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A 
PRESENTATION 
ON 
M-COMMERCE 
Presented By: 
Jagrat Gupta 
M.Tech. (CSE) 
1st Year 
1
What is Commerce 
Commerce is a division of trade or production which 
deals with the EXCHANGE OF ECONOMIC VALUES 
from producer to final consumer. 
 It comprises the trading of economic value such as 
goods, services, information, or money between two or 
more entities. 
2
 M-commerce is the buying and selling of goods 
and services through wireless handheld devices. 
 M-Commerce is the process of paying for services 
using a mobile phone or personal organizer. 
 Use of mobile devices to- 
1. Transact. 
2. Communicate. 
3. Entertain. 
3
Is the ability to conduct commerce using a mobile 
device. 
such as : 
Mobile phone. 
Personal digital assistant (PDA). 
Smartphone. 
4
M-commerce 
= 
E-commerce 
+ 
Wireless Web 
5
Mobile Commerce Services were first delivered in 
1997, when the first two mobile-phone enabled Coca 
Cola vending machines were installed in the Helsinki 
area in Finland. The machines accepted payment via 
SMS text messages. The first mobile phone-based 
banking service was launched in 1997 by Merita Bank 
of Finland, also using SMS. 
The M-Commerce server developed in late 1997 by 
Kevin Duffey at Logica. 
Since the launch of the iPhone, mobile Commerce has 
moved away from SMS systems and into actual 
6 applications.
Mobile Commerce from the Customer‘ s point of 
view 
The customer wants to access information, goods 
and services any time and in any place on his mobile 
device. 
He can use his mobile device to purchase tickets for 
events or public transport, pay for parking, 
download content and even order books and CDs. 
He should be offered appropriate payment methods. 
7
Mobile Commerce from the Provider`s point of 
view 
The future development of the mobile telecommunication 
sector is heading more and more towards value-added 
services. Analysts forecast that soon half of mobile 
operators‘ revenue will be earned through mobile 
Commerce. 
Innovative service scenarios will be needed that meet the 
customer‘s expectations and business models that satisfy 
all partners involved. 
8
M-commerce and E-commerce are business 
transactions done online. 
M-commerce stands for Mobile Commerce 
while E-commerce stands for Electronic 
Commerce. 
M-commerce uses mobile devices for 
commercial transactions while E-commerce 
uses Computers. 
9
M-commerce is available anyplace you go, 
even if there is no Internet. For E-commerce, 
you still need to go to a place where there is 
Internet to access your online transactions. 
M-commerce is very handy and easy to carry 
while E-commerce you cannot always bring 
with you ,your computer or laptop anywhere. 
M-commerce however is costly compared to 
E-commerce. 
10
Ubiquity 
Convenience 
Interactivity 
Personalization 
Localization 
11 
Tuesday, December 9, 2014
Ubiquity—easier information access in real-time 
Convenience—devices that store data and have Internet, 
intranet, extranet connections 
Instant connectivity—easy and quick connection to 
Internet, intranets, other mobile devices. 
Personalization—preparation of information for individual 
consumers 
Localization of products and services—knowing where the 
user is located at any given time and match service to them. 
12
User:- 
User is defined as a person who is authorized to use his 
Personal Trusted Device (PTD). Every user of M-Commerce 
is associated one or more PTDs. Users of m-commerce can 
be divided into two main categories: 
End users or system users: Retail subscribers of 
mobile phone services who uses mobile phones for 
commercial activity comes under this category. Here the 
benefit or the end-result is received by the subscriber. 
 Suppliers: In this category the end-result or benefit 
is obtained by an organization that utilizes M-Commerce 
for increasing the productivity and efficiency 
of its activities. 
13
Network Operators:- 
Network operators offer the transport facility for data 
to pass across from the end-user to the destination 
and vice-versa. Operators enable this by providing 
network infrastructure with technologies such as 
GSM, GPRS and 3G. 
Service Providers:- 
Service providers typically involve in activities that 
develops new services on the common platforms 
providing standardized functional interface to 
application developers, and utilizes the network 
infrastructure provided by the Network Operator to 
provide the data in a consistent and user-friendly 
format for the end-user. 
14
Content Providers:- 
Content providers aggregate mobile device content 
from different sources. They also link up with 
Commerce Mediators to handle the payment 
activities. 
