Jessica Tams
174
Abonné
Personal Information
Entreprise/Lieu de travail
Pocatello, Idaho Area United States
Profession
Casual Games are the Center of the Universe
Secteur d’activité
Technology / Software / Internet
Site Web
http://www.casualconnect.org/
Mots-clés
casual connect
casual games
mobile games
gaming
games industry
game industry
casual connect europe 2016
casual connect europe
casual connect usa
casual connect usa 2016
casual connect europe 2017
casual connect usa 2017
casual connect tel aviv 2016
social casino
gaming industry
casual connect asia 2017
game development
user acquisition
casual connect asia 2016
casual connect asia
monetization
ccusa17
vr
game design
casual connect 2018
marketing
kids games
development
growth
casual connect usa 2018
user retention
localization
casual connect tel aviv
globalization
esports
ccusa18
casino games
casual connect eastern europe 2018
games
gamedailyconnect
casual connect 2019
cceurope19
cceurope18
igaming
publishers
casual connect europe 2018
casual connect europe 2019
advertising
case study
user engagement
publishing
data analysis
unity technologies
ar
mobile gaming
mobile market
social gaming
chinese market
f2p
social games
educational games
casinos
innovation
amazon
funding
mobile
design
playtika
asian market
rmg
gambling
murka
mike hines
kongregate
game developers
liveops
ua
streaming
analytics
china
rewarded video
virtual reality
mobile marketing
investors
business strategies
m&a
apps
kids and family
app store
gamedaily connect usa 2019
ccasia18
edutainment
emerging markets
google
audio
social media
game mechanics
guy hasson
old man productions
gamblit gaming
darion lowenstein
ip
investment
vr games
game marketing
advertisement
appodeal
revenue
ai
tencent
facebook
casual connect kyiv 2017
ubisoft
real-money gaming
wooga
natalie portier
eilers & krejcik gaming
tabtale
kids and family games
twitch
aso
mopub
technology
cpm
bidalgo
publisher
wildworks
playtesting
nordeus
gary huang
southeast asia
playlab
ironsource
video ads
developer
game market
crossover technologies
eric goldberg
gamefounders
adcolony
indie developers
kyiv17
grant cohen
mytona
chris early
business
kids entertainment
tarush agarwal
skill-based games
vr headsets
product madness
mergers & aquisitions
toca boca
mmo
kochava
culture
mobile industry
preschool games
baris ozistek
monster strike
hearthstone
gamedesire
ltv
pokemon go
wargaming
thomas andreasen
eldad ben tora
kidoz
kids apps
in-app purchases
creatives
real money gaming
chinese mobile market
translation
superdata research
stephanie llamas
clark stacey
unity
user experience
angelo ferro
cross-platform development
sean lee
culturalization
gaming market
html5
cross-platform games
ad monetization
japanese market
data
studio culture
eric seufert
corum group
netease
kadri ugand
tammy levy
user aquisition
pavel golubev
chinese gaming market
design and development
legal
esl
in-app purchase
developers
bob slinn
latin american market
gamedailyconnect 2019
deemedya
noam kagan
ilya kuznetsov
mad head games
trailer
carsten biernat
eipix entertainment
matt casey
andrey kuznetsov
kamagames
oleksii vasylenko
laralyn mcwilliams
skydance interactive
amber
scott humphries
li & ortega
mike arkin
jon pulsipher
yodo1
space ape games
king
david rosenbaum
mobile game doctor
dave rohrl
doubledown interactive
ccasia 2017
huuuge games
david webb
turner international asia pacific limited
market in japan
game icons
rovio entertainment
xflag
live ops
low arpu players
diana platonova
nvidia
game indstry
vera velichko
owl studio
influencers
gameinfluencer
data & analytics
spectator gaming
esports tournaments
oliver kern
lockwood publishing
animoca brands
robby yung
epic games
linekong
clanplay
leonard frankel
simcity buildit
matthew leopold
crossy road
korean market
netmarble emea
flaregames
premium games
slava taraskin
tools for monetization
miniclip
pewdiepie
appstore
superdata
gameroom
power users
gree international entertainment
apps for kids
freemium
john lin
playstudios asia
mark beck
narvalous
toni xu
tong xu
boaz levin
aristocrat
adam krejcik
jonas abromaitis
tiny lab produtions
gokids!
