A presentation given by Janette Toral encouraging the youth to form their start-ups serving the needs of their market last January 25 at Lingayen Pangasinan for the Creative Alliance Services ICT Seminar Series 2012.
KLINIK BATA Jual obat penggugur kandungan 087776558899 ABORSI JANIN KEHAMILAN...
Youth's Role in Social Media and E-Commerce Growth
1. Youth’s
Poten,al
Role
in
Social
Media
and
E-‐Commerce
Growth
Jane=e
Toral
h=p://digitalfilipinoclub.com
2. Despite
this
stability,
overall
engagement
is
on
the
rise.
Social
networking
now
dominates…
Select
Monthly
Online
Ac/vi/es
(%)
2009
2010
2011
Visi,ng
Social
Networking
sites
51*
53
82
Search
58
76
80
Instant
messaging
63
68
69
Internet
Portal
54
73
67
Visi,ng
public
chat
rooms
54
67
65
Email
63
65
64
Played
games
online
53
45
54
Listen
to
songs
in
music
websites
-‐
-‐
45
Downloaded
or
uploaded
music
files
online
25
37
37
Shared/posted
something
online
that
you
created
15
24
36
Ac,vi,es
showing
significant
increase
at
95%
confidence
levels
between
2009
and
2011
*
Note.
The
2009
figure
for
social
networking
includes
community
groups
/forums
Base:
Past
month
Internet
users
aged
10+
across
Na,onal
Urban
Philippines
Source:
Yahoo!-‐Nielsen
Net
Index
2010,
2011
3. The
backdrop
to
e-‐commerce
in
Philippines
Tradi/onal
Presence
of
High
reliance
on
IT
and
Banking
counterfeits
and
inter-‐personal
infrastructure
trade
legacy
knock-‐offs
rela/onships
“evolving”
Lack
of
‘accredita,on
and
Buyers
need
Buyers
feel
Low
levels
of
guarantees'…by
to
ensure
the
comfort,
confidence/
default
modern
trade
actually
quality
by
dealing
with
trust
in
encourages
physical
known
transac,ng
des,na,on
inspec,on
vendors
online
shopping
There
is
an
inherent
reluctance
to
“trade”
through
the
Internet
Source:
Yahoo!-‐Nielsen
Net
Index
2011
4. Online
transac/ng
remains
in
it’s
infancy
Online
Transac/ons
(%)
3
1
2010 2011
Ques,on:
Have
you
purchased
products
online
in
the
past
12
months…
payment
could
be
online
or
offline?
Base: Past month Internet users aged 10+ across National Urban Philippines
Source: Yahoo!-Nielsen Net Index 2011
5. Payments
largely
made
offline,
given
current
trust
and
comfort
levels
with
e-‐payment
Payment
methods
(%)
Cash
(face
to
face)
53
Credit
card
36
Transfer
via
ATM/Bank
10
Internet
Banking
9
Deposited
cash
at
bank
branch
4
Online
accounts
such
as
Paypal
1
Cheque
1
Debit
card
1
Source:
Yahoo!-‐Nielsen
Net
Index
2011
15. The
10%
(fans)
that
influences
the
90%
(mass
market)
• Teenage
Pirates
• Cashless
Innovators
• Disrup,ve
Diva
• Discover
the
social
currency
in
a
product
Source:
h=p://mobileyouth.org
16.
17.
18.
19. Disrup,ve
Diva
• Social
tools
(product,
story,
usage
behaviors)
to
reclaim:
– Social
space
– Social
arrival
Source:
h=p://mobileyouth.org
20. A=en,on
is
earned
–
not
bought
• Build
your
fans
a
home,
community,
project
or
cause.
– House
the
dialogue,
allow
them
to
create
own
context.
– Connect
them
with
each
other
and
step
back.
Source:
h=p://mobileyouth.org
21. Brand
vs.
fan
ambassador
• No
more
big
ideas.
• Ideas
from
ground-‐
up.
Yahoo
Purple
Hunt
2009
22. Lose
users
• Isola,on
• Risk
• Loss
of
control
• Youth
wants
many-‐to-‐many
rather
than
one-‐on-‐one.
Source:
h=p://mobileyouth.org
23. Cashless
Innovators
• Niche
groups
with
a
knowledge
barrier
to
entry.
– SMS
– Facebook
– MP3
Source:
h=p://mobileyouth.org
24. Co-‐Crea,on
• Youth
as
partners
rather
than
des,na,on.
• Involve
youth
in
product
development
and
marke,ng
process.
• Without
context,
content
has
no
meaning
– “Where
am
I
in
this
story?”
• We
don’t
buy
stuff.
We
buy
what
stuff
does
for
us.
Source:
h=p://mobileyouth.org
25. We
buy
with
emo,on
and
jus,fy
with
logic
Source:
h=p://mobileyouth.org
26. TV
PRINT
POS
CRM
digital
digital
digital
digital
social
social
social
social
game
game
game
game
mobile
mobile
mobile
mobile
Be
Useful
Changes
the
rules
of
engagement.
27. We
need
more
e-‐commerce
start-‐ups..
Join
the
DigitalFilipino
Startup
100
Project!
Apply
now!
h=p://digitalfilipinoclub.com