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Casually Create an Indie Label
John Battagline
Founder, Owner
24/7 Games, Burger Circus
Hi!
I’m John Battagline.
I quit my job to chase a dream…
Now:
I own / operate 247 Games
Starting an Indie Label, Burger Circus!
2010:
I quit my job to
“Make video games!”
3 Principles for Success
1. Pick a market, pick a keyword
2. Reskin, Reuse, Recycle
3. Burst Campaign with House Ads
Re-Applying Casual Game
Principles to Indie Games
10,000,000+ ad impressions DAILY!
Several apps featured on app stores!
Front Page on Google Searches
1.) Pick a Market, Pick a Keyword
• Now, several years later, we’re on the front page for solitaire
• Over 1 billion PageViews in ~5 years
CardGameSolitaire.com weekly traffic
• Our audience LOVES to play solitaire Monday-Friday (dips on
weekends):
1.) Pick a Market, Pick a Keyword
• Start small (low competition)
• Pick a single keyword, on a single market
• Get a small audience
• Repeat… (more on that, later)
• …And, there’s a great tool for this…
Google Trends: Assess keywords
• Relative volume of keywords compared to market (games):
Google Trends - Suggested Use
• Pick a keyword you “know” is successful on a market
• “solitaire”
• Compare with similar keywords:
• “mahjong”
• “sudoku”
Assess keywords with Google Trends
• Relative volume of ‘interesting’ keywords, compared to ‘solitaire’:
This “Theory” Has Lead Us to Success
• 247Mahjong.com – 12+ million users
This “Theory” Has Lead Us to Success
• 247sudoku.com - 1st page for “sudoku” on Google Search
2.) Reskin, Reuse, Recycle
• Learned:
• re-use my code base to create new products
• capture “corollary keywords”
• Corollary Keywords:
• keywords that contain or are often found adjacent to your “main keyword”
• Spider solitaire
• FreeCell solitaire
Corollary Keywords
• Corollary keyword traffic adds up:
Corollary “solitaire” keywords - Freecell
• 123freecell.com – 1st page on Google Search for “freecell”
Corollary Keywords – Spider Solitaire
• Cardgamespidersolitaire.com – 1st page for “spider solitaire”
2.) Reskin, Reuse, Recycle (advanced)
• We have 14 seasonal variations for every game!
Seasonal traffic spikes around the holidays
• Halloween-mahjong.com traffic spikes around Halloween
Seasonal traffic spikes around the holidays
• Sumermahjong.com traffic peaks in Summer
All combined, the traffic adds up!
• SummerMahjong.com / Christmas-Mahjong.com
Summer Mahjong on Google Play
• We got a huge spike in installs—just by submitting our reskins!
This has happened more than once…
• We’ve had several apps “featured” on various markets
• Chrome Store – 247Mahjong
• Amazon App Store – various solitaire / mahjong games
• Etc.
2.) Reskin, Reuse, Recycle - Opportunities
• Learned:
• Reskins allow more opportunities to get noticed by curators
• Occasionally, you get a “slam dunk”!
3.) “Burst Campaign” With House Ads
• “Burst Campaigning:
• Push lots of traffic quickly
• Leverage your Users
• Use House Ads!
247Backgammon.org traffic:
• First few months… (mostly “House Ad” traffic)
247Backgammon.org traffic:
• Not long later… (mostly “Google Search” traffic!)
247Spades.com traffic
• Again, “Google Search” traffic exceed “House Ad” traffic:
3.) “Burst Campaign” With House Ads
• Learned:
• Helps “climb the charts”
• Operates similarly in other markets:
• App Stores: downloads
• Social Media: likes and shares
• SEO: impressions and (sometimes) links.
• Will this work in “Indie” market space?
Ways to Burst Campaign
• “House Ads”
• In-Game (my preferred method)
• Email
• Social Media
• Purchase Advertisements
• Requires a budget
• IMHO: Spend more acquiring a user than you get out of them.
Flappy Beak (my first ‘retro’ game)
“Flappy Bird” Publicity Flare
• Flappybeak.com – very large spike in traffic, no lasting power
Bashy Birds (my first ‘original’ game)
• “Almost” an original concept
• Still has traffic!
• Inspired Burger Circus
BashyBirds.com – originality ftw!
• Traffic has “come back” since the initial “publicity flare!”
Principles Revisited: Indie Game Market
• Applied what I learned in Casual Games to the Indie market
• 1.) Pick a market, pick a keyword
• 2.) Reskin, Reuse, Recycle
• 3.) Burst Campaigning
Burger Circus: Raw Games, Well Done
• For “Indie Games”
• Different Audience
• LESS than 10million+ daily
impressions…
• Starting from scratch?
