2. Our problem Our problem is how Neuro-Semantic Polluters (music, TV, movies, video games, etc.) is negatively affecting the youth, specifically teens, of today.
5. SCARY TRUTH REGARDING VIOLENT VIDEO GAMES “In a recent research study, adolescents played two different types of video games for 30 minutes. Teens that played the violent game (right) showed increased activity in the amygdala, which is involved in emotional arousal.” *Indiana University School of Medicine
6. Why should we care?Because… "I have been to something like 50 gang funerals where the guy in the coffin was no more than 20. The game companies don't see the family crying and the people in the coffin. They don't see the impact this has on our culture. They make or play their games in the studio, but for kids on the street it's a real life."- Terrance Stone youth leader and former gang member on how violent video games such as Grand Theft Auto has glamorized the gang lifestyle
7. RESEARCH REASONING: The goal of this research is to introduce ways to remove neuro-semantic polluters from the youth of today, so they can be happy and productive members of society.
12. Talking with their teens about violence, sex, drugs, and alcoholWhen parents gets involved in their teen’s life in a positive manner, it shows the teen that their parents care for them, and the teen is more likely to listen to their advise.
15. TV stations should run their “racy” programming at later times to avoid teen viewingThese small steps are ways to ensure that the distribution of polluters to our teens will decrease and maybe one day completely vanish.
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17. TV shows should have resources available for teens and parents to use for research purposes
18. Artists should involve themselves in awareness seminars, so that they can be an example for their fans. These ideas may require more interaction from the artist and the parents, but it is necessary to help teens understand the difference between media and real life.
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20. If a TV show doesn’t have murder or sex, no one will watch it
21. If their video game isn’t violent, it will be a bore, thus limiting the market We must change the beliefs of the artists who put out the material that our teens see. If their beliefs do not change, they will continue to put out raunchy material.
22. CONCLUSION In order to eliminate Neuro-Semantic Pollution from our teenagers, we must engage in the 4 following ideals. Only by engaging in these ideals can we actually gain ground in the war against Neuro-Semantic Pollution. Increase Parental Control Over Content Decrease Distribution to Teens Change Artists’ Beliefs on Content Increase Knowledge of Content
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24. Go out of your way to ensure the safety of your teenagers