SlideShare une entreprise Scribd logo
1  sur  31
Télécharger pour lire hors ligne
June 2007




                                                                                     User-Generated Content:
                                                                                     Will Web 2.0 Pay Its Way?
                        Paul Verna,
                        Senior Analyst
                        pverna@emarketer.com



Executive Summary: The explosion of user-generated content has reshaped the media landscape, shattering the
status quo of content ownership and distribution, and creating new opportunities for marketers to attach their brands
to a vibrant online world. Meanwhile, consumers enjoy an ever-expanding universe of content in which they are also
the publishing industry.

                                                                                     Led by the companies that started this revolution—YouTube,
US User-Generated Content Advertising Revenues,
2006-2011 (millions)                                                                 MySpace, Facebook, Photobucket and others—US user-
                                                                                     generated content sites will earn $4.3 billion in ad revenues in
2006      $450
                                                                                     2011, up from $1 billion in 2007. Worldwide, user-generated
2007                $1,042                                                           content ad revenues will rise to $8.2 billion in 2011 from $1.6
2008                             $1,748                                              billion in 2007.
                                                                            084515
                                                                            084516
2009                                         $2,477

2010                                                     $3,292                      Issues & Questions
                                                                                     I How much will be spent this year on advertising on user-
2011                                                              $4,303
                                                                                       generated content sites?
Note: includes ad revenues at user-generated video sites (eg YouTube),
                                                                                     I What role will marketers play in making the user-generated
photo-sharing sites (eg Photobucket) and social networking sites (eg
MySpace, Facebook)
Source: eMarketer, June 2007                                                           content revolution a paying prospect?
084515                                                  www.eMarketer.com
                                                                                     I Who is consuming all this user-generated content?


Worldwide User-Generated Content Advertising                                         I How many Internet users are actually generating content?
Revenues, 2006-2011 (millions)
                                                                                     I Will any new business models emerge within this new media
         2006    $630                                                                  landscape?
2007             $1,562

2008                         $2,796                                                    The eMarketer View                                                        2
2009                                      $4,210                                       A New Media Landscape                                                     3
2010                                                  $5,925                           Monetizing the Content Revolution                                         4
                                                                                       Online Advertising Trends                                                 7
2011                                                              $8,175
                                                                                       Types of User-Generated Content                                          10
Note: includes ad revenues at user-generated video sites (eg YouTube),
photo-sharing sites (eg Photobucket) and social networking sites (eg
                                                                                       Mobile User-Generated Content                                            20
MySpace, Facebook)                                                                     The Audience for User-Generated Content                                  22
Source: eMarketer, June 2007
                                                                                       The Content Creators                                                     28
084516                                                  www.eMarketer.com
                                                                                       Related Information                                                      31
                                                                                       About eMarketer                                                          31



                                                                                     The First Place to Look          Copyright ©2007 eMarketer, Inc. All rights reserved.
The eMarketer View

 Key eMarketer Numbers — User-Generated Content                            Even taking into account the power and ease of use of user-
 $4.3 billion          US user-generated content advertising revenues*
                                                                           generated content tools like digital cameras and affordable
                       in 2011, up from $450 million in 2006               audio/video production software, there are more content
 $8.2 billion          Worldwide user-generated content advertising        consumers than creators. In the US, an estimated 69 million
                       revenues* in 2011, up from $630 million in 2006
                                                                           people consumed user-generated content in 2006, and that
 101 million           US users of user-generated content** in 2011, up
                       from 69 million in 2006                             number will grow to 101.4 million by 2011. Worldwide, user-
 254 million           Worldwide users of user-generated content** in      generated content users will nearly double in the next five years,
                       2011, up from 128 million in 2006
                                                                           reaching 254 million in 2011, up from 128 million in 2006.
 95 million            US user-generated content*** creators in 2011,
                       up from 64 million in 2006
                                                                           Driven by such massive numbers of active content generators and
 238 million           Worldwide user-generated content*** creators
                       in 2011, up from 118 million in 2006                users, advertisers will spend $4.3 billion on user-generated
 Note: *includes ad revenues at user-generated video sites (eg YouTube),   content sites in the US alone by 2011, up from $450 million in 2006.
 photo-sharing sites (eg Photobucket) and social networking sites
 (eg MySpace, Facebook); **includes video, audio, photo sharing, blogs,    On a global basis, advertising revenues at user-generated content
 wikis, podcasts and online bulletin boards; ***includes video, audio,     sites will reach $8.2 billion in 2011, up from $630 million in 2006.
 photo sharing, blogs, wikis, personal Web sites, podcasts and online
 bulletin boards
 Source: eMarketer, June 2007

084517

The explosion of user-generated content has
reshaped the media landscape. Gone forever are the days
in which giant media conglomerates control the creation,
distribution and monetization of content. The media companies are
still around and they still wield considerable clout as a result of
their content and distribution networks, but today much power has
shifted to the consumer. Not only are consumers able to choose
how and when they consume virtually any media, but they are also
increasingly in control of the actual creation of content thanks to
the popularity of sites like YouTube, MySpace and Wikipedia.

The Web has become a truly participatory culture. Web 2.0 is a
world in which traditional media companies recognize that they
need to “begin to let go,” as Procter & Gamble chairman and CEO
A.G. Lafley said during an October 6, 2006, keynote speech at the
Association of National Advertisers’ annual conference.

Of course, user-generated content in itself is not a new
phenomenon. For as long as “content” has existed, common folks
have used all manner of public forums to make their voices heard.
Witness America’s Funniest Home Videos, subway graffiti, folk
songs, Speaker’s Corner and cave paintings. The difference now is
that the Internet has truly democratized the creation and mass
distribution of any content. Anyone with the basic tools of a PC
and an Internet connection can reach literally millions of people
with a keystroke.

This capability has put enormous power in the hands of the
estimated 64 million Internet users in the US who created user-
generated content in 2006—and that number is expected to swell
to 95 million by 2011. And while the US dominates this space,
other geographies are expected to contribute increasing amounts
of user-generated content over the next several years, with 238
million user-generated content creators worldwide in 2011, up
from 118 million in 2006.



     User-Generated Content                                                                                                                     2
A New Media Landscape

“There’s little doubt YouTube and the next                                  Additional research suggests that brand marketers are
 generations of sites like it are going to                                  assimilating these rapid changes and making adjustments in their
 change the way Americans—and the                                           future plans. When asked by JupiterResearch whether they
 world—consume what we now call ‘video.’                                    planned to use social networking and user-generated content
                                                                            marketing tactics in the coming year, 48% of respondents said yes
 The days of passive ‘leaning back’ viewing
                                                                            for 2007 (compared with 38% for 2006).
 are over. We’re firmly in a ‘leaning forward’
 era, where people are choosing what they                                   US Brand Marketers Who Plan to Use Social Network*
 want to see when, how, where and on what                                   Marketing Tactics in the Next Year, 2006 & 2007 (% of
 device. It’s really just started.”                                         respondents)

 —Josh Warner, President, Feed Company                                      2006                                                         38%

                                                                            2007                                                                     48%
The explosion of user-generated content across many disciplines
                                                                            Note: *Web sites designed for members to create and post content,
has reshaped the media landscape for US advertisers. In a                   usually in the form of profile pages, primarily in order to communicate with
February 2007 poll by the US Advertising Federation, clear                  each other
                                                                            Source: JupiterResearch, "Social Networking Sites: Defining Advertising
majorities of respondents said they were taken by surprise by such          Opportunities in a Competitive Landscape" as cited in press release, March
                                                                            2007
Web 2.0 phenomena as the rush to virtual network Second Life, the
                                                                            081779                                                    www.eMarketer.com
popularization of “mash-up” applications and the rise of YouTube.           081779

                                                                            TV networks also recognize the need to adapt to a Web 2.0
US Advertisers' Reactions to Select Innovations in the
Media Landscape, 2006 (% of respondents)                                    environment in which users expect to be able to seamlessly
                                                                            integrate their own media with professionally created content.
The rush to Second Life
           23%                                                      77%
                                                                            Blogging, viral video sharing, MySpace functionality and YouTube
                                                                            functionality, and video podcast capabilities are a few of the
The popularization of "mash-ups" or Web applications that have
more than one source                                                        implementations that US TV networks regard as important,
                       39%                                          61%     according to a 360i study from March 2007.
The rise of YouTube
                              49%                                   51%     Emerging Media Formats Implemented Most by Top
                                                                            TV Networks in the US, Q1 2007 (% of top TV
The movement of traditional newspapers to the tabloid format
                                                                            networks)
                               50%                                  50%
The advent of issue-specific print audience measurement systems             E-Mail alerts                                                            97%
                                52%                                 48%     Blogs                                                              83%
The introduction of a television commercial rating system
                                                                            Mobile                                                           80%
                                 53%                                47%
                                                                            Podcast (audio)                                                  80%
The growth of free daily newspapers in many markets
                                 54%                                46%     Games                                                      74%

The restructuring of traditional media                                      RSS                                                        74%
                                      58%                           42%     Viral video (sharing functionality)                 66%
The explosion of consumer-generated and consumer-distributed
content                                                                     MySpace                       37%

                                            65%                     35%     Podcast (video)         31%
The emergence of podcasting                                                 YouTube 14%
                                                  75%               25%
                                                                            Note: n=35
The importance of social media/networking                                   Source: 360i, "Tuning into Emerging Media: How Broadcast and Cable TV
                                                   77%              23%     Networks Use Blogs, the Mobile Web, Mashups and Other Media," March
                                                                            2007
The mass adoption of text messaging in the US                               081616                                                    www.eMarketer.com
                                                    80%             20%     081616
Television programs on the Internet
                                                          86%       14%

  Saw it coming                        Took them by surprise
Source: American Advertising Federation (AAF), "AAF Media Investment
Survey 2007," February 2007
080858                                                  www.eMarketer.com
080858



     User-Generated Content                                                                                                                                3
A New Media Landscape                                                        Monetizing the Content Revolution