kirill lazackovich
flowplay
tools for building games
app store optimization
gacha
asia market
shay gabay
execution labs
jason della rocca
supercell
outsourcing
israel
jex li
nick gawne
peppa pig
eone family
pj masks
entertainment one
animal jam
indie development
dubit
child development
k-12 education
regulations
disney
in game ads
majong
richard ludlow
hexany audio
character design
livestreaming
youtube
reward programs
niko vuori
angelina surnina
boris logvinskiy
research
softgames
alexander krug
streamers
jikhan jung
blizzard entertainment
overwatch
metaverse
color switch
user data
data mining
target audience
optimove
amit bivas
user acquistion
ad integration
aaron loeb
ad network
engaging users
player psychology
customer service
game community
heracles
bay area
casino
las vegas
land-based casinos
mgm resorts
ads
kids
n3twork
anatolii henis
scatter slots
startups
gamedesire limited
mail.ru group
stanislav sychenkov
localization in china
mobile games market
gaming trends
industry trends
monetization for kids games
ar games
content creation
hernan lopez
epic llama games
game narrative
game jams
roi
player feedback
user interface
nordcurrent
multiplayer games
chillingo
game testing
ab testing
audio interface
ok.ru
irina tripapina
vk.com
russian publisher
mytarget
game publishers
industry research
gameduell
google play
android
signia venture partners
james kosta
stan iwan
little chicken game company
yannis bolman
david chiu
gamification
alex cohen
mobile gaming industry
ux
prototyping
vietnam
imba interactive
sharon kho
akamai technologies
nelson rodriguez
ian atkinson
sdk
melinda montano
incubate fund
masahiko honma
funplus
martin macmillan
glispa
itamar benedy
mobile advertising
atsuo nakayama
management
rovio
daniel bernstein
investor
revenues
europe
paul gardner
fidius trust
video games
games in china
acquisition
steam
bullet boy
epic skater
ad revenue
tal shoham
paul west
bjoern bergstein
wendelin reich
virtual beings
side-kick games
ohad barzilay
kid games
poptropica
skillz
indie games
multiplayer
minecraft
interpret
michael cai
gaming behavior
newzoo
christian calderon
maxime mashkov
shadow
asher kagan
netflix
app annie
herman lee
foxnext games
uplandme
idan zuckerman
blockchain
vortex rising
chris hewish
owen o’donoghue
tuyen nguyen
gamedaily connect
swrve
alex gray
superscale
jakub marek
wiggin llp
putting the g into gaming
liz prince
age of magic
playkot
roman zorin
angry birds
stephen porter
game district
saad hameed
zeptolab
dylan tredrea
keymailer
james beaven
vertigo games
trevor blom
bitkraft esports ventures
malte barth
edge esports ltd.
adam whyte
sean mcevoy
videogames
lego games
red games
brian lovell
katya kornilova
samsung electronics
munseong kang
fyber
shalom michaeli
redhill games
martias myllyrinne
vincent pagnard-jourdan
yaniv nizan
soomla
cross-platform
emma farrow
runescape
jagex
wargaming europe
julien alphonse
trey smith
sagi schliesser
hyper casual
buildbox
flat hill games
adrian djura
goran gligorijevic
ieva pikutyte
snowball games
nebojsha mitrikeski
mariusz gasiewski
game anglia
chris filip
falko boecker
automation
zorka.mobi
dmitry liapin
monétisation
team
project management
ubisoft belgrade
miso ignjatov
alexander shea
corentin selz
voodoo
he-man
rovio entertainment corp.