Commerce Mediator:- 
Any organization that provides payment solutions or 
services comes under this category. These 
organizations act as mediators between content 
providers and financial industry. This category also 
includes firms providing security solutions for 
payment. 
15
Finance Organizations:- 
Any commercial transaction on a media requires 
framework and infrastructure to complete it with 
payment for the item transacted on. Financial 
industry has unique positioning and role in M-Commerce 
value chain. It provides necessary facility 
to carry out such a transaction. 
PTD:- 
For M-Commerce, the mobile phone is regarded as a 
user centered Personal Trusted Device (PTD). The 
mobile phone is small, personal, familiar, secure and 
available at all times. As a PTD, the mobile phone will 
be able to handle all transaction-related functions in 
both the online world and the physical world. 
16
This PTD may include mechanisms for user 
verification, an area for secure key storage and 
cryptographic processing, a certificate database, and a 
transaction database. 
17
Application 
developer 
Apps Contents 
Content providers Other service 
providers. 
Eqiupment vendors 
Wireless service 
providers 
Users 
transaction 
response 
Contents 
Transaction 
request 
Equipments Equipments 
Eqipuments 
App info.
Mobile ticketing 
Mobile Money Transfer 
Content purchase and delivery 
 Information services 
Mobile banking 
Mobile Browsing 
Mobile Purchase 
Mobile marketing and advertising 
19 Tuesday, December 9, 2014
 Mobile Ticketing is the process where the customers 
can order, pay for, obtain and validate tickets from 
any location and at any time using Mobile phones . 
Tickets can be booked and cancelled on the mobile 
device with the help of simple application downloads. 
Delivery of tickets to mobile phones can be done in 
the form of a SMS or by a MMS. 
20 Tuesday, December 9, 2014
Mobile Tickets can be purchased in a 
variety of ways including online, via 
text messaging or in a secure mobile 
application. 
Mobile Ticketing is used in many 
applications like: 
1. Airline ticketing 
2. Cinema ticketing 
3. Railway & Bus ticketing 
4. Concert/Event ticketing 
5. Consumer voucher distribution 
21 Tuesday, December 9, 2014
Benefits to the ticket buyer 
 Instant delivery of mobile tickets at the time of 
purchase. 
 Individual mobile tickets can be forwarded to a friend. 
Quicker entry with no waiting in lines. 
Benefits to the Event organizer 
Reduced will call lines and staffing. 
Guaranteed security, only one entry per barcode. 
Event is 'greener' with reduced paper waste. 
22
Mobile Money Transfer refers to payment services 
which are performed by using a mobile phone. 
By using this service we can transfer money from one 
person to other by using a mobile phone. 
Ex: ICICI bank has started IMPS - Interbank Mobile 
Payment Service. It is an interbank electronic instant 
mobile money transfer service through mobile phones. 
23
24 Tuesday, December 9, 2014
Mobile content purchase and delivery mainly 
consists of the sale of ring-tones, wallpapers, and 
games for mobile phones. 
The convergence of mobile phones, portable audio 
players, and video players into a single device is 
increasing the purchase and delivery of full-length 
music tracks and video. 
25 Tuesday, December 9, 2014
A wide variety of information services can be 
delivered to mobile phone users in much the same way 
as it is delivered to PCs. These services include: 
News 
Stock quotes 
Sports scores 
Traffic reporting 
26 Tuesday, December 9, 2014
Banks and other financial institutions use mobile 
Commerce to allow their customers to access 
account information and make transactions, such as 
purchasing stocks, remitting money, receive 
notifications, transfer money to other banks. 
27 Tuesday, December 9, 2014
Mobile Banking Services are: 
1. Mini-statements and checking of account history 
2. Checking the balance 
3. Recent transactions 
4. PIN provision, Change of PIN and reminder over 
the Internet 
5. Cash-in, cash-out transactions on an ATM 
28 Tuesday, December 9, 2014
The location of the mobile phone user is an important 
piece of information used during Mobile Commerce or 
M-Commerce transactions. 
Knowing the location of the user allows for location-based 
services such as: 
1. Local discount offers 
2. Tracking and monitoring of people 
29 Tuesday, December 9, 2014
30 Tuesday, December 9, 2014
Some merchants provide mobile websites that are 
customized for the smaller screen and limited user 
interface of a mobile device. 
31 Tuesday, December 9, 2014
Mobile marketing is 
highly responsive sort 
of marketing campaign, 
especially from brands’ 
experience point of 
view. 