By the same token, two-thirds of US private companies surveyed               Few would dispute the continued and growing
by the Center for Marketing Research also regard social media as
“very important” or “somewhat important” to their business and
                                                                             impact of user-generated content on the Internet
marketing strategies. These media types include online bulletin              and the media world as a whole. What is less clear
boards, social networking functions, online video and blogging.
                                                                             is how, if or when it will become a significant
Importance of Online Social Media* to the                                    revenue-generating activity.
Business/Marketing Strategy of the Fastest-Growing
Private Companies in the US, November-December
2006 (% of respondents)
                                                                             “That’s sort of the big project for the year.”
                        Very
                                       No                                      —Eric Schmidt, CEO, Google, referring to monetizing
                                       response
                 unimportant                                                   YouTube
                                       2%
                        13%                          Very
                                                     important
         Somewhat                                    26%                     While there are various business models associated with user-
         unimportant
         19%                                                                 generated content, the most prevalent, and promising, is advertising.
                                Somewhat important
                                                                             Google’s headline-grabbing $1.6 billion acquisition of YouTube was
                                40%                                          largely predicated on the video-sharing site’s vast audience and its
                                                                             potential to attract even more eyeballs in the future.
Note: n=121 on the Inc. Magazine "2006 Inc. 500 List"; *includes
message/bulletin boards, social networking, online video, blogging, wikis
and podcasting
Source: Center for Marketing Research, "The Hype is Real: Social Media
                                                                             “As yet, no one has found a way to make real
Invades the Inc. 500," January 2007                                           money from the huge audiences who
081451                                                   www.eMarketer.com
                                                                              participate on these [user-generated online
                                                                              video] sites. [Even] the major players have
Select Types of Online Social Media that Are Used by
the Fastest-Growing Private Companies in the US,
                                                                              yet to find a way to generate significant
November-December 2006 (% of respondents)                                     revenues.”—Arash Amel, Senior Analyst, Screen Digest
Message/bulletin boards                                               33%
                                                                             eMarketer projects that US advertising revenues at user-
Social networking                                             27%            generated video, photo-sharing and personal data sites will rise to
Online video                                           24%                   $4.3 billion in 2011, up from $450 million in 2006. These sites
Blogging                                     19%                             include the leaders in those respective content areas—YouTube
Wikis                                  17%
                                                                             (video), Photobucket (photo-sharing), and MySpace and Facebook
                                                                             (personal profiles and personal data). This estimate does not
Podcasting               11%
                                                                             include retail-based photo-sharing services, blogs, wikis and other
Note: n=121 on the Inc. Magazine "2006 Inc. 500 List"                        forms of user-generated content that are too small and diffuse to
Source: Center for Marketing Research, "The Hype is Real: Social Media
Invades the Inc. 500," January 2007                                          track, like online auctions and classifieds.
081449                                                   www.eMarketer.com
081451
081449                                                                       US User-Generated Content Advertising Revenues,
                                                                             2006-2011 (millions)

                                                                             2006     $450

                                                                             2007              $1,042

                                                                             2008                          $1,748

                                                                             2009                                       $2,477

                                                                             2010                                                     $3,292

                                                                             2011                                                              $4,303

                                                                             Note: includes ad revenues at user-generated video sites (eg YouTube),
                                                                             photo-sharing sites (eg Photobucket) and social networking sites (eg
                                                                             MySpace, Facebook)
                                                                             Source: eMarketer, June 2007
                                                                             084515                                                  www.eMarketer.com
                                                                             084515




     User-Generated Content                                                                                                                             4
Monetizing the Content Revolution


The nearly tenfold increase in user-generated content advertising           Screen Digest estimates that US online user-generated video ad
spending in the US reflects optimism in the ability of companies            revenues will grow to $956 million in 2011, from $216 million in
like YouTube, MySpace and Facebook to continue to build—and                 2006. During the same period, the number of annual user-
retain—vast audiences.                                                      generated video streams is projected to increase to 49 billion
                                                                            from 12.4 billion.
On a worldwide basis, user-generated content ad revenues will
reach $8.2 billion in 2011, up from $630 million in 2006.                   US User-Generated Video Streams and Associated
                                                                            Advertising Revenues*, 2006, 2007 & 2011
Worldwide User-Generated Content Advertising                                                              Streams                           Ad revenues
Revenues, 2006-2011 (millions)                                                                            (billions)                         (millions)
                                                                            2006                            12.4                               $216
         2006     $630
                                                                            2007                            28.5                               $515
2007              $1,562
                                                                            2011                            49.0                               $956
2008                        $2,796                                          Note: *includes all video viewership and associated advertising revenues
                                                                            from online videos served by user-generated online video sites
2009                                   $4,210                               Source: Screen Digest, provided to eMarketer, May 29, 2007
2010                                                  $5,925                084518                                                   www.eMarketer.com
                                                                            084518
2011                                                              $8,175
                                                                            Taking a global view, In-Stat forecasts user-generated video content
Note: includes ad revenues at user-generated video sites (eg YouTube),      revenues of $1.6 billion by 2011, up from $80 million in 2006.
photo-sharing sites (eg Photobucket) and social networking sites (eg
MySpace, Facebook)
Source: eMarketer, June 2007                                                User-Generated Video Content Revenues Worldwide,
084516                                                  www.eMarketer.com   2006 & 2011 (millions)
084516
                                                                                2006    $80
Given the close interrelationship between social networking, online
video and user-generated content—with top networking sites like             2011                                                                $1,600
MySpace and Facebook driven largely by the video content their              Source: In-Stat, "User Generated Content - How About Just Content?" as
users post—it is worth looking at eMarketer’s most recent ad                cited in press release, April 18, 2007
                                                                            083259                                                   www.eMarketer.com
spending forecasts for online video and social networking.
                                                                            083259

US online video advertising spending is expected to increase                Other estimates of online video ad spending include a July 2006
tenfold in the next five years, reaching $4.1 billion in 2011, up from      JupiterResearch study that estimated that US online video ad
$410 million in 2006.                                                       spending overall would reach $1.3 billion in 2011, up from $400
                                                                            million in 2006. If one factors in Screen Digest’s figures for the
US Online Video Advertising Spending, 2001-2011                             percentage of online video that user-generated content makes
(millions)                                                                  up—47% in 2006 and 55% by 2010—Jupiter’s estimates are
 2001      $40                                                              somewhat lower than Screen Digest’s.

 2002      $55
                                                                            US Online Video Advertising Spending, 2006 & 2011
  2003      $85                                                             (billions)
   2004     $135
                                                                            2006                   $0.4
     2005       $225
                                                                            2011                                                                  $1.3
2006      $410
                                                                            Source: JupiterResearch as cited by Media Life, July 25, 2006
2007              $775                                                      075474                                                   www.eMarketer.com
                                                                            075474
2008                       $1,300

2009                                 $2,000

2010                                                 $2,900

2011                                                              $4,100

Source: eMarketer, February 2007
082081                                                  www.eMarketer.com
082081




     User-Generated Content                                                                                                                              5
Monetizing the Content Revolution


Social network advertising spending is also a bellwether of the                  On the other hand, banner ads on YouTube would be tolerated by
marketability of user-generated content. eMarketer expects                       63% of US Internet users polled by Wired magazine in October 2006.
spending in this area to reach $3.6 billion in 2011, up from $445
million in 2006—and the ratio of social network ad spending to                   Type of YouTube Revenue Model that US Internet
                                                                                 Users Would Tolerate, October 2006 (% of
overall online ad spending is also expected to increase, to 6.9% in              respondents)
2011 from 2.1% in 2006.
                                                                                 Banner ads on site                                             63%
Worldwide Online Social Network Advertising                                                      Short "pre-roll" ads before a video   14%
Spending, 2006-2011 (millions)
                                                                                             If there were ads, I'd go elsewhere    10%
                   2006       2007      2008       2009       2010       2011
US                  $350      $900     $1,380      $1,810    $2,170     $2,515            Long "post-roll" ads after a video   7%
Outside of US       $95       $335      $530       $745       $970      $1,115            Subscriptions   6%
Worldwide          $445      $1,235    $1,910      $2,555    $3,140     $3,630
                                                                                 Note: n=514 Wired readers
Note: Definition includes general social networking sites where social           Source: Wired Magazine, December 2006
networking is the primary activity; social network offerings from portals        078914                                             www.eMarketer.com
such as Google, Yahoo! and MSN; niche social networks devoted to a
specific hobby or interest; and marketer-sponsored social networks that          078914
are either stand-alone sites or part of a larger marketer site; in all cases,    So, while user-generated content sites have great potential to
figures include online advertising spending as well as site or profile page
development costs                                                                attract advertising dollars, there are obstacles that marketers and
Source: eMarketer, May 2007
                                                                                 content owners will have to overcome in order to reap profits from
083270                                                      www.eMarketer.com
083270                                                                           this area.

                                                                                 “User-generated video is going to have a lot of issues to resolve
“God knows what we’re going to do with                                           before it becomes an effective advertising medium,” said Screen
 MySpace.” —Rupert Murdoch, Chairman, News Corp.                                 Digest senior analyst Arash Amel. “There’s how will people react to
 (in Wired, July 2006)                                                           personal media with ads, and how will advertisers feel sitting
                                                                                 around rude or offensive content.”
The monetization of user-generated content will depend in part on
how successful user-generated content sites are at continuing to
attract large audiences. Furthermore, marketers will have to take
consumers’ ad-type preferences into account in order to avoid
alienating their audience. A January 2007 Harris Poll study showed
that up to 73% of consumers would visit YouTube less if the site’s
clips were preceded by short commercials.

