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SYSTEMS CHANGE WORK Innovation Network for Communities www.in4c.net  2006
The INC Mission is to develop and spread scalable innovations that transform the performance of community systems. www.in4c.net   Pete Plastrik 231-448-3169 [email_address] John Cleveland 616-240-9751 [email_address]
Some Different Levels of Analysis ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Inherent Difficulties In Systems Change Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What It Takes To Change A Large System ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Changing A System ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],1) Understand the System 2) Define leverage points 3) Define ways to change leverage points 4) Acquire competencies 5) Try it out 6) Test Results 7) Scale up PLANNING DOING
Different Work At Different Stages ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Invent Grow Improve Reinvent Stabilize The focus of the systems change work is different, depending on the stage of development the system is at.
Limitations Of Non Profits in Systems Change ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Buttons And Threads – The “Tipping Point” Ratio of Threads to Buttons Level of Connectivity “ Phase change” (small input creates large output)
Anatomy of A System (with School Examples) AGENTS (Players/Actors/Nodes): The entities who make decisions that affect the shape of the system and its outcome.  (In schools = staff; students; parents; buildings; departments; the Board; employers; legislature; Governor;etc.) RULES (Paradigms/Mental Models): The criteria the agents/players use to make decisions about how to act.  (In schools = assumptions about learning and assumptions about healthy organizations.) STRUCTURES (Connections/Paths/Links/Relationships): The structures that create opportunities for the agents/players to interact with each other.  (In schools = classrooms; organizational structures; parent/teacher conferences; PTA’s; Board meetings; etc.) FEEDBACK LOOPS (Information/Indicators/Incentives/Consequences): Information the agents/players use to decide when to act on their rules.  (In schools = student performance; staff evaluations; budget information; truancy; community satisfaction; Board elections; millages; etc.)
Ways to Change A System ,[object Object],[object Object],[object Object],[object Object]
Some Common Stages of Systems Change STAGE 1 High Quality Individual Transactions STAGE 2 A Network of Relationships STAGE 3 Leveraging Relationships to Change Systems   Purpose of This Stage Demonstrate the value of practice or policy innovations in individual situations.   Show constituencies that new practices lead to new outcomes. Build a network of long-term relationships of mutual trust and respect with key players in the system you are trying to influence. Use your relationships to create novel combinations of assets (people, knowledge, capital) that can leverage broader change in the system.   Conditions for Success   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ways To Build System Knowledge ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Big Systems and Small Places Systems Points of Intersection in Systems Places ,[object Object],[object Object],[object Object],[object Object]
Five Kinds of Strategies for Spreading Practice ( Step 7: “Scale Up” ) Strategy Description Developing Public Policies Persuading government bodies to revise, adopt and implement laws, regulations, investments or services that advance practices. Fostering Communities of Practice Building learning networks among individuals and organizations that can voluntarily develop, adopt and rapidly spread new tools and practices. Influencing Markets Creating incentives for business, organizations, and consumers to make economic choices that support desired outcomes. Changing Power Relationships Mobilizing low-income people and communities to secure representation and voice in public, private, civic and cultural decision-making processes that affect their lives. Promoting Social Learning Using educational processes to provide large numbers of individuals with information that influences their personal behaviors.
