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1




Social media’s possibilities in business-
  to-business customer interaction in
          innovation process

   XXII ISPIM Conference, June 2011, Hamburg, Germany



        Jari Jussila, Tampere University of Technology
     Hannu Kärkkäinen, Tampere University of Technology
        Maija Leino, Tampere University of Technology
2




Definition of social media and web 2.0


• Web 2.0 means technologies that enable users to communicate, create content and
  share it with each other via communities, social networks and virtual worlds, making
  it easier than before.
• They also make it easier to have real life experiences in virtual worlds and to
  organize content on the internet with content aggregators. (Lehtimäki et al., 2009)
• Such tools and technologies emphasize the power of users to select, filter, publish
  and edit information (Tredinnick, 2006), as well as to participate in the creation of
  content in social media.
• According to Constantinides and Fountain (2008), "Web 2.0 is a collection of open-
  source, interactive and user-controlled online applications expanding the
  experiences, knowledge and market power of the users as participants in business
  and social processes. Web 2.0 applications support the creation of informal users’
  networks facilitating the flow of ideas and knowledge by allowing the efficient
  generation, dissemination, sharing and editing / refining of informational content."
3




Focus on B2B

• Key factors affecting B2B interaction
   •   fewer customers and more in depth customer relationships in B2B’s
   •   quite interconnected buyers in B2B’s
   •   longer-term customer relationships in B2B’s
   •   gatekeeper persons between customers and B2B’s
• The above topics mean, first of all, that since the above issues
  have to be taken into consideration, customer interactions often
  take very different shapes in B2B’s than in B2C’s.
• Second, these topics create both opportunities and challenges for
  B2B customer interaction.
• Third, social media has been already experienced to offer quite
  new possibilities in avoiding some of the created challenges (e.g.
  overcoming gatekeeper persons in B2B’s) and strengthening the
  existing and creating even quite novel interaction forms
  concerning the opportunities (e.g. Gillin & Schwartzman, 2011;
  Bernoff and Li, 2008).
4


Social media use with customers vs
perceived generic opportunities

                                               Perceived generic opportunities



Social media can be used to increase
        customer orientation




  Social media can offer significant
opportunities in involving customers in
               innovation
                                                                                        rather little or very little
                                                                                        moderately
                                                                                        rather much or very much
  Social media can offer significant
opportunities in involving customers in
        service development
                                                     Social media use



Social media use in collaboration with
             customers



                                          0%   20%     40%     60%      80%      100%
Potential of social media in different                                                                               5




types of customer interaction in B2B
and B2C companies

60,0 %


50,0 %
                                                                                                    B2C AVG 44.2 %
40,0 %
                                                                                                      B2B
                                                                                                      B2C
30,0 %

                                                                                                    B2B AVG 23.9%
20,0 %


10,0 %


 0,0 %
            One-way:          One-way:        Two-way: the       Community       Tools: offering
         passing product       collecting    company's and     interaction: the customers a user
            or service         customer       it's customers   company's and         toolkit for
            marketing       information to         mutual       the customer       tailoring the
              related      support product       interaction    communities      product to their
          information to     development                            mutual             needs
            customers                                             interaction
6


Social Media Potential in Innovation
Process Phases

            Potential of social media in different innovation
                  process phases in B2B companies


           The front-end phase

                                                              rather much or
                                                              very much

                                                              somewhat
The product development phase

                                                              rather little or
                                                              very little


Launch/commercialization phase



                                 0%   20%   40%   60%   80%
7




           Customer interaction forms

• No direct interaction
    • B2B customer information and knowledge can be shared and created internally, e.g. by wiki-based
      tools and communities,
    • and various analysis tools can be utilized for creating customer information and knowledge from e.g.
      social media supported communities even without direct interaction with customers, such as data
      mining and social network analyses
• One-way interaction (we define this as mainly one-way interaction, even though occasional
  feedback might be received)
    • One-way; company to customers (Passing product or service marketing related information to
      customers)
    • One-way; customers to company (Collecting customer information to support product development)
• Two-way interaction (interaction is essentially company’s and customers’ mutual interaction
  with no or only little interaction between customers)
• Community-interaction (we define this as company using or participating in mutual
  interaction in various types of customer communities, where important feature is mutual
  interaction between customers)
• User toolkit - supported interaction (user toolkits are an essential part of co-creation and
  allow new ways for customers as well as the company or companies to interact with each
  other)
Customer              Ideation phase (idea generation)                            Concept and Development phase                                  Product Testing and Support phase
interaction forms
                                                                                                                                                                                                                   8