Corporations are now 
using M-Commerce to 
expand everything from 
services to marketing 
and advertisement. 
32 Tuesday, December 9, 2014
Types of M-marketing and advertising: 
• Mobile Web Poster 
• SMS advertising 
• MMS advertising 
• Mobile games 
• Mobile videos 
• Audio Advertisements 
33 Tuesday, December 9, 2014
The voucher, coupon, or loyalty card is represented by 
a virtual token that is sent to the mobile phone. 
Presenting a mobile phone with one of these tokens at 
the point of sale allows the customer to receive the 
same benefits as another customer who has a loyalty 
card or other paper coupon/voucher. 
34 Tuesday, December 9, 2014
35 Tuesday, December 9, 2014
M- commerce 
Entertainment 
• Music 
• Games 
• Graphics 
• Video 
Communications 
• Short Messaging 
• Multimedia Messaging 
• Unified Messaging 
• e-mail 
• Chatrooms 
• Video - conferencing 
Transactions 
• Banking 
• Broking 
• Shopping 
• Auctions 
• Betting 
• Booking & reservations 
• Mobile wallet 
• Mobile purse 
Information 
• News 
• City guides 
• Directory Services 
• Maps 
• Traffic and weather 
• Corporate information 
• Market data
Consumers can use many forms of payment in 
mobile Commerce. They are: 
1. Premium SMS / Premium MMS transaction. 
2. Direct Mobile Billing. 
3. MobileWAP. 
4. Macro payment and Micro payment Services. 
5. MobileWallet. 
37 Tuesday, December 9, 2014
In the predominant model for SMS payments, the 
consumer sends a payment request via an SMS text 
message or an USSD to a short code and a premium 
charge is applied to their phone bill. The merchant 
involved is informed of the payment success and 
can then release the paid for goods. 
Some mobile payment services accept “Premium 
SMS payments." Here is the typical end user 
payment process:- 
1. User sends SMS with keyword and unique number 
to a premium short code. 
2. User receives a PIN (User billed via the short code 
on receipt of the 38 PIN) Tuesday, December 9, 2014
3. User uses PIN to access content or services. 
Inhibiting factors of Premium SMS include:- 
Poor reliability - transactional premium SMS 
payments can easily fail as messages get lost. 
Slow speed - sending messages can be slow and it 
can take hours for a merchant to get receipt of 
payment. Consumers do not want to be kept waiting 
more than a few seconds. 
Security - The SMS/USSD encryption ends in the 
radio interface, then the message is a plaintext. 
39 Tuesday, December 9, 2014
4. High cost - There are many high costs associated with 
this method of payment. The cost of setting up short 
codes and paying for the delivery of media via a 
Multimedia Messaging Service and the resulting 
customer support costs to account for the number of 
messages that get lost or are delayed. 
40
The consumer uses the mobile billing option 
during checkout at an e-commerce site to make a 
payment. After two-factor authentication 
involving a PIN and One-Time-Password (often 
abbreviated as OTP), the consumer's mobile 
account is charged for the purchase. 
It is a true alternative payment method that does 
not require the use of credit/debit cards or pre-registration 
at an online payment solution such as 
PayPal, thus bypassing banks and credit card 
companies altogether. This type of mobile 
payment method, provides the following benefits: 
41 Tuesday, December 9, 2014
 Security - Two-factor authentication and a risk 
management engine prevents fraud. 
 Convenience - No pre-registration and no new mobile 
software is required. 
 Fast - Most transactions are completed in less than 10 
seconds. 
 Proven - 70% of all digital content purchased online in 
some parts of Asia uses the Direct Mobile Billing method 
42 Tuesday, December 9, 2014
The consumer uses web pages displayed or additional 
applications downloaded and installed on the mobile 
phone to make a payment. It uses WAP (Wireless 
Application Protocol) as underlying technology. 
Benefits include:- 
1. Follow-on sales where the mobile web payment can 
lead back to a store or to other goods the consumer 
may like. These pages have a URL and can be 
bookmarked making it easy to re-visit or share. 
2. High customer satisfaction from quick and 
predictable payments. 
3. Ease of use from a familiar set of online payment 
pages. 43
Macro payments: 
This kind of payments is used by traditional electronic 
Commerce and they usually involve for large amounts 
transactions. 
Payments by credit cards are the most common 
method for Macro payments. 
