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AudioCubes: a Distributed Cube Tangible Interface based on Interaction Range for Sound Design Bert Schiettecatte 1,2 , Jean Vanderdonckt 2 1 Percussa Inc., Mere (Belgium), bert@percussa.com 2 Belgian Lab. of Computer-Human Interaction (BCHI),   Université catholique de Louvain (UCL), Louvain-la-Neuve (Belgium)   [email_address]
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Motivations ,[object Object],U-Control   33e   Malstrom synthesizer in Propellerheads Reason  Laptop artist Kim Cascone performing Focus on technology and control instead of music or sound ... ,[object Object]
What are AudioCubes? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ways to use AudioCubes ,[object Object],[object Object],[object Object],Without a computer (i.e. Sound generator)‏ ,[object Object],[object Object],[object Object],With a computer (i.e. Human Computer Interface)‏
Example configurations  ,[object Object],Cubes used as  sound generator  – location and  orientation changes parameters AND global behaviour
Interaction range of AudioCubes ,[object Object],[object Object],s 1 s 2 φ 1 φ 2 r 1min r 1max r 2min r 2max
Related work Audiopad by Patten & Recht (MIT Media Lab)  Blockjam by Newton-Dunn et al (Sony CSL IL)‏ AudioCubes is different from related work in that : ,[object Object],[object Object]
AudioCubes Design Process ,[object Object],[object Object],[object Object],[object Object],AudioCube second rev. Mechanical design Paper prototype AudioCube first platform with external signal processing AudioCube second platform with built in DSP AudioCube third platform wtih built in DSP
AudioCubes Evaluation User observation camera and cube table with amplification at the MUHKA museum  Audiocubes connect to table amplifier through audio cables  Table and camera setup diagram  Standard cube configuration for the art installation  Cubes  generate sound  and send to each other, 2  cubes connected to speakers Let's put the cubes in a museum and  let people make sound with them, without computers ... camera amplifier inputs 1 2 3 4 5 6 Micro- phone input Audio  Output jack
AudioCubes Evaluation 4 hours of observation video ,[object Object],[object Object],[object Object],[object Object]
Conclusion AudioCubes used as sound generator : ,[object Object],AudioCubes used as computer interface : ,[object Object],[object Object],[object Object],[object Object],In both cases :
AudioCubes users in Education ,[object Object],[object Object],[object Object],[object Object],AudioCubes users in Research ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Past AudioCube workshops ,[object Object],[object Object],[object Object]
Thank you very much for your attention! http://www.percussa.com/   PERCUSSA http://www.isys.ucl.ac.be/bchi   Belgian Lab. of Computer-Human Interaction http://www.similar.cc European excellence network on Multimodal User Interfaces

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AudioCubes: a Distributed Cube Tangible Interface based on Interaction Range for Sound Design

  • 1. AudioCubes: a Distributed Cube Tangible Interface based on Interaction Range for Sound Design Bert Schiettecatte 1,2 , Jean Vanderdonckt 2 1 Percussa Inc., Mere (Belgium), bert@percussa.com 2 Belgian Lab. of Computer-Human Interaction (BCHI), Université catholique de Louvain (UCL), Louvain-la-Neuve (Belgium) [email_address]
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  • 10. AudioCubes Evaluation User observation camera and cube table with amplification at the MUHKA museum Audiocubes connect to table amplifier through audio cables Table and camera setup diagram Standard cube configuration for the art installation Cubes generate sound and send to each other, 2 cubes connected to speakers Let's put the cubes in a museum and let people make sound with them, without computers ... camera amplifier inputs 1 2 3 4 5 6 Micro- phone input Audio Output jack
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  • 14. Thank you very much for your attention! http://www.percussa.com/ PERCUSSA http://www.isys.ucl.ac.be/bchi Belgian Lab. of Computer-Human Interaction http://www.similar.cc European excellence network on Multimodal User Interfaces