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LECTURE 4

THE USES OF TEXT IN MULTIMEDIA

               Prepared by
       Cik Nor Anita Fairos bt Ismail


                                        1
Objective
   Media Types
   What text is
   How text is created and stored in the
    computer
   How text is used in Multimedia Systems
   Advantages and Disadvantages
    of using texts




                                             2
Temporal & Non Temporal Media
    Media
   Refer to Multimedia elements.
   Two Media types:Temporal and Non-Temporal

    Temporal Media
   The media has an associated time aspect. Example: its
    view changes with respect to time.
   Examples: Audio, video, animation, music etc.




                                                            3
Temporal & Non Temporal Media
Non-Temporal Media
 Also known as a static media. It has the same

  representation regardless of time
 Examples: texts, graphics, paintings, book etc




   Multimedia applications are typically composed of both
    media




                                                             4
What is Text
   Basic media for many multimedia systems

   Texts in the form of words, sentences and paragraphs is
    used to communicate thoughts, ideas and facts in nearly
    every aspect of our lives.

   Multimedia products depends on text for many things:
    - to explain how the application work
    - to guide the user in navigating through the application
    - deliver the information for which the application was
      designed

                                                                5
What is Text
   Minimize the texts in multimedia application
   Texts consists of two structures:
       Linear
       Non-Linear




                                                   6
Text Technology
   Based on creating letters, numbers and special
    characters.

   Text elements can be categories into:
      Alphabet characters : A - Z

      Numbers : 0 - 9

      Special characters : Punctuation [. , ; ‘ …] , Sign or

       Symbols [* & ^ % $ £ ! / ~ # @ .…]
      Also known Character Sets




   May also include special icon or drawing symbols,
    mathematical symbols, Greek Letter etc.
                                                                7
Typefaces, Fonts and Points
Typefaces
 The graphic representations of the alphabet, numbers and

  special character.
 Usually vary by type sizes and styles.




Fonts
 Particular size of typefaces

 Usually vary by type sizes and styles.

 The sizes are measured in points

   - One point is 1/72” or 0.0138 inc”
   - Measuring distance from the top of a capital letters (e.g. ‘A or P’) to the
     bottom of a descenders (e.g. ‘y , ‘p’ , ‘q’).


                                                                                   8
Fonts Effects
   A numbers of effects that are useful for bringing viewer’s
    attention to content:

       Case: UPPER and lower letter
       Bold, Italic, Underline, superscript or subscript
       Embossed or Shadow
       Colours
       Strikethrough
        b




                                                                 9
Types of Fonts
   Two classes of fonts: Serif or Sans Serif

   Serif fonts use decorative tips or flags at the ends of a
    letter strokes

   Sans Serif fonts don’t have these features

   Serif fonts are usually used for documents or screens
    that have large quantities of text
     - This is because the serif helps guide the reader’s eye
        along the text
                                                                10
Types of Fonts
   For computer displays, Sans Serif fonts considered
    better because of the sharper contrast.

                                  Examples of San Serif fonts

        Times New Roman              Century Gothic
        Bookman                      Arial
        R oc kw ell Lig h t          Comic Sans MS
        Courier New                  Impact
        Century                      Tahoma

        Examples of Serif fonts

                                                                11
Text Characteristics
        This example shows the Times New Roman font

                                                 Ascender
   Capital Height            x-Height




FD xhp
Point size        Serif        p -Height
                                            Descender
                                                            12
Tracking, Kerning and Leading




Av
 Unkerned
                   AvKerned
                                13
Tracking, Kerning and Leading

                       Reading Line One
      Leading
                       Reading Line One
   Ascender    : an upstroke on a character
   Descender   : the down stroke below the baseline of a character
   Leading     : spacing above and below a font or Line spacing
   Tracking    : spacing between characters
   Kerning     : space between pairs of characters, usually as an overlap
                 for improvement appearance


                                                                             14
Bitmapped and vector fonts
   Fonts can either be stored as bitmapped or vector
    graphics

   Bitmaps font depend to the size and the pixel numbers
    - File size increases as more sizes are added

   Vector fonts can draw any size by scaling the vector
    drawing primitives mathematically
     - File size is much smaller than bitmaps
     - TrueType and PostScript are vector font formats


                                                            15
Bitmapped and vector fonts




A bitmapped font   A vector font
                                   16
Jaggies and Antialiasing
   Jaggies are the jagged edges you see when a
    bitmapped image is resized

   It is a consequence of the underlying array of pixels from
    which the image is composed

   Antialiasing is a technique that can be used to eliminate
    jagged edges

   It substitutes additional pixels in other colours to fool the
    brain into thinking it is seeing continuous lines
                                                                    17
Jaggies and Antialiasing
   The technique is used to blend the font into the
    background by transitioning the colour from the font
    colour to background.