44 Tuesday, December 9, 2014
45 Tuesday, December 9, 2014
These usually involve for lesser amounts which are 
too small to be economically processed by credit 
cards. 
The amounts are usually charged to user’s phone 
bills. 
46 Tuesday, December 9, 2014
47 Tuesday, December 9, 2014
A mobile wallet based payment strategy deals with 
how, where and when the payments can be accepted 
and processed using the user’s wallet accounts. 
A mobile wallet payment option includes the 
following: 
• Prepaid – Here the users top up their mobile wallet 
accounts upfront and such mobile wallet accounts are 
used to make the payments in context of the mobile 
sales transactions. 
48 Tuesday, December 9, 2014
• Post-paid – In this case, a user’s mobile wallet 
account is linked to his or her carrier billing account. 
The mobile sales transactions are paid with the user’s 
mobile wallet account, which in turn is charged to the 
associated mobile billing account that is usually paid 
on a monthly or quarterly basis. 
• Card linked mobile wallets – In this mobile wallet 
strategy, the mobile wallet accounts are linked to 
user’s debit or credit cards. In a mobile sales 
transaction, with card linked mobile wallet payment, 
the final payment is made from the wallet account 
that is linked to user’s cards. 
49 Tuesday, December 9, 2014
 Security:- 
There are security issues at several levels:- 
Data Security: One of the concerns is the data 
security among the different entities. There are no 
standard interfaces which have been defined till now. 
This has slowed down the developments in these areas. 
Device Security: A Personal Trusted Device has 
limited liability for a subscriber. The question is, if a 
user can use someone else’s phone (he pays the 
browsing costs) but pays for the purchase of 
goods/services. SIM is a legal identity, as the 
subscriber signs a contract with the operator. 
50
The operator owns the card (like a bank card is owned 
by the bank). If the equipment cannot be legally used 
by multiple people, then this would put a restriction 
on the popularity. 
Service Security: Additional security features apart 
from what is provided by the standard protocols are 
needed for commercial organizations and other 
entities to entrust their applications on mobiles. For 
e.g., banks want personal devices with a second 
control (e.g. a PIN number) to ensure that the person 
who pays can confirm his willingness to pay the 
amount displayed/negotiated. 
51
Usability Problem 
small size of mobile devices (screens, keyboards, 
etc). 
limited storage capacity of devices. 
hard to browse sites. 
Technical Limitations 
lack of a standardized security protocol. 
insufficient bandwidth.
 Technology Growth:- 
Perceived Security: Perceived security is important 
for success of M-Commerce. People are willing to give a 
credit card in a restaurant but will not pay by card over 
internet. This would reflect more in the case of M-commerce 
where the user gets lesser information 
compared to internet. However, mobile phone is more 
secure than a PC and hence require lesser security 
systems. 
Security Overhead for M-Commerce security: 
Initial systems must be highly conservative in terms of 
security overheads for transactions. 53
Already these type of solutions have been introduced 
in the market. The Telenor solution uses SMS or a data 
call as a bearer to send authentication (PKI 
certificates) from a mobile to a server (concatenated 
SMS messages). 
Variations in security policies:- 
Different security policies have to be formulated 
according to scenarios. For e.g., for “small 
payments” using a mobile device, an user would 
not like to tolerate a long authentication 
procedure. For large payments (e.g. airline tickets), 
a more comprehensive security system would be 
appropriate. 
54
M-commerce using wireless technology:- 
There is an increasing tendency to associate M-commerce 
with mobile technology alone. There is a 
definite roll for fixed wireless systems like WLAN and 
also short-range communication systems like a 
Bluetooth protocol device. 
Development of applications:- 
Hence applications needs to be created for two categories 
of users: 
 Users having low bit rate connectivity or narrow band 
connectivity: All 2G mobile users would come in this 
category. For e.g., a GSM end-user can obtain a data rate of 
upto 9.6kbps. 
55
 Broadband mobile connectivity: This category would 
involve all 2.5G and 3G users. The data rate of this 
category of users would vary between 20kbps to 
365kpbs depending on the technology and network. 
 Opportunities:- 
M-Commerce offers highly lucrative opportunities for 
all entities in telecom sector. Some of the key 
opportunities are listed below. These have to be 
communicated so as to develop interest and 
motivation for organizations to contribute to the 
development of M-Commerce- 
Network Operators: With increase in data traffic, 
there would be increased efficiency in the network. This 
can be catered to by the current systems. Mobile 
operators can also provide technical support for 
financial services across their network. 