sophie vo
ameya khasni
ugc
zhuo yue
marko jevremovic
julian runge
fang zhongjun
migu interactive entertainment
inlingo
natalia potekhina
vid rajin
lab cave
enric pedró
vladimir zivkovic
nino rajacic
kingsisle entertainment
zynga
naturalmotion
julian widdows
simon hade
grey alien games
jake birkett
justin stolzenberg
monetising
jagex games studio
tim shepherd
seriously digital entertainment
reko ukko
tripledot studios
eyal chameides
fat shark ab
alain xalabarde
betting
faceoff
rich roberts
crazy kings
simpool
guy bar sade
oculus vr
deborah guzman
maya
liz mercuri
nadav ashkenazy
startershub
tarika soni
tom wijman
planet coaster
frontier developments
owen mc carthy
the stars group
lloyd melnick
fingerprint
nancy maclntyre
hitpoint studios
ariella lehrer
dr. panda
tom buyckx
dan stephen
data scientist
nick berry
warner brothers games
osama dorias
erik desiderio music
erik desiderio
joe sigrist
dragonchain
eileen quenin
unlv center for gaming innovation
daniel sahl
relex studio llc
ngozi watts
david ortega
somatone interactive
dale crowley
eproductions
eric weiss
starcraft ii
christopher reed
tim morten
battlezone
big boat interactive
actors in games
voice content
vault 501
mark estdale
zplay
joyce xu
shotgun success criteria
cursaders of the lost idol
working with a publisher
the arsenal agency
caspar gray
microsoft
floyd bishop
odin law & media
brandon huffman
niantic labs
e. daniel arey
game industy
game insigth
analoly ropotov
mobilityware
james c smith
khronos
neil trevett
discord
andy swanson
inka entworks
james ahn
fluffy fairy games
julian erhardt
oliver loeffler
drew levin
playwerks & whizgirls academy
shirin laor-raz salemnia
patrick plourde
hot wheels
trigger
chris down
jason yim
rocketjump games
louis-rene auclair
inxile entertainment
david rogers
dreamcraft music & sound
mike raznick
kijico
margaret wallace
ibm corporation
william le voir barry
simon sim
jeroen bouwman
sega networks
adam carey
stanislav costiuc
casual connect kyiv 2018
kyiv18
survios
robert nashak
traplight
sami kalliokoski
david stelzer
vreal
todd hooper
scott flynn
game's community
lou fasulo
nvizzio
sylvain constantin
wargaming.net
jay minn
lance priebe
peter knudson
adrian crook
tom giardino
q-games
baiyon
brandon sheffield
luna javier
microsoft game studios
zachary quarles
asa dang
xiao'an li
music
daniel walters
mike inglehart
arenanet
damian kastbauer
game indutry
segev llp
foxface rabbitfish
guy whitmore
juan gril
steve meretzky
pocket gems
liz bloom levatino
eric rahman
chetan surpur
player behavior
takara gaming group
center for gaming innovation
unlv
artificial intelligence
machine learning
mel montano
dc games consulting
quickbyte games
jesse divnich
plants vs zombies
playfab
james gwertzman
big fish games
chris williams
tangelo games
east side games
jim wagner
slot machines
luke timmins
carey dijulio
robert glaser
doug pearson
jason harris
lauren freeman
scott foe
anand ramesh
mike evans
ccasia2017
issei tanaka
ian gregory
tracking and data
maciej mroz
ltv models
algorithms
lifetime value
offline tournaments
vr esports
ipo
early education
case studies
marketing to kids
digital durian
sinan ismael
intellectual property
cvetan rusimov
imperia online
wibe wagemans
nicole seymour
anamil tech ltd.
pacca alpacca
cross culture
early learning
hopster
kids and social media
puzzle games
asia pacific market
vloggers
kids education
asia pacific
manga
content market
character ip
bangdream
asean
bushiroad
asian game market
yokai watch
game description
yuliya moshkaryova
christopher levebvre
promotional video
cat quest
taptag
syahrizan mansor
nickolodeon
viacom international media networks
3d origami
shoko sakai
education in asia
smart education ltd.
joker
another case solved
mark hamill
masquereda: songs and shadows
batman
bastion
character voices
voices of story
voice in games
sound in games
jeremy goh
ua analytics
cross-culture
qi chen
mario
flick kick rugby
independent development
most played games
flippy bottle xtreme
derrick alain mapagu
flippy bottle
clan systems
chat
mmo mobile
lets play
competition
escape
gaming audience
storytelling
gautam talwar
maker studios
stampy
need for connection
polaris
entertainment
wonder quest
millenials
color switch llc
david reichelt
learn apply fail
kirin ando
mixi inc.
optimized video
post install events
conversion rate
anh nguyen
matthew hall
rewarded advertising
hipster whale
community touch points
esports spectators
publishing in japan
langer lee
mixi
local co-op play
life-time value curve
pollen velocity capital
igg
lords mobile
rip yoon
clash royale
casual connect asia 2
qroad inc.
