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How to launch successful
retargeting campaigns for gaming
apps
Issei Tanaka
Who we are
Who we are
Dynalyst is a data-driven dynamic retargeting platform
developed specifically for mobile games.
Retargeting at a glance
Retargeting at a glance
1. Over 300 gaming apps worldwide
Retargeting at a glance
1. Over 300 gaming apps worldwide
2. 10-20% budget allocation to retargeting
Retargeting at a glance
1. Over 300 gaming apps worldwide
2. 10-20% budget allocation to retargeting
3. Over 500K – 1M USD/ Monthly spend
Retargeting at a glance
1. Over 300 gaming apps worldwide
2. 10-20% budget allocation to retargeting
3. Over 500K – 1M USD/ Monthly spend
Retargeting Ads Market
has grown rapidly in 2years!
Retargeting at a glance
1. Over 300 gaming apps worldwide
2. 10-20% budget allocation to retargeting
3. Over 500K – 1M USD/ Monthly spend
Retargeting Ads Market
has grown rapidly in 2years!
I am going to share successful ways to launch
retargeting campaigns for gaming apps.
Today’s Topics
Today’s Topics
1. Retargeting Ads overview
2. Specify target audience
3. Set up right KPI/KGI
4. Data integration is the key
5. Dynamic segmentation
6. Dynamic Creative
Today’s Topics
1. Retargeting Ads overview
2. Specify target audience
3. Set up right KPI/KGI
4. Data integration is the key
5. Dynamic segmentation
6. Dynamic Creative
Today’s Topics
1. Retargeting Ads overview
2. Specify target audience
3. Set up right KPI/KGI
4. Data integration is the key
5. Dynamic segmentation
6. Dynamic Creative
Today’s Topics
1. Retargeting Ads overview
2. Specify target audience
3. Set up right KPI/KGI
4. Data integration is the key
5. Dynamic segmentation
6. Dynamic Creative
Today’s Topics
1. Retargeting Ads overview
2. Specify target audience
3. Set up right KPI/KGI
4. Data integration is the key
5. Dynamic segmentation
6. Dynamic Creative
Today’s Topics
1. Retargeting Ads overview
2. Specify target audience
3. Set up right KPI/KGI
4. Data integration is the key
5. Dynamic segmentation
6. Dynamic Creative
1.Retargeting Ads overview
1.Retargeting Ads overview
<Game APP>
1.Retargeting Ads overview
<Game APP> <Ads on SSPs>
1.Retargeting Ads overview
User’s Play Log
including
their status
Ad Distribution
Segment Users
APP Launch
using
URL Scheme or
Deep link
<Game APP> <Ads on SSPs>
What you can do
What you can do
• Motivate, educate your users from
different angles which users have not
realized by themselves
What you can do
• Motivate, educate your users from
different angles which users have not
realized by themselves
• Notify missions, game events, updates
What you can do
• Motivate, educate your users from
different angles which users have not
realized by themselves
• Notify missions, game events, updates
• Provide special offers
What you can do
• Motivate, educate your users from
different angles which users have not
realized by themselves
• Notify missions, game events, updates
• Provide special offers
• Increase DAU, ROI
What you can do
• Motivate, educate users of your games
from different angles users have not
realized by themselves
• Notify missions, game events, updates
• Provide special offers
• Increase DAU, ROI
Provide great user experience outside
the gaming apps
to make users motivated, realized and
play more !!
2.Specify target audience
2.Specify target audience
• Who you should target to make your game
even more successful
2.Specify target audience
• Who you should target to make your game
even more successful
• What current your marketing or game
business challenges are
2.Specify target audience
Ex: Maximize First Purchase in 24hrs since First App Launch
2.Specify target audience
First
Purchase
Ex: Maximize First Purchase in 24hrs since First App Launch
First App
Launch
2.Specify target audience
First
Purchase
3%
Ex: Maximize First Purchase in 24hrs since First App Launch
Organic First Purchase
Rate from First App
Launch
First App
Launch
2.Specify target audience
First
Purchase
3%
Ex: Maximize First Purchase in 24hrs since First App Launch
Organic First Purchase
Rate from First App
Launch
Pick up in-game events correlated to First Purchase
First App
Launch
2.Specify target audience
Level 10
First
Purchase
Use Items
Pick up in-game events correlated to First Purchase
Ex: Maximize First Purchase in 24hrs since First App Launch
First App
Launch
Play
Beginners’
Quest
2.Specify target audience
First App
Launch
Level 10
First
Purchase
50%
40% 20%
10%
3%
Make sure user flow of each game events.
