The document discusses various topics related to user experience design (UXD) including what UXD is, why it is important, the UXD process, trends in UXD, and how to get started in UXD. It defines UXD as focusing on all aspects of a user's experience with a system including the interface, graphics, interaction design, and manuals. It emphasizes the importance of usability and a positive user experience for business success.
16. What is UXD?
User Experience Design (UXD or UED) is a broad
term used to explain all aspects of a person’s
experience with the system, including the
interface, graphics, industrial design, physical
interaction, and the manual. It also refers to
the application of user-centered design
practices to generate cohesive, predictive
and desirable designs based on holistic
consideration of users’ experience.
17. “person’s experience with the
system, including the
interface, graphics, industrial
design, physical interaction,
and the manual”
25. 5 quality components
• Learnability first time users
• Efficiency task speed
• Memorability return users able to continue
• Errors how many errors do users make
• Satisfaction how was the experience
31. Why is it important to have UXD?
On the Web, it is a necessary condition
for survival. If a website is difficult to
use, people leave. If the
homepage fails to clearly state what a
company offers and what users can do
on the site, people leave. If users get
lost on a website, they leave.
47. Mobile in General
It goes without saying that
whether you are in App design
or Mobile web design, there is
no shortage of work…only a
shortage of ideas.
48. Responsive
Responsive web design is a web design
approach aimed at crafting sites to
provide an optimal viewing experience
across a wide range of devices (from
desktop computer monitors to mobile
phones)
Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?Efficiency: Once users have learned the design, how quickly can they perform tasks?Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency?Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?Satisfaction: How pleasant is it to use the design?