56
Equipment Vendors: With increase in data traffic 
there is more demand for upgrade and next 
generation products. This would trigger 
development of more innovative products which 
could handle data traffic more efficiently. 
Service Providers: M-commerce provides an 
opportunity for service providers to move up the 
value chain by providing data and commerce 
applications. This also opens up a new value chain 
for service providers. 
57
 Financial Sector: There is increased for financial 
institutions and banks that can provide additional 
services and also expand their reach. It also give more 
opportunities for other related organizations to 
assume additional roles of a Commerce mediator. 
 Billing and Customer care vendors: New billing 
systems and customer care systems are required for the 
new systems developed. There is a Herculean task of 
developing highly efficient billing systems for the 
equipments. 
 Other wireless equipment vendors: WLAN and 
short term wireless vendors can find new applications 
for their products. This would increase the usage and 
hence boost the industry. 
58
59

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M-Commerce

  • 1. A PRESENTATION ON M-COMMERCE Presented By: Jagrat Gupta M.Tech. (CSE) 1st Year 1
  • 2. What is Commerce Commerce is a division of trade or production which deals with the EXCHANGE OF ECONOMIC VALUES from producer to final consumer.  It comprises the trading of economic value such as goods, services, information, or money between two or more entities. 2
  • 3.  M-commerce is the buying and selling of goods and services through wireless handheld devices.  M-Commerce is the process of paying for services using a mobile phone or personal organizer.  Use of mobile devices to- 1. Transact. 2. Communicate. 3. Entertain. 3
  • 4. Is the ability to conduct commerce using a mobile device. such as : Mobile phone. Personal digital assistant (PDA). Smartphone. 4
  • 5. M-commerce = E-commerce + Wireless Web 5
  • 6. Mobile Commerce Services were first delivered in 1997, when the first two mobile-phone enabled Coca Cola vending machines were installed in the Helsinki area in Finland. The machines accepted payment via SMS text messages. The first mobile phone-based banking service was launched in 1997 by Merita Bank of Finland, also using SMS. The M-Commerce server developed in late 1997 by Kevin Duffey at Logica. Since the launch of the iPhone, mobile Commerce has moved away from SMS systems and into actual 6 applications.
  • 7. Mobile Commerce from the Customer‘ s point of view The customer wants to access information, goods and services any time and in any place on his mobile device. He can use his mobile device to purchase tickets for events or public transport, pay for parking, download content and even order books and CDs. He should be offered appropriate payment methods. 7
  • 8. Mobile Commerce from the Provider`s point of view The future development of the mobile telecommunication sector is heading more and more towards value-added services. Analysts forecast that soon half of mobile operators‘ revenue will be earned through mobile Commerce. Innovative service scenarios will be needed that meet the customer‘s expectations and business models that satisfy all partners involved. 8
  • 9. M-commerce and E-commerce are business transactions done online. M-commerce stands for Mobile Commerce while E-commerce stands for Electronic Commerce. M-commerce uses mobile devices for commercial transactions while E-commerce uses Computers. 9
  • 10. M-commerce is available anyplace you go, even if there is no Internet. For E-commerce, you still need to go to a place where there is Internet to access your online transactions. M-commerce is very handy and easy to carry while E-commerce you cannot always bring with you ,your computer or laptop anywhere. M-commerce however is costly compared to E-commerce. 10
  • 11. Ubiquity Convenience Interactivity Personalization Localization 11 Tuesday, December 9, 2014
  • 12. Ubiquity—easier information access in real-time Convenience—devices that store data and have Internet, intranet, extranet connections Instant connectivity—easy and quick connection to Internet, intranets, other mobile devices. Personalization—preparation of information for individual consumers Localization of products and services—knowing where the user is located at any given time and match service to them. 12
  • 13. User:- User is defined as a person who is authorized to use his Personal Trusted Device (PTD). Every user of M-Commerce is associated one or more PTDs. Users of m-commerce can be divided into two main categories: End users or system users: Retail subscribers of mobile phone services who uses mobile phones for commercial activity comes under this category. Here the benefit or the end-result is received by the subscriber.  Suppliers: In this category the end-result or benefit is obtained by an organization that utilizes M-Commerce for increasing the productivity and efficiency of its activities. 13
