The document discusses consumer perceptions of embedded vision features in consumer electronics. It finds that while companies promote these features, few consumers mention them in reviews and there are complaints about performance and battery life. The document also examines privacy concerns, finding almost no mentions of privacy issues with gaming devices but some with smartphones. It argues embedded vision needs compelling experiences, consistent performance, and strong privacy/security to drive adoption. Companies should educate consumers before privacy issues arise and avoid default privacy changes like Facebook.
As the ubiquity of imaging sensors approaches the level of microprocessor adoption into every aspect of our lives, how are consumers responding to the benefits and perceived risk of unintended surveillance of these new solutions? What lessons can we pull from both the success of the Kinect and the failure of the Galaxy S4, combined with the growing interest/angst for the XBox One regarding the boundaries consumers are outlining with respect to embedded vision technologies? This discussion will pull insights from the market using the novel collection and analysis methods of Argus Insights and help build a picture of today's consumer and map expectations of embedded vision enable experiences moving forward.