Delivered at Casual Connect Eastern Europe 2018. The main problem that the VR market faces today is that it didn’t expand as expected and a lot of studios struggle to survive the current state of the VR market. Flat Hill Games is a studio that is exclusively developing games for VR and in this session you will hear how they design their games to be profitable and how to cut down the costs of VR projects without sacrificing final quality and content length.
7. SteamVR No. copies
1629 VR only games – avg. 6.203 units owned
• 636 titles sold more than 1000 copies - avg. 12.241 units owned
• 516 titles with price more than 10$, avg 11.477 units owned
• 242 titles with price more than 20$, avg 18.639 units owned
≈ 12.000 copies per title
*Source: SteamSpy with custom scraper from 23rd September 2018
8. PSVR No. copies
• Official data
• 3m PSVR headset sold
• 21.9m titles sold for PSVR
• Total 340 title on PSVR
• Average titles sold: 21.9m / 340 title = 64.000 copies per title
• Let’s assume that everybody got 1 title with bundle and bought 3
more top selling titles
• 21.9M – (1X3M + 3X3M) = 9.9M for the rest of 336 titles
• Average copies sold for them is 9.9m / 336 title ≈ 29.500 copies per title
12. Team size
“If you go too big, you can’t recoup your cost with today’s install base. If you go too
small, the content isn’t compelling enough to sell to a large enough customer base.
The sweet spot is around 10 people working for a year; if they cover enough platforms
to get a sizable market, or branch out into industrial and business VR there’s hope.”
Nick Whiting, technical director of virtual and augmented reality at Epic Games
Up to 10 people max
13. Choosing the right project
• Our PiIlars:
• VR only
• No narrative
• Replayable content
• Social features (avatar customization, leaderboards…)
• Multiplayer
Focus on your strengths
15. Stay within budget
• Set the price for you game and set minimum number of copies that
you need to break even
40.000 – 50.000 copies for VR game*
(* Maximum you should target if you are developing on all platforms)