More on ways to practice our negotiation skills so our great UX designs will see the light of day. It proposes that UX Designers strengthen our cognitive flexibility, learn basic negotiation skills, and anticipate conflict and practice how to get through it.
48. Principled Negotiation
§ Separate the people from the problem
§ Focus on interests, not positions
§ Invent multiple options looking for mutual gains before
deciding what to do
49. Principled Negotiation
§ Separate the people from the problem
§ Focus on interests, not positions
§ Invent multiple options looking for mutual gains before
deciding what to do
§ Insist that the result be based on some objective standard
59. Statement of Work
§ Upfront research, including
§ reviewing internal documents
§ stakeholder interviews
§ user interviews.
§ Design Studio workshop
§ Wireframe initial key screens
§ Detailed wireframes of all the flows
60. The Cards
§ The script of the story is on a deck of
cards. Each card is a part of the
story in the process of creating a
deliverable.
62. The object: create
deliverables
§ The object of the game is create
deliverables by playing cards in
order.
§ Some of the cards the team needs
are in the clients’ hands, some are in
the UX team’s hands.
63. Timing and Game Play
§ The game is in three phases:
§ Discovery: Deliverables 1 – 4
§ Research and Design Studio Workshop: Deliverables 5 - 8
§ Design: Deliverables 9 - 10
§ Each phase takes 20 minutes, depending on the size of the
teams.
65. In summary
§ Conflict and communications issues are not the things
*interfering* with our jobs – understanding them IS our
job
§ We can practice getting better at dealing with them,
three ways:
§ Strengthen our core cognitive skills
§ Learn the fundamentals of negotiation
§ Recognize what issues continually arise in your work, and
prepare for them.