touch online
pangya
viral marketing
mstar
ini3 digital plc
pattera apithanakoon
woot
installment billing
xurpas
cholo tagaysay
allcorrect game localization
yulia molostova
adapation
target markets
russian vs chinese markets
marketing to gender
elena vinokurova
subscription economy
hatch entertainment
live streaming
cloudification
vesa jutila
events
seeker's holes
hidden object game
simon toh
proleagues
texture
yi fei boon
gpu instant sync
vertex shaders
keyword
lai global game services
david lakritz
star treck bridge crew
werewolves within
point of reference
social gaming in vr
eagle fly
ready player one
dominic eskofier
ernest cline
light field camera
gopro
stereoscopic
ella romanos ltd
ella romanos
angel investor
public funding
3d audio
patrick o'luanaigh
vr game design
ndreams
gnomes & goblins
gary the gull
summer lesson
ai for vr
fantastic beasts vr
resident evil 7
bioshock
collection mechanics
80-20 rule
app revenue
psychology
al thomas
vértigo
game engine
photogrametry
chet faliszek
valve
temple run
justin booth-clibborn
branding
clash of clans
g-sports
ur
gui design
workplace
employees
results-only work environment
barbara medvedieva
entrepeneurship
anino
live operations
michael albertshauser
investmet in vr
crash analytics
in-app ads
upsight
vainglory world championship
esports tournament
ryan chaply
mobile esports
vainglory
vr sickness
juergen goeldner
electronic sports league
arne peters
competitive gaming
bill mooney
nextgen
mohamed fadl
electronic arts
petri ikonen
tracktwenty
tivola publishing
game models
juliet tzabar
transmedia
plug-in media group
peter robinson
parenting
fox & sheep
timo dries
subdream studios
one pager
fundraising for vr
keywords in marketing
leveraging data
jana palm
games accelerator
stugan
neverdale park
pearl's peril
studio49
archery king
best fiends
daniel mesonero
g2
voyboy
instant games
esports on facebook
my town games
hasbro
daniel sonnenfeld
michael fuller
sergey galyonkin
steam spy
roe
rtp
mmo mobile games
freek vonk
vr for kids
dino's
cbrush
quill
gardenscapes
simulation games
onboarding
psy
ski safari
ski safari 2
yodo1 games
pc games
backflip studios
dragonvale
engagement event
enrichment event
bryan mashinter
in-game events
fundraising
enterprise value
strategic alternatives
rhys dekle
yan marchal
engine software
boomzap entertainment
chris natsuume
sanuk games
ivo wubbels
travelling millionaire
gamestar
finding investors
heiko klinge
klaas kersting
kai bolik
game industry entrepeneurs
jens begemann
heiko hubertz
whow games
square enix montreal
patrick naud
konrad gadzina
western market
youzu interactive
yuli zhao
legacy discord
futurama
limbo
shape
semiotics
color
value
team fortress 2
interactive games
riana mckeith
narrative
gameco
blaine graboyes
virtual assault
daniel tozer
health and safety
privacy policy
harbottle & lewis
lawsuits
personal industry
masaru ohnogi
gumi
vr market in asia
vive
vr cafe
unity ads
non-currency integration
legacy tools
data centralization
use cases
prescriptive approach
data platforms
retention
mparticle
max clark
advertising on tv
in-app purchace
mobile marketers
app install formats
user quality
video advertising
ghost town adventure
age appropriate advertising
fyber inc.