  • 14. Network Operators:- Network operators offer the transport facility for data to pass across from the end-user to the destination and vice-versa. Operators enable this by providing network infrastructure with technologies such as GSM, GPRS and 3G. Service Providers:- Service providers typically involve in activities that develops new services on the common platforms providing standardized functional interface to application developers, and utilizes the network infrastructure provided by the Network Operator to provide the data in a consistent and user-friendly format for the end-user. 14
  • 15. Content Providers:- Content providers aggregate mobile device content from different sources. They also link up with Commerce Mediators to handle the payment activities. Commerce Mediator:- Any organization that provides payment solutions or services comes under this category. These organizations act as mediators between content providers and financial industry. This category also includes firms providing security solutions for payment. 15
  • 16. Finance Organizations:- Any commercial transaction on a media requires framework and infrastructure to complete it with payment for the item transacted on. Financial industry has unique positioning and role in M-Commerce value chain. It provides necessary facility to carry out such a transaction. PTD:- For M-Commerce, the mobile phone is regarded as a user centered Personal Trusted Device (PTD). The mobile phone is small, personal, familiar, secure and available at all times. As a PTD, the mobile phone will be able to handle all transaction-related functions in both the online world and the physical world. 16
  • 17. This PTD may include mechanisms for user verification, an area for secure key storage and cryptographic processing, a certificate database, and a transaction database. 17
  • 18. Application developer Apps Contents Content providers Other service providers. Eqiupment vendors Wireless service providers Users transaction response Contents Transaction request Equipments Equipments Eqipuments App info.
  • 19. Mobile ticketing Mobile Money Transfer Content purchase and delivery  Information services Mobile banking Mobile Browsing Mobile Purchase Mobile marketing and advertising 19 Tuesday, December 9, 2014
  • 20.  Mobile Ticketing is the process where the customers can order, pay for, obtain and validate tickets from any location and at any time using Mobile phones . Tickets can be booked and cancelled on the mobile device with the help of simple application downloads. Delivery of tickets to mobile phones can be done in the form of a SMS or by a MMS. 20 Tuesday, December 9, 2014
  • 21. Mobile Tickets can be purchased in a variety of ways including online, via text messaging or in a secure mobile application. Mobile Ticketing is used in many applications like: 1. Airline ticketing 2. Cinema ticketing 3. Railway & Bus ticketing 4. Concert/Event ticketing 5. Consumer voucher distribution 21 Tuesday, December 9, 2014
  • 22. Benefits to the ticket buyer  Instant delivery of mobile tickets at the time of purchase.  Individual mobile tickets can be forwarded to a friend. Quicker entry with no waiting in lines. Benefits to the Event organizer Reduced will call lines and staffing. Guaranteed security, only one entry per barcode. Event is 'greener' with reduced paper waste. 22
  • 23. Mobile Money Transfer refers to payment services which are performed by using a mobile phone. By using this service we can transfer money from one person to other by using a mobile phone. Ex: ICICI bank has started IMPS - Interbank Mobile Payment Service. It is an interbank electronic instant mobile money transfer service through mobile phones. 23
  • 25. Mobile content purchase and delivery mainly consists of the sale of ring-tones, wallpapers, and games for mobile phones. The convergence of mobile phones, portable audio players, and video players into a single device is increasing the purchase and delivery of full-length music tracks and video. 25 Tuesday, December 9, 2014
  • 26. A wide variety of information services can be delivered to mobile phone users in much the same way as it is delivered to PCs. These services include: News Stock quotes Sports scores Traffic reporting 26 Tuesday, December 9, 2014
  • 27. Banks and other financial institutions use mobile Commerce to allow their customers to access account information and make transactions, such as purchasing stocks, remitting money, receive notifications, transfer money to other banks. 27 Tuesday, December 9, 2014
  • 28. Mobile Banking Services are: 1. Mini-statements and checking of account history 2. Checking the balance 3. Recent transactions 4. PIN provision, Change of PIN and reminder over the Internet 5. Cash-in, cash-out transactions on an ATM 28 Tuesday, December 9, 2014
  • 29. The location of the mobile phone user is an important piece of information used during Mobile Commerce or M-Commerce transactions. Knowing the location of the user allows for location-based services such as: 1. Local discount offers 2. Tracking and monitoring of people 29 Tuesday, December 9, 2014
  • 31. Some merchants provide mobile websites that are customized for the smaller screen and limited user interface of a mobile device. 31 Tuesday, December 9, 2014
  • 32. Mobile marketing is highly responsive sort of marketing campaign, especially from brands’ experience point of view. Corporations are now using M-Commerce to expand everything from services to marketing and advertisement. 32 Tuesday, December 9, 2014
