A colorant, resin, component distribution system for an injection molding facility. Poke Yokes used to prevent contamination and wrong material being issued.
3. ORDERING SCREEN
The pharmacy comes in two
versions. The outside of the
pharmacy runs on a touchscreen
monitor and has a badge reader
attached to it.
4. ATTENDANT SCREEN
The attendant screen is used inside
the pharmacy. It is used to issue
out all colorant, resin, components,
etc. It needs a label printer and a
Honeywell barcode scanner
attached to it.
7. OPERATOR LOG IN
Operator scans in using his or her
badge or by typing in their
employee ID number using the
keypad.
8. OPERATOR INVALID
If a number is entered or a badge
is scanned that is not recognized
by the system a error toast window
pops up. Valid users can be
entered from the attendant’s
screen (see slide xx).
9. NEW SCHEDULE DATA
If new production schedule data is
detected it is loaded
automatically. This detects both
PASS and FQVT scheduled data.
This will also interact with Hydra.
21. PRESS SELECTION
Choose the press colorant is
needed for. Each separate color
represents a zone of presses within
a facility. This is configurable within
the system.
22. ORDER SELECTION
Operator chooses the correct
operation from the production
schedule. If a family tool is chosen
(produces both left and right parts)
the system automatically
combines the orders so that the
correct amount of colorant is
requested.
25. OFF SCHEDULE ENTRY
If an order is not listed (emergency
mold change) you can use the
‘Off Schedule Entry’ screens to
place a manual order for colorant.
26. OFF SCHEDULE ORDER
Choose a tool. The keyboard is
‘smart’ and only allows you type
characters from existing known
tools.
39. OFF SCHEDULE ENTRY
If an order is not listed on the order
selection screen a manual order
can be placed. Enter the tool,
part number, and the quantity and
submit the order.
43. SELECT QUANTITIES
Based off of the Bill of Material a list
of components for the selected
order are presented. Select the
quantities of each component
needed.
44. PLACE ORDER
Once the quantities are selected
click the ‘SELECT’ button at the top
to place the order.
47. COMPONENT
SELECTION
Components are issued by
standard pack. Select the number
of standard packs needed for
each component. The system
calculates the total number of
components needed using the Bill
of Material and rounds up to the
next nearest standard pack. It
limits the order to that value.
50. CHOOSE ASSEMBLY
UNIT
An assembly unit is chosen to
narrow down the tool and color
search. An assembly unit is
typically made up of several tools
supplying the same customer.
53. ENTER QUANTITY
Enter the total quantity needed. If
a family tool is selected the correct
components will be selected.
54. CHOOSE QUANTITIES
Components are issued by
standard pack. Select the number
of standard packs needed for
each component. The system
calculates the total number of
components needed using the Bill
of Material and rounds up to the
next nearest standard pack. It
limits the order to that value.
61. SELECT PRESS
Purge compound is issued out by
weight. This weight is static based
off of the tonnage of the press.
Once you select the press an order
is placed. No need for an order
selection.
67. BLOWING AGENT
ORDERS
If a tool requires blowing agent an
automatic blowing agent order is
placed with the colorant. This is a
separate process and requires an
different bucket.
78. BUCKET INFORMATION
Each press is assigned a specific
bucket. Label on bucket must be
present to get issued colorant.
Barcode is used to identify the
assigned press and the
order/colorant currently
associated to the press.
81. ORDER TYPES
In the order type column either a
CC or a CA will be listed. CC
indicates the order is a full color or
tool change. A CA indicates that
a color add has been requested.
83. WRONG BUCKET/LABEL
If a label is scanned that is not
associated with the order/press
selected a warning will pop up
with an audible tone (buzzer) to
alert the attendant.
84. CORRECT LABEL
If the correct label is scanned the
screen flashes green and an
audible tone (ding) is heard to let
the attendant know the
information is correct.
85. BUCKET WEIGHT
The bucket is then placed on a
scale to determine the amount of
colorant that is being returned.
This is to allow the return of unused
colorant. If no colorant is being
returned a ‘0’ is entered here.
86. RETURNING COLORANT
A weight of 3.5 pounds was
entered in the previous screen.
The process to return colorant is
started. The returning colorant is
listed in the window and there is a
hatching pattern used as a visual
indicator to the attendant that this
is the colorant return process.
87. BARREL SCAN
The attended proceeds to the
correct barrel corresponding to
the returning colorant. The
attendant scans the part number
on the barrel of colorant. In this
example the attendant has
scanned the wrong barrel of
colorant.
88. WRONG BARREL
The screen flashes red and an
audible tone (buzz) is heard to
indicate that the correct barrel of
colorant was not scanned.
89. CORRECT BARREL
If the correct barrel is scanned the
screen flashes green and an
audible tone (ding) is heard. The
attendant now knows that the
correct barrel was scanned.
90. LOT NUMBER SCAN
The lot number is then scanned to
record the returning barrels
information. Lot numbers have a
1T prefix. In this example the barrel
weight barcode has been
scanned.
91. WRONG LOT NUMBER
The screen flashes red with an
audible tone (buzz) to indicate
that the incorrect barcode has
been scanned.
92. CORRECT LOT NUMBER
Once the correct lot number
barcode has been entered the
return process is completed by the
attendant. The colorant in the
bucket is dumped into the barrel
and the bucket is cleaned out.
The outgoing colorant process can
now begin.