royal revolt ii
rujul patel
kill shot
jamie cason
.io
agar.io
self perpetuating cultural phenomena
slither.io
andrew sheppard
unbundling
vertical partnerships
cost of living
international markets
bundling
creative exits
aaa gaming
hilmar veigar petursson
eve online
real world applications
game economy
indeed.com
gamesbeat
the last of us
yakutsk
dean takashi
venturebeat
games on facebook
cross platform
app invites
virality
facebook livestreaming
mobile game market
dolphins
whales
pareto principle
amazon appstore
early engagement
candy crush
interpreting data
minnows
browser-based games
stillfront
bytro labs
felix faber
robert pontow
gaming media inc
midcore
hedge bets
console market
drivers for games industry
sebastian storfner
ads on facebook
glipspa
superawesome
paul nunn
content for kids
popjam
little green riding hood
bobaka
alexander nasonov
gamblit
app design
reel ads
rocket games
marketing strategies
super lucky casino
nick talarico
vr market in china
vr investment
patrick witham
social slots
in-game economy
app economy
ron rejwan
jelly button games
marketing by age
guy tomer
sanna korppoo
rovio entertainment ltd
tutotoons ltd
mantas kavaliauskas
maurice wheeler
sense of identity
the little big partnership
age groups
safety in games
multi-language games
females in games
female characters
toca hair salon
gender neutral colors
helen doron ltd
shulamit ferber
autohotkey
shalev moran
mapkeyboard
percision in game design
print screen festival
steamer salon festival
tutorial
internet cafes
world of tanks
understanding difference
understanding local games
wargaming group
roas
charles manning
attribution
fractional acquistion
emea
remote config
firebase analysis
sivan enden
flash player
haxe
actionscript
openfl
craig robinson
adirron consulting
adir ron
observe your competition
marketing and growth
dau-up
online marketing
yuval passov
jeet niyogi
noa singer
social network
elad kushnir
industry update
business development
early access
story-based game
release updates
tomer barkan
trends and release dates
multiplayer game
suncrash studios
puzzle game
the splitting
fireberry studio
adventure games
stav goldstein
sidekick games
east vs west
concept of luck
luck
mix of a gamer and an athlete
mark shovman
eyeway vision
ar devices
eone
nickelodeon
in-house publishing
self-publishing
ben & holly's little kingdom
garfield
cheating tom
mobile to tv
cross cultural games
kissing game mechanic
sagi schleisser
cheating tami
blacklisting
whitelisting
story warriors: fairy
wordalot
mag interactive
thumbstar games
google play store
itunes
apple app store
priori data gmbh
anders lykke
soft launch of games
cpv
cpa
cpe
call to action
oren cohen
exchange rate volatility
jim perkins
china mobile
ip protection
doing deals in china
chinese acquisition
data aggregation
pinterest
instagram
photography
wizard of oz
long-term vision
pitching
traction
reinaldo normand
uber
entrepreneur
china's app store
fantasy westward journey
online game
mobile users
the legend of mir
cf mobile
player preference by genre
amir dori
no grades
wrong answer sequence
failure
oren kaplan
chinese games market
mobile economy
china-out
payment solutions
chinese app market
appinchina.co
shlomo freund
developing market
córdoba
multilingual
latam
latin america
public sector investment
gamesauce
culture of not paying for a game
user acquistion with video
paivi putsepp-seufert
celebrity
stormfall
plarium
megan fox
barak levanon
wechat
smartphone apps
yoni ushin
third party publishers
disney jr
evilbane
asian culture
netmarble
content and quality
jun hyuk bang
autoplay
stone age
roi-positive campaigns
web-based kids games
mitch smiley
marketing kids game
back-end metrics
national geographics
coppa regulations
expansión
die by the sword
consulting
team lead
hyperkinetic studios llc
spiderman 2
spiderman 1
tomo moriwaki
caring about the players
building community
boss fight entertainment
rewarding users
greg costikyan
guy bendov
romans from mars
motion controls
csm igda-austin chapter
randall robbins
business in games
austin texas
video rewards
mobile success
david cohen
kids and vr
bogglebox.com
david kleeman
code.org
star wars games for kids
the hour of code 2015
coding games for kids
brendan reville
jen maclean
storyarc media
tween gamers
john miller
chalone peaks middle school
teacher resources
edoki academy
child protection laws
valerie touze
big data
disney interactive games
karissa bell
mashable
chris heatherly
appnext
jason akel
game promotion
key mistakes
corporate insurance
law
possum interactive
game business
quoc tran
limited liabilty
colabee studios
story-telling with games
the forest song
never alone
dima veryovka
alaska
culture in games
sean vesce
solitaire
roguemon combat
john battagline
roguemon
corollary keywords
backgammon
spider solitaire
soduku
livestreaming in japan
brooke van dusen
in-game promotion
livestreaming in korea
non-fatiguing
playback system
iconic and rewarding audio
mobile audio
optimized performance
mobile apps
header binding
programmatic advertising
curse
automated ads
rubicon project
larry kandall
joe prusz
augmented reality
3d
artificial intelegence
advr
arnaud dazin
socializing
social interaction
altspacevr
eric romo
tom sanocki
game creation
vr limitless ltd
strat americas
next-gen tech
seth schachner
seth allison
broadcaster
the rum ham
online communities
h1 z1
ali moiz
game discovery
live streams
streamlabs
twitchalerts
audience involvement
rocket league
cataboom
wally schlaegel
sweepstakes
customer retention
brett calapp
pala interactive
poker
pawel weder
slots
start-ups
bootstrapping
app stores
magmic
group production manager
twitter
jonathan simon
elain szu
market developments
app history
game bots
social sharing
bots
messaging apps
internet history
game industry history
alexa voice services
pre-generated responses
starlanes
adaptive design
dave isbitski
esports sponsors
asia
internet cafe
colopl ni inc
htc vive
vr arcades
game hive
tap titans
farm away!