Nacho Daddy
Dumpin’ Donut
Crackula
1.) Pick a Market, Pick a Keyword (Indie)
• I focused on my keywords: Retro, Roguelike RPG
Google Trends Keyword Analysis
• Compared keywords to “Pokemon” to gauge popularity:
Learned:
“Roguelike” not very much
Market / Keyword Goals:
• Important Keywords
• Retro
• RPG
• Learned
• “pokemon” too competitive
• “roguelike” too small
• Goal
• Capture “smaller” Indie keywords
2.) Reskin, Reuse, Recycle (Indie)
• RogueMON @ MagFEST ‘16
2.) Reskin, Reuse, Recycle (Indie)
• Our “sci-fi” themed version of the RogueMON combat engine
Market / Keyword Goals:
• Future Game / Keyword Concepts
• Sci-Fi
• Zombie
• Goal
• Capture additional keyword audiences
• Dream
• get lucky, and get “noticed”…
3.) “Burst Campaign” House Ads (Indie)
• See the relative traffic / growth of RogueMON.com, given House Ads
from BashyBirds.com
A / B Testing
• This “burst campaigning” from BashyBirds.com also allows us enough
traffic to do some A / B testing…to get the conversions as high as
possible
Learned (so far)
• You CAN get traffic from casual -> indie markets
• But not a ton…
• Need to increase conversions
• Visitors -> Players
• Players -> Regulars
Goals:
• Burst traffic from Casual -> RogueMON
• Determine % user conversion Casual -> Indie
• Develop a small Indie audience
• Use audience to leverage next release
• Reskin, rinse, repeat…
Conclusion and Forecasts
• Paid advertisements (mobile and web) will get more expensive
• “House Ads” will become more essential to succeed
• Those with an audience will find it easier to expand
• Growing an audience NOW is ESSENTIAL
• Before it’s too late!
If You Follow These Guidelines:
• You’ll start with a small audience
• You’ll rapidly create more products / opportunities
• You’ll accumulate users with every release
• OCCASIONALLY, you will hit a slam dunk, getting you a TON of users
• This will have an “upward spiral” effect on your traffic…
Have fun—and keep in touch!
• Facebook.com/burgercircusllc
• Twitter.com/burgercircusllc
• www.burgercircus.com
• burgercircus@gmail.com

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Casually Create an Indie Game Label | John Battagline

  • 1. Casually Create an Indie Label John Battagline Founder, Owner 24/7 Games, Burger Circus
  • 3. I quit my job to chase a dream… Now: I own / operate 247 Games Starting an Indie Label, Burger Circus! 2010: I quit my job to “Make video games!”
  • 4. 3 Principles for Success 1. Pick a market, pick a keyword 2. Reskin, Reuse, Recycle 3. Burst Campaign with House Ads
  • 6. 10,000,000+ ad impressions DAILY! Several apps featured on app stores! Front Page on Google Searches
  • 7. 1.) Pick a Market, Pick a Keyword • Now, several years later, we’re on the front page for solitaire • Over 1 billion PageViews in ~5 years
  • 8. CardGameSolitaire.com weekly traffic • Our audience LOVES to play solitaire Monday-Friday (dips on weekends):
  • 9. 1.) Pick a Market, Pick a Keyword • Start small (low competition) • Pick a single keyword, on a single market • Get a small audience • Repeat… (more on that, later) • …And, there’s a great tool for this…
  • 10. Google Trends: Assess keywords • Relative volume of keywords compared to market (games):
  • 11. Google Trends - Suggested Use • Pick a keyword you “know” is successful on a market • “solitaire” • Compare with similar keywords: • “mahjong” • “sudoku”
  • 12. Assess keywords with Google Trends • Relative volume of ‘interesting’ keywords, compared to ‘solitaire’:
  • 13. This “Theory” Has Lead Us to Success • 247Mahjong.com – 12+ million users
  • 14. This “Theory” Has Lead Us to Success • 247sudoku.com - 1st page for “sudoku” on Google Search
  • 15. 2.) Reskin, Reuse, Recycle • Learned: • re-use my code base to create new products • capture “corollary keywords” • Corollary Keywords: • keywords that contain or are often found adjacent to your “main keyword” • Spider solitaire • FreeCell solitaire
  • 16. Corollary Keywords • Corollary keyword traffic adds up:
  • 17. Corollary “solitaire” keywords - Freecell • 123freecell.com – 1st page on Google Search for “freecell”
  • 18. Corollary Keywords – Spider Solitaire • Cardgamespidersolitaire.com – 1st page for “spider solitaire”
  • 19. 2.) Reskin, Reuse, Recycle (advanced) • We have 14 seasonal variations for every game!
