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Jeffrey Piontek
Imagine as if I was speaking to you today…
… from the point of view…
… of our children
WHAT CAN  YOU DO FOR  US?
“ You can give us 21 st  Century Tools!”
We are growing up during a VERY DIFFICULT TRANSITION
The “Multiple Intelligences” ,[object Object],[object Object],[object Object],[object Object]
 
 
What are Computer Games? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
FOR MOST OF US, OUR BIGGEST NEED IS NOT BETTER CONTENT
WE NEED BETTER UNDERSTANDING & 21 st  CENTURY  SKILLS
OUR TEACHERS CAN PROVIDE US WITH BETTER UNDERSTANDING
BUT WE CAN’T GET 21 ST  CENTURY SKILLS from our TEACHERS
THEY DON’T HAVE  THEM!  (most of them at least)
EVEN IF YOU “ RETRAIN” THEM!
WHY?
BECAUSE WE ARE THE
Digital Natives
Net Gen experience base  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],--Beloit College, 2003, 2004
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
OUR TEACHERS, HOWEVER, ARE MOSTLY…
Digital Immigrants
TO US THEY HAVE A DIGITAL IMMIGRANT ACCENT
AND MOST OF THEM DON’T UNDERSTAND THE NEW TECHNOLOGIES OR EVEN THE LANGUAGE
BTW, SOL U WL problE hav 2 Lern d lingo. othRwIz U wiL hav knO idea wot yor students R sAN 2 1 NothA Bhind yor bak. By the way, sooner or later you will probably have to learn the lingo. Otherwise you will have know idea what your students are saying to one another behind your back.
Digital Immigrants Digital Natives
FOR A LOT OF WHAT WE NEED OUR DIGITAL IMMIGRANT TEACHERS CANNOT HELP US MUCH
and DIGITAL NATIVE teachers WILL NOT TRULY BE THERE
UNTIL WE GROW UP AND BECOME THEM!
TO GO  BEYOND OUR TEACHERS’ ABILITY AND KNOWLEDGE
AND TO SUCCEED IN THE 21 ST  CENTURY
In School Outside School
Out of School we are EMPOWERED
“ Whenever I go to school I have to  ‘power down’ ” –  a high school kid
GOOD TOOLS   EMPOWER US AS LEARNERS
“ On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.”  –  A High School Student
The  e-Life   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Digital Natives
POWERED By Our INTERESTS
HERE’S HOW YOU CAN EMPOWER US
Help us take advantage of the computers we already have… …  in our pockets!
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],CELL PHONES ARE: ,[object Object]
GIVE US GAME-TOOLS TO ENGAGE US
WE  KNOW GAMES PRODUCE   LEARNING WITH ENGAGEMENT
WE WANT TO LEARN WITH ENGAGEMENT  ALL THE TIME
WE WANT GAMES NOT BECAUSE THEY ARE GAMES, BUT BECAUSE THEY’RE THE MOST ENGAGING INTELLECTUAL THING WE HAVE…
… AND WE KNOW HOW MUCH WE LEARN FROM THEM!
IN FACT,  LEARNING IS THE  BIG SECRET REASON WE PLAY GAMES!