Impact of Short Commercials before Every YouTube
Video Clip according to US Adult Frequent* YouTube
Watchers, December 2006 (% of respondents)

                             Not
                            sure
                Would not     6%             Would visit
         change frequency                      YouTube
          of YouTube visits                   a lot less
                      21%                           31%


                          Would visit YouTube
                                   a little less
                                            42%


Note: n=363 ages 18+; *more than once or a few times
Source: Harris Poll, January 2007
080542                                                      www.eMarketer.com
080542




     User-Generated Content                                                                                                                           6
Online Advertising Trends

Users Take Charge                                                         Marketers are also enlisting consumers to create ads for them. For
More than half of media and entertainment executives surveyed             some brands, these types of user-generated campaigns have
in Accenture’s “Global Content Survey 2007” cited user-generated          delivered measurable results. For instance, the month after Geico
content as a leading threat to their bottom lines.                        launched a site that allowed visitors to explore the apartment of
                                                                          the company’s caveman mascot, the site received 850,000 unique
Whatever their fears, two-thirds of the respondents of the
                                                                          visitors. A similar campaign for M&M’s that encouraged users to
Accenture survey said that their businesses will be making money
                                                                          create their own “inner M” yielded 1.5 million virtual M&M avatars,
on user-generated content within three years. A quarter of
                                                                          according to a May 7, 2007, Washington Post article.
respondents said they did not know when they would begin
profiting from user-generated content.                                    Other experiments have met with disastrous results. The most
                                                                          infamous case was a Chevrolet campaign in which the company
One of the avenues marketers are pursuing is the creation of their
                                                                          allowed consumers to edit existing images and text into a
own profiles on MySpace. A study conducted by eMarketer using
                                                                          commercial for the automaker’s Tahoe SUV.
MySpace data shows that major automobile, fast food, movie,
sports and wireless communications brands have created their              The resulting ads were largely negative—or at least the negative
own destinations on the popular social networking site.                   ones got the most attention on video-sharing sites like YouTube.
                                                                          Environmental activists excoriated the vehicle’s low gas mileage
Select Marketers with Ad Profile Pages on MySpace,                        and its impact on the environment.
July 2006
Company                      URL                                          “We anticipated that there would be critical submissions,”
Adidas soccer                http://www.myspace.com/adidassoccer          Chevrolet spokeswoman Melisa Tezanos told The New York Times.
Burger King                  http://www.myspace.com/burgerking            “You do turn over your brand to the public, and we knew that we
Cingular                     http://www.myspace.com/cingularstudio        were going to get some bad with the good. But it’s part of playing
Disney "Pirates of the       http://www.myspace.com/deadmanschest         in this space.”
Caribbean"
Fox "24"                     http://myspace.com/24onmyspace
Twentieth Century Fox        http://www.myspace.com/xmenthelaststand      “The old-media production and distribution
"X-Men: The Last Stand"
GE                           http://www.myspace.com/ellifont
                                                                           hierarchies are crumbling. Everything is in
HBO "Entourage"              http://www.myspace.com/entourage
                                                                           flux, and nothing is a given anymore—except
Honda Element                http://www.myspace.com/hondaelement           for the fact that customers are in control.
Motorola MotoQ               http://www.myspace.com/motoq                  Brands can and must start earning the
Nike soccer                  http://www.myspace.com/nikesoccer             attention of these customers through the
Paramount "Failure to        http://www.myspace.com/failuretolaunch        creation of compelling and valuable digital
Launch"
                                                                           content.” —Laura Lang, President, Digitas
Pepsi Aquafina               http://www.myspace.com/aquafina
Procter & Gamble Secret      http://www.myspace.com/secret
Sparkle/Rihanna
Toyota Yaris                 http://www.myspace.com/yaris
Verizon                      http://www.myspace.com/callingallbands
Wendy's                      http://www.myspace.com/wendysquare
Note: all links active as of June 26, 2006
Source: MySpace, July 2006; eMarketer research, July 2006
074395                                                www.eMarketer.com

074395



“To succeed, we need to stop standing
 between [consumers] and their content, and
 actually be the content they want to see.”
 —Greg Verdino, VP, Digitas




     User-Generated Content                                                                                                                  7
Online Advertising Trends


Another user-generated content campaign with questionable
results was a spot for Dove soap that first aired during the
                                                                        “Viral sharing enables hyper-distribution,
Academy Awards telecast on February 25, 2007. The result of a            and—with the right content—a geometric
contest that drew more than 1,000 submissions, the winning ad            return on creative and promotional media
was viewed by some three million people on YouTube, but the              dollars. Traditional advertising isn’t going to
comments were almost unanimously negative, according to                  go away, but making a brand hit on all
published reports. Interestingly, this flirtation with user-generated    cylinders is going to be more complicated
content followed Dove’s far more successful “Evolution” spot, a          and require a finely honed sensitivity to
professionally created TV ad that has since become a sensation           what works online.” —Josh Warner, Founder and
online through thousands of homegrown imitators who have                  President, Feed Company
posted their versions on sharing sites.

Marketers and brands that have employed user-generated and              While the ads in themselves were not particularly flattering to
viral video advertising include:                                        either brand, the mere fact that a chemical reaction occurred when
                                                                        the two were mixed together created a water-cooler effect and an
I Ban (deodorant)                                                       entire movement of amateur videographers who posted their own
I Blendtec                                                              Mentos–Diet Coke experiments online. The result? Sales of Mentos
I Cadillac                                                              rose 15% in the immediate aftermath of the online ads and
I Chevrolet Tahoe                                                       remained 5% ahead of earlier benchmarks even after the brouhaha
I Chrysler                                                              had died down, according to MediaPost. As for Coke, the company
I Converse                                                              was less specific but noted in the same MediaPost article that sales
I Coca-Cola                                                             rose in the 5%–10% range following the Mentos craze.
I Doritos
I Dove
I Geico                                                                 “User-generated content is sort of the word
I Jet Blue                                                               of the day, and I think smart marketers will
I L’Oreal                                                                start harnessing that.” —Anne Zehren, President
I M&M’s                                                                   of Sales and Marketing, Current TV
I MasterCard
I Mentos                                                                Companies that use “corporate” user-generated content
I Ray Ban                                                               campaigns are generally well perceived by US Internet users. More
I Smirnoff                                                              than half of the respondents in a November 2006 survey by the
I Sony                                                                  American Marketing Association and Opinion Research Corporation
I Toyota                                                                said they thought companies that use customer-generated
I Volkswagen                                                            advertising are more customer friendly, creative and innovative.


Even Corporate Ads Aim to Look User-Generated                           US Adult Internet Users' Perceptions of Companies
                                                                        that Use Customer-Generated Advertising vs.
While the practice of soliciting viewer-created content is widely       Professionally Created Advertising, November 2006 (%
accepted in the advertising industry, some brands are taking the        of respondents)
concept a step further by creating their own user-generated-                                            More            Same                Less
content-like ads. As with “genuine” user-created spots, the results     Customer friendly                68%             25%                8%
among corporate efforts to emulate the user-generated content           Creative                         56%             29%                15%
look and feel are mixed.                                                Innovative                       55%             32%                13%
                                                                        Socially responsible             39%             49%                12%
In some cases, the viral distribution of the ad is spontaneous. The     Trustworthy                      37%             50%                13%
marketer does nothing to encourage or dissuade the                      Note: n=1,098 ages 18+; numbers may not add up to 100% due to
dissemination of the content and, because the content is usually        rounding
                                                                        Source: American Marketing Association (AMA) and Opinion Research
not copyrighted by the company in question, there is little it could    Corporation (ORC), "Mplanet," December 2006
do to control it even if it wanted to. A classic example of this type   079107                                              www.eMarketer.com
                                                                        079107
of viral promotion occurred when a series of home-made videos
featuring explosive chemical experiments with Mentos candies
and Diet Coke bottles began to circulate on the Internet.


     User-Generated Content                                                                                                                      8
Online Advertising Trends


Among the minority of respondents who said such companies are             Companies like Feed avail themselves of any number of tactics to
less trustworthy, socially responsible and customer friendly than         generate a buzz for their clients. A MarketingSherpa study from
companies that use only professionally generated ad content,              March 2006 showed that simple, low-tech efforts like e-mail
most were in the 18-to-24 age bracket.                                    forwarding are used by more than 90% of experienced B2C viral
                                                                          marketers in the US.
US Adult Internet Users' Perceptions of Companies
that Use Customer-Generated Advertising vs.                               Viral Marketing Tactics that Are Used by Experienced
Professionally Created Advertising, by Age, November                      B2C Viral Marketers in the US, March 2006 (% of
2006 (% of respondents in each group)                                     respondents)
Less trustworthy                                                          Encouraging e-mail forwarding
                                                                    21%                                                                       91%
                                  10%
                                                                          Tell-a-friend boxes on site (eg sweeps, coupons, etc.)
Less socially responsible                                                                                                                   80%
                                                             20%
                                                                          Online games, quizzes and polls
                                  10%
                                                                                                                                  69%
Less customer friendly
                                                                          Cool microsites (not your site URL or brand)
                                             13%
                                                                                                                      54%
                    5%
                                                                          Offering e-cards
   18-24                             25-64
                                                                                                                47%
Source: American Marketing Association (AMA) and Opinion Research
Corporation (ORC), "Mplanet," December 2006                               Video clips
079114                                              www.eMarketer.com                                          46%
079114                                                                    Audio clips
Whether the viral distribution is controlled by the marketer or the                               29%
consumer, the success of these campaigns has created a cottage
                                                                          Source: MarketingSherpa, "Viral Marketing 2006: Benchmark Data,
industry for companies that have learned how to maximize the              Practical Tips and Biggest Change," March 2006
reach of a viral ad by guiding the creation of the content and            071694                                                 www.eMarketer.com

seeding the final product on user-generated content sites and             071694

social networks.                                                          The viral marketing possibilities for user-generated video are not
                                                                          lost on marketers. According to the American Advertising
One such firm, Feed Company of Los Angeles, calls itself a “video         Federation, 19% of US advertisers had advertised on a user-
view optimization” company that exists on the premise that                generated content site as of June 2006. And an additional 14%
“getting videos ranked, forwarded and featured is an art in itself.”      planned such advertising in the coming year.
The company scored big viral video hits with two recent high-
                                                                          US Advertising Executives Who Have Advertised on a
profile ads: The first was a General Motors ad featuring a quality-       Blog or User-Generated Content Site, 2006 (% of
obsessed “robot” that has a nightmare about jumping off a bridge          respondents)
after it makes a mistake on the assembly line. The ad debuted             Blog
during this year’s Super Bowl but was quickly pulled off the air                                                                              24%
following a firestorm of criticism from suicide-prevention groups.                              7%
As a result of the controversy, the video became an online                User-generated content site
sensation thanks in part to the efforts of Feed Company.                                                                             19%
                                                                                                                      14%
Another success story for the firm was an edgy video for Ray-Ban
that was created (by Ray-Ban’s agency) exclusively for Web                  Have advertised                   Plan to advertise in the next year

distribution. The spot has received 2.27 million views on YouTube,        Note: n=140 advertising industry leaders
                                                                          Source: American Advertising Federation (AAF), "Survey on Digital Media
according to the company’s logs.                                          Trends," June 2006
                                                                          073911                                                 www.eMarketer.com
                                                                          073911




         User-Generated Content                                                                                                                     9
Online Advertising Trends                                               Types of User-Generated Content

As the 2008 presidential campaign heats up thanks to wide-open          Video
fields on both sides of the political spectrum, it is almost certain    User-generated content falls into various categories, including
that citizen journalists posting user-generated clips will have an      video, audio, photos, information, personal data, reviews and
effect on the candidates’ fortunes. Already, YouTube has impacted       recommendations and career services. Of these, video is by far the
political campaigns by magnifying the inevitable verbal miscues of      largest, most visible and most potentially lucrative to marketers.
various candidates, and the rival Barack Obama and Hillary Clinton      eMarketer expects the number of US online video viewers to
camps have sparred over a viral ad that ridiculed Mrs. Clinton by       increase to 157 million in 2010, up from 108 million in 2006.
spoofing a Big Brother–themed Apple Computer spot from 1984.
While Mr. Obama disavowed the ad, the incident served as a              US Online Video Viewers, 2003-2010 (millions)
warning shot to anyone who might downplay the potential effects         2003                     52.3
of the viral video revolution on the political process. Those who are
                                                                        2004                              69.6
savvy about how to leverage this content will reap the rewards,
                                                                        2005                                        89.4
while those who misstep will be left out in the cold.
                                                                        2006                                                 107.7

                                                                        2007                                                         123.4

                                                                        2008                                                                 137.2

                                                                        2009                                                             149.0

                                                                        2010                                                                  157.0

                                                                        Note: ages 3+; online video viewer defined as an individual who downloads
                                                                        or streams video (content or advertising) at least once a month
                                                                        Source: eMarketer, November 2006
                                                                        078698                                                   www.eMarketer.com
                                                                        078698

                                                                        These numbers correlate with an October 2006 comScore study
                                                                        that found that there were approximately 110 million unique
                                                                        online video streamers in the US in August 2006.

