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Nobody Wants to Read Your
        Design




             by
        Jesse Schell
It’s simple. Would you rather read this:

When starting the game the player (and AI) have three dice with the four elements
on them, earth, air, water, fire. The player and AI roll their dice onto the screen and
choose which three elements to use in their spells. Both players get access to all
dice rolled. Spells go off simultaneously, though quicker spells take effect
sooner, thus if you have a fast blocking spell it might prevent the opponents spell
from hitting you, unless his spell is quicker still.

This is also a game of trial and error, experimenting with mixing and matching the
elements to see what happens. Use three fires together and it explodes in your face
causing damage. Use two fires and an air and you get a fireball shooting across
the screen and into your opponent's face. Place the air before the two fires and it's
quicker, place it after and it's slower but has a chance to avoid blockage, place it in
the middle and you get a little more damage.
Or this:
To start with, both players choose three dice from their collection. The game rolls
the dice and you get something like this:




Those are both from Magic Dice Duels by Palenoue. The art is
fancy, but even stick figures would have done the job!
How about Tic Tac Toe?
                  Do you prefer…
Tic Tac Toe Rules
Overview
Tic Tac Toe is a two-player game where the first player to connect a line of pieces
from one side or corner of the board to the other wins. With perfect play, the
game cannot be won.
Board
The standard board size is 3x3, but it is possible to play with grids of many
different sizes.
Pieces
Each player starts with no pieces on the board, but has an unlimited supply of
pieces to place on the board.
Rules
X moves first.
A piece may be placed on any empty space.
A player wins by being the first to connect a line of friendly pieces from one side
or corner of the board to the other.
The game ends when either one player wins or it is no longer possible for a player
to win (in which case the result is a draw).
Or this:
Tic-tac-toe is a game for two players, X and O, who take
turns marking the spaces in a 3×3 grid:



The player who succeeds in placing three respective marks
in a horizontal, vertical, or diagonal row wins the game.



The following example game is won by the first player, X:
Real-world game pitches mostly happen with
powerpoint, rarely with a pure text document
There is something about a picture/text balance
that lets the brain apprehend game designs more
                       easily.
GameSprout supports the insertion of images
            into your design.




 If you want people to see, understand, and
   vote for your idea, put in some pictures!
         They don’t need to be fancy.
Because nobody likes a wall of text.
We are working to make GameSprout more
  image and video friendly. We welcome your
 suggestions about how to make that happen.




But, for God’s sake, don’t wait for us – illustrate
           your designs right away!

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Nobody Wants to Read Your Design

  • 1. Nobody Wants to Read Your Design by Jesse Schell
  • 2. It’s simple. Would you rather read this: When starting the game the player (and AI) have three dice with the four elements on them, earth, air, water, fire. The player and AI roll their dice onto the screen and choose which three elements to use in their spells. Both players get access to all dice rolled. Spells go off simultaneously, though quicker spells take effect sooner, thus if you have a fast blocking spell it might prevent the opponents spell from hitting you, unless his spell is quicker still. This is also a game of trial and error, experimenting with mixing and matching the elements to see what happens. Use three fires together and it explodes in your face causing damage. Use two fires and an air and you get a fireball shooting across the screen and into your opponent's face. Place the air before the two fires and it's quicker, place it after and it's slower but has a chance to avoid blockage, place it in the middle and you get a little more damage.
  • 3. Or this: To start with, both players choose three dice from their collection. The game rolls the dice and you get something like this: Those are both from Magic Dice Duels by Palenoue. The art is fancy, but even stick figures would have done the job!
  • 4. How about Tic Tac Toe? Do you prefer… Tic Tac Toe Rules Overview Tic Tac Toe is a two-player game where the first player to connect a line of pieces from one side or corner of the board to the other wins. With perfect play, the game cannot be won. Board The standard board size is 3x3, but it is possible to play with grids of many different sizes. Pieces Each player starts with no pieces on the board, but has an unlimited supply of pieces to place on the board. Rules X moves first. A piece may be placed on any empty space. A player wins by being the first to connect a line of friendly pieces from one side or corner of the board to the other. The game ends when either one player wins or it is no longer possible for a player to win (in which case the result is a draw).
  • 5. Or this: Tic-tac-toe is a game for two players, X and O, who take turns marking the spaces in a 3×3 grid: The player who succeeds in placing three respective marks in a horizontal, vertical, or diagonal row wins the game. The following example game is won by the first player, X:
  • 6. Real-world game pitches mostly happen with powerpoint, rarely with a pure text document
  • 7. There is something about a picture/text balance that lets the brain apprehend game designs more easily.
  • 8. GameSprout supports the insertion of images into your design. If you want people to see, understand, and vote for your idea, put in some pictures! They don’t need to be fancy.
  • 9. Because nobody likes a wall of text.
  • 10. We are working to make GameSprout more image and video friendly. We welcome your suggestions about how to make that happen. But, for God’s sake, don’t wait for us – illustrate your designs right away!