93. OUTGOING COLORANT
The attendant proceeds to the
outgoing colorant barrel. The
colorant number is shown on the
screen and the hatching pattern is
no longer on the screen as a visual
indication that this is not a return
process.
94. WRONG COLORANT
The attended proceeds to the
correct barrel corresponding to
the outgoing colorant. The
attendant scans the part number
on the barrel of colorant. In this
example the attendant has
scanned the wrong barrel of
colorant.
95. WRONG COLORANT
Like the colorant return, the screen
flashes red and an audible tone
(buzz) is heard to indicate that the
correct barrel of colorant was not
scanned.
96. CORRECT COLORANT
If the correct barrel is scanned the
screen flashes green and an
audible tone (ding) is heard. The
attendant now knows that the
correct barrel was scanned.
97. LOT NUMBER SCAN
The lot number is then scanned.
This process has the same audible
indicators as the return process.
98. ORDER WEIGHT
A visual indicator is shown to let the
attendant know approximately
how much colorant is needed for
the order. This is based on the
calculated weight needed for the
order using the Bill of Materials. The
standard bucket can hold
approximately 21 pounds of
colorant. This visual indicator is
divided into thirds with each
representing 7 pounds. This is only
to assist the attendant from having
to make numerous trips to the
same barrel. Since more than 21
total pounds was needed for this
order a full bucket is issued.
100. NEW LABEL
A new order label is printed. The
old label is removed from the
bucket and discarded. The order
number on this label has a prefix to
indicate the type of order (CC or
CA). This new label is then placed
on the bucket and the colorant is
given to the material handler to
take to the press. This concludes
the color order fill process.
101. COLOR ADD PROCESS
The CA (Color Add) process is
similar to the full color change with
one exception. There is no process
to return colorant. The systems
assumes since it is a color add that
a completely empty bucket is
being returned. The system skips
the color return process and goes
immediately to the outgoing
colorant process.
110. RESIN RETURN
Unused resin is returned to the
pharmacy. The hatching pattern
at the top is a visual indicator that
this is a return process. The label
that was printed in the outgoing
process is scanned.
112. RESIN LABEL
A new resin container label is
printed. This is used in the outgoing
process. The attendant can now
scan this label to enter the
outgoing information – including
the weight. This saves time when
issuing partial containers. This
completes the resin return process.
115. COMPONENT LABELS
A label is printed for each
component for the order. If
multiple standard packs are
needed a label for each box is
printed. Meaning if an order will
need a total of 3 standard packs
to complete then 3 individual
labels for that component are
printed.
121. WRONG COMPONENT
The same audio and visual
indicators are used in this process
(buzz/red ding/green).
122. CORRECT
COMPONENT
If the part number is correct the
attendant is prompted to enter the
quantity. This is done by a scan of
the barcode on the container.
125. SCAN COMPONENT
LABEL
Attendant scans the pharmacy
label on the returning component.
This is why it is important that every
box of components gets a label.
This label is needed for returns.
126. PART NUMBER SCAN
The part number on the box is then
scanned again to verify that it is
the same as the label indicates.
127. SCAN PART NUMBER
If part numbers match the
attendant is required to count the
pieces and enter that number on
the following screen.
129. NEW COMPONENT
LABEL
A new label is then printed and
placed on the box. This allows the
attendant to quickly scan these
barcodes when issuing out this
partial box. This also speeds up
inventory as these partial boxes
already have the remaining
quantity listed.
132. SCAN BLOWING AGENT
The same process is followed as
colorant. The same tones and
color poke yokes are used. The
bucket fill indicator is also used to
indicate how much blowing agent
should be issued.
145. SCRAP MATERIAL
Allows attendant to enter scrap
materials. Part number is entered
followed by a total amount. This
can be in pieces or pounds based
on the commodity.
146. EMAIL MATERIALS
Allows attendant to instantly notify
the materials team of an issue in
the pharmacy. Attendant can
select from a number of
predefined subjects. The body is
comprised of detail letting the
team know exactly what the issue
is.
151. SUPPLIER LABEL REPRINT
Allows the attendant to print a
label that can be applied to a
supplier component. On occasion
a container will come in with a
barcode that cannot be scanned.
This option prints a scannable label
for transactions within the
pharmacy.
152. PHARMACY LOCATION
LABEL
The pharmacy uses a visual system
for labeling in the racks. This allows
you to print a new colorant
location label if one is missing or
colorants get moved.
153. LOCATION LABEL
The colorants are stored 2 deep
under the racks. This is a visual
indication to the attendant of
which colorant is located in front
and which is in the back.
154. ADD USER
If a user is not found in the system
they can be added here. Enter
the employee’s name.
155. BADGE INFORMATION
Enter or scan their badge
information. This will allow them to
log in to the ordering system.
156. These indicators at the bottom of
the screen let the attendant know
how many of each order are
open. These also flash based on
FIFO. They are also shortcuts to
allow the attendant to jump from
screen to screen without returning
to the main window.
SHORT CUTS
157. If an order is more than X minutes
old a reminder on the attendant
screen will pop up and remain for 5
seconds. It then fades out. They
system can check every X seconds
to see if any orders are overdue.
GROWL LIKE
NOTIFICATIONS
158. It is just a reminder to the
attendant that these orders have
fallen outside of the
predetermined window of filling
orders. This is totally configurable.
GROWL CLOSE UP