5. SMART PHONES USAGE
Number of smartphone users in the U.S.
from 2010 to 2018 (in millions)
http://www.statista.com/statistics/201182/fo
recast-of-smartphone-users-in-the-us/
7. Web Site Applications
Location-Based uses GPS capabilities
of mobile devices
Use a check-in app like Foursquare
can be game-based, like ARIS:
arisgames.org
Using raz-kids.com for k-5+ is an
interactive reading tool for students to
practice.
8. Need
Improve teaching and learning
experience for effective performance
in the students academic work.
To support classroom activities
To motive and engage the students
with school-based curriculum even at
the convince of their home.
The need for the teacher to monitor
the students homework activities.
9. RESEARCH
• Terras and Ramsay conducted a study on
the “Central psychological challenges
facing effective mobile learning” (Terras &
Ramsay, 2012).
• Doyle et al, (2013) conducted a study on
the effective use of mobile technology in
nursing institution.
• Göksu, I & Atici . B, (2013). Need for
mobile learning: Technologies and
Opportunities, Procedia - Social and
Behavioral Sciences, 103(26) 685-694,
ISSN 1877-0428,
http://dx.doi.org/10.1016/j.sbspro.2013.10.3
88.
• Keegan, D. (2005). The incorporation of
mobile learning into mainstream education
and training in mlearn2005
10. Development
What problems were encountered in the development process for your innovation? Who was
the intended audience for your innovation?
The Problems:
the context-dependent nature of memory,
cognitive resources are finite
meta-cognition is essential
individual differences matter.
The intended audience:
the teachers and
students.
11. Commercialization
Describe the production, manufacturing, packaging, marketing, and
distribution of your innovation.
Mobile learning comprises of different learning web
applications to facilitate learning experiences, such as Google
suites, blackboard, ixl, raz-kids, QR codes.
For instance Google suites;
It is a free web application to assist teachers and students
worldwide in learning.
13. Innovation Decision Process
Rogers (2003), presented 5 stages of the
innovation-decision process.
stage1: Knowledge
Stage 2: Persuasion
Stage 3: Decision
Stage 4: Implementation
Stage 5: Confirmation
14. Knowledge
Research has shown
that having a good background
on usage of mobile devices
understanding of students' mobile
practices encourages the school
to implement more student-
centered support and services.
Prior knowledge
Current assessment of teachers
and students
Need and solution
Learning devices, uses and storing
them
Creating lesson plan
Educators began to learn about
the product as it was shown to the
masses.
15. Persuasion
Personal
◦ Mobile technologies are playing an
increasingly important role in college
students' academic lives (Chen and
Danyelle, 2013).
◦ Teachers and students, now bring their
bring their own digital devices to college.
Communication
◦ Mobile technologies will improve
interaction between instructors, teachers
and students.
16. Relative Advantage
◦ Active engaging students through communication
Compatibility
◦ Standard device and software that can be maintained
Complexity
◦ Mobile learning goes to the possibility of adoption. Monitoring skill
in needed
Triability
◦ Opportunities should be available for teachers to learn before
implementing it in their classroom
Observability
◦ School board, stakeholders and other teachers
◦ should observed the mobile learning .
Decision
17. Implementation
Adoption
◦ Selection of teachers to give
opportunity to use mobile learning
◦ Mobile technologies focuses on the
interactions among technologies,
contents, and pedagogies.
◦ These teachers will use projectors,
computer and camera in the classroom
◦ Successful, these teachers will help
others to adopt.
Rejection
◦ If the teachers are not comfortable with
the implementation of mobile learning
technologies, opportunity to opt out
will be provide.
◦ They will continue the training session
until they are comfortable to these
technology tools.
Implement
18. Confirmation
Technical support and professional development training will
be continually provided for these teachers using mobile
learning.
Regardless of the cost of hardware, it is necessary to over-
haul data-sharing and delivery the lesson plan to be
assessable both online and offline.