Why Games Engage Us ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
1.  Doing and reflecting 2.        Appreciating good design 3.        Seeing interrelationships 4.        Mastering game language 5.        Relating the game world to other worlds 6.        Taking risks with reduced consequences 7.        Putting out effort because they care 8.        Combining multiple identities 9.        Watching their own behavior 10.     Getting more out than what they put in 11.     Being rewarded for achievement 12.     Being encouraged to practice 13.     Having to master new skills at each level 14.     Tasks being neither too easy nor too hard. 15.     Doing, thinking and strategizing 16.     Getting to do things their own way 17.     Discovering meaning 18.     Reading in context 19.     Relating information 20.     Meshing information from multiple media 21.     Understanding how knowledge is stored 22.     Thinking intuitively 23.     Practicing in a simplified setting 24.     Being led from easy problems to harder ones 25.     Mastering upfront things needed later 26.     Repeating basic skills in many games 27.     Receiving information just when it is needed 28.     Trying rather than following instructions 29.     Applying learning from problems to later ones 30.     Thinking about the game and the real world 31.     Thinking about the game and how they learn 32.     Thinking about the games and their culture 33.     Finding meaning in all parts of the game  34.     Sharing with other players 35.     Being part of the gaming world 36.     Helping others and modifying games,  in addition to just playing. Why We Learn From Games (James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy
visual selective attention multiple task processing  rule understanding strategy morality ethics  identity  flow  traditional literacy  digital literacy  new media literacy  concentration social skills stress relief  scientific thinking  intellectual development  affective development  social development  transfer  comprehension skills  academic skills strategies & procedures  use of symbols  problem solving  sequence learning deductive reasoning What We Learn from Games Areas various researchers claim are improved by Playing Video Games
What We Learn from Games (simplified) ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
Science Today, with students creating their own learning
[object Object],[object Object],[object Object],[object Object],[object Object]
Scratch and Curricula
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Practice your Mandarin in Yuan Ming Yuan
Talk and Role Play with Students in Beijing
Create Virtual Ecosystems
[object Object]
Create  Worlds Create  Worlds
Design Future Vehicles
Design Future Cities
Future Sustainability
New Sports
New Robots
Research in new ways
Through Simulation, Conduct Experiments Too Dangerous or Too Expensive in the Real World
Gettysburg The New World Civilization III Pharaoh Medieval Total War Viking Invasion Rampage Across Britain Stronghold Crusader Caesar III The Age of Kings The Age of Empires The Rise of Nations Shogun Qin History Emergency Room Emergency Emergency EMT Vet Emergency Roller Coaster Tycoon Airport Tycoon Cruise Ship Tycoon Big Biz Tycoon,  Roller Coaster Tycoon Mall Tycoon Startup Theme Park Tycoon Zoo Tycoon Restaurant Empire Job Simulation Resource Mgmt Business Physicus Chemicus Green Globs and Graphing Equations  Math-Science Commercial-off-the-Shelf (COTS) Games Virtual Leader Trader Objection! Strategy Co-Pilot Marketing Co-Pilot Sales Co-Pilot Virtual U
Revolution Eyewitness Spanish Inquisition Qin Making History Tropical America Mass Balance City Planning Corporate Greed Power Politics The Political machine President Forever Quandries (Ethics) Sim Health Balance of Power Social Studies Building a Home Entertech ReaL Lives Virtual U. Incident Commander Road Quiz Streetwise Flood Ranger Park Ranger Waterbusters Job Simulation Resource Mgmt Language The Algebots The Monkey Wrench Conspiracy Environmental Detectives Supercharged Rapunsel Kinetic City Mission Max National Geographic Space Station Sim Project Connect Nitrogenius Episims Math-Science Custom Games English Taxi Listening Skills Achieve Now Slide Prospero’s Island
“ We have learned to   "play school."    We study the right facts the night before the test so we achieve a passing grade and thus become a successful student.” –  A high school student
It’s not attention deficit –  I’m just not listening!