Ex: Maximize First Purchase in 24hrs since First App Launch
Play
Beginners’
Quest
Use Items
2.Specify target audience
First App
Launch
Use Items
Level 10
First
Purchase
50%
40% 20%
10%
3%
Focus making users to complete the quest & reach Level 10.
Ex: Maximize First Purchase in 24hrs since First App Launch
Play
Beginners’
Quest
3.Set up right KPI/KGI
3.Set up right KPI/KGI
KGI : Key Goal Indicator
KPI : Key Performance Indicator
3.Set up right KPI/KGI
First App
Launch
Level 10
First
Purchase
Use Items
Play
Beginners’
Quest
Ex: Maximize First Purchase in 24hrs since First App Launch
3.Set up right KPI/KGI
First App
Launch
Level 10
First
Purchase
KGI
Ex: Maximize First Purchase in 24hrs since First App Launch
Play
Beginners’
Quest
Use Items
3.Set up right KPI/KGI
First App
Launch
Level 10
First
Purchase
KGIKPI
Ex: Maximize First Purchase in 24hrs since First App Launch
Play
Beginners’
Quest
Use Items
4.Data integration is the key
4.Data integration is the key
Two options;
4.Data integration is the key
Two options;
1.Tracking Partner Post-Back Data Sharing
2.Tracking Partner SDK + S2S Integration
Tracking Partner Post-Back Data Sharing
Game play
Tracking Partner Post-Back Data Sharing
Data Sharing
App Launch
Purchase
Game play
Default Events
Tracking Partner Post-Back Data Sharing
Data Sharing
App Launch
Purchase
Game play
Default Events
Quest Enter
Item usage
Level Achieved
Custom Events
Tracking Partner Post-Back Data Sharing
Data Sharing
App Launch
Purchase
Game play
Default Events
Tracking SDK can collect additional in-game data as “extension”.
Quest Enter
Item usage
Level Achieved
Custom Events
Tracking Partner Post-Back Data Sharing
Dynamic
User Segmentation
Dynamic
Creative Generation
Data Sharing
App Launch
Purchase
Retargeting
Server
Game play
Default Events
Tracking SDK can collect additional in-game data as “extension”.
Quest Enter
Item usage
Level Achieved
Custom Events
Tracking Partner SDK + S2S Integration
Data Sharing
App Launch
Purchase
Game play
Tracking Partner SDK + S2S Integration
Data Sharing
App Launch
Purchase
Game play
Game
Server
Tracking Partner SDK + S2S Integration
Data Sharing
App Launch
Purchase
Quest Enter
Item usage
Level Achieved
Game play
Game
Server
Tracking Partner SDK + S2S Integration
Data Sharing
App Launch
Purchase
Quest Enter
Item usage
Level Achieved
Game play
Server-to-Server integration can also send additional in-game data
to your DSP partners.
Game
Server
Tracking Partner SDK + S2S Integration
Data Sharing
App Launch
Purchase
Quest Enter
Item usage
Level Achieved
Retargeting
Server
Game play
Server-to-Server integration can also send additional in-game data
to your DSP partners.
Game
Server
Dynamic
User Segmentation
Dynamic
Creative Generation
Why additional data integration is important ?
Gaming vs. Non-Gaming
(Data Integration)
Gaming vs. Non-Gaming
(Data Integration)
Gaming apps provide limited data compared with Non-Gaming Apps.
Gaming Apps
App Launch
Purchase
Gaming vs. Non-Gaming
(Data Integration)
Gaming apps provide limited data compared with Non-Gaming Apps.
Non Gaming Apps
App Launch
Purchase
Shopping cart
Product ID Product price
Product inventory Site Map
Purchased Product
… and more.
