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Finding the Balance
Managing the Monetization and UA Lifecycle
800M
People Reached Each Month
4,200
Apps Installed Every Minute
with the ironSource Platform
150B
Registered & Analyzed Data Events
Every Month
80K+
PARTNERED APPS
SEP. 2010
ESTABLISHED
7.5B+
INSTALLATIONS TO DATE
700
EMPLOYEES
365
R&D EMPLOYEES
BEIJING CHINA SHANGHAI CHINA BANGALORE INDIASHENZHEN CHINATEL AVIV ISRAEL
SAN FRANCISCO UNITED
STATES
NEW YORK UNITED
STATES
LONDON UNITED KINGDOM
ironSource in Numbers
The Cycle of Mobile
Success
Perfection = The Infinite Loop
Monetization
User
Acquisition
Profit
Priming Your App Economy
Ad Monetization & Optimization
Bridging the Gap with User Acquisition
“A successful monetization strategy can
be adapted to your users and their
spending behaviors. It is dynamic and
encouraging, not rigid and forceful.”
Priming your app economy
Provide multiple, tiered currencies (if possible)
Present clear value to your users
Understand your monetization mix and ARPU
3.5% of gamers make IAPs -- but those who do, spend 30 times more
than the average gamer (paying and non-paying) with US$9.39 versus
US$0.32 per month per gaming app.*
*Appsflyer report
Ad Monetization
Rewarded Video
Advertiser
Player
Developer
Rewarded
Video
● Opt-in
● Gets Value
● Engagement
● Retention
● Revenue
● Quality engagement
● Positive brand
association
Ad Monetization
Nonstop Knight by Flare Games
Non EngagersAd Engagers
Ad Monetization
Rewarded Video
2%
6%
10%
4%
8%
0
Impact on Revenue
Percentage of users which generate IAP
LowLowest Medium High Highest
Ad Monetization
Rewarded Video
2
6
4
8
0
Impact on Engagement
Games Per Session vs. User Engagement Levels
◼ Ad Engagers ◼ Non Engagers
1. User uses an app 2. User is offered a video to watch
3. User watches the video 4. User receives their reward
Rewarded Video (RV) - User Initiated
Free Gift
Interstitial ads - System Initiated
Ad Monetization - What to look for
How are your users engaging with your ads?
How many impressions is each ad unit
generating?
How do you balance ad frequency and pacing to
maximize user experience?
Ad Monetization
Optimization
2.2M 101.2K 5.2 c 2.6 c
Ad Monetization
Optimization
8
User Acquisition
Cross-promotion, Traditional Marketing, Organics
(social, viral features)
vs.
Paid Social and Ad Networks
ClickImpression App Open Registration PurchaseApp Store Install
Publisher Risk
Bridging the Gap - Who Owns the Risk?
User acquisition funnel
Publisher value Advertiser valueCost model Advertiser Risk
UA Quick Hits - How to Get Started
Set a budget and goals for around 1,000 installs, monitor
performance, try again.
Focus on the geos that are important to you, “testing” geos
is getting more expensive and isn’t always fruitful if your
budget is limited.
Ask for help! Your ad network or channel wants you to
succeed, don’t be scared to ask for tips and info that
has worked for similar games
What should I look for?
Where can you find the largest volume of quality users
at the lowest cost?
Which channels/geos perform the best in terms of
install rate and revenue?
How can I begin funneling earned revenue back into
these channels?
When you max out a channel, test the next one
In Summary
Prime your in-app economy for flexibility
Structure monetization before you start pouring
money into UA
Bridge the gap with UA
David Cohen
VP, Strategic Sales
david@ironsrc.com
@ironSource
Thank You

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Managing the Monetization and UA Cycle | David Cohen

  • 1. Finding the Balance Managing the Monetization and UA Lifecycle
  • 2. 800M People Reached Each Month 4,200 Apps Installed Every Minute with the ironSource Platform 150B Registered & Analyzed Data Events Every Month 80K+ PARTNERED APPS SEP. 2010 ESTABLISHED 7.5B+ INSTALLATIONS TO DATE 700 EMPLOYEES 365 R&D EMPLOYEES BEIJING CHINA SHANGHAI CHINA BANGALORE INDIASHENZHEN CHINATEL AVIV ISRAEL SAN FRANCISCO UNITED STATES NEW YORK UNITED STATES LONDON UNITED KINGDOM ironSource in Numbers
  • 3. The Cycle of Mobile Success
  • 4. Perfection = The Infinite Loop Monetization User Acquisition Profit
  • 5. Priming Your App Economy Ad Monetization & Optimization Bridging the Gap with User Acquisition
  • 6. “A successful monetization strategy can be adapted to your users and their spending behaviors. It is dynamic and encouraging, not rigid and forceful.”
  • 7. Priming your app economy Provide multiple, tiered currencies (if possible) Present clear value to your users Understand your monetization mix and ARPU 3.5% of gamers make IAPs -- but those who do, spend 30 times more than the average gamer (paying and non-paying) with US$9.39 versus US$0.32 per month per gaming app.* *Appsflyer report
  • 8. Ad Monetization Rewarded Video Advertiser Player Developer Rewarded Video ● Opt-in ● Gets Value ● Engagement ● Retention ● Revenue ● Quality engagement ● Positive brand association
  • 10. Non EngagersAd Engagers Ad Monetization Rewarded Video 2% 6% 10% 4% 8% 0 Impact on Revenue Percentage of users which generate IAP
  • 11. LowLowest Medium High Highest Ad Monetization Rewarded Video 2 6 4 8 0 Impact on Engagement Games Per Session vs. User Engagement Levels ◼ Ad Engagers ◼ Non Engagers
  • 12. 1. User uses an app 2. User is offered a video to watch 3. User watches the video 4. User receives their reward Rewarded Video (RV) - User Initiated Free Gift
  • 13. Interstitial ads - System Initiated
  • 14. Ad Monetization - What to look for How are your users engaging with your ads? How many impressions is each ad unit generating? How do you balance ad frequency and pacing to maximize user experience?
  • 17. User Acquisition Cross-promotion, Traditional Marketing, Organics (social, viral features) vs. Paid Social and Ad Networks
  • 18. ClickImpression App Open Registration PurchaseApp Store Install Publisher Risk Bridging the Gap - Who Owns the Risk? User acquisition funnel Publisher value Advertiser valueCost model Advertiser Risk
  • 19. UA Quick Hits - How to Get Started Set a budget and goals for around 1,000 installs, monitor performance, try again. Focus on the geos that are important to you, “testing” geos is getting more expensive and isn’t always fruitful if your budget is limited. Ask for help! Your ad network or channel wants you to succeed, don’t be scared to ask for tips and info that has worked for similar games
  • 20. What should I look for? Where can you find the largest volume of quality users at the lowest cost? Which channels/geos perform the best in terms of install rate and revenue? How can I begin funneling earned revenue back into these channels? When you max out a channel, test the next one
  • 21. In Summary Prime your in-app economy for flexibility Structure monetization before you start pouring money into UA Bridge the gap with UA
  • 22. David Cohen VP, Strategic Sales david@ironsrc.com @ironSource