                                                                        Top 10 Online Video Properties among US Internet
                                                                        Users, Ranked by Unique Streamers, August 2006
                                                                        (thousands and % reach)
                                                                        1. Yahoo! sites                            39,881                      23.0%
                                                                        2. Fox Interactive*                        39,528                      22.8%
                                                                        3. YouTube                                 35,531                      20.5%
                                                                        4. Time Warner Network                     23,770                      13.7%
                                                                        5. Microsoft sites                         16,894                       9.7%
                                                                        6. Viacom Digital                          13,697                       7.9%
                                                                        7. Google sites                            11,654                       6.7%
                                                                        8. MLB                                      6,227                       3.6%
                                                                        9. eBaum's World                            6,187                       3.6%
                                                                        10. Sony Online                             4,746                       2.7%
                                                                        Total Internet                             110,266                     63.6%
                                                                        Note: home, work and university locations; streams are attributed to the
                                                                        property that provides the stream (for example, the YouTube data include
                                                                        streams that occurred on their Web property and on other properties
                                                                        where YouTube provided those streams); number of unique streamers at
                                                                        top 10 sites is greater than total Internet figure because of overlap among
                                                                        visitors; number of streams initiated at top 10 sites is less than total
                                                                        Internet figure because of streams initiated at other sites"; *as of August
                                                                        2006 data, MySpace.com is being included as part of the Fox Interactive
                                                                        property
                                                                        Source: comScore Networks Inc. as cited in press release, October 2006
                                                                        077760                                                   www.eMarketer.com
                                                                        077760




    User-Generated Content                                                                                                                           10
Types of User-Generated Content


In a March 30, 2007, blog posting, research firm Compete Inc.                In a study conducted by the Associated Press and America Online
ranked the top 10 US online video sites by unique visitors, sessions         with Ipsos Public Affairs in July and August 2006, 43% of
and market share for February 2007—and noted the sites’                      respondents said they watched or downloaded “amateur videos
percentage gains or losses over the prior month.                             or home videos posted to Web sites.”

Top 10 US Online Video Sites, February 2007 (visitors                        Types of Online Videos Watched or Downloaded by
and sessions in millions, market share and % change                          US Online Video Viewers, July-August 2006 (% of
vs. prior month)                                                             respondents)
                      Visitors     Sessions      Market       % change                                                                      Yes     No
                                                  share
                                                                             News videos                                                    72%     28%
1. YouTube              35.6         114.9         45%             2%
                                                                             Short clips from movies or TV programs                         59%     41%
2. MySpace              16.7          38.2         15%             -1%
                                                                             Music videos                                                   48%     52%
3. Google Video         13.9          26.1         10%             -1%
                                                                             Clips or highlights of sporting events                         44%     56%
4. AOL                   6.1          16.4          6%             -1%
                                                                             Amatuer videos or home videos posted to Web sites              43%     57%
5. MSN                   5.3          8.6           3%             -1%
                                                                             Clips or highlights of concerts                                23%     77%
6. StupidVideos          3.0          7.7           3%             0%
                                                                             Full-length movies or TV shows                                 22%     78%
7. Yahoo! Videos         3.8          6.9           3%             0%
                                                                             Live sporting events                                           17%     83%
8. Break                 2.2          5.0           2%             0%
                                                                             Video podcasts*                                                17%     81%
9. eBaum's World         2.5          4.5           2%             0%
                                                                             Live concerts                                                  9%      91%
10. PureVideo            2.2          4.3           2%              *
                                                                             Note: n=1,347 ages 18+ who have ever watched or downloaded an online
Note: *new to top 10                                                         video clip; *remaining 2% were "not sure"
Source: Compete, Inc. as cited on company blog, March 30, 2007               Source: Associated Press (AP) and America Online (AOL) with Ipsos Public
                                                                             Affairs, September 2006
083229                                                www.eMarketer.com
                                                                             076593                                                  www.eMarketer.com
083229
                                                                             076593
Added together, these sites accounted for 91 million unique visitors
                                                                             While the AP/AOL/Ipsos study does not directly correlate with the
that month, and they represent a cumulative 91% of the US market
                                                                             Screen Digest findings—one looks at relative percentages of
share, so by deduction, there are approximately 100 million unique
                                                                             content types, the other at percentages of users who view certain
visitors to online video sites in the US, according to Compete.
                                                                             types of content—they both paint a picture of a robust market for
In January 2007, Screen Digest estimated that 47% of all online              online video viewership in the US.
video watched in the US consists of user-generated content, and
                                                                             As a counterpoint to these studies, a Burst Media survey
that percentage is expected to increase to 55% by the end of
                                                                             conducted in November 2006 shows that user-generated content
the decade.
                                                                             makes a comparably low 19% of US online video viewing by 18-to-
User-Generated Online Video Content As a Percent of                          34-year-olds, and even less among older demographics.
Total Online Video Content Watched in the US, 2006 &
2010                                                                         Types of Online Video Viewed by US Online Video
                                                                             Viewers, by Age, November 2006 (% of respondents)
2006                                                             47%
                                                                                                               18-24 25-34 35-44 45-54     55+     Total
2010                                                                   55%   News clip                         29.4% 40.1% 49.3% 46.3% 55.4% 44.9%

Source: Screen Digest, "User-Generated Online Video: Competitive Review      Movie trailers/attractions        49.4% 40.5% 41.1% 29.8% 23.8% 36.7%
and Market Outlook," January 2007                                            Comedy                            47.0% 39.6% 35.5% 26.5% 26.6% 34.5%
080052                                                www.eMarketer.com      Music                             49.2% 42.2% 33.6% 23.5% 14.0% 32.1%
080052
                                                                             TV shows/clips                    46.4% 40.3% 30.9% 21.9% 18.5% 31.0%
                                                                             Entertainment/reviews             33.2% 31.9% 30.9% 28.8% 23.7% 29.8%
                                                                             Sports/sports news                25.1% 34.8% 31.4% 21.2% 23.6% 27.7%
                                                                             Instructional/how-to              12.1% 13.6% 20.6% 21.5% 21.2% 18.3%
                                                                             Home/user-generated               19.4% 19.5% 15.0% 11.5%     9.1%    14.8%
                                                                             Political/advocacy group          8.4% 13.7% 17.5% 9.6%       16.9% 13.5%
                                                                             Cooking                           3.8%   6.6%   4.2%   6.7%   10.7%   6.2%
                                                                             Note: n=1,815
                                                                             Source: Burst Media, "Online Video Advertising," December 2006
                                                                             079481                                                  www.eMarketer.com
                                                                             079481




     User-Generated Content                                                                                                                           11
Types of User-Generated Content


It should be noted that some of the categories in the Burst Media               Considering the traction of the online video category overall, it is
study overlap with user-generated content. For instance, some                   hardly surprising that most media and entertainment executives
percentage of the “comedy,” “music” and “instructional/how-to”                  in North America and Europe regard short-form videos as the
clips are likely to be user-created, which would skew the user-                 media type with the highest growth potential, according to an April
generated content category higher.                                              2007 Accenture study.

While research firms might disagree on the ratio of user-generated              Media Content with the Highest Growth Potential*
video to online video overall, most agree that YouTube is by far the            according to Media and Entertainment Executives in
leading player in the online video space, as well as the prime                  North America and Europe, Q1 2007 (% of
                                                                                respondents)
mover in the user-generated content revolution.
                                                                                Short-form videos                                                       53%
In a Piper & Jaffray study from January 2007, YouTube commanded
                                                                                Video games        13%
a higher share than all TV network sites combined. YouTube also
led its competitors by large margins, including MSN, Yahoo!,                                     Full-length feature films      11%
MySpace, AOL and Google Video (which, since November 2006, is                   Music            11%
actually affiliated with YouTube through Google’s acquisition of the                          Consumer publishing         9%
pioneering video site).
                                                                                         Business publishing     4%

Web Sites on which US Adult Internet Users Watch                                Note: n=105 at advertising, film, music, publishing, radio, Internet, video
Online Video Content, 2006 (% of respondents)                                   game and TV companies in Austria, Canada, Belgium, France, Germany,
                                                                                Italy, Spain, Switzerland, the UK and the US; numbers may not add up to
                                                                                100% do to rounding; *over the next five years
YouTube                                                              43.5%      Source: Accenture, "Global Content Survey," April 2007
TV network sites                                                  41.0%         083109                                                     www.eMarketer.com
                                                                                083109
Google Video                                    26.5%
                                                                                As user-generated video continues to expand into a mass market
MSN video                                  24.5%                                medium, video sites and marketers will have to contend with
Yahoo! Video                            22.0%                                   ongoing resistance to embedded ads, prerolls and other forms of
MySpace                      16.5%                                              in-video advertising.

