STRATEGY = a long line of activities
planned in a careful/strategic manner!
LONG TERM PROCESS
CAMPAIGN
CAMPAIGN
CAMPAIGN
CAMPAIGN
CAMPAIGN
CAMPAIGN
CAMPAIGN
BEHAVIOUR DESIGN
• Design around people’s behavior
• Add meaningful layers to support
CORE ACTIVITIES CREATE NEW
BEHAVIOURS
GAMIFICATION is NOT…
• Badges and leaderboards
– Game components (not all games)
• Games
– Games uses gamification
• Achieving learning goals
– That’s e-learning and goal fulfillment…
GAMIFICATION IS…
• Changing behaviour!
• Triggering people to do things
• Creating addictive feedback structures:
– Social
– Competitive
– Achievement oriented
– Purposeful
– …
THE METHOD
• Game Design Thinking
”Think like a Game Designer”
”Something that people not just
can - but want to use”
HOW DO
WE ENGAGE?
THE TOOL(s)
• Player Type Analysis
• Core Drive mapping
• Game Mechanics
• User Journey
• Self DeterminationTheory
OCTA
LYSIS
USER
TYPES
HEXAD
THE MINDSET
• Wrap your mind around the “game” of a an
activity, a service or a product:
• What are the objectives?
• What are the possible moves?
• Who are the players?
• What are the Challenges?
• Also: Win-conditions, Rules, sub activities,
feedback and long term engagement and
motivation…
FEEDBACK,
MEASUREMENTS & STRUCTURE
• Trigger short term engagement
• Build habits and long time engagement
• Long term engagement (find motivation)
LOTS OF
TOUCH-
POINTS!
Starting points?
• Ideation phase
What problems to solve?
Why we are doing this?
No service or application yet?
Context not completely locked?
• Improving/tweaking
Improving an existing but
”broken service”?
How can game design thinking
solve the problem? A set context!
THE CHALLENGE IN
ANY DIGITAL STRATEGY
• Not just getting people to USE the supporting services
• Getting people to WANT to use the supporting services!
HOW DO WE DO THAT?
• Designing the right services!
• That are aligned with the business goals!
• That solves people’s need!
• That supports peoples behavior!
• That are challenging in the right way!
CURRENT PROJECTS
SSAB SPECIAL STEEL
(MICRO-LEARNING)
HUSQVARNA
FLEET MANAGEMENT
APP
(HEALTH/ENGAGEMENT)
NAVET SCIENCE CENTER
(VR/INNOVATION)
FUTURE OPERATION
CENTER
(DAY 2 DAY HEALTH)