GAME DESIGN IS CRUCIAL TO MOTIVATION AND ENGAGEMENT
KEY THINGS ABOUT GAME DESIGN: ,[object Object],[object Object],[object Object]
Eye Candy
Gameplay! includes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],Focus Mode Decisions ,[object Object],[object Object],[object Object],[object Object],[object Object],Game Design Curriculum Design
It’s where  Art MEETS Science
We CAN’T USE TRADITIONAL PEDAGOGY
“ Beat the Game, Pass the Course”
Game  Examples
“ Logical Journey of the Zoombinis” Elementary:  Logical Thinking In Stores.  Also: “ Lemmings” “ The Incredible Machine”
“ Rapunzel” Elementary:  Programming From NYU www.maryflanagan.com/rapunsel
“ The Typing of the Dead” Middle School:  Keyboarding In Stores
“ The ESP Game” © 2004 Carnegie-Mellon Middle School:  Language From Carnegie-Mellon http://www.espgame.org/cgi-bin/login
“ English Taxi” Middle School:  Language (ESL) From Desq http://www.desq.co.uk/
“ The Algebots” Middle School:  Algebra Coming, from Games2train.com and DigitalMultiplier.org http://www.games2train.com/games/algebots/thealgebots.html
Middle School:  Science “Space Station SIM” (NASA) Coming, from GRS Games http://www.grsgames.com/products/game1/DGoals.html
“ Revolution” High School:  Social Studies  From The Education Arcade at MIT http://www.educationarcade.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=9&page=1
“ Tropical America” High School:  Social Studies Available Online http://www.tropicalamerica.com/
“ Making History” High School:  Social Studies Coming, from Muzzy Lane Software http://www.muzzylane.com/products/making-history.htm
“ Eyewitness” ( Nanking Massacre) High School:  Social Studies Coming (free download) http://www.mic.polyu.edu.hk/nanjing/index.asp
“ Under Siege” (Palestinian Freedom Fighters Game) High School:  Social Studies  Available for download http://www.underash.net/
“ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals HS:  Mechanical Design
Immune Attack (NIH) High School:  Biology, Virology Design Only http://www.educationarcade.org/gtt/Virus/Intro.htm Created using SCRATCH Replicate (MIT)
High School:  Law “Objection!” Online demo available http://www.objection.com/
“ Virtual Leader” (Interpersonal Relationships) High School:  Business For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm
“ Airline Tycoon” High School:  Business In Stores (along with  Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon,  Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon,  School Tycoon, Theme Park Tycoon, Zoo Tycoon,  and  Restaurant Empire . )
“ Start-Up,”  “ Capitalism,” etc.  High School:  Business Available soon Ulua Media
“ Environmental  Detectives” HS-AP:  Environmental Science Available From MIT http://cms.mit.edu/games/education/Handheld/Intro.htm
“ Supercharged” HS-AP:  Physics Available From MIT http://www.educationarcade.org/gtt/EM/Intro.htm
Education Health and Wellness Public Policy Military Political and Social Advertising COTS REFERENCE www.socialimpactgames.com
Digital Immigrants Digital Natives
[email_address] The book is available for  purchase at booth 1140

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Gaming In Education2

  • 2. Imagine as if I was speaking to you today…
  • 3. … from the point of view…
  • 4. … of our children
  • 5. WHAT CAN YOU DO FOR US?
  • 6. “ You can give us 21 st Century Tools!”
  • 7. We are growing up during a VERY DIFFICULT TRANSITION
  • 8.
  • 9.  
  • 10.  
  • 11.
  • 12.
  • 13. FOR MOST OF US, OUR BIGGEST NEED IS NOT BETTER CONTENT
  • 14. WE NEED BETTER UNDERSTANDING & 21 st CENTURY SKILLS
  • 15. OUR TEACHERS CAN PROVIDE US WITH BETTER UNDERSTANDING
  • 16. BUT WE CAN’T GET 21 ST CENTURY SKILLS from our TEACHERS
  • 17. THEY DON’T HAVE THEM! (most of them at least)
  • 18. EVEN IF YOU “ RETRAIN” THEM!
  • 19. WHY?
  • 22.
  • 23.
  • 24.
  • 25. OUR TEACHERS, HOWEVER, ARE MOSTLY…
  • 27. TO US THEY HAVE A DIGITAL IMMIGRANT ACCENT
  • 28. AND MOST OF THEM DON’T UNDERSTAND THE NEW TECHNOLOGIES OR EVEN THE LANGUAGE
  • 29. BTW, SOL U WL problE hav 2 Lern d lingo. othRwIz U wiL hav knO idea wot yor students R sAN 2 1 NothA Bhind yor bak. By the way, sooner or later you will probably have to learn the lingo. Otherwise you will have know idea what your students are saying to one another behind your back.
  • 31. FOR A LOT OF WHAT WE NEED OUR DIGITAL IMMIGRANT TEACHERS CANNOT HELP US MUCH
  • 32. and DIGITAL NATIVE teachers WILL NOT TRULY BE THERE
  • 33. UNTIL WE GROW UP AND BECOME THEM!