paul bowen
rewarded video ads
user initiated
futureplay
ad loop
archon gaming
sebastian park
samplers
discoverability
alison murdock
verto
emerging trends
edward mcneill
console games
tactical koala
ammunition
total biscuit
saralyn smith
collaborations
authenticity
relationship investment
clive downie
gap of disapointment
andrew boos
always be doing
skyport systems
ceo
helpful quirks
subway surfer
evo
loic jalmin
hungry shark world
whally
kpi
cpi
fred thuard
itamar bendedy
targeted audience
demographics
revenue shares
cvr
analysis
spender growth
ads ltv
attav
user growth
ads apvdau
ketchapp
adoption rate
core usp's
pocket politics
dau
in-game ads
kabam
ltd
free to play
future of f2p
minimizing sdk bloat
user-centered design
making games for kids
ideo play lab
michelle lee
mobile gaming market
ethan einhorn
chris olson
sidekick vr
sega networks inc.
skill games
competitive casual games
gsn games
greg canessa
competive gaming
netease capital
mobile advertisers
avp
amy huang
amy huang-lee
partner
pipa studios
johnatan canal
genre saturation
theme
market research
aesthetic
appannie
matt mcmahon
monetizing
creating ip
free-to-play games
ip development
equity of representation
equity of opportunity
uc santa cruz
game equity
michael john
equity of voice
world
journey game
robin hunicke
funomena
luna
ar/vr
wattam
human potential
tim chang
ar/vr potential
mayfield fund
ar/vr industry
ai in the cloud
george dolbier
cloud storage
ibm watson
player behavior modeling
machine learning platform
conversatinal interfaces
ibm
games conversation
games as an art form
evolution of games
diversity in games
game censorship
mircrosoft games studios
history of games
ed fries
youth media habits
f2p gaming market
video feed
digital advertising
content discovery
defy media
acument report 2016
acumen report
media consumption
alissa brodsky
onelive inc
michael jabara
vegas
nick jr.
protecting kids
subscription
games based on interests
user initiated content
kids apps monetization
education apps
serious games
market
console
neil young
pc
building a customer base
scopely
christina dunbar
facebook marketing partner
ad campaigns
maya vered
gambling mechanics
social casino games
engagement kpi
michal witkowski
tech industry
yair panet
wizits
indies
product quality
plumbee
casino insights
raf keustermans
understanding players
hussein chahine
multiplayer gameplay
yazino
synchronous gameplay
polish gaming market
advertising platform
gaming industry in russia
slg
chinese games to western audience
game moon
chinese mobile games
tower-defense
crespo sun
gaming in the middle east
gaming industry in saudi arabia
amir-esmaeil bozorgzadeh
gameguise
chinese mobile games market
top games
marketing insights
audience engagement
goran ivasic
indie studio
freemium business model
toonia
gaming studies
interactive entertainment for young audiences
kids games industry
gaming research
lucky kat studios
celebrity internet cats
cat games
herdjie zhou
nom cat
nizar romdan
vr gaming
arm
cotbot city
mama papa spel
divine robot
blobster
work and parenting balance
jaana nykanen
animal jams
social games for teens
f2p design for tween games
games for tweens
kids online safety
game ethics
peace based games
eduads
conflict zones
tsahi liberman
games for peace
understanding your audience
americana game studio
creating novelty
brett seyler
player retention
music in games
arnold nesis
capricia productions
games music
game music
andie simon
andiebsimon consulting
music industry
maxplay
sinjin bain
content management
runtime performance
collaborative development
game data
story line
fourth state
mark backler
ideation
life-time ltv
evergreen titles
megazebra
profitability
ecpi
bart van den berg
blue giraffe games
business techniques
vladimir funtikov
creative mobile
unity ads and analytics
game build
nicolae berbece
game tutorials
those awesome guys
ui
kpis
in-game behavior
push notifications
apache spark
personalized notification
testing
top eleven
milos milosevic
communication with users
iteration
message optimization
early retention
improve key performance indicators
player communication
social media for businesses
