Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum Summary. Presentation at the Australian Council for Computers in Education Conference, Brisbane, Australia.
13. Advancing Cultures of Change & Innovation
Growing Focus on Measuring Learning
Cross-Institution Collaboration
Increasing Global Awareness
Increasing Blended Learning
Increasing use of Collaborative Learning
Increasing Value of the User Experience
Outsourcing Technology Training
Open Educational Resources
Redesigning Learning Spaces
Rethinking How Schools Work
Rise of Coding as a Literacy
Rise of STEAM Learning
Interdisciplinary Studies
Students as Consumers to Creators
Shift to Deep Learning Approaches
Technology to Close the Gap
Short/Mid/Long Term Trends
2016 K12 Horizon Report
14. Advancing Cultures of Change & Innovation
Growing Focus on Measuring Learning
Cross-Institution Collaboration
Increasing Global Awareness
Increasing Blended Learning
Increasing use of Collaborative Learning
Increasing Value of the User Experience
Outsourcing Technology Training
Open Educational Resources
Redesigning Learning Spaces
Rethinking How Schools Work
Rise of Coding as a Literacy
Rise of STEAM Learning
Interdisciplinary Studies
Students as Consumers to Creators
Shift to Deep Learning Approaches
Technology to Close the Gap
Short/Mid/Long Term Trends
ACCE2016 Leadership Forum
15. Rise of Coding as a Literacy
Rise of STEAM Learning
Rethinking How Schools Work
Shift to Deep Learning Approaches
0-1 Years
2-3 Years
4-5 Years
ACCE2016
Leadership
Forum
26. The Achievement Gap
Balancing Connected & Unconnected Lives
Blending Formal & Informal Learning
Competing Models of Education
Creating Authentic Learning Opportunities
The Digital Divide
Internet Connectivity Issues
Digital Equity
Improving Digital Literacy
Expanding Access
Technology in Teacher Education
Integration of Technology
Knowledge Obsolescence
Personalising Learning
Rethinking the Roles of Teachers
Scaling Teaching Innovations
Safety of Student Data
Teaching Complex Thinking
Under-resourced School Infrastructure
Solvable/Difficult/Wicked Challenges
2016 K12 Horizon Report
27. The Achievement Gap
Balancing Connected & Unconnected Lives
Blending Formal & Informal Learning
Competing Models of Education
Creating Authentic Learning Opportunities
The Digital Divide
Internet Connectivity Issues
Digital Equity
Improving Digital Literacy
Expanding Access
Technology in Teacher Education
Integration of Technology
Knowledge Obsolescence
Personalising Learning
Rethinking the Roles of Teachers
Scaling Teaching Innovations
Safety of Student Data
Teaching Complex Thinking
Under-resourced School Infrastructure
Solvable/Difficult/Wicked Challenges
ACCE2016 Leadership Forum
28. Internet Connectivity Issues
Expanding Access
Rethinking the Roles of Teachers
Scaling Teaching Innovations
The Achievement Gap
Competing Models of Education
Solvable
Difficult
Wicked
ACCE2016
Leadership
Forum
37. Consumer Technologies
3D Video
Drones
Electronic Publishing
Quantified Self
Robotics
Telepresence
Wearable Technology
Digital Strategies
Bring Your Own Device (BYOD)
Flipped Classroom
Location Intelligence
Maker Spaces
Preservation & Conservation
Technologies
Internet Technologies
Cloud Computing
Bibliometrics and Citation
Technologies
Networked Objects
Semantic Web & Linked Data
Syndication Tools
0-1/2-3/4-5 Time to Adoption
Enabling Technologies
Affective Computing
Electro-vibration
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power
Newly Added Technologies
Artificial Intelligence
Blockchains
Implantable Technologies
Micro-Learning Technologies
On-Demand/Streaming Apps
Internet of Things
Humanoid Robots
Chatbots
Games-Based Learning
Learning Technologies
Adaptive Learning Technologies
Digital Badges
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories
Social Media Technologies
Crowdsourcing
Online Identity
Social Networks
Virtual Worlds
Visualisation Technologies
3D Printing
Augmented Reality
Information Visualisation
Virtual Reality
Visual Data Analysis
Volumetric and Holographic Displays
2016 K12 Horizon Report
38. Consumer Technologies
3D Video
Drones
Electronic Publishing
Quantified Self
Robotics
Telepresence
Wearable Technology
Digital Strategies
Bring Your Own Device (BYOD)
Flipped Classroom
Location Intelligence
Maker Spaces
Preservation & Conservation
Technologies
Internet Technologies
Cloud Computing
Bibliometrics and Citation
Technologies
Networked Objects
Semantic Web & Linked Data
Syndication Tools
0-1/2-3/4-5 Time to Adoption
Enabling Technologies
Affective Computing
Electro-vibration
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power
Newly Added Technologies
Artificial Intelligence
Blockchains
Implantable Technologies
Micro-Learning Technologies
On-Demand/Streaming Apps
Internet of Things
Humanoid Robots
Chatbots
Games-Based Learning
Learning Technologies
Adaptive Learning Technologies
Digital Badges
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories
Social Media Technologies
Crowdsourcing
Online Identity
Social Networks
Virtual Worlds
Visualisation Technologies
3D Printing
Augmented Reality
Information Visualisation
Virtual Reality
Visual Data Analysis
Volumetric and Holographic Displays
ACCE2016 Leadership Forum