Gaming Apps
App Launch
Purchase
Gaming vs. Non-Gaming
(Data Integration)
Gaming apps provide limited data compared with Non-Gaming Apps.
Non Gaming Apps
App Launch
Purchase
Shopping cart
Product ID Product price
Product inventory Site Map
Purchased Product
… and more.
Gaming Apps
App Launch
Purchase Why different?
Gaming vs. Non-Gaming
(Data Integration)
Gaming apps provide limited data compared with Non-Gaming Apps.
Non Gaming Apps
App Launch
Purchase
Shopping cart
Product ID Product price
Product inventory Site Map
Purchased Product
… and more.
Gaming Apps
App Launch
Purchase Why different?
- Data from product feeds
- Feed optimization technologies
- Benefit from browser based experience
Gaming vs. Non-Gaming
(Data Integration)
Gaming apps provide limited data compared with Non-Gaming Apps.
Non Gaming Apps
App Launch
Purchase
Shopping cart
Product ID Product price
Product inventory Site Map
Purchased Product
… and more.
Gaming Apps
App Launch
Purchase
Quest Enter
Item usage
Level Achieved
… and more.
Additional data is important !!
4.Data integration is the key
Gaming Apps
Still game retargeting requires more data to
drive user friendly and efficient campaign results.
App Launch
Purchase
Quest Enter
Item usage
Level Achieved
Non Gaming Apps
App Launch
Purchase
Shopping cart
Product ID Product price
Product inventory Site Map
Purchased Product
… and more. … and more.
Benefit of sharing in-game data provides
great user experience and better retargeting
campaign performance;
• Provide information they do not know
• Motivate to achieve target goals (missions)
• Display appropriate messages
5.Dynamic segmentation
• Remove organically returning users
5.Dynamic segmentation
• Remove organically returning users
• Deliver information users need “now”
5.Dynamic segmentation
• Remove organically returning users
• Deliver information users need “now”
• Saving budget and allocate it to right users
5.Dynamic segmentation
• Remove organically returning users
5.Dynamic segmentation
• Remove organically returning users
5.Dynamic segmentation
Integration: File upload
Frequency: once a day
Segment: Laps over 4days
KPI: DAU
• Remove organically returning users
5.Dynamic segmentation
Integration: File upload
Frequency: once a day
Segment: Laps over 4days
KPI: DAU
28% returns organically.
• Deliver information users need “now”
5.Dynamic segmentation
• Deliver information users need “now”
– Negative user experience sample
5.Dynamic segmentation
• Deliver information users need “now”
– Negative user experience sample
• Banner shows “Reward is available”,
but no reward in gaming apps
5.Dynamic segmentation
• Deliver information users need “now”
– Negative user experience sample
• Banner shows “Reward is available”,
but no reward in gaming apps
• Banner shows “New messages are available”,
but no new messages in gaming apps
5.Dynamic segmentation
• Deliver information users need “now”
– Negative user experience sample
• Banner shows “Reward is available”,
but no reward in gaming apps
• Banner shows “New messages are available”,
but no new messages in gaming apps
• Banner shows “New mission is available”,
but a user has already cleared the mission
5.Dynamic segmentation
• Saving budget and allocate it to right users
5.Dynamic segmentation
• Saving budget and allocate it to right users
5.Dynamic segmentation
Level 10
First
Purchase
Use Items
First App
Launch
Play
Beginners’
Quest
• Saving budget and allocate it to right users
5.Dynamic segmentation
Level 10
First
Purchase
Use Items
First App
Launch
Play
Beginners’
Quest
Find out who will likely to reach LV10
using in-game event data
• Saving budget and allocate it to right users
5.Dynamic segmentation
Use Items
1 2 3 4 5
• Saving budget and allocate it to right users
5.Dynamic segmentation
Use ItemsPlayBeginners’Quest
1 2 3 4 5
1
2
3
4
5
• Saving budget and allocate it to right users
5.Dynamic segmentation
Use ItemsPlayBeginners’Quest
1 2 3 4 5
1
2
3
4
5
Which segments are
more likely to reach LV 10?
