This document summarizes the structure and roles within a typical gaming company. It outlines the hierarchy with the head of studio at the top, followed by producers/managers/directors overseeing development teams. Key roles discussed include game design, art, programming, testing, audio, and producer. Game design involves conceptualizing the game idea and providing documentation. Artists create visual components while programmers code logic and behaviors. Testers find and report bugs. Producers manage project planning, resources, and communication. Experience levels and common responsibilities are defined for each role.
5. GAMING COMPANY STRUCTURE
HIERARCHY
▸ Head of studio
▸ Producer / Manager / Director (Dev Team)
▸ Game Design
▸ Artist
▸ Programming
▸ Testing (QA)
▸ Audio
6. GAMING COMPANY STRUCTURE
HIERARCHY
▸ Others
▸ Finance & Legal
▸ Press Release & Marketing
▸ IT
▸ Human Resources & Recruitment
▸ Administration
▸ …
9. THE DEV TEAM
THE DEV TEAM
Project director/
Manager/Producer
Technical
manager/Lead
(CTO)
Senior
Programmers
Programmers
Junior
Programmers
Design manager/
Lead
Senior designers
Designers
Junior designers
Art manager/lead
Senior artists
Artists
Junior artists
Senior animators
Animators
Junior animators
QA Audio team
11. GAME DESIGN
FUNCTIONS
▸ Design the game concept and the design
document that will let the artists and
programmers know what they should do and
how to do it.
▸ Come up with ideas, game’s goals, missions,
structure, playing mechanics and basic
gameplay rules
13. GAME DESIGN
REQUIREMENTS
▸ Creativity & Imagination
▸ Know-how of the market (the needs of the
audience)
▸ Good communication skills
▸ Teamwork
▸ Level edition knowledge
▸ 3D modelling
21. PROGRAMMERS
FUNCTIONS
▸ Put all staff developed by audio team, artist,
designer together to create a playable game
▸ Code the logic and the behavior of the game
26. PRODUCER
FUNCTIONS
▸ Project planning: making decisions on the
scope of the game and creating schedule with
milestones.
▸ Resources planning: efficient running of
resources from people to software and
licenses.
▸ Communication: point of contact, reporting,…
31. TESTING (QA)
FUNCTIONS
▸ Find problems (bugs) and documenting them
clearly and concisely where and under
precisely what conditions the problem was
observed
▸ Ensure that the product’s gameplay, gameplay
mechanics and game flow are of a high
standard, that the games are fun to play, that
they are neither too hard nor too easy, and that
the gameplay is properly balanced.