  • 33. Types of M-marketing and advertising: • Mobile Web Poster • SMS advertising • MMS advertising • Mobile games • Mobile videos • Audio Advertisements 33 Tuesday, December 9, 2014
  • 34. The voucher, coupon, or loyalty card is represented by a virtual token that is sent to the mobile phone. Presenting a mobile phone with one of these tokens at the point of sale allows the customer to receive the same benefits as another customer who has a loyalty card or other paper coupon/voucher. 34 Tuesday, December 9, 2014
  • 36. M- commerce Entertainment • Music • Games • Graphics • Video Communications • Short Messaging • Multimedia Messaging • Unified Messaging • e-mail • Chatrooms • Video - conferencing Transactions • Banking • Broking • Shopping • Auctions • Betting • Booking & reservations • Mobile wallet • Mobile purse Information • News • City guides • Directory Services • Maps • Traffic and weather • Corporate information • Market data
  • 37. Consumers can use many forms of payment in mobile Commerce. They are: 1. Premium SMS / Premium MMS transaction. 2. Direct Mobile Billing. 3. MobileWAP. 4. Macro payment and Micro payment Services. 5. MobileWallet. 37 Tuesday, December 9, 2014
  • 38. In the predominant model for SMS payments, the consumer sends a payment request via an SMS text message or an USSD to a short code and a premium charge is applied to their phone bill. The merchant involved is informed of the payment success and can then release the paid for goods. Some mobile payment services accept “Premium SMS payments." Here is the typical end user payment process:- 1. User sends SMS with keyword and unique number to a premium short code. 2. User receives a PIN (User billed via the short code on receipt of the 38 PIN) Tuesday, December 9, 2014
  • 39. 3. User uses PIN to access content or services. Inhibiting factors of Premium SMS include:- Poor reliability - transactional premium SMS payments can easily fail as messages get lost. Slow speed - sending messages can be slow and it can take hours for a merchant to get receipt of payment. Consumers do not want to be kept waiting more than a few seconds. Security - The SMS/USSD encryption ends in the radio interface, then the message is a plaintext. 39 Tuesday, December 9, 2014
  • 40. 4. High cost - There are many high costs associated with this method of payment. The cost of setting up short codes and paying for the delivery of media via a Multimedia Messaging Service and the resulting customer support costs to account for the number of messages that get lost or are delayed. 40
  • 41. The consumer uses the mobile billing option during checkout at an e-commerce site to make a payment. After two-factor authentication involving a PIN and One-Time-Password (often abbreviated as OTP), the consumer's mobile account is charged for the purchase. It is a true alternative payment method that does not require the use of credit/debit cards or pre-registration at an online payment solution such as PayPal, thus bypassing banks and credit card companies altogether. This type of mobile payment method, provides the following benefits: 41 Tuesday, December 9, 2014
  • 42.  Security - Two-factor authentication and a risk management engine prevents fraud.  Convenience - No pre-registration and no new mobile software is required.  Fast - Most transactions are completed in less than 10 seconds.  Proven - 70% of all digital content purchased online in some parts of Asia uses the Direct Mobile Billing method 42 Tuesday, December 9, 2014
  • 43. The consumer uses web pages displayed or additional applications downloaded and installed on the mobile phone to make a payment. It uses WAP (Wireless Application Protocol) as underlying technology. Benefits include:- 1. Follow-on sales where the mobile web payment can lead back to a store or to other goods the consumer may like. These pages have a URL and can be bookmarked making it easy to re-visit or share. 2. High customer satisfaction from quick and predictable payments. 3. Ease of use from a familiar set of online payment pages. 43
  • 44. Macro payments: This kind of payments is used by traditional electronic Commerce and they usually involve for large amounts transactions. Payments by credit cards are the most common method for Macro payments. 44 Tuesday, December 9, 2014
  • 46. These usually involve for lesser amounts which are too small to be economically processed by credit cards. The amounts are usually charged to user’s phone bills. 46 Tuesday, December 9, 2014
  • 48. A mobile wallet based payment strategy deals with how, where and when the payments can be accepted and processed using the user’s wallet accounts. A mobile wallet payment option includes the following: • Prepaid – Here the users top up their mobile wallet accounts upfront and such mobile wallet accounts are used to make the payments in context of the mobile sales transactions. 48 Tuesday, December 9, 2014