AOL                     13.5%                                                   According to a fall 2006 report from Forrester Research, online
Other                           17.5%                                           users are not so eager to integrate commercials into their video-
                                                                                viewing experience. Over 80% of the online video viewers polled
Source: Piper Jaffray & Co., "Silk Road: Online Video Usage Increasing as TV
Viewing Declines," January 2007                                                 by Forrester said that in-stream ads—commercials appearing
080000                                                   www.eMarketer.com      before or after video clips—were “annoying,” and 75% claimed
080000
                                                                                they ignore them.
Broken down by age, the Piper Jaffray study highlights the extent to
which YouTube is predominantly a youth-oriented play, with 60% of               Less-intrusive advertising, such as placements alongside video,
respondents in the 25-to-34 age group saying they watch online                  scored somewhat better, with 50% of respondents saying they
video on the site, but only 11% of respondents 55 and older using it.           were acceptable. Text links were most preferred, with only 19% of
By contrast, TV network sites draw a more even pool of viewers                  respondents finding them annoying.
among the different age brackets, ranging from 33% to 47%.
                                                                                “Marketers need to think differently about how they’re
Web Sites on which US Adult Internet Users Watch                                communicating with their customers viewing online video,” Brian
Online Video Content, by Age, 2006 (% of respondents                            Haven of Forrester told AdWeek. “When you see what’s going on
in each group)                                                                  with YouTube and short-form content, using the old mode of
                            25-34          35-44          45-54           55+   inserting ads into content when you’re looking at a 3-minute video
YouTube                      60%            37%           22%             11%   is not going to work.”
TV network sites             43%            40%           47%             33%
Google Video                 32%            23%           25%              -
MSN video                       -           37%           28%             22%
Yahoo! Video                    -           23%           26%             22%
Source: Piper Jaffray & Co., "Silk Road: Online Video Usage Increasing as TV
Viewing Declines," January 2007
079999                                                   www.eMarketer.com
079999




      User-Generated Content                                                                                                                                  12
Types of User-Generated Content


A February 2007 Synovate study commissioned by Clipblast!                   Blogs and Wikis
confirmed Forrester’s findings, with nearly a third of respondents          Blogs and wikis, along with online bulletin boards, constitute
citing advertisements as the aspect of online video they like               another broad area of user-generated content that presents
the least.                                                                  opportunities for marketers, even if it has proven an inherently
                                                                            challenging category to monetize.
Aspect of Online Video that US Adult Internet Users
Like Least, February 2007 (% of respondents)                                A PQ Media LLC and Marketing Vox study from April 2006
Too commercial (too many video ads)                                         estimated that US blog advertising spending would rise to $300
                                                                  31.8%     million in 2010, up from $36 million in 2006.
Inconsistent (too tough to find quality video productions)
                                                20.7%                       US Blog Advertising Spending, 2005, 2006 & 2010
                                                                            (millions)
Frustrating (too difficult to find exactly what I am looking for)
                                              19.3%                             2005    $16.6

Chaotic (too many videos to wade through)                                   2006     $36.2
                                      16.4%
                                                                            2010                                                              $300.4
Funky (too much user-generated content to wade through)
                                                                            Source: PQ Media, LLC, April 2006; Marketing Vox, April 2006
                              11.8%
                                                                            072221                                                  www.eMarketer.com
Note: n=1,000 ages 18+                                                      072221
Source: Synovate commissioned by Clipblast!, February 2007
                                                                            Among emerging advertising tactics that US online marketers
081452                                                  www.eMarketer.com
                                                                            planned to use, blogs and blog networks ranked highest in a
081452
                                                                            January 2007 MarketingSherpa study. In addition, this category
Other aspects of online video that consumers object to include
                                                                            also logged the highest increase from one year to the next, with
poor quality, problems with audio or video and long download
                                                                            42% of respondents saying they planned to use it in 2007, up from
times, according to a September 2006 study by the Associated
                                                                            30% in 2006.
Press and America Online with Ipsos Public Affairs.

                                                                            Planned Spending in the Next Year on Emerging
Aspects of Watching Online Videos that US Online
                                                                            Advertising Tactics according to US Online
Video Viewers Do Not Enjoy, July-August 2006 (% of
                                                                            Marketers*, 2005 & 2006 (% of respondents)
respondents)
                                                                                                                              2005            2006
Poor quality                                                         17%                                                   (predicted      (budgeted
Problems with audio/video playback                                   14%                                                    2006 use)       for 2007)
Download time                                                        12%    Ads on third-party blogs and blog networks        30%            42%
Screen resolution is too small                                       6%     Social networking                                   -            40%
Slow                                                                 4%     Adding RSS feeds                                  40%            37%
Ads/commercials                                                      4%     Video ads                                         27%            37%
Loading time                                                         3%     Sponsoring podcasts                               14%            18%
Inappropriate content                                                2%     Mobile/wireless                                   20%            16%
Lack of comfort or ability to sit                                    2%     Ads in RSS feeds                                  21%            15%
Small                                                                2%     Product placement in video games                  10%             9%
Don't have time                                                      2%     Note: *ad:tech attendees
                                                                            Source: MarketingSherpa, Inc., January 2007
Viruses                                                              1%
                                                                            080572                                                  www.eMarketer.com
Too short                                                            1%
                                                                            080572
Cost                                                                 1%
Watching alone                                                         -
Other                                                                13%
Nothing                                                              24%
Not sure                                                             4%
Note: n=1,347 ages 18+ who have ever watched or downloaded an online
video clip
Source: Associated Press (AP) and America Online (AOL) with Ipsos Public
Affairs, September 2006
076598                                                  www.eMarketer.com

076598




       User-Generated Content                                                                                                                      13
Types of User-Generated Content


As corporations join average consumers in leveraging the potential       By far, the leading site for user-created educational information is
of the blogosphere to get their messages out, the vast majority of       Wikipedia, with a commanding 24% share of visits, according to a
corporate bloggers report increases in traffic to their Web sites from   March 2007 study by Hitwise that was recently cited by the Pew
their blogs, according to a December 2005 Backbone Media study.          Internet & American Life Project.

Corporate Bloggers Who Have Seen an Increase in                          Top 10 Educational and Reference Web Sites in the
Traffic to Their Web Site from Their Blog, 2005 (% of                    US, Ranked by Visits, March 11-17, 2007 (% market
respondents)                                                             share)
                                                                         1. Wikipedia
                                                                                                                                            24.33%
                 Have not seen
                   an increase                                           2. Yahoo! Answers
                           17%
                                                                                       4.23%

                                                                         3. Dictionary.com
                                                                                      3.79%
                                       Have seen
                                       an increase                       4. Answers.com
                                       83%
                                                                                     3.53%

                                                                         5. SparkNotes
Note: n=75 bloggers who run corporate blogs
Source: Backbone Media, December 2005                                         1.62%
072904                                               www.eMarketer.com   6. Google Scholar
072904                                                                       1.31%
The wiki phenomenon is another content area that has
                                                                         7. Google Book Search
mushroomed in recent years, though its potential for marketers              1.09%
has been limited at best.
                                                                         8. Find Articles
                                                                            0.99%

                                                                         9. US National Library of Medicine
                                                                            0.99%

                                                                         10. Merriam-Webster Online
                                                                            0.85%

                                                                         Source: Hitwise as cited by the Pew Internet & American Life Project, April
                                                                         24, 2007
                                                                         083390                                                   www.eMarketer.com

                                                                         083390

                                                                         To give additional perspective on the extent to which Wikipedia
                                                                         dominates this category, a third of US adult Internet users have
                                                                         used Wikipedia, and more Internet users visit Wikipedia on a
                                                                         typical day than buy something online, visit dating sites, make
                                                                         travel reservations, use chat rooms or participate in an online
                                                                         auction, according to Pew. The research firm estimates that the
                                                                         user-generated encyclopedia claims more than 5.3 million total
                                                                         entries, with 1.6 million of them in English.




     User-Generated Content                                                                                                                        14
Types of User-Generated Content


In the UK, Wikipedia was actually ranked the top user-generated            If Wikia can succeed in building a commercial destination that
content destination in July 2006 by comScore Media Metrix, which           leverages its brand equity, it should find a favorable climate for
conducted a study that ranked five popular sites by the number of          advertising support. In a June 2006 survey by the American
unique UK visitors and percentage change over the same period in           Advertising Federation, 91% of advertisers said they should exploit
the prior year.                                                            the viral potential of user-generated content sites, and 81%
                                                                           responded the same way about blogs. On the flip side, more than
UK Visitors to Select Web Properties* Featuring                            half of respondents said such sites were too risky to advertise in
User-Generated Content (UGC), July 2005 & July 2006
                                                                           given their unpredictable nature.
(thousands and % increase vs. prior year)
                         July 2005         July 2006          % change
                                                                           Attitudes of US Advertising Executives toward
Wikipedia sites            1,852              6,545             253%       Advertising on a Blog or User-Generated Content Site,
MySpace.com                 913               5,173             467%       2006 (% of respondents)
Piczo.com                   820               4,049             393%                                                         Blog   User-generated
YouTube.com                   -               3,918                -                                                                 content site

Bebo.com                    912               3,902             328%       Advertisers should exploit the viral marketing    81%           91%
                                                                           opportunities
Note: home and work users; *eBay is excluded from the list of
user-generated content sites because it is primarily a retail site         Concerned about the ability to control brand/     76%           67%
Source: comScore Media Metrix as cited in press release, September 11,     product image
2006
                                                                           Useful for niche advertising, but will not have   70%           41%
076662                                                 www.eMarketer.com   an effect on major accounts
076662
                                                                           Too risky to advertise with due to lack of        62%           53%
For all its impact on Internet culture, Wikipedia has not created          predictability of the editorial environment
appreciable business opportunities. After all, the free-content site       Note: n=140 advertising industry leaders
                                                                           Source: American Advertising Federation (AAF), "Survey on Digital Media
is written by volunteers and run by a small, nonprofit foundation.         Trends," June 2006
However, an advertising-supported, for-profit spin-off, Wikia, is          073912                                                   www.eMarketer.com
poised to leverage the brand equity and technology infrastructure          073912

behind the original Wikipedia into a variety of possible venues,           Photo Sharing
including Internet search. Wikia has received venture capital              Photo-sharing sites make up another vibrant and growing sector
investments from such companies as Amazon.                                 of the user-generated economy. To give some perspective on the
At a March 8, 2007, press conference at the Foreign                        growth of photo sharing as a consumer phenomenon, between
Correspondents’ Club of Japan, Wikipedia and Wikia founder                 2003 and 2006 the number of US Internet users who posted
Jimmy Wales announced that Wikia plans to build a search engine            photos online more than doubled, according to a November 2006
based on the kind of collaborative cooperation that underpins              study by the USC Annenberg School Center for the Digital Future.
Wikipedia. Mr. Wales said the company plans to go head to head
                                                                           US Internet Users Who Post Photos Online, 2003 &
with search leaders Google and Yahoo!, and that it can capture up
                                                                           2006 (% of respondents)
to 5% of the search market.
                                                                           2003                                 11.0%