• Saving budget and allocate it to right users
5.Dynamic segmentation
Use ItemsPlayBeginners’Quest
1 2 3 4 5
1
2
3
4
5
• Saving budget and allocate it to right users
5.Dynamic segmentation
Use ItemsPlayBeginners’Quest
1 2 3 4 5
1
2
3
4
5
Who needs tips, support ?
• Saving budget and allocate it to right users
5.Dynamic segmentation
Use ItemsPlayBeginners’Quest
1 2 3 4 5
1
2
3
4
5
Who needs tips, support ?
Efficiency is important
• Saving budget and allocate it to right users
5.Dynamic segmentation
Use ItemsPlayBeginners’Quest
1 2 3 4 5
1
2
3
4
5
• Saving budget and allocate it to right users
5.Dynamic segmentation
Use ItemsPlayBeginners’Quest
1 2 3 4 5
1
2
3
4
5
Allocate budget in real time
according to users status change
6.Dynamic Creative
6.Dynamic Creative
Dynamic Achievement Ads
Dynamic Achievement Ads
- Personalized
- Appropriate mission
- Real time
6.Dynamic Creative
Dynamic Achievement Ads
① Mission to a user
6.Dynamic Creative
①
Dynamic Achievement Ads
① Mission to a user
② Mission progress of a user
6.Dynamic Creative
①
②
Dynamic Achievement Ads
① Mission to a user
② Mission progress of a user
③ Image of the mission
6.Dynamic Creative
③
②
①
Dynamic Achievement Ads
① Mission to a user
② Mission progress of a user
③ Image of the mission
④ Rewards
6.Dynamic Creative
③
④ ②
①
Dynamic Achievement Ads
① Mission to a user
② Mission progress of a user
③ Image of the mission
④ Rewards
⑤ Short text
6.Dynamic Creative
⑤
④
③
②
①
Dynamic Achievement Ads
① Mission to a user
② Mission progress of a user
③ Image of the mission
④ Rewards
⑤ Short text
⑥ Long text
6.Dynamic Creative
⑥
⑤
④
③
②
①
Dynamic Achievement Ads
CTR increase: 200%
App open Rate increase: 150%
6.Dynamic Creative
Thank you!
tanaka_issei@cyberagent.co.jp

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How to launch successful retargeting campaigns for gaming apps issei tanaka_final

  • 1. How to launch successful retargeting campaigns for gaming apps Issei Tanaka
  • 3. Who we are Dynalyst is a data-driven dynamic retargeting platform developed specifically for mobile games.
  • 5. Retargeting at a glance 1. Over 300 gaming apps worldwide
  • 6. Retargeting at a glance 1. Over 300 gaming apps worldwide 2. 10-20% budget allocation to retargeting
  • 7. Retargeting at a glance 1. Over 300 gaming apps worldwide 2. 10-20% budget allocation to retargeting 3. Over 500K – 1M USD/ Monthly spend
  • 8. Retargeting at a glance 1. Over 300 gaming apps worldwide 2. 10-20% budget allocation to retargeting 3. Over 500K – 1M USD/ Monthly spend Retargeting Ads Market has grown rapidly in 2years!
  • 9. Retargeting at a glance 1. Over 300 gaming apps worldwide 2. 10-20% budget allocation to retargeting 3. Over 500K – 1M USD/ Monthly spend Retargeting Ads Market has grown rapidly in 2years! I am going to share successful ways to launch retargeting campaigns for gaming apps.