19. Communication Channels
Mass Media
◦ Radio
◦ Television
◦ Newspaper
◦ Text messages
Interpersonal communication
◦ Face-2-face activity:
Chatting
Discussion
Meetings
Interactive communication
◦ Using of internet:
Email
Viber
Skype
email
21. WHAT IS A S-CURVE
• S-curve is a graphical representation showing the rate of adoption of a new
innovation.
• Innovative time is initiated and it is very slow.
• Growing time is the adoption stage of mobile learning, it is very fast.
• Maturity is slow and moderate.
http://www.directionsmag.com/articles/the-s-curve-of-gis-or-are-we-
indispensable-yet/123435
26. Change Agents
Instructional Design Technologist
Teachers
School Administrators
Students
Parents
Stakeholders
27. Key Change Agents
Innovators include students and technology
instructors.
Early adopters include students and teachers who
are familiar with some of the technology and are
interested to adopt this new technology.
28. strategies
Well planned professional development
training on mobile learning technology
Interactive triability session for early adopters
Designed posttest and pretest task for the
early adopters to complete. This will provide
feedback of the sessions.
It is important to recognize the teachers and
students for their accomplishment to the
school.
29. Key Laggards
Teachers without technological
knowledge
School Administrators, without
technological knowledge will not
understand the benefits
Students from low- economic back
that is not expose to technology.
30. Laggards improvement Strategies
Provide professional development
training at their level
◦ create awareness through making video
of mobile technology at work and success
in implementing it in classroom.
◦ Presenting it to the school administrators
◦ Getting stakeholders involve in rising fund
to buy mobile technological tools of
schools.
31. Seven Roles of a Change Agents
1. Develops need for change
◦ Introduce the mobile learning concept
◦ Checks for relative advantage from the past
to the present
◦ Using the students assessment
2. To establish an information exchange
relationship
◦ Getting information and exchanging between
teachers and community
◦ Connection to school boards, stakeholders
and teachers
32. 3. To diagnose problems
◦ To diagnose the school problem in adopting
the innovation using standardize testing.
◦ Identify and make changes both in school,
technology, instructional plan and
methodology.
4. to create an intent to change in the
client
◦ Use and explain BYOT
◦ Introduction of mobile learning
◦ Motivate the interest of the students,
teachers and stakeholders
33. 5. To translate and intent into action
◦ Explain the innovation process to the change agents.
◦ Display the effectiveness and the achievement of
using mobile learning through the encouraging
interpersonal communication.
6. To stabilize adoption and prevent
discontinuance
◦ Continuing the training sessions
◦ Create groups
◦ Build technical support units
◦ Provide storage facilities and technologies to enhance
smooth training
◦ Use strategies to support the late adopters during
implementation stage.
34. 7. Achieving a lasting Relationship
Develop a self-renewing behavior
(Rogers, 2003,p. 370).
◦ Assuring the school boards, stakeholders.
Teachers and students that mobile learning
can be maintained and continued in the
schools.
◦ To increase the students achievement and
engagement in the classroom activities.
36. Decentralizing Approach
The strategies employ will be
◦ Low cost effective
◦ Using a BYOT policy (Bring Your Own
Technology)
◦ Involving people and resources that is
available
37. Critical Mass
Critical mass shows when the
innovators adopt an innovation “such
that the innovation’s further rate of
adoption becomes self-sustaining”
(Rogers, 2003, p. 343).
When the key change agents are
using this mobile learning and sharing
it with their others, the growth of the
adopting it is self sustaining.
39. Champion
These will be:
◦ instructors
◦ Technological coordinators
The need for the innovation
◦ Improve learning experiences
◦ Students ability to learn better
◦ Teaching effectiveness
40. Champion
Determine and note the right
classrooms, timelines to begin
implementing the mobile learning
Taking note the following:
◦ Language difference
◦ Learning ability and style
◦ Knowledge base
◦ Using the right mobile tools
41. Support Needed
Mobile Learning
Focus on the students strength and weakness
To show that learning is meaningful
To show that learning is accessible to all
Learning can occur outside the classroom