                                                                           2006                                                               23.6%

                                                                           Source: USC Annenberg School Center for the Digital Future, "The 2007
                                                                           Digital Future Project," November 2006
                                                                           079006                                                   www.eMarketer.com
                                                                           079006




     User-Generated Content                                                                                                                          15
Types of User-Generated Content


An August 2006 Zoomerang study commissioned by Corel                     A newer crop of photo sites is geared toward allowing users to
Corporation found that 24% of US adult Internet users who take           post, share, link and edit (or “remix”) their images and videos. Most
digital photos on a regular basis use online tools to post, print or     of the sites in this category are advertiser-supported, and the
share their images—including sharing/printing services like Kodak        market leader is Photobucket, which is said to be on track to earn
Easyshare, Shutterfly and Flickr, as well as online storage lockers      $25 million in advertising revenues in 2007. According to a May
like Streamload and Glide Effortless.                                    2007 Hitwise study that ranked sites by share of visits,
                                                                         Photobucket commanded a 40% share in April 2007, well ahead of
Digital Photo Storage Locations Used by US Adult                         Yahoo! Photos, which had a 5.7% share in the same period.
Internet Users Who Take Digital Photos Regularly,
2006 (% of respondents)
                                                                         Top Photo-Sharing Web Sites among US Internet
Home PC's My Documents/My Pictures folder                                Users, Ranked by Share of Visits, April 2006 & April
                                                                   76%   2007
                                                                                                                 April                        April
CDs or DVDs
                                                                                                                 2006                         2007
                                                53%
                                                                         Photobucket                             25.0%                        40.0%
Different folder on home PC's main hard drive                            Yahoo! Photos                           14.4%                         5.7%
                           30%                                           Slide                                     -                           4.8%
Online services (eg Kodak Easyshare, Shutterfly, etc.)                   Webshots                                11.7%                           -
                    16%                                                  Flickr                                  3.6%                          4.5%
Work PC                                                                  Kodak Gallery                           4.6%                          3.8%
              11%                                                        ImageShack                              3.6%                          3.1%

External hard drive                                                      Source: Hitwise as cited by ZDNet IT Facts, May 4, 2007
                                                                         083676                                                    www.eMarketer.com
          8%
                                                                         083676
Photo sharing site (eg Flickr)
                                                                         Because of their potential to easily link user-created photos with
         6%
                                                                         other forms of content (e.g., MySpace profiles and music) these
Online storage site (eg Streamload, Glide Effortless, etc.)
                                                                         advertiser-supported sites have made headlines in recent months.
  2%
                                                                         A public spat between Photobucket and MySpace actually
Other                                                                    resulted in an alliance between the companies—which makes
         7%
                                                                         sense when you consider the upstream traffic that already flowed
Note: n=767 ages 18+                                                     between them and the complementary nature of their customer
Source: Zoomerang commissioned by Corel Corporation, August 2006
                                                                         bases and business models.
076431                                              www.eMarketer.com
076431
                                                                         This close relationship between social networking sites and
Some of the top user-generated photography sites—especially              photo-sharing sites is evident in the data. Photobucket, Slide and
the first-generation ones—are retail-based “photo-finishing”             Imageshack all receive the majority of their traffic from MySpace.
destinations that allow users to upload their images mostly for the      “In September 2006, 57% of upstream traffic to Photobucket came
purpose of ordering high-quality prints. Typically, these prints are     directly from MySpace,” reported Hitwise. “MySpace accounted
sold on an à la carte basis and mailed to the customer.                  for 51% of upstream traffic to Imageshack and 77% of upstream
                                                                         traffic to Slide in September 2006.”

                                                                         A smaller category of photo sites operates on a subscription
                                                                         model, charging customers monthly or annual fees in exchange
                                                                         for digital storage space and a tool set to upload, organize, tag and
                                                                         exchange their content.




     User-Generated Content                                                                                                                          16
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0
web 2.0

Contenu connexe

En vedette (7)

Digital Market Share 2014
Digital Market Share 2014Digital Market Share 2014
Digital Market Share 2014
 
Haz tu agencia masrentable
Haz tu agencia masrentableHaz tu agencia masrentable
Haz tu agencia masrentable
 
Digital Marketing Reporte 2014 (US)
Digital Marketing Reporte 2014 (US)Digital Marketing Reporte 2014 (US)
Digital Marketing Reporte 2014 (US)
 
The New Traveler
The New TravelerThe New Traveler
The New Traveler
 
Linked In Study: Personal vs Professional Networks
Linked In Study: Personal  vs Professional NetworksLinked In Study: Personal  vs Professional Networks
Linked In Study: Personal vs Professional Networks
 
Inaugural Addresses
Inaugural AddressesInaugural Addresses
Inaugural Addresses
 
Teaching Students with Emojis, Emoticons, & Textspeak
Teaching Students with Emojis, Emoticons, & TextspeakTeaching Students with Emojis, Emoticons, & Textspeak
Teaching Students with Emojis, Emoticons, & Textspeak
 

Similaire à web 2.0

A Recipe To Add Social Media To Your Marketing Mix
A Recipe To Add Social Media To Your Marketing MixA Recipe To Add Social Media To Your Marketing Mix
A Recipe To Add Social Media To Your Marketing Mix
DebkanyaD
 
Microsoft Dynamics Academic Alliance: How to win future of business
Microsoft Dynamics Academic Alliance: How to win future of businessMicrosoft Dynamics Academic Alliance: How to win future of business
Microsoft Dynamics Academic Alliance: How to win future of business
Frederik De Bruyne
 
Quepasa Corporation (NYSE Amex: QPSA) January 2012 Investor Deck
Quepasa Corporation (NYSE Amex: QPSA) January 2012 Investor DeckQuepasa Corporation (NYSE Amex: QPSA) January 2012 Investor Deck
Quepasa Corporation (NYSE Amex: QPSA) January 2012 Investor Deck
MeetMe, Inc
 

Similaire à web 2.0 (20)

SNAP Summit 2.0: SocialMedia Business School
SNAP Summit 2.0: SocialMedia Business SchoolSNAP Summit 2.0: SocialMedia Business School
SNAP Summit 2.0: SocialMedia Business School
 
Consumer Behaviors And Web 2point0 Aaron Abbott
Consumer Behaviors And Web 2point0 Aaron AbbottConsumer Behaviors And Web 2point0 Aaron Abbott
Consumer Behaviors And Web 2point0 Aaron Abbott
 
Engagement Marketing.pdf
Engagement Marketing.pdfEngagement Marketing.pdf
Engagement Marketing.pdf
 
A Recipe To Add Social Media To Your Marketing Mix
A Recipe To Add Social Media To Your Marketing MixA Recipe To Add Social Media To Your Marketing Mix
A Recipe To Add Social Media To Your Marketing Mix
 
Bruce Biegel: Marketing Transformation : The Path to Real Time Integrated Mar...
Bruce Biegel: Marketing Transformation : The Path to Real Time Integrated Mar...Bruce Biegel: Marketing Transformation : The Path to Real Time Integrated Mar...
Bruce Biegel: Marketing Transformation : The Path to Real Time Integrated Mar...
 
Mobatar Tech Garage
Mobatar Tech GarageMobatar Tech Garage
Mobatar Tech Garage
 
Currency of Internet Video
Currency of Internet VideoCurrency of Internet Video
Currency of Internet Video
 
Currency Of Internet Video
Currency Of Internet VideoCurrency Of Internet Video
Currency Of Internet Video
 
Presentación ComsCore Internet en SudAmerica y Argentina
Presentación ComsCore Internet en SudAmerica y ArgentinaPresentación ComsCore Internet en SudAmerica y Argentina
Presentación ComsCore Internet en SudAmerica y Argentina
 
Introduction to Co-creation (MA Brand Development at Goldsmiths)
Introduction to Co-creation (MA Brand Development at Goldsmiths)Introduction to Co-creation (MA Brand Development at Goldsmiths)
Introduction to Co-creation (MA Brand Development at Goldsmiths)
 
Online Video: Threat or Opportunity (2012 NAB Show)
Online Video: Threat or Opportunity (2012 NAB Show)Online Video: Threat or Opportunity (2012 NAB Show)
Online Video: Threat or Opportunity (2012 NAB Show)
 
2008 New Media Merger Aquisition Round Up
2008 New Media Merger Aquisition Round Up2008 New Media Merger Aquisition Round Up
2008 New Media Merger Aquisition Round Up
 
Web 2.0 - Fact, Fiction and Function
Web 2.0 - Fact, Fiction and FunctionWeb 2.0 - Fact, Fiction and Function
Web 2.0 - Fact, Fiction and Function
 
Consumer Behaviors Advertiser Spending Aaron Abbott
Consumer Behaviors Advertiser Spending Aaron AbbottConsumer Behaviors Advertiser Spending Aaron Abbott
Consumer Behaviors Advertiser Spending Aaron Abbott
 
Microsoft Dynamics Academic Alliance: How to win future of business
Microsoft Dynamics Academic Alliance: How to win future of businessMicrosoft Dynamics Academic Alliance: How to win future of business
Microsoft Dynamics Academic Alliance: How to win future of business
 
Q4 Web Systems: Social Media Disclosure - Is Now The Time?
Q4 Web Systems: Social Media Disclosure - Is Now The Time?Q4 Web Systems: Social Media Disclosure - Is Now The Time?
Q4 Web Systems: Social Media Disclosure - Is Now The Time?
 