  • 11. Today’s Topics 1. Retargeting Ads overview 2. Specify target audience 3. Set up right KPI/KGI 4. Data integration is the key 5. Dynamic segmentation 6. Dynamic Creative
  • 12. Today’s Topics 1. Retargeting Ads overview 2. Specify target audience 3. Set up right KPI/KGI 4. Data integration is the key 5. Dynamic segmentation 6. Dynamic Creative
  • 13. Today’s Topics 1. Retargeting Ads overview 2. Specify target audience 3. Set up right KPI/KGI 4. Data integration is the key 5. Dynamic segmentation 6. Dynamic Creative
  • 14. Today’s Topics 1. Retargeting Ads overview 2. Specify target audience 3. Set up right KPI/KGI 4. Data integration is the key 5. Dynamic segmentation 6. Dynamic Creative
  • 15. Today’s Topics 1. Retargeting Ads overview 2. Specify target audience 3. Set up right KPI/KGI 4. Data integration is the key 5. Dynamic segmentation 6. Dynamic Creative
  • 16. Today’s Topics 1. Retargeting Ads overview 2. Specify target audience 3. Set up right KPI/KGI 4. Data integration is the key 5. Dynamic segmentation 6. Dynamic Creative
  • 19. 1.Retargeting Ads overview <Game APP> <Ads on SSPs>
  • 20. 1.Retargeting Ads overview User’s Play Log including their status Ad Distribution Segment Users APP Launch using URL Scheme or Deep link <Game APP> <Ads on SSPs>
  • 22. What you can do • Motivate, educate your users from different angles which users have not realized by themselves
  • 23. What you can do • Motivate, educate your users from different angles which users have not realized by themselves • Notify missions, game events, updates
  • 24. What you can do • Motivate, educate your users from different angles which users have not realized by themselves • Notify missions, game events, updates • Provide special offers
  • 25. What you can do • Motivate, educate your users from different angles which users have not realized by themselves • Notify missions, game events, updates • Provide special offers • Increase DAU, ROI
  • 26. What you can do • Motivate, educate users of your games from different angles users have not realized by themselves • Notify missions, game events, updates • Provide special offers • Increase DAU, ROI Provide great user experience outside the gaming apps to make users motivated, realized and play more !!
  • 28. 2.Specify target audience • Who you should target to make your game even more successful
  • 29. 2.Specify target audience • Who you should target to make your game even more successful • What current your marketing or game business challenges are
  • 30. 2.Specify target audience Ex: Maximize First Purchase in 24hrs since First App Launch
  • 31. 2.Specify target audience First Purchase Ex: Maximize First Purchase in 24hrs since First App Launch First App Launch
  • 32. 2.Specify target audience First Purchase 3% Ex: Maximize First Purchase in 24hrs since First App Launch Organic First Purchase Rate from First App Launch First App Launch
  • 33. 2.Specify target audience First Purchase 3% Ex: Maximize First Purchase in 24hrs since First App Launch Organic First Purchase Rate from First App Launch Pick up in-game events correlated to First Purchase First App Launch
  • 34. 2.Specify target audience Level 10 First Purchase Use Items Pick up in-game events correlated to First Purchase Ex: Maximize First Purchase in 24hrs since First App Launch First App Launch Play Beginners’ Quest
  • 35. 2.Specify target audience First App Launch Level 10 First Purchase 50% 40% 20% 10% 3% Make sure user flow of each game events. Ex: Maximize First Purchase in 24hrs since First App Launch Play Beginners’ Quest Use Items
  • 36. 2.Specify target audience First App Launch Use Items Level 10 First Purchase 50% 40% 20% 10% 3% Focus making users to complete the quest & reach Level 10. Ex: Maximize First Purchase in 24hrs since First App Launch Play Beginners’ Quest
  • 37. 3.Set up right KPI/KGI
  • 38. 3.Set up right KPI/KGI KGI : Key Goal Indicator KPI : Key Performance Indicator
  • 39. 3.Set up right KPI/KGI First App Launch Level 10 First Purchase Use Items Play Beginners’ Quest Ex: Maximize First Purchase in 24hrs since First App Launch
  • 40. 3.Set up right KPI/KGI First App Launch Level 10 First Purchase KGI Ex: Maximize First Purchase in 24hrs since First App Launch Play Beginners’ Quest Use Items
  • 41. 3.Set up right KPI/KGI First App Launch Level 10 First Purchase KGIKPI Ex: Maximize First Purchase in 24hrs since First App Launch Play Beginners’ Quest Use Items
  • 43. 4.Data integration is the key Two options;