No direct             Detecting weak signals from Second Life data and from     Using Twitter in marketing research – to read what               Using social networking profiles and their links to other groups to scope
                      observing changes in search behavior (Cachia et al.,      customers have to say (Kaplan & Haenlein, 2011)                  out customers interests (Gillin & Schwartzman, 2011), use of web
interaction
                      2007), Social bookmarking tools in finding and collecting                                                                  analytics to see what keywords users are searching and using that
                      weak signals of possible future needs (Näkki &                                                                             keyword information to create an editorial calendar (Thomas & Barlow,
                      Antikainen, 2008)                                                                                                          2011)

One-way               Sharing and discussing about industry trends with           Keeping customers informed of upcoming product features        Automating sales proposals to customers using mashups(Ogrinz, 2009),
                      customers (e.g. IBM PartnerWorld Community)                 and products (e.g. NI Labs)                                    reverse product placement by creating a fictional brand in fictional
interaction:
                                                                                                                                                 environment and then releasing it into the real world (Wasserman,
(company to                                                                                                                                      2007), using LinkedIn to get past the traditional gatekeeper departments,
customers)                                                                                                                                       who often try to restrict access to decision makers (Gillin &
                                                                                                                                                 Schwartzman, 2011), customizable widgets that deliver content to
                                                                                                                                                 customers (Thomas & Barlow, 2011), sales promotions in Twitter
                                                                                                                                                 (Kaplan & Haenlein, 2011)


One-way               Users/customers can vote for conference themes to be       Blogs can provide customer need information for product         Using mashups to push customer enhancement requests from customer
                      discussed of in Second Life (Barker, 2008), users tags and development (Singh et al., 2008)                                service to product managers (Ogrinz, 2009), using blogs to get feedback
interaction::
                      tag clouds can be used in discovering weak signals and                                                                     and to understand customers’ perceptions of new product features
(customers to         trends (Cachia et al., 2007), customers can express their                                                                  (Singh et al., 2008)
company)              ideas in online suggestion boxes setup by companies
                      (Prandelli et al. 2006)

Two-way               Using professional customers as “credible private focus     Designing of real world items in collaborative spaces, e.g.    Answering product questions, troubleshooting technology challenges
                      groups” in LinkedIn (Gillin & Schwartzman, 2011)            Second Life (Ondrejka, 2005)                                   and solving customer service issues in Twitter (Thomas & Barlow,
interaction (The
                                                                                                                                                 2011), hearing what customers have to say and fixing customer
company's and it's                                                                                                                               problems (Kaplan & Haenlein, 2011)
customers mutual
interaction

Community-            Using wikis to share ideas (inside and outside of           Online test laboratory can be used to gather and to discuss    Exposing customer complaints to public and empowering users to
                      organization) , also enabling asynchronous distributed      about feedback about prototypes (Näkki & Antikainen,           submit and vote on ideas and product improvements (Warr, 2008), blogs
interaction (The
                      brainstorming (Standing & Kiniti, 2011), idea               2008), Wikis can focus on certain products (such as NI         in confronting negative feedback (Singh et al., 2008), IBM’s YouTube
company's and the     competitions using open innovation intermediaries           LabVIEW, Red Hat JBoss) or industry (e.g. KATU –               channel where partners and customers were invited to upload videos
customer              (InnoCentive, NineSigma, Yet2.com) to screen for ideas      Kaupan tutkimus), blog based tool where users may              explaining how IBM solutions had helped their businesses(Marketo,
communities           and solutions from communities (Piller and Walcher,         suggest needs and development ideas for new products and       2010 ), Marketo Inc. marks tweets about their product as ”favourites”,
                      2006 ; Antikainen 2011)                                     services, also the rating and commenting of ideas by other     providing links to these on their website, allowing prospects to see what
mutual interaction)
                                                                                  users (Näkki & Antikainen, 2008)                               other customers are saying about their product and enabling “social
                                                                                                                                                 validation” (Marketo, 2010)