  • 20. Seasonal traffic spikes around the holidays • Halloween-mahjong.com traffic spikes around Halloween
  • 21. Seasonal traffic spikes around the holidays • Sumermahjong.com traffic peaks in Summer
  • 22. All combined, the traffic adds up! • SummerMahjong.com / Christmas-Mahjong.com
  • 23. Summer Mahjong on Google Play • We got a huge spike in installs—just by submitting our reskins!
  • 24. This has happened more than once… • We’ve had several apps “featured” on various markets • Chrome Store – 247Mahjong • Amazon App Store – various solitaire / mahjong games • Etc.
  • 25. 2.) Reskin, Reuse, Recycle - Opportunities • Learned: • Reskins allow more opportunities to get noticed by curators • Occasionally, you get a “slam dunk”!
  • 26. 3.) “Burst Campaign” With House Ads • “Burst Campaigning: • Push lots of traffic quickly • Leverage your Users • Use House Ads!
  • 27. 247Backgammon.org traffic: • First few months… (mostly “House Ad” traffic)
  • 28. 247Backgammon.org traffic: • Not long later… (mostly “Google Search” traffic!)
  • 29. 247Spades.com traffic • Again, “Google Search” traffic exceed “House Ad” traffic:
  • 30. 3.) “Burst Campaign” With House Ads • Learned: • Helps “climb the charts” • Operates similarly in other markets: • App Stores: downloads • Social Media: likes and shares • SEO: impressions and (sometimes) links. • Will this work in “Indie” market space?
  • 31. Ways to Burst Campaign • “House Ads” • In-Game (my preferred method) • Email • Social Media • Purchase Advertisements • Requires a budget • IMHO: Spend more acquiring a user than you get out of them.
  • 32. Flappy Beak (my first ‘retro’ game)
  • 33. “Flappy Bird” Publicity Flare • Flappybeak.com – very large spike in traffic, no lasting power
  • 34. Bashy Birds (my first ‘original’ game) • “Almost” an original concept • Still has traffic! • Inspired Burger Circus
  • 35. BashyBirds.com – originality ftw! • Traffic has “come back” since the initial “publicity flare!”
  • 36. Principles Revisited: Indie Game Market • Applied what I learned in Casual Games to the Indie market • 1.) Pick a market, pick a keyword • 2.) Reskin, Reuse, Recycle • 3.) Burst Campaigning
  • 37. Burger Circus: Raw Games, Well Done • For “Indie Games” • Different Audience • LESS than 10million+ daily impressions… • Starting from scratch?
  • 41. 1.) Pick a Market, Pick a Keyword (Indie) • I focused on my keywords: Retro, Roguelike RPG
  • 42. Google Trends Keyword Analysis • Compared keywords to “Pokemon” to gauge popularity: Learned: “Roguelike” not very much
  • 43. Market / Keyword Goals: • Important Keywords • Retro • RPG • Learned • “pokemon” too competitive • “roguelike” too small • Goal • Capture “smaller” Indie keywords
  • 44. 2.) Reskin, Reuse, Recycle (Indie) • RogueMON @ MagFEST ‘16
  • 45. 2.) Reskin, Reuse, Recycle (Indie) • Our “sci-fi” themed version of the RogueMON combat engine
  • 46. Market / Keyword Goals: • Future Game / Keyword Concepts • Sci-Fi • Zombie • Goal • Capture additional keyword audiences • Dream • get lucky, and get “noticed”…
  • 47. 3.) “Burst Campaign” House Ads (Indie) • See the relative traffic / growth of RogueMON.com, given House Ads from BashyBirds.com
  • 48. A / B Testing • This “burst campaigning” from BashyBirds.com also allows us enough traffic to do some A / B testing…to get the conversions as high as possible
  • 49. Learned (so far) • You CAN get traffic from casual -> indie markets • But not a ton… • Need to increase conversions • Visitors -> Players • Players -> Regulars
  • 50. Goals: • Burst traffic from Casual -> RogueMON • Determine % user conversion Casual -> Indie • Develop a small Indie audience • Use audience to leverage next release • Reskin, rinse, repeat…
  • 51. Conclusion and Forecasts • Paid advertisements (mobile and web) will get more expensive • “House Ads” will become more essential to succeed • Those with an audience will find it easier to expand • Growing an audience NOW is ESSENTIAL • Before it’s too late!
  • 52. If You Follow These Guidelines: • You’ll start with a small audience • You’ll rapidly create more products / opportunities • You’ll accumulate users with every release • OCCASIONALLY, you will hit a slam dunk, getting you a TON of users • This will have an “upward spiral” effect on your traffic…
  • 53. Have fun—and keep in touch! • Facebook.com/burgercircusllc • Twitter.com/burgercircusllc • www.burgercircus.com • burgercircus@gmail.com