  • 44. 4.Data integration is the key Two options; 1.Tracking Partner Post-Back Data Sharing 2.Tracking Partner SDK + S2S Integration
  • 45. Tracking Partner Post-Back Data Sharing Game play
  • 46. Tracking Partner Post-Back Data Sharing Data Sharing App Launch Purchase Game play Default Events
  • 47. Tracking Partner Post-Back Data Sharing Data Sharing App Launch Purchase Game play Default Events Quest Enter Item usage Level Achieved Custom Events
  • 48. Tracking Partner Post-Back Data Sharing Data Sharing App Launch Purchase Game play Default Events Tracking SDK can collect additional in-game data as “extension”. Quest Enter Item usage Level Achieved Custom Events
  • 49. Tracking Partner Post-Back Data Sharing Dynamic User Segmentation Dynamic Creative Generation Data Sharing App Launch Purchase Retargeting Server Game play Default Events Tracking SDK can collect additional in-game data as “extension”. Quest Enter Item usage Level Achieved Custom Events
  • 50. Tracking Partner SDK + S2S Integration Data Sharing App Launch Purchase Game play
  • 51. Tracking Partner SDK + S2S Integration Data Sharing App Launch Purchase Game play Game Server
  • 52. Tracking Partner SDK + S2S Integration Data Sharing App Launch Purchase Quest Enter Item usage Level Achieved Game play Game Server
  • 53. Tracking Partner SDK + S2S Integration Data Sharing App Launch Purchase Quest Enter Item usage Level Achieved Game play Server-to-Server integration can also send additional in-game data to your DSP partners. Game Server
  • 54. Tracking Partner SDK + S2S Integration Data Sharing App Launch Purchase Quest Enter Item usage Level Achieved Retargeting Server Game play Server-to-Server integration can also send additional in-game data to your DSP partners. Game Server Dynamic User Segmentation Dynamic Creative Generation
  • 55. Why additional data integration is important ?
  • 57. Gaming vs. Non-Gaming (Data Integration) Gaming apps provide limited data compared with Non-Gaming Apps. Gaming Apps App Launch Purchase
  • 58. Gaming vs. Non-Gaming (Data Integration) Gaming apps provide limited data compared with Non-Gaming Apps. Non Gaming Apps App Launch Purchase Shopping cart Product ID Product price Product inventory Site Map Purchased Product … and more. Gaming Apps App Launch Purchase
  • 59. Gaming vs. Non-Gaming (Data Integration) Gaming apps provide limited data compared with Non-Gaming Apps. Non Gaming Apps App Launch Purchase Shopping cart Product ID Product price Product inventory Site Map Purchased Product … and more. Gaming Apps App Launch Purchase Why different?
  • 60. Gaming vs. Non-Gaming (Data Integration) Gaming apps provide limited data compared with Non-Gaming Apps. Non Gaming Apps App Launch Purchase Shopping cart Product ID Product price Product inventory Site Map Purchased Product … and more. Gaming Apps App Launch Purchase Why different? - Data from product feeds - Feed optimization technologies - Benefit from browser based experience
  • 61. Gaming vs. Non-Gaming (Data Integration) Gaming apps provide limited data compared with Non-Gaming Apps. Non Gaming Apps App Launch Purchase Shopping cart Product ID Product price Product inventory Site Map Purchased Product … and more. Gaming Apps App Launch Purchase Quest Enter Item usage Level Achieved … and more. Additional data is important !!
  • 62. 4.Data integration is the key Gaming Apps Still game retargeting requires more data to drive user friendly and efficient campaign results. App Launch Purchase Quest Enter Item usage Level Achieved Non Gaming Apps App Launch Purchase Shopping cart Product ID Product price Product inventory Site Map Purchased Product … and more. … and more. Benefit of sharing in-game data provides great user experience and better retargeting campaign performance; • Provide information they do not know • Motivate to achieve target goals (missions) • Display appropriate messages
  • 64. • Remove organically returning users 5.Dynamic segmentation
  • 65. • Remove organically returning users • Deliver information users need “now” 5.Dynamic segmentation
  • 66. • Remove organically returning users • Deliver information users need “now” • Saving budget and allocate it to right users 5.Dynamic segmentation
  • 67. • Remove organically returning users 5.Dynamic segmentation
  • 68. • Remove organically returning users 5.Dynamic segmentation Integration: File upload Frequency: once a day Segment: Laps over 4days KPI: DAU
  • 69. • Remove organically returning users 5.Dynamic segmentation Integration: File upload Frequency: once a day Segment: Laps over 4days KPI: DAU 28% returns organically.
