Our latest white paper shares new global research based on 7000 employee surveys in the US, Brazil, UK, Germany, Australia, Singapore and China, UAE, Saudi Arabia, and Egypt. We look at questions like: Can anyone be creative? How do employers build creative cultures? Is playing at work the answer? What are the business rewards of inspiring creativity—and the risks of failing to?
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尾注
1. IBM Global CEO study 2010.
2. http://www.theguardian.com/culture-professionals-network/culture-
professionals-blog/2012/feb/20/can-creativity-save-business-world
3. Barry Gordon, Lisa Berger (2003). Intelligent Memory:
Improve the Memory That Makes You Smarter. Viking Adult.
4. Miller, Fern & Cardinal (2007). The use of knowledge for
technological innovation within diversified firms. Academy
of Management Journal.
5. 乐高基金会(The LEGO Foundation)致力于通过寓教于乐为孩子们创建
未来,让他们们成长为更有创意、终生热爱学习的人。2013 年,乐高基
金会发表了关于如何培养创意文化的报告:《创意文化》(Culture of
Creativity)。 http://www.legofoundation.com/en-us/research-and-
learning/foundation-research/
6. Patrick Bateson and Paul Martin (2013). Play, Playfulness, Creativity
and Innovation. Cambridge University Press.
7. Csikszentmihalyi, M. (1990). Flow: The psychology of optimal
experience. New York: Harper & Row.
8. Collaborative Encounters Movement:
http://www.collaborativeencounters.com/#filter=.tid-2,.reset,.exclude
9. http://stevehenry.campaignlive.co.uk/page/2/