community management
ricardas jascemskas
user support
building relationships
anatoly ropotov
sustainable free to play
game insight
free to play developers
customer support
live service games
matt dixon
iron force
andy needham
testing creatives
creative optimization
peak games
paid acquisition
erdem inan
qualitative analysis
amazon alexa
voice command
voice interface
iap
hassan mehdiasl
iranian gaming market
iran
latin american gaming market
naranya
arturo velez
asian gaming publishers
mail.ru
russian gaming market
fincon co ltd
smartphones
indian gaming market
99 games
rohith bhat
user behavior
marketing strategy
yuji yokoyama
sea gaming market
adways inc
mobile app marketing
gaming infrastructure
mygamez
mikael leinonen
gamebyte kids
global trends
postmortem
indie developer
financing
lê giang anh
online mobile game
captain strike
joy entertainment
publishing in sea
asiasoft online pte ltd
licensing
robin ng
south east asia
freemium games
jakob lykkegaard pedersen
asian gaming market
grand gin rummy
synchronous multiplayer
competetive games
daniel kromand
pablo tesch
laurens rutten
boostermedia
flash games
3d html5
matteo valone
inteplay global
kevin li
gamedesire.com
b2c
serena proudfoot
casual gaming
core audiences
business to consumer relationships
i teut you so
teut weidemann
hanneke metselaar
thisisrobot
yoshinami
multiplatform
david p. chiu
mobile markets
f2p market
free-to-play
chong lai ang
rock nano global pte ltd
children's mobile entertainment
social gaming industry
akamon entertainment
luna cruz
altitude games
cube combat
esports apps
vietnam market
christopher liu
sea region
social platform
vng
composers for games
gwen guo
audio pipeline
company culture
composers
sound design
aaa titles
mobile ads
friction
ip licensing
locojoy
ip games
faust chou
mario wynands
into the dead
oculus rift
pikpok
john cooney
chin hooi-yen
preference shares
polaris law corporation
hooi yen chin
andy zhong
pollen vc
top 25 app store
chatbots
digital stickers
picocandy
geraldine yong
aurelie guerrierri
ios
canada
singapore
bandai namco studios
iphone
mobile vr
daniel persson
goodgame studios
game development studios
team building
efficient production
babil games
mj fahmi
free to play contracts
optimize user acquisition
playtem
julien grajs
incentivized video ads
exiting a company
company acquisition
selling your company
merges and aquisition
osborne clarke
jurgen goeldner
venture capital
european commision
european video games industry
creative european programme
european gaming market
maciej sxymanowicz
mobile games studios
international investment
tom van dam
superangels
game companies
vc's
strategics
casten van husen
gameforge
optimize performance
ad implementation
adventure capitalist
in-game advertising
adverisement
mobile video
supersonic
ad impression
ad budgets
programmatic ad mediation
ad networks
publishing independent games
distribution
indie publishing
headup games
dieter schoeller
tivola
target groups
game monetization
kim sloth bengtsen
kim bengtsen
lotto24
subscription gaming
dog story
social psychology
virtual pet games
a dog's heart
cognitive science
partnerships in china
jeff huang
publishing in china
broadcasting
gaming community
game research
gender data
playscience
replayability
european kids
alison bryant
dr. j alison bryant
digital play
corporate culture
dr. hare
education games
mergers and aquistion
pearson
family education network
fen kids
yinon horwitz
startapp
social data
ariel shimoni
purewal & partners
esports organizations
jas purewal
regulation
esports organisations
esports players
andrew paradise
competitive games
david hiltscher
pvp game mode
gamer kids
usa
germany
united kingdom
france
european market
uk
european gaming kids
andrei gardinari
smartwatches
alexei ceban
wearable games
wearable
smartphone
peter warman
games league
mobile game
user created content
priori data
dots
michelle tran
app market
gaming platform
gaming development
facebook games
etermax
latam market
trivia crack
maximo cavazzani
spanish speaking games
trivial games
koh kim
competitive mobile games
mobcrush
mobile platform
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