | 11/30/2011
  • 106. Operating your own company is the only guaranteed way that you will have the control you want to focus on problems worth solving. 106 | 11/30/2011
  • 107. But there’s nothing easy about operating your own company. 107 | 11/30/2011
  • 108. Design, in the context of your own company, means: Research Plan Creation Storytelling Software Development Focus Setting Design Criteria Think Aloud User Testing Affinity Diagramming Concept Mapping Heuristic Evaluation Screener Development Semantic Zoom Focus Groups Participant Selection Temporal Zoom A/B Testing Discussion Guide Creation Process Flow Diagramming Competitive Analysis Contextual Inquiry Storyboarding Questionnaires Toolkit Creation Reframing Profit & Loss Participatory Research Insight combination Contract Writing Concept Modeling Hand-drawn Wireframing Product Roadmap Work-flow modeling Formal Wireframing Business Plan Generation Translation Prototyping Operations 108 | 11/30/2011
  • 109. These are the skills that will allow you to focus on wicked problems. Research Plan Creation Storytelling Software Development Focus Setting Design Criteria Think Aloud User Testing Affinity Diagramming Concept Mapping Heuristic Evaluation Screener Development Semantic Zoom Focus Groups Participant Selection Temporal Zoom A/B Testing Discussion Guide Creation Process Flow Diagramming Competitive Analysis Contextual Inquiry Storyboarding Questionnaires Toolkit Creation Reframing Profit & Loss Participatory Research Insight combination Contract Writing Concept Modeling Hand-drawn Wireframing Product Roadmap Work-flow modeling Formal Wireframing Business Plan Generation Translation Prototyping Operations 109 | 11/30/2011
  • 110. And when you take on wicked problems, and run your own company, you are a social entrepreneur. 110 | 11/30/2011
  • 111. A World, Cheap & Ubiquitous Out Of Control Technology A Process for Problems Humanizing Technology Worth Solving Social Entrepreneurship 111 | 11/30/2011
  • 112. Social Entrepreneurship Spend your life focusing on problems worth solving. 112 | 11/30/2011
  • 113. Ethnography Synthesis Prototyping Jon Kolko Director, Austin Center for Design jkolko@ac4d.com