  • 49. • Post-paid – In this case, a user’s mobile wallet account is linked to his or her carrier billing account. The mobile sales transactions are paid with the user’s mobile wallet account, which in turn is charged to the associated mobile billing account that is usually paid on a monthly or quarterly basis. • Card linked mobile wallets – In this mobile wallet strategy, the mobile wallet accounts are linked to user’s debit or credit cards. In a mobile sales transaction, with card linked mobile wallet payment, the final payment is made from the wallet account that is linked to user’s cards. 49 Tuesday, December 9, 2014
  • 50.  Security:- There are security issues at several levels:- Data Security: One of the concerns is the data security among the different entities. There are no standard interfaces which have been defined till now. This has slowed down the developments in these areas. Device Security: A Personal Trusted Device has limited liability for a subscriber. The question is, if a user can use someone else’s phone (he pays the browsing costs) but pays for the purchase of goods/services. SIM is a legal identity, as the subscriber signs a contract with the operator. 50
  • 51. The operator owns the card (like a bank card is owned by the bank). If the equipment cannot be legally used by multiple people, then this would put a restriction on the popularity. Service Security: Additional security features apart from what is provided by the standard protocols are needed for commercial organizations and other entities to entrust their applications on mobiles. For e.g., banks want personal devices with a second control (e.g. a PIN number) to ensure that the person who pays can confirm his willingness to pay the amount displayed/negotiated. 51
  • 52. Usability Problem small size of mobile devices (screens, keyboards, etc). limited storage capacity of devices. hard to browse sites. Technical Limitations lack of a standardized security protocol. insufficient bandwidth.
  • 53.  Technology Growth:- Perceived Security: Perceived security is important for success of M-Commerce. People are willing to give a credit card in a restaurant but will not pay by card over internet. This would reflect more in the case of M-commerce where the user gets lesser information compared to internet. However, mobile phone is more secure than a PC and hence require lesser security systems. Security Overhead for M-Commerce security: Initial systems must be highly conservative in terms of security overheads for transactions. 53
  • 54. Already these type of solutions have been introduced in the market. The Telenor solution uses SMS or a data call as a bearer to send authentication (PKI certificates) from a mobile to a server (concatenated SMS messages). Variations in security policies:- Different security policies have to be formulated according to scenarios. For e.g., for “small payments” using a mobile device, an user would not like to tolerate a long authentication procedure. For large payments (e.g. airline tickets), a more comprehensive security system would be appropriate. 54
  • 55. M-commerce using wireless technology:- There is an increasing tendency to associate M-commerce with mobile technology alone. There is a definite roll for fixed wireless systems like WLAN and also short-range communication systems like a Bluetooth protocol device. Development of applications:- Hence applications needs to be created for two categories of users:  Users having low bit rate connectivity or narrow band connectivity: All 2G mobile users would come in this category. For e.g., a GSM end-user can obtain a data rate of upto 9.6kbps. 55
  • 56.  Broadband mobile connectivity: This category would involve all 2.5G and 3G users. The data rate of this category of users would vary between 20kbps to 365kpbs depending on the technology and network.  Opportunities:- M-Commerce offers highly lucrative opportunities for all entities in telecom sector. Some of the key opportunities are listed below. These have to be communicated so as to develop interest and motivation for organizations to contribute to the development of M-Commerce- Network Operators: With increase in data traffic, there would be increased efficiency in the network. This can be catered to by the current systems. Mobile operators can also provide technical support for financial services across their network. 56
  • 57. Equipment Vendors: With increase in data traffic there is more demand for upgrade and next generation products. This would trigger development of more innovative products which could handle data traffic more efficiently. Service Providers: M-commerce provides an opportunity for service providers to move up the value chain by providing data and commerce applications. This also opens up a new value chain for service providers. 57
  • 58.  Financial Sector: There is increased for financial institutions and banks that can provide additional services and also expand their reach. It also give more opportunities for other related organizations to assume additional roles of a Commerce mediator.  Billing and Customer care vendors: New billing systems and customer care systems are required for the new systems developed. There is a Herculean task of developing highly efficient billing systems for the equipments.  Other wireless equipment vendors: WLAN and short term wireless vendors can find new applications for their products. This would increase the usage and hence boost the industry. 58
  • 59. 59