  • 34. TO GO BEYOND OUR TEACHERS’ ABILITY AND KNOWLEDGE
  • 35. AND TO SUCCEED IN THE 21 ST CENTURY
  • 37. Out of School we are EMPOWERED
  • 38. “ Whenever I go to school I have to ‘power down’ ” – a high school kid
  • 39. GOOD TOOLS EMPOWER US AS LEARNERS
  • 40. “ On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.” – A High School Student
  • 41.
  • 42. POWERED By Our INTERESTS
  • 43. HERE’S HOW YOU CAN EMPOWER US
  • 44. Help us take advantage of the computers we already have… … in our pockets!
  • 45.
  • 46. GIVE US GAME-TOOLS TO ENGAGE US
  • 47. WE KNOW GAMES PRODUCE LEARNING WITH ENGAGEMENT
  • 48. WE WANT TO LEARN WITH ENGAGEMENT ALL THE TIME
  • 49. WE WANT GAMES NOT BECAUSE THEY ARE GAMES, BUT BECAUSE THEY’RE THE MOST ENGAGING INTELLECTUAL THING WE HAVE…
  • 50. … AND WE KNOW HOW MUCH WE LEARN FROM THEM!
  • 51. IN FACT, LEARNING IS THE BIG SECRET REASON WE PLAY GAMES!
  • 52.
  • 53. 1. Doing and reflecting 2.        Appreciating good design 3.        Seeing interrelationships 4.        Mastering game language 5.        Relating the game world to other worlds 6.        Taking risks with reduced consequences 7.        Putting out effort because they care 8.        Combining multiple identities 9.        Watching their own behavior 10.     Getting more out than what they put in 11.     Being rewarded for achievement 12.     Being encouraged to practice 13.     Having to master new skills at each level 14.     Tasks being neither too easy nor too hard. 15.     Doing, thinking and strategizing 16.     Getting to do things their own way 17.     Discovering meaning 18.     Reading in context 19.     Relating information 20.     Meshing information from multiple media 21.     Understanding how knowledge is stored 22.     Thinking intuitively 23.     Practicing in a simplified setting 24.     Being led from easy problems to harder ones 25.     Mastering upfront things needed later 26.     Repeating basic skills in many games 27.     Receiving information just when it is needed 28.     Trying rather than following instructions 29.     Applying learning from problems to later ones 30.     Thinking about the game and the real world 31.     Thinking about the game and how they learn 32.     Thinking about the games and their culture 33.     Finding meaning in all parts of the game 34.     Sharing with other players 35.     Being part of the gaming world 36.     Helping others and modifying games, in addition to just playing. Why We Learn From Games (James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy
  • 54. visual selective attention multiple task processing rule understanding strategy morality ethics identity flow traditional literacy digital literacy new media literacy concentration social skills stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skills strategies & procedures use of symbols problem solving sequence learning deductive reasoning What We Learn from Games Areas various researchers claim are improved by Playing Video Games
  • 55.
  • 56.  
  • 57. Science Today, with students creating their own learning
  • 58.
  • 60.
  • 61. Practice your Mandarin in Yuan Ming Yuan
  • 62. Talk and Role Play with Students in Beijing
  • 64.
