4. 3 Principles of CQB
Speed: Is achieved through a well-designed
plan and solid tactics to gain proximity to the
Objective with an undetected approach, with
the use of multiple entry points to flood the
Target site.
5. 3 Principles of CQB
Surprise: The objective is to complete all offensive
action before the party being engaged is able to react
and set up a Defense. To gain this element of
surprise, the entry teams use stealth movement and
noise/light discipline to get as close to the targets as
possible, hopefully putting themselves in a position to
engage the enemy from the moment he becomes
aware of them.
6. 3 Principles of CQB
Violence of action: Gaining and maintaining
physical and psychological momentum is
essential. Breaching doors, blasting holes in
walls and coming through windows and the use
of Vehicles to breach are used to create
unexpected entry points. Dynamic Entry with
the use of flashbangs and gunfire is
complemented by the intimidating and
aggressive actions of the assault team.
Assaulters must maintain dominance over
anyone still alive.
7. 8 Fundamentals of CQB
1. Dominate 5. Search Room
2. Eliminate 6. Search Living
3. Control The Living 7. Communicate
4. Search Dead 8. Exfiltrate
8. INITIATIVE BASED TACTICS (IBT)
• In the use of IBT every Shooter has to be able to step up
and be able to make a decisive decision on the move.
• Head and Eyes up!
• Move to your point of Domination.
• Shoot on the Move, Fast & Accurate Shooting.
• Shooters dominate the room from opposing corners,
forcing the Enemy to shoot at separate targets.
• Be Pro-active! not Reactive!
• Close on lone Shooters and Danger areas
• Maintain your sector of fire.
• Remember the 1 meter Rule.
• Must have the ability to perform IBT sub-consciously!!!
Muscle Memory.
9. Doors
• If the Hinges can be seen this is the key Indicator that it
is an outward opening door. If no hinges are present it’s
an inward opening door or sliding door.
• Depending on what side the Door Knob is on in relation
to the stack, if the door knob is on the far side of the door
from the stack, some of the shooters are going to have to
move to other side of the door and stack accordingly.
11. Number One Man
• The number one man must first identify what side of the hallway the
door is on, then needs to Identify if the door is open or closed, once
identified stacks accordingly. Once the number one man has stack
up on the door he has to check for any kind of Booby Traps, then
he has to Identify if door is locked or unlocked, If the Door is locked
it’s time to call out “Breacher UP!!!” and get ready to detroy!
• The one Man has the shot if the door opens. The number one man
never takes his eye’s off the door incase someone form inside the
room opens the door up.
• Once the room has been processed the last man in the room is
most likely going to be the first man to exit the room since he is
closest to the door. Now he will be taking over as number one man
and taking over the responsibility’s in calling the shots to the next
Room.
12. Number Two Man
• As the number one man is covering down on the door the number
two man is pulling security down on the long axis of the hallway
also he is assessing the hallway for the next objective room and
looking for any kind of obstacles that might impede the team.
• If the number one man is unable to open the door or is not
comfortable with opening the door the number two man may step
around the number one man and check the door to see if it’s locked
or not, prep a flashbang, open the door, throw the flashbang in the
room wait for the flashbang to detonate then follow the number one
man into the room.
13. Number three man
• Number Three man’s responsibility is the pull security to the flanks
and overhead of the stack.
14. Number Four Man
• Number Four Man is or can be the Breacher. When “Breacher up”
is called out the Number Four Man will breach the door.
15. Number Five Man
• The number five’s main area of responsibility is to the rear.
17. Method of Entry
• Number One Man running the Wall that he sees
on an Inward opening Door.
18. Method Of Entry
• Number One man Running the Wall that he
sees on an Outward opening Door.
19. Method Of Entry
• Number one man Button Hooking around a
Corner that he cannot see.
20. Room Clearing
To rapidly and methodically seize control of a room, or
series of rooms, and all of its inhabitants; both hostile
and non hostile by eliminating the threat, dominating the
room, and controlling the room and situation.
21. OBJECTIVE
AS
SA
UL
T
SE
Y
IT
CU
R
U
RI
SUPPORT BY FIRE EC
TY
S
119. Remember
• Learn to fight out of intent and will, not out of panic
and fear.
• Focus on ability, not vulnerabilities, focusing on
vulnerabilities will cause fear, fear will cause
hesitation.
• If you are going to live by the sword, you have to be
prepared to die by the sword.
YOU ARE NOT GOING TO RISE TO THE OCCASION,
YOU ARE GOING TO DEFAULT TO YOUR LEVEL
OF TRAINING!!!