   This technique minimizes the jagged edges making for a
    smoother overall appearance.




                                                             18
Jaggies and Antialiasing




                           19
Text Data Files
   The common data encoding schemes for text are:

   Plain text (ASCII) is text in an electronic format that can
    be read and interpreted by humans

   Rich text is similar but it also embeds special control
    characters into the text to provide additional features

   Hypertext is an advance on rich text which allows the
    reader to jump to different sections within the document
    or even jump to a new document
                                                                  20
Text Data Files
Plain text
This is plain text. It is readable by humans. It can contains numbers
(01234) and punctuation (.,#@*&) since it uses the ASCII character set.

Rich text
This is <bold>rich text</bold>.<br><center>It is also readable by
humans but contains additional tags which control the presentation of
the text.</center>

Hypertext
This is <a href=“http://www.w3c.org/”>hypertext</a>. It uses the rich
text format shown above but adds the ability to hyperlink to other
documents.<hr><img src=“logo.gif”>
                                                                          21
Working With Text
   Considerations and guidelines when we are working with
    text:

       Be Concise
       Use the appropriate typefaces and fonts
       Make it readable
       Consider type styles and colors
       Use restraint and be consistent




                                                             22
How text can be used effectively
   Communicating Data
    - Customer names and address
    - Pricing information of products

   Explaining concepts and ideas
    - A company mission statement
    - A comparison of medical procedures

   Clarifying other media
    - Labels on button, icons and screens
    - Captions and callouts for graphics

                                            23
Advantages and Disadvantages
            of using texts
   Advantages
      Is relatively inexpensive to produce

      Present abstract ideas effectively

      Clarifies other media

      Provides confidentiality

      Is easily changed or updated




   Disadvantages
      Is less memorable than other visual media

      Requires more attention from the user than other

       media
      Can be cumbersome

                                                          24
Summary
   Multimedia applications and presentations invariably rely
    to some extent on the use of text to convey their
    message to users

   Text has many characteristics that the developer can
    modify to enhance the user experience
     - size, weight, typeface, style, colour, kerning, tracking,
       etc.

   Antialiasing is a technique that can be used to improve
    the readability of text