  • 65. Create Worlds Create Worlds
  • 72. Through Simulation, Conduct Experiments Too Dangerous or Too Expensive in the Real World
  • 73. Gettysburg The New World Civilization III Pharaoh Medieval Total War Viking Invasion Rampage Across Britain Stronghold Crusader Caesar III The Age of Kings The Age of Empires The Rise of Nations Shogun Qin History Emergency Room Emergency Emergency EMT Vet Emergency Roller Coaster Tycoon Airport Tycoon Cruise Ship Tycoon Big Biz Tycoon, Roller Coaster Tycoon Mall Tycoon Startup Theme Park Tycoon Zoo Tycoon Restaurant Empire Job Simulation Resource Mgmt Business Physicus Chemicus Green Globs and Graphing Equations Math-Science Commercial-off-the-Shelf (COTS) Games Virtual Leader Trader Objection! Strategy Co-Pilot Marketing Co-Pilot Sales Co-Pilot Virtual U
  • 74. Revolution Eyewitness Spanish Inquisition Qin Making History Tropical America Mass Balance City Planning Corporate Greed Power Politics The Political machine President Forever Quandries (Ethics) Sim Health Balance of Power Social Studies Building a Home Entertech ReaL Lives Virtual U. Incident Commander Road Quiz Streetwise Flood Ranger Park Ranger Waterbusters Job Simulation Resource Mgmt Language The Algebots The Monkey Wrench Conspiracy Environmental Detectives Supercharged Rapunsel Kinetic City Mission Max National Geographic Space Station Sim Project Connect Nitrogenius Episims Math-Science Custom Games English Taxi Listening Skills Achieve Now Slide Prospero’s Island
  • 75. “ We have learned to "play school."   We study the right facts the night before the test so we achieve a passing grade and thus become a successful student.” – A high school student
  • 76. It’s not attention deficit – I’m just not listening!
  • 77. GAME DESIGN IS CRUCIAL TO MOTIVATION AND ENGAGEMENT
  • 78.
  • 80.
  • 81.
  • 82. It’s where Art MEETS Science
  • 83. We CAN’T USE TRADITIONAL PEDAGOGY
  • 84. “ Beat the Game, Pass the Course”
  • 86. “ Logical Journey of the Zoombinis” Elementary: Logical Thinking In Stores. Also: “ Lemmings” “ The Incredible Machine”
  • 87. “ Rapunzel” Elementary: Programming From NYU www.maryflanagan.com/rapunsel
  • 88. “ The Typing of the Dead” Middle School: Keyboarding In Stores
  • 89. “ The ESP Game” © 2004 Carnegie-Mellon Middle School: Language From Carnegie-Mellon http://www.espgame.org/cgi-bin/login
  • 90. “ English Taxi” Middle School: Language (ESL) From Desq http://www.desq.co.uk/
  • 91. “ The Algebots” Middle School: Algebra Coming, from Games2train.com and DigitalMultiplier.org http://www.games2train.com/games/algebots/thealgebots.html
  • 92. Middle School: Science “Space Station SIM” (NASA) Coming, from GRS Games http://www.grsgames.com/products/game1/DGoals.html
  • 93. “ Revolution” High School: Social Studies From The Education Arcade at MIT http://www.educationarcade.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=9&page=1
  • 94. “ Tropical America” High School: Social Studies Available Online http://www.tropicalamerica.com/
  • 95. “ Making History” High School: Social Studies Coming, from Muzzy Lane Software http://www.muzzylane.com/products/making-history.htm
  • 96. “ Eyewitness” ( Nanking Massacre) High School: Social Studies Coming (free download) http://www.mic.polyu.edu.hk/nanjing/index.asp
  • 97. “ Under Siege” (Palestinian Freedom Fighters Game) High School: Social Studies Available for download http://www.underash.net/
  • 98. “ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals HS: Mechanical Design
  • 99. Immune Attack (NIH) High School: Biology, Virology Design Only http://www.educationarcade.org/gtt/Virus/Intro.htm Created using SCRATCH Replicate (MIT)
  • 100. High School: Law “Objection!” Online demo available http://www.objection.com/
  • 101. “ Virtual Leader” (Interpersonal Relationships) High School: Business For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm
  • 102. “ Airline Tycoon” High School: Business In Stores (along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon, Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon, School Tycoon, Theme Park Tycoon, Zoo Tycoon, and Restaurant Empire . )
  • 103. “ Start-Up,” “ Capitalism,” etc. High School: Business Available soon Ulua Media
  • 104. “ Environmental Detectives” HS-AP: Environmental Science Available From MIT http://cms.mit.edu/games/education/Handheld/Intro.htm
  • 105. “ Supercharged” HS-AP: Physics Available From MIT http://www.educationarcade.org/gtt/EM/Intro.htm
  • 106. Education Health and Wellness Public Policy Military Political and Social Advertising COTS REFERENCE www.socialimpactgames.com
  • 108. [email_address] The book is available for purchase at booth 1140