  • 70. • Deliver information users need “now” 5.Dynamic segmentation
  • 71. • Deliver information users need “now” – Negative user experience sample 5.Dynamic segmentation
  • 72. • Deliver information users need “now” – Negative user experience sample • Banner shows “Reward is available”, but no reward in gaming apps 5.Dynamic segmentation
  • 73. • Deliver information users need “now” – Negative user experience sample • Banner shows “Reward is available”, but no reward in gaming apps • Banner shows “New messages are available”, but no new messages in gaming apps 5.Dynamic segmentation
  • 74. • Deliver information users need “now” – Negative user experience sample • Banner shows “Reward is available”, but no reward in gaming apps • Banner shows “New messages are available”, but no new messages in gaming apps • Banner shows “New mission is available”, but a user has already cleared the mission 5.Dynamic segmentation
  • 75. • Saving budget and allocate it to right users 5.Dynamic segmentation
  • 76. • Saving budget and allocate it to right users 5.Dynamic segmentation Level 10 First Purchase Use Items First App Launch Play Beginners’ Quest
  • 77. • Saving budget and allocate it to right users 5.Dynamic segmentation Level 10 First Purchase Use Items First App Launch Play Beginners’ Quest Find out who will likely to reach LV10 using in-game event data
  • 78. • Saving budget and allocate it to right users 5.Dynamic segmentation Use Items 1 2 3 4 5
  • 79. • Saving budget and allocate it to right users 5.Dynamic segmentation Use ItemsPlayBeginners’Quest 1 2 3 4 5 1 2 3 4 5
  • 80. • Saving budget and allocate it to right users 5.Dynamic segmentation Use ItemsPlayBeginners’Quest 1 2 3 4 5 1 2 3 4 5 Which segments are more likely to reach LV 10?
  • 81. • Saving budget and allocate it to right users 5.Dynamic segmentation Use ItemsPlayBeginners’Quest 1 2 3 4 5 1 2 3 4 5
  • 82. • Saving budget and allocate it to right users 5.Dynamic segmentation Use ItemsPlayBeginners’Quest 1 2 3 4 5 1 2 3 4 5 Who needs tips, support ?
  • 83. • Saving budget and allocate it to right users 5.Dynamic segmentation Use ItemsPlayBeginners’Quest 1 2 3 4 5 1 2 3 4 5 Who needs tips, support ? Efficiency is important
  • 84. • Saving budget and allocate it to right users 5.Dynamic segmentation Use ItemsPlayBeginners’Quest 1 2 3 4 5 1 2 3 4 5
  • 85. • Saving budget and allocate it to right users 5.Dynamic segmentation Use ItemsPlayBeginners’Quest 1 2 3 4 5 1 2 3 4 5 Allocate budget in real time according to users status change
  • 88. Dynamic Achievement Ads - Personalized - Appropriate mission - Real time 6.Dynamic Creative
  • 89. Dynamic Achievement Ads ① Mission to a user 6.Dynamic Creative ①
  • 90. Dynamic Achievement Ads ① Mission to a user ② Mission progress of a user 6.Dynamic Creative ① ②
  • 91. Dynamic Achievement Ads ① Mission to a user ② Mission progress of a user ③ Image of the mission 6.Dynamic Creative ③ ② ①
  • 92. Dynamic Achievement Ads ① Mission to a user ② Mission progress of a user ③ Image of the mission ④ Rewards 6.Dynamic Creative ③ ④ ② ①
  • 93. Dynamic Achievement Ads ① Mission to a user ② Mission progress of a user ③ Image of the mission ④ Rewards ⑤ Short text 6.Dynamic Creative ⑤ ④ ③ ② ①
  • 94. Dynamic Achievement Ads ① Mission to a user ② Mission progress of a user ③ Image of the mission ④ Rewards ⑤ Short text ⑥ Long text 6.Dynamic Creative ⑥ ⑤ ④ ③ ② ①
  • 95. Dynamic Achievement Ads CTR increase: 200% App open Rate increase: 150% 6.Dynamic Creative