User toolkit –        Users toolkits enable users to design products and          User toolkits for innovation, e.g. software design tools for   MyDeco uses configurator and design tools, combined with social media
                      services to fit their own needs (von Hippel and Katz,       customers to perform design (of company products)              and communities that are used by consumers in household room design
supported
                      2002), MyDeco is a third-party enabled community, that      themselves (von Hippel, 2001 ), user design through web        and decoration. This provides customer understanding for architects,
interaction           provides community-integrated home design                   interfaces that enable customers to select interactively the   designers and manufacturers. (mydeco.com)
                      configurators and design tools for consumers, that bridge   features they prefer in their ideal product (Dahan & Hauser,
                      consumers, designers and architects, furniture and home     2002 )
                      decoration companies, enabling them e.g. to discover
                      market trends and weak signals.
                                                                                                                  Jari Jussila                                                                          9.11.2012
9




Some key findings


• On the basis of the results, social media truly seems to offer very
  novel and innovative ways to deepen and widen the B2B- related
  customer interaction, for the sharing of customer- related
  information, as well as for the resultingly created new customer
  information and knowledge.
• In many ways that B2B’s utilize social media are different and
  quite unique compared to the traditionally in B2C’s used
  approaches (e.g. dedicated Linked-in groups). We found also an
  interesting example of commercial third-party -enabled MyDeco
  community for house decoration, integrating the use of
  configurator and design toolkits with community and social
  media, which could be used as a model for also B2B purposes
  and for new ways of B2B customer interaction.
10




Conclusions


• Based on our results, currently there seems to be a significant gap
  between the perceived social media potential and actual use in B2B's
• Quite interestingly, concerning the experienced potential of social media
  in different types of customer interaction in studied B2B’s, the
  experienced highest potential was in the one-way customer interaction
  (both company to customer and customer to company). Less potential
  was seen in the more social and collaborative types of interaction forms,
  which are considered as characteristically the “core“ of social media
• We have demonstrated in our study that B2B environment does differ
  significantly from B2C environment in several ways, especially when the
  contexts of innovation management, customer interaction and creation of
  customer knowledge and understanding are in the focal interest.
• Especially more B2B- oriented empirical and theoretical research should
  be carried out to gain more insights in the more extensive usability of
  social media in various B2B industries and contexts

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Social media's possibilities in business-to-business customer interaction in innovation process

