The document discusses motivating young adults ages 18-35 to learn more about insurance through gamification. It notes that insurance companies currently use avoidance marketing, focusing on negative outcomes like getting old or a house being destroyed. The challenge presented is for teams to come up with gamified scenarios that deploy core human drives like meaning, accomplishment, and belonging to make interacting with and learning about insurance a more positive and fun experience for young people. Teams will then present their concepts and argue how their idea could successfully motivate young adults.