                                                                   25
Next lecture...

We will looking at images
 The different types of image

 How we capture images

 Generating and editing images




                                  26

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Lecture6 text

  • 1. LECTURE 4 THE USES OF TEXT IN MULTIMEDIA Prepared by Cik Nor Anita Fairos bt Ismail 1
  • 2. Objective  Media Types  What text is  How text is created and stored in the computer  How text is used in Multimedia Systems  Advantages and Disadvantages of using texts 2
  • 3. Temporal & Non Temporal Media Media  Refer to Multimedia elements.  Two Media types:Temporal and Non-Temporal Temporal Media  The media has an associated time aspect. Example: its view changes with respect to time.  Examples: Audio, video, animation, music etc. 3
  • 4. Temporal & Non Temporal Media Non-Temporal Media  Also known as a static media. It has the same representation regardless of time  Examples: texts, graphics, paintings, book etc  Multimedia applications are typically composed of both media 4
  • 5. What is Text  Basic media for many multimedia systems  Texts in the form of words, sentences and paragraphs is used to communicate thoughts, ideas and facts in nearly every aspect of our lives.  Multimedia products depends on text for many things: - to explain how the application work - to guide the user in navigating through the application - deliver the information for which the application was designed 5
  • 6. What is Text  Minimize the texts in multimedia application  Texts consists of two structures:  Linear  Non-Linear 6
  • 7. Text Technology  Based on creating letters, numbers and special characters.  Text elements can be categories into:  Alphabet characters : A - Z  Numbers : 0 - 9  Special characters : Punctuation [. , ; ‘ …] , Sign or Symbols [* & ^ % $ £ ! / ~ # @ .…]  Also known Character Sets  May also include special icon or drawing symbols, mathematical symbols, Greek Letter etc. 7
  • 8. Typefaces, Fonts and Points Typefaces  The graphic representations of the alphabet, numbers and special character.  Usually vary by type sizes and styles. Fonts  Particular size of typefaces  Usually vary by type sizes and styles.  The sizes are measured in points - One point is 1/72” or 0.0138 inc” - Measuring distance from the top of a capital letters (e.g. ‘A or P’) to the bottom of a descenders (e.g. ‘y , ‘p’ , ‘q’). 8
  • 9. Fonts Effects  A numbers of effects that are useful for bringing viewer’s attention to content:  Case: UPPER and lower letter  Bold, Italic, Underline, superscript or subscript  Embossed or Shadow  Colours  Strikethrough b 9
  • 10. Types of Fonts  Two classes of fonts: Serif or Sans Serif  Serif fonts use decorative tips or flags at the ends of a letter strokes  Sans Serif fonts don’t have these features  Serif fonts are usually used for documents or screens that have large quantities of text - This is because the serif helps guide the reader’s eye along the text 10
  • 11. Types of Fonts  For computer displays, Sans Serif fonts considered better because of the sharper contrast. Examples of San Serif fonts Times New Roman Century Gothic Bookman Arial R oc kw ell Lig h t Comic Sans MS Courier New Impact Century Tahoma Examples of Serif fonts 11
  • 12. Text Characteristics This example shows the Times New Roman font Ascender Capital Height x-Height FD xhp Point size Serif p -Height Descender 12
  • 13. Tracking, Kerning and Leading Av Unkerned AvKerned 13
  • 14. Tracking, Kerning and Leading Reading Line One Leading Reading Line One  Ascender : an upstroke on a character  Descender : the down stroke below the baseline of a character  Leading : spacing above and below a font or Line spacing  Tracking : spacing between characters  Kerning : space between pairs of characters, usually as an overlap for improvement appearance 14
  • 15. Bitmapped and vector fonts  Fonts can either be stored as bitmapped or vector graphics  Bitmaps font depend to the size and the pixel numbers - File size increases as more sizes are added  Vector fonts can draw any size by scaling the vector drawing primitives mathematically - File size is much smaller than bitmaps - TrueType and PostScript are vector font formats 15
  • 16. Bitmapped and vector fonts A bitmapped font A vector font 16
  • 17. Jaggies and Antialiasing  Jaggies are the jagged edges you see when a bitmapped image is resized  It is a consequence of the underlying array of pixels from which the image is composed  Antialiasing is a technique that can be used to eliminate jagged edges  It substitutes additional pixels in other colours to fool the brain into thinking it is seeing continuous lines 17
  • 18. Jaggies and Antialiasing  The technique is used to blend the font into the background by transitioning the colour from the font colour to background.  This technique minimizes the jagged edges making for a smoother overall appearance. 18
  • 20. Text Data Files  The common data encoding schemes for text are:  Plain text (ASCII) is text in an electronic format that can be read and interpreted by humans  Rich text is similar but it also embeds special control characters into the text to provide additional features  Hypertext is an advance on rich text which allows the reader to jump to different sections within the document or even jump to a new document 20
  • 21. Text Data Files Plain text This is plain text. It is readable by humans. It can contains numbers (01234) and punctuation (.,#@*&) since it uses the ASCII character set. Rich text This is <bold>rich text</bold>.<br><center>It is also readable by humans but contains additional tags which control the presentation of the text.</center> Hypertext This is <a href=“http://www.w3c.org/”>hypertext</a>. It uses the rich text format shown above but adds the ability to hyperlink to other documents.<hr><img src=“logo.gif”> 21
  • 22. Working With Text  Considerations and guidelines when we are working with text:  Be Concise  Use the appropriate typefaces and fonts  Make it readable  Consider type styles and colors  Use restraint and be consistent 22
  • 23. How text can be used effectively  Communicating Data - Customer names and address - Pricing information of products  Explaining concepts and ideas - A company mission statement - A comparison of medical procedures  Clarifying other media - Labels on button, icons and screens - Captions and callouts for graphics 23
  • 24. Advantages and Disadvantages of using texts  Advantages  Is relatively inexpensive to produce  Present abstract ideas effectively  Clarifies other media  Provides confidentiality  Is easily changed or updated  Disadvantages  Is less memorable than other visual media  Requires more attention from the user than other media  Can be cumbersome 24
  • 25. Summary  Multimedia applications and presentations invariably rely to some extent on the use of text to convey their message to users  Text has many characteristics that the developer can modify to enhance the user experience - size, weight, typeface, style, colour, kerning, tracking, etc.  Antialiasing is a technique that can be used to improve the readability of text 25
  • 26. Next lecture... We will looking at images  The different types of image  How we capture images  Generating and editing images 26

Notes de l'éditeur

  1. SCA3103 - Introduction to Multimedia Sesi 2003/04 Sem II Lecture 4