  • 1. 1 Social media’s possibilities in business- to-business customer interaction in innovation process XXII ISPIM Conference, June 2011, Hamburg, Germany Jari Jussila, Tampere University of Technology Hannu Kärkkäinen, Tampere University of Technology Maija Leino, Tampere University of Technology
  • 2. 2 Definition of social media and web 2.0 • Web 2.0 means technologies that enable users to communicate, create content and share it with each other via communities, social networks and virtual worlds, making it easier than before. • They also make it easier to have real life experiences in virtual worlds and to organize content on the internet with content aggregators. (Lehtimäki et al., 2009) • Such tools and technologies emphasize the power of users to select, filter, publish and edit information (Tredinnick, 2006), as well as to participate in the creation of content in social media. • According to Constantinides and Fountain (2008), "Web 2.0 is a collection of open- source, interactive and user-controlled online applications expanding the experiences, knowledge and market power of the users as participants in business and social processes. Web 2.0 applications support the creation of informal users’ networks facilitating the flow of ideas and knowledge by allowing the efficient generation, dissemination, sharing and editing / refining of informational content."
  • 3. 3 Focus on B2B • Key factors affecting B2B interaction • fewer customers and more in depth customer relationships in B2B’s • quite interconnected buyers in B2B’s • longer-term customer relationships in B2B’s • gatekeeper persons between customers and B2B’s • The above topics mean, first of all, that since the above issues have to be taken into consideration, customer interactions often take very different shapes in B2B’s than in B2C’s. • Second, these topics create both opportunities and challenges for B2B customer interaction. • Third, social media has been already experienced to offer quite new possibilities in avoiding some of the created challenges (e.g. overcoming gatekeeper persons in B2B’s) and strengthening the existing and creating even quite novel interaction forms concerning the opportunities (e.g. Gillin & Schwartzman, 2011; Bernoff and Li, 2008).
  • 4. 4 Social media use with customers vs perceived generic opportunities Perceived generic opportunities Social media can be used to increase customer orientation Social media can offer significant opportunities in involving customers in innovation rather little or very little moderately rather much or very much Social media can offer significant opportunities in involving customers in service development Social media use Social media use in collaboration with customers 0% 20% 40% 60% 80% 100%
  • 5. Potential of social media in different 5 types of customer interaction in B2B and B2C companies 60,0 % 50,0 % B2C AVG 44.2 % 40,0 % B2B B2C 30,0 % B2B AVG 23.9% 20,0 % 10,0 % 0,0 % One-way: One-way: Two-way: the Community Tools: offering passing product collecting company's and interaction: the customers a user or service customer it's customers company's and toolkit for marketing information to mutual the customer tailoring the related support product interaction communities product to their information to development mutual needs customers interaction
  • 6. 6 Social Media Potential in Innovation Process Phases Potential of social media in different innovation process phases in B2B companies The front-end phase rather much or very much somewhat The product development phase rather little or very little Launch/commercialization phase 0% 20% 40% 60% 80%
  • 7. 7 Customer interaction forms • No direct interaction • B2B customer information and knowledge can be shared and created internally, e.g. by wiki-based tools and communities, • and various analysis tools can be utilized for creating customer information and knowledge from e.g. social media supported communities even without direct interaction with customers, such as data mining and social network analyses • One-way interaction (we define this as mainly one-way interaction, even though occasional feedback might be received) • One-way; company to customers (Passing product or service marketing related information to customers) • One-way; customers to company (Collecting customer information to support product development) • Two-way interaction (interaction is essentially company’s and customers’ mutual interaction with no or only little interaction between customers) • Community-interaction (we define this as company using or participating in mutual interaction in various types of customer communities, where important feature is mutual interaction between customers) • User toolkit - supported interaction (user toolkits are an essential part of co-creation and allow new ways for customers as well as the company or companies to interact with each other)
  • 8. Customer Ideation phase (idea generation) Concept and Development phase Product Testing and Support phase interaction forms 8 No direct Detecting weak signals from Second Life data and from Using Twitter in marketing research – to read what Using social networking profiles and their links to other groups to scope observing changes in search behavior (Cachia et al., customers have to say (Kaplan & Haenlein, 2011) out customers interests (Gillin & Schwartzman, 2011), use of web interaction 2007), Social bookmarking tools in finding and collecting analytics to see what keywords users are searching and using that weak signals of possible future needs (Näkki & keyword information to create an editorial calendar (Thomas & Barlow, Antikainen, 2008) 2011) One-way Sharing and discussing about industry trends with Keeping customers informed of upcoming product features Automating sales proposals to customers using mashups(Ogrinz, 2009), customers (e.g. IBM PartnerWorld