Different Ways to “Get to Scale” ( Step 7: “Scale Up” ) Developing Public Policies Fostering Communities of Practice Influence Markets Change Power Relationships Promoting Public Learning Scaling Mechanism Government decisions Collaborative learning Value exchange Political power Persuasive information  Form of Innovation Policies (mandates, regulations, investments) New, improved practices Products, services and enterprises New players in governance positions Information, messages and experiences Scale Target Wide range: targeted constituencies to general public Organizations sharing similar concerns Size of the market Political jurisdictions Targeted audience (with key characteristics in common) Constraints Resistance of opponents Ineffective enforcement or implementation Organizations may lack time, resources, readiness for learning processes Consumers may not have purchasing power. Products may not attract investment.  Established interests will vehemently defend their turf Audience may lack access to information or doubt credibility of messenger Audience may not be empowered to act on the information
Some Tools To Support the Strategies Public Policy Communities of Practice Influencing Markets Changing Power Relationships Social Learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Tools for Spreading Practices Public Policy Communities of Practice Influencing Markets Changing Power Relationships Social Learning Persuading government bodies to revise, adopt and implement laws, regulations, investments or services that advance practices. Building learning networks among individuals and organizations that can voluntarily develop, adopt and rapidly spread new tools and practices. Creating incentives for business, organizations, and consumers to make economic choices that support desired outcomes. Mobilizing low-income people and communities to secure representation and voice in public, private, civic and cultural decision-making processes that affect their lives. Using educational processes to provide large numbers of individuals with information that influences their personal behaviors. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Some Cautions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Systems Theory Drives Foundation Design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Grantee Selection Grant Focus Grantee Relationships Feedback Sustainability Organizational Design
There Are Choices In Each Area ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Grantee Selection Grant Focus Grantee Relationships Feedback Sustainability Organizational Design

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Systems Change Work

  • 1. SYSTEMS CHANGE WORK Innovation Network for Communities www.in4c.net 2006
  • 2. The INC Mission is to develop and spread scalable innovations that transform the performance of community systems. www.in4c.net Pete Plastrik 231-448-3169 [email_address] John Cleveland 616-240-9751 [email_address]
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. Buttons And Threads – The “Tipping Point” Ratio of Threads to Buttons Level of Connectivity “ Phase change” (small input creates large output)
  • 10. Anatomy of A System (with School Examples) AGENTS (Players/Actors/Nodes): The entities who make decisions that affect the shape of the system and its outcome. (In schools = staff; students; parents; buildings; departments; the Board; employers; legislature; Governor;etc.) RULES (Paradigms/Mental Models): The criteria the agents/players use to make decisions about how to act. (In schools = assumptions about learning and assumptions about healthy organizations.) STRUCTURES (Connections/Paths/Links/Relationships): The structures that create opportunities for the agents/players to interact with each other. (In schools = classrooms; organizational structures; parent/teacher conferences; PTA’s; Board meetings; etc.) FEEDBACK LOOPS (Information/Indicators/Incentives/Consequences): Information the agents/players use to decide when to act on their rules. (In schools = student performance; staff evaluations; budget information; truancy; community satisfaction; Board elections; millages; etc.)
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. Five Kinds of Strategies for Spreading Practice ( Step 7: “Scale Up” ) Strategy Description Developing Public Policies Persuading government bodies to revise, adopt and implement laws, regulations, investments or services that advance practices. Fostering Communities of Practice Building learning networks among individuals and organizations that can voluntarily develop, adopt and rapidly spread new tools and practices. Influencing Markets Creating incentives for business, organizations, and consumers to make economic choices that support desired outcomes. Changing Power Relationships Mobilizing low-income people and communities to secure representation and voice in public, private, civic and cultural decision-making processes that affect their lives. Promoting Social Learning Using educational processes to provide large numbers of individuals with information that influences their personal behaviors.
  • 16. Different Ways to “Get to Scale” ( Step 7: “Scale Up” ) Developing Public Policies Fostering Communities of Practice Influence Markets Change Power Relationships Promoting Public Learning Scaling Mechanism Government decisions Collaborative learning Value exchange Political power Persuasive information Form of Innovation Policies (mandates, regulations, investments) New, improved practices Products, services and enterprises New players in governance positions Information, messages and experiences Scale Target Wide range: targeted constituencies to general public Organizations sharing similar concerns Size of the market Political jurisdictions Targeted audience (with key characteristics in common) Constraints Resistance of opponents Ineffective enforcement or implementation Organizations may lack time, resources, readiness for learning processes Consumers may not have purchasing power. Products may not attract investment. Established interests will vehemently defend their turf Audience may lack access to information or doubt credibility of messenger Audience may not be empowered to act on the information
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.