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Skill Games: The Past, Present,
and Future of Casual,
Competitive Gaming
Greg Canessa
Senior Vice President and General Manager
GSN Games / Sparcade
What are skill games and
why should you care?
My Background in Games
• 25+ years
• Passion is ecosystem creation
• My CV:
• Creator of XBLA
• Oversaw Battle.net
• Led Activision Mobile
• VP, Game Platforms @ PopCap
• GM of Sparcade
What Makes a Game of Skill?
game type
(chance/skill) wager
payout
game of
chance
wager
payout wager
game of
chance
payout
= social casino
= skill games
= sweepstakes
Skill Games Origins: On the Web
20031999
But even further back…
Golf Tournaments, Bowling Leagues, Carnival Games, etc.
Skill Games Today: On Center Stage
eSports: Start with
hardcore genres
eSports: Migrating
to mid-core
Fundamentals: skill competition, prizing and embracing
a vibrant community of passionate players
Skill Games for the Mass Market: A Perfect Storm
of Opportunity
Casual Game
Ubiquity
Rise of eSports;
Competitive Gaming
on Center Stage Mobile: Ultimate
Install Base
Other Factors: F2P limitations, static
App Store, big mobile brands
Skill Games: Broad Audience
$9B
by 2017*Appeals equally to
all demographics**
50%
of iOS install base TAM in U.S.
alone**
40%
of mobile users would
play for money**
*Source: Magid Associates, 2014
**Source: GSN Consumer Testing
Introducing Sparcade
Sparcade Learnings
• Single destination
• Lead with big brands
• Known play patterns
• Fairness
• Low stakes = excitement
• Significant free experience
• Social layer and meta game
Considerations for Making a Skill Game
Player Factors
o Is this game skill-based?
o Can I get better at it?
o Is it fun to play over and over?
Business
Factors
o Play session length
o Conversion potential
o Ability to stay true to the brand?
o Is it a lasting franchise?
o How does IAP impact win state?
Mobile
Factors
o Great touch controls
o Fits on a mobile display
o Asynchronous play
o Social feature compatibility
Not Every Game
Works…
Examples of mobile games that won’t work:
Of the Top 50 Grossing Titles in the App Store…
Only 8meet the criteria to be a skill-adapted game
Games of Chance
Long Play Session, Too IAP Dependent
Casino, dice, poker
Card battlers, city builders, sims, RPGs
What Are Some Genres That DO Work?
Extremely
popular and
quick to play
Endless
Runners
Perfect for
skill but
concentrated
IP
Physics
Flickers
Quick flick-
based
gameplay
Side
Platformers
Proven
genre for
skill and
mobile
Puzzle &
Match-3
Skill-based
and strong
nostalgia
Retro
Arcade
Timeless
appeal and
very casual
Card &
Board
Hunting,
pool, racing
and more
Casual
Sports
The Opportunity: Beyond Free to Play
Create a new monetization
model and industry category
in the App Stores
As an industry, we have a rare opportunity to establish
a completely new ecosystem on mobile
New way for players to
interact with your game;
viable design alternative
to F2P
Devs
PublishersPlayers
Industry
Unlock a competitive
community that exists
for your brand
A new way to compete
in games you love and
take part in a passionate
community
Thanks!
Q & A

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Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Greg Canessa

  • 1. Skill Games: The Past, Present, and Future of Casual, Competitive Gaming Greg Canessa Senior Vice President and General Manager GSN Games / Sparcade
  • 2. What are skill games and why should you care?
  • 3. My Background in Games • 25+ years • Passion is ecosystem creation • My CV: • Creator of XBLA • Oversaw Battle.net • Led Activision Mobile • VP, Game Platforms @ PopCap • GM of Sparcade
  • 4. What Makes a Game of Skill? game type (chance/skill) wager payout game of chance wager payout wager game of chance payout = social casino = skill games = sweepstakes
  • 5. Skill Games Origins: On the Web 20031999 But even further back… Golf Tournaments, Bowling Leagues, Carnival Games, etc.
  • 6. Skill Games Today: On Center Stage eSports: Start with hardcore genres eSports: Migrating to mid-core Fundamentals: skill competition, prizing and embracing a vibrant community of passionate players
  • 7. Skill Games for the Mass Market: A Perfect Storm of Opportunity Casual Game Ubiquity Rise of eSports; Competitive Gaming on Center Stage Mobile: Ultimate Install Base Other Factors: F2P limitations, static App Store, big mobile brands
  • 8. Skill Games: Broad Audience $9B by 2017*Appeals equally to all demographics** 50% of iOS install base TAM in U.S. alone** 40% of mobile users would play for money** *Source: Magid Associates, 2014 **Source: GSN Consumer Testing
  • 10. Sparcade Learnings • Single destination • Lead with big brands • Known play patterns • Fairness • Low stakes = excitement • Significant free experience • Social layer and meta game
  • 11. Considerations for Making a Skill Game Player Factors o Is this game skill-based? o Can I get better at it? o Is it fun to play over and over? Business Factors o Play session length o Conversion potential o Ability to stay true to the brand? o Is it a lasting franchise? o How does IAP impact win state? Mobile Factors o Great touch controls o Fits on a mobile display o Asynchronous play o Social feature compatibility
  • 12. Not Every Game Works… Examples of mobile games that won’t work: Of the Top 50 Grossing Titles in the App Store… Only 8meet the criteria to be a skill-adapted game Games of Chance Long Play Session, Too IAP Dependent Casino, dice, poker Card battlers, city builders, sims, RPGs
  • 13. What Are Some Genres That DO Work? Extremely popular and quick to play Endless Runners Perfect for skill but concentrated IP Physics Flickers Quick flick- based gameplay Side Platformers Proven genre for skill and mobile Puzzle & Match-3 Skill-based and strong nostalgia Retro Arcade Timeless appeal and very casual Card & Board Hunting, pool, racing and more Casual Sports
  • 14. The Opportunity: Beyond Free to Play Create a new monetization model and industry category in the App Stores As an industry, we have a rare opportunity to establish a completely new ecosystem on mobile New way for players to interact with your game; viable design alternative to F2P Devs PublishersPlayers Industry Unlock a competitive community that exists for your brand A new way to compete in games you love and take part in a passionate community

Notes de l'éditeur

  1. Reinvigorating one of the earliest forms of casual games A viable alternative to free to play A new business model for mobile games For devs: New way for players to interact with your game on a competitive, level playing field For publishers: Unlocking a dormant competitive community For players: A new way to compete in games you love and take part in a new community