Community) and products (e.g. NI Labs) reverse product placement by creating a fictional brand in fictional interaction: environment and then releasing it into the real world (Wasserman, (company to 2007), using LinkedIn to get past the traditional gatekeeper departments, customers) who often try to restrict access to decision makers (Gillin & Schwartzman, 2011), customizable widgets that deliver content to customers (Thomas & Barlow, 2011), sales promotions in Twitter (Kaplan & Haenlein, 2011) One-way Users/customers can vote for conference themes to be Blogs can provide customer need information for product Using mashups to push customer enhancement requests from customer discussed of in Second Life (Barker, 2008), users tags and development (Singh et al., 2008) service to product managers (Ogrinz, 2009), using blogs to get feedback interaction:: tag clouds can be used in discovering weak signals and and to understand customers’ perceptions of new product features (customers to trends (Cachia et al., 2007), customers can express their (Singh et al., 2008) company) ideas in online suggestion boxes setup by companies (Prandelli et al. 2006) Two-way Using professional customers as “credible private focus Designing of real world items in collaborative spaces, e.g. Answering product questions, troubleshooting technology challenges groups” in LinkedIn (Gillin & Schwartzman, 2011) Second Life (Ondrejka, 2005) and solving customer service issues in Twitter (Thomas & Barlow, interaction (The 2011), hearing what customers have to say and fixing customer company's and it's problems (Kaplan & Haenlein, 2011) customers mutual interaction Community- Using wikis to share ideas (inside and outside of Online test laboratory can be used to gather and to discuss Exposing customer complaints to public and empowering users to organization) , also enabling asynchronous distributed about feedback about prototypes (Näkki & Antikainen, submit and vote on ideas and product improvements (Warr, 2008), blogs interaction (The brainstorming (Standing & Kiniti, 2011), idea 2008), Wikis can focus on certain products (such as NI in confronting negative feedback (Singh et al., 2008), IBM’s YouTube company's and the competitions using open innovation intermediaries LabVIEW, Red Hat JBoss) or industry (e.g. KATU – channel where partners and customers were invited to upload videos customer (InnoCentive, NineSigma, Yet2.com) to screen for ideas Kaupan tutkimus), blog based tool where users may explaining how IBM solutions had helped their businesses(Marketo, communities and solutions from communities (Piller and Walcher, suggest needs and development ideas for new products and 2010 ), Marketo Inc. marks tweets about their product as ”favourites”, 2006 ; Antikainen 2011) services, also the rating and commenting of ideas by other providing links to these on their website, allowing prospects to see what mutual interaction) users (Näkki & Antikainen, 2008) other customers are saying about their product and enabling “social validation” (Marketo, 2010) User toolkit – Users toolkits enable users to design products and User toolkits for innovation, e.g. software design tools for MyDeco uses configurator and design tools, combined with social media services to fit their own needs (von Hippel and Katz, customers to perform design (of company products) and communities that are used by consumers in household room design supported 2002), MyDeco is a third-party enabled community, that themselves (von Hippel, 2001 ), user design through web and decoration. This provides customer understanding for architects, interaction provides community-integrated home design interfaces that enable customers to select interactively the designers and manufacturers. (mydeco.com) configurators and design tools for consumers, that bridge features they prefer in their ideal product (Dahan & Hauser, consumers, designers and architects, furniture and home 2002 ) decoration companies, enabling them e.g. to discover market trends and weak signals. Jari Jussila 9.11.2012
  • 9. 9 Some key findings • On the basis of the results, social media truly seems to offer very novel and innovative ways to deepen and widen the B2B- related customer interaction, for the sharing of customer- related information, as well as for the resultingly created new customer information and knowledge. • In many ways that B2B’s utilize social media are different and quite unique compared to the traditionally in B2C’s used approaches (e.g. dedicated Linked-in groups). We found also an interesting example of commercial third-party -enabled MyDeco community for house decoration, integrating the use of configurator and design toolkits with community and social media, which could be used as a model for also B2B purposes and for new ways of B2B customer interaction.
  • 10. 10 Conclusions • Based on our results, currently there seems to be a significant gap between the perceived social media potential and actual use in B2B's • Quite interestingly, concerning the experienced potential of social media in different types of customer interaction in studied B2B’s, the experienced highest potential was in the one-way customer interaction (both company to customer and customer to company). Less potential was seen in the more social and collaborative types of interaction forms, which are considered as characteristically the “core“ of social media • We have demonstrated in our study that B2B environment does differ significantly from B2C environment in several ways, especially when the contexts of innovation management, customer interaction and creation of customer knowledge and understanding are in the focal interest. • Especially more B2B- oriented empirical and theoretical research should be carried out to gain more insights in the more extensive usability of social media in various B2B industries and contexts