Y&R Conference
Y&R ConferenceY&R Conference
Y&R Conference
 
Quepasa Corporation (NYSE Amex: QPSA) January 2012 Investor Deck
Quepasa Corporation (NYSE Amex: QPSA) January 2012 Investor DeckQuepasa Corporation (NYSE Amex: QPSA) January 2012 Investor Deck
Quepasa Corporation (NYSE Amex: QPSA) January 2012 Investor Deck
 
E-bay analysis
E-bay analysisE-bay analysis
E-bay analysis
 
eMarketer Webinar: Key Digital Trends for 2012
eMarketer Webinar: Key Digital Trends for 2012eMarketer Webinar: Key Digital Trends for 2012
eMarketer Webinar: Key Digital Trends for 2012
 

Plus de Javier Ruiz

Page Insights Guide
Page Insights GuidePage Insights Guide
Page Insights Guide
Javier Ruiz
 
The New Ads Manager - Facebook 2012
The New Ads Manager - Facebook 2012The New Ads Manager - Facebook 2012
The New Ads Manager - Facebook 2012
Javier Ruiz
 
eMarketer_top_digital_trends 2012
eMarketer_top_digital_trends 2012eMarketer_top_digital_trends 2012
eMarketer_top_digital_trends 2012
Javier Ruiz
 
Future in focus latam spanish-comscore 2012
Future in focus latam spanish-comscore 2012Future in focus latam spanish-comscore 2012
Future in focus latam spanish-comscore 2012
Javier Ruiz
 
Blogs en Hispanoamerica
Blogs en HispanoamericaBlogs en Hispanoamerica
Blogs en Hispanoamerica
Javier Ruiz
 
Social media mc cann 2010
Social media mc cann 2010Social media mc cann 2010
Social media mc cann 2010
Javier Ruiz
 
Radio online & music
Radio online & musicRadio online & music
Radio online & music
Javier Ruiz
 
Viral mkting 2010
Viral mkting 2010Viral mkting 2010
Viral mkting 2010
Javier Ruiz
 
Presentacion realidad digital Colombia
Presentacion realidad digital Colombia Presentacion realidad digital Colombia
Presentacion realidad digital Colombia
Javier Ruiz
 
Funciones De Twitter Y CóMo Utilizarlos
Funciones De Twitter Y CóMo UtilizarlosFunciones De Twitter Y CóMo Utilizarlos
Funciones De Twitter Y CóMo Utilizarlos
Javier Ruiz
 

Plus de Javier Ruiz (20)

Cifras & Oportunidades- Centroamérica Digital 2017
Cifras & Oportunidades- Centroamérica Digital 2017Cifras & Oportunidades- Centroamérica Digital 2017
Cifras & Oportunidades- Centroamérica Digital 2017
 
Page Insights Guide
Page Insights GuidePage Insights Guide
Page Insights Guide
 
The New Ads Manager - Facebook 2012
The New Ads Manager - Facebook 2012The New Ads Manager - Facebook 2012
The New Ads Manager - Facebook 2012
 
Wave 6
Wave 6Wave 6
Wave 6
 
IAB España 2011
IAB España 2011IAB España 2011
IAB España 2011
 
Red 506 - Estudio de UNIMER
Red 506 - Estudio de UNIMERRed 506 - Estudio de UNIMER
Red 506 - Estudio de UNIMER
 
eMarketer_top_digital_trends 2012
eMarketer_top_digital_trends 2012eMarketer_top_digital_trends 2012
eMarketer_top_digital_trends 2012
 
Future in focus latam spanish-comscore 2012
Future in focus latam spanish-comscore 2012Future in focus latam spanish-comscore 2012
Future in focus latam spanish-comscore 2012
 
Blogs en Hispanoamerica
Blogs en HispanoamericaBlogs en Hispanoamerica
Blogs en Hispanoamerica
 
E marketer SEM
E marketer SEME marketer SEM
E marketer SEM
 
Social media mc cann 2010
Social media mc cann 2010Social media mc cann 2010
Social media mc cann 2010
 
Radio online & music
Radio online & musicRadio online & music
Radio online & music
 
Viral mkting 2010
Viral mkting 2010Viral mkting 2010
Viral mkting 2010
 
Presentacion realidad digital Colombia
Presentacion realidad digital Colombia Presentacion realidad digital Colombia
Presentacion realidad digital Colombia
 
Multiplicadores Calculo Usuarios Internet Completo
Multiplicadores Calculo Usuarios Internet CompletoMultiplicadores Calculo Usuarios Internet Completo
Multiplicadores Calculo Usuarios Internet Completo
 
Resumen Presentacion Gda 2009
Resumen Presentacion Gda 2009Resumen Presentacion Gda 2009
Resumen Presentacion Gda 2009
 
Consumidor Colombia 01.09.2009
Consumidor Colombia 01.09.2009Consumidor Colombia 01.09.2009
Consumidor Colombia 01.09.2009
 
Usuario Internet Latam 2009
Usuario Internet Latam 2009Usuario Internet Latam 2009
Usuario Internet Latam 2009
 
Informe Septiembre 09 Colombia Crc
Informe Septiembre 09 Colombia CrcInforme Septiembre 09 Colombia Crc
Informe Septiembre 09 Colombia Crc
 
Funciones De Twitter Y CóMo Utilizarlos
Funciones De Twitter Y CóMo UtilizarlosFunciones De Twitter Y CóMo Utilizarlos
Funciones De Twitter Y CóMo Utilizarlos
 

Dernier

EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
Earley Information Science
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
Enterprise Knowledge
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
giselly40
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
vu2urc
 

Dernier (20)

Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 

web 2.0

  • 1. June 2007 User-Generated Content: Will Web 2.0 Pay Its Way? Paul Verna, Senior Analyst pverna@emarketer.com Executive Summary: The explosion of user-generated content has reshaped the media landscape, shattering the status quo of content ownership and distribution, and creating new opportunities for marketers to attach their brands to a vibrant online world. Meanwhile, consumers enjoy an ever-expanding universe of content in which they are also the publishing industry. Led by the companies that started this revolution—YouTube, US User-Generated Content Advertising Revenues, 2006-2011 (millions) MySpace, Facebook, Photobucket and others—US user- generated content sites will earn $4.3 billion in ad revenues in 2006 $450 2011, up from $1 billion in 2007. Worldwide, user-generated 2007 $1,042 content ad revenues will rise to $8.2 billion in 2011 from $1.6 2008 $1,748 billion in 2007. 084515 084516 2009 $2,477 2010 $3,292 Issues & Questions I How much will be spent this year on advertising on user- 2011 $4,303 generated content sites? Note: includes ad revenues at user-generated video sites (eg YouTube), I What role will marketers play in making the user-generated photo-sharing sites (eg Photobucket) and social networking sites (eg MySpace, Facebook) Source: eMarketer, June 2007 content revolution a paying prospect? 084515 www.eMarketer.com I Who is consuming all this user-generated content? Worldwide User-Generated Content Advertising I How many Internet users are actually generating content? Revenues, 2006-2011 (millions) I Will any new business models emerge within this new media 2006 $630 landscape? 2007 $1,562 2008 $2,796 The eMarketer View 2 2009 $4,210 A New Media Landscape 3 2010 $5,925 Monetizing the Content Revolution 4 Online Advertising Trends 7 2011 $8,175 Types of User-Generated Content 10 Note: includes ad revenues at user-generated video sites (eg YouTube), photo-sharing sites (eg Photobucket) and social networking sites (eg Mobile User-Generated Content 20 MySpace, Facebook) The Audience for User-Generated Content 22 Source: eMarketer, June 2007 The Content Creators 28 084516 www.eMarketer.com Related Information 31 About eMarketer 31 The First Place to Look Copyright ©2007 eMarketer, Inc. All rights reserved.
  • 2. The eMarketer View Key eMarketer Numbers — User-Generated Content Even taking into account the power and ease of use of user- $4.3 billion US user-generated content advertising revenues* generated content tools like digital cameras and affordable in 2011, up from $450 million in 2006 audio/video production software, there are more content $8.2 billion Worldwide user-generated content advertising consumers than creators. In the US, an estimated 69 million revenues* in 2011, up from $630 million in 2006 people consumed user-generated content in 2006, and that 101 million US users of user-generated content** in 2011, up from 69 million in 2006 number will grow to 101.4 million by 2011. Worldwide, user- 254 million Worldwide users of user-generated content** in generated content users will nearly double in the next five years, 2011, up from 128 million in 2006 reaching 254 million in 2011, up from 128 million in 2006. 95 million US user-generated content*** creators in 2011, up from 64 million in 2006 Driven by such massive numbers of active content generators and 238 million Worldwide user-generated content*** creators in 2011, up from 118 million in 2006 users, advertisers will spend $4.3 billion on user-generated Note: *includes ad revenues at user-generated video sites (eg YouTube), content sites in the US alone by 2011, up from $450 million in 2006. photo-sharing sites (eg Photobucket) and social networking sites (eg MySpace, Facebook); **includes video, audio, photo sharing, blogs, On a global basis, advertising revenues at user-generated content wikis, podcasts and online bulletin boards; ***includes video, audio, sites will reach $8.2 billion in 2011, up from $630 million in 2006. photo sharing, blogs, wikis, personal Web sites, podcasts and online bulletin boards Source: eMarketer, June 2007 084517 The explosion of user-generated content has reshaped the media landscape. Gone forever are the days in which giant media conglomerates control the creation, distribution and monetization of content. The media companies are still around and they still wield considerable clout as a result of their content and distribution networks, but today much power has shifted to the consumer. Not only are consumers able to choose how and when they consume virtually any media, but they are also increasingly in control of the actual creation of content thanks to the popularity of sites like YouTube, MySpace and Wikipedia. The Web has become a truly participatory culture. Web 2.0 is a world in which traditional media companies recognize that they need to “begin to let go,” as Procter & Gamble chairman and CEO A.G. Lafley said during an October 6, 2006, keynote speech at the Association of National Advertisers’ annual conference. Of course, user-generated content in itself is not a new phenomenon. For as long as “content” has existed, common folks have used all manner of public forums to make their voices heard. Witness America’s Funniest Home Videos, subway graffiti, folk songs, Speaker’s Corner and cave paintings. The difference now is that the Internet has truly democratized the creation and mass distribution of any content. Anyone with the basic tools of a PC and an Internet connection can reach literally millions of people with a keystroke. This capability has put enormous power in the hands of the estimated 64 million Internet users in the US who created user- generated content in 2006—and that number is expected to swell to 95 million by 2011. And while the US dominates this space, other geographies are expected to contribute increasing amounts of user-generated content over the next several years, with 238 million user-generated content creators worldwide in 2011, up from 118 million in 2006. User-Generated Content 2
  • 3. A New Media Landscape “There’s little doubt YouTube and the next Additional research suggests that brand marketers are generations of sites like it are going to assimilating these rapid changes and making adjustments in their change the way Americans—and the future plans. When asked by JupiterResearch whether they world—consume what we now call ‘video.’ planned to use social networking and user-generated content marketing tactics in the coming year, 48% of respondents said yes The days of passive ‘leaning back’ viewing for 2007 (compared with 38% for 2006). are over. We’re firmly in a ‘leaning forward’ era, where people are choosing what they US Brand Marketers Who Plan to Use Social Network* want to see when, how, where and on what Marketing Tactics in the Next Year, 2006 & 2007 (% of device. It’s really just started.” respondents) —Josh Warner, President, Feed Company 2006 38% 2007 48% The explosion of user-generated content across many disciplines Note: *Web sites designed for members to create and post content, has reshaped the media landscape for US advertisers. In a usually in the form of profile pages, primarily in order to communicate with February 2007 poll by the US Advertising Federation, clear each other Source: JupiterResearch, "Social Networking Sites: Defining Advertising majorities of respondents said they were taken by surprise by such Opportunities in a Competitive Landscape" as cited in press release, March 2007 Web 2.0 phenomena as the rush to virtual network Second Life, the 081779 www.eMarketer.com popularization of “mash-up” applications and the rise of YouTube. 081779 TV networks also recognize the need to adapt to a Web 2.0 US Advertisers' Reactions to Select Innovations in the Media Landscape, 2006 (% of respondents) environment in which users expect to be able to seamlessly integrate their own media with professionally created content. The rush to Second Life 23% 77% Blogging, viral video sharing, MySpace functionality and YouTube functionality, and video podcast capabilities are a few of the The popularization of "mash-ups" or Web applications that have more than one source implementations that US TV networks regard as important, 39% 61% according to a 360i study from March 2007. The rise of YouTube 49% 51% Emerging Media Formats Implemented Most by Top TV Networks in the US, Q1 2007 (% of top TV The movement of traditional newspapers to the tabloid format networks) 50% 50% The advent of issue-specific print audience measurement systems E-Mail alerts 97% 52% 48% Blogs 83% The introduction of a television commercial rating system Mobile 80% 53% 47% Podcast (audio) 80% The growth of free daily newspapers in many markets 54% 46% Games 74% The restructuring of traditional media RSS 74% 58% 42% Viral video (sharing functionality) 66% The explosion of consumer-generated and consumer-distributed content MySpace 37% 65% 35% Podcast (video) 31% The emergence of podcasting YouTube 14% 75% 25% Note: n=35 The importance of social media/networking Source: 360i, "Tuning into Emerging Media: How Broadcast and Cable TV 77% 23% Networks Use Blogs, the Mobile Web, Mashups and Other Media," March 2007 The mass adoption of text messaging in the US 081616 www.eMarketer.com 80% 20% 081616 Television programs on the Internet 86% 14% Saw it coming Took them by surprise Source: American Advertising Federation (AAF), "AAF Media Investment Survey 2007," February 2007 080858 www.eMarketer.com 080858 User-Generated Content 3
  • 4. A New Media Landscape Monetizing the Content Revolution By the same token, two-thirds of US private companies surveyed Few would dispute the continued and growing by the Center for Marketing Research also regard social media as “very important” or “somewhat important” to their business and impact of user-generated content on the Internet marketing strategies. These media types include online bulletin and the media world as a whole. What is less clear boards, social networking functions, online video and blogging. is how, if or when it will become a significant Importance of Online Social Media* to the revenue-generating activity. Business/Marketing Strategy of the Fastest-Growing Private Companies in the US, November-December 2006 (% of respondents) “That’s sort of the big project for the year.” Very No —Eric Schmidt, CEO, Google, referring to monetizing response unimportant YouTube 2% 13% Very important Somewhat 26% While there are various business models associated with user- unimportant 19% generated content, the most prevalent, and promising, is advertising. Somewhat important Google’s headline-grabbing $1.6 billion acquisition of YouTube was 40% largely predicated on the video-sharing site’s vast audience and its potential to attract even more eyeballs in the future. Note: n=121 on the Inc. Magazine "2006 Inc. 500 List"; *includes message/bulletin boards, social networking, online video, blogging, wikis and podcasting Source: Center for Marketing Research, "The Hype is Real: Social Media “As yet, no one has found a way to make real Invades the Inc. 500," January 2007 money from the huge audiences who 081451 www.eMarketer.com participate on these [user-generated online video] sites. [Even] the major players have Select Types of Online Social Media that Are Used by the Fastest-Growing Private Companies in the US, yet to find a way to generate significant November-December 2006 (% of respondents) revenues.”—Arash Amel, Senior Analyst, Screen Digest Message/bulletin boards 33% eMarketer projects that US advertising revenues at user- Social networking 27% generated video, photo-sharing and personal data sites will rise to Online video 24% $4.3 billion in 2011, up from $450 million in 2006. These sites Blogging 19% include the leaders in those respective content areas—YouTube Wikis 17% (video), Photobucket (photo-sharing), and MySpace and Facebook (personal profiles and personal data). This estimate does not Podcasting 11% include retail-based photo-sharing services, blogs, wikis and other Note: n=121 on the Inc. Magazine "2006 Inc. 500 List" forms of user-generated content that are too small and diffuse to Source: Center for Marketing Research, "The Hype is Real: Social Media Invades the Inc. 500," January 2007 track, like online auctions and classifieds. 081449 www.eMarketer.com 081451 081449 US User-Generated Content Advertising Revenues, 2006-2011 (millions) 2006 $450 2007 $1,042 2008 $1,748 2009 $2,477 2010 $3,292 2011 $4,303 Note: includes ad revenues at user-generated video sites (eg YouTube), photo-sharing sites (eg Photobucket) and social networking sites (eg MySpace, Facebook) Source: eMarketer, June 2007 084515 www.eMarketer.com 084515 User-Generated Content 4
  • 5. Monetizing the Content Revolution The nearly tenfold increase in user-generated content advertising Screen Digest estimates that US online user-generated video ad spending in the US reflects optimism in the ability of companies revenues will grow to $956 million in 2011, from $216 million in like YouTube, MySpace and Facebook to continue to build—and 2006. During the same period, the number of annual user- retain—vast audiences. generated video streams is projected to increase to 49 billion from 12.4 billion. On a worldwide basis, user-generated content ad revenues will reach $8.2 billion in 2011, up from $630 million in 2006. US User-Generated Video Streams and Associated Advertising Revenues*, 2006, 2007 & 2011 Worldwide User-Generated Content Advertising Streams Ad revenues Revenues, 2006-2011 (millions) (billions) (millions) 2006 12.4 $216 2006 $630 2007 28.5 $515 2007 $1,562 2011 49.0 $956 2008 $2,796 Note: *includes all video viewership and associated advertising revenues from online videos served by user-generated online video sites 2009 $4,210 Source: Screen Digest, provided to eMarketer, May 29, 2007 2010 $5,925 084518 www.eMarketer.com 084518 2011 $8,175 Taking a global view, In-Stat forecasts user-generated video content Note: includes ad revenues at user-generated video sites (eg YouTube), revenues of $1.6 billion by 2011, up from $80 million in 2006. photo-sharing sites (eg Photobucket) and social networking sites (eg MySpace, Facebook) Source: eMarketer, June 2007 User-Generated Video Content Revenues Worldwide, 084516 www.eMarketer.com 2006 & 2011 (millions) 084516 2006 $80 Given the close interrelationship between social networking, online video and user-generated content—with top networking sites like 2011 $1,600 MySpace and Facebook driven largely by the video content their Source: In-Stat, "User Generated Content - How About Just Content?" as users post—it is worth looking at eMarketer’s most recent ad cited in press release, April 18, 2007 083259 www.eMarketer.com spending forecasts for online video and social networking. 083259 US online video advertising spending is expected to increase Other estimates of online video ad spending include a July 2006 tenfold in the next five years, reaching $4.1 billion in 2011, up from JupiterResearch study that estimated that US online video ad $410 million in 2006. spending overall would reach $1.3 billion in 2011, up from $400 million in 2006. If one factors in Screen Digest’s figures for the US Online Video Advertising Spending, 2001-2011 percentage of online video that user-generated content makes (millions) up—47% in 2006 and 55% by 2010—Jupiter’s estimates are 2001 $40 somewhat lower than Screen Digest’s. 2002 $55 US Online Video Advertising Spending, 2006 & 2011 2003 $85 (billions) 2004 $135 2006 $0.4 2005 $225 2011 $1.3 2006 $410 Source: JupiterResearch as cited by Media Life, July 25, 2006 2007 $775 075474 www.eMarketer.com 075474 2008 $1,300 2009 $2,000 2010 $2,900 2011 $4,100 Source: eMarketer, February 2007 082081 www.eMarketer.com 082081 User-Generated Content 5
  • 6. Monetizing the Content Revolution Social network advertising spending is also a bellwether of the On the other hand, banner ads on YouTube would be tolerated by marketability of user-generated content. eMarketer expects 63% of US Internet users polled by Wired magazine in October 2006. spending in this area to reach $3.6 billion in 2011, up from $445 million in 2006—and the ratio of social network ad spending to Type of YouTube Revenue Model that US Internet Users Would Tolerate, October 2006 (% of overall online ad spending is also expected to increase, to 6.9% in respondents) 2011 from 2.1% in 2006. Banner ads on site 63% Worldwide Online Social Network Advertising Short "pre-roll" ads before a video 14% Spending, 2006-2011 (millions) If there were ads, I'd go elsewhere 10% 2006 2007 2008 2009 2010 2011 US $350 $900 $1,380 $1,810 $2,170 $2,515 Long "post-roll" ads after a video 7% Outside of US $95 $335 $530 $745 $970 $1,115 Subscriptions 6% Worldwide $445 $1,235 $1,910 $2,555 $3,140 $3,630 Note: n=514 Wired readers Note: Definition includes general social networking sites where social Source: Wired Magazine, December 2006 networking is the primary activity; social network offerings from portals 078914 www.eMarketer.com such as Google, Yahoo! and MSN; niche social networks devoted to a specific hobby or interest; and marketer-sponsored social networks that 078914 are either stand-alone sites or part of a larger marketer site; in all cases, So, while user-generated content sites have great potential to figures include online advertising spending as well as site or profile page development costs attract advertising dollars, there are obstacles that marketers and Source: eMarketer, May 2007 content owners will have to overcome in order to reap profits from 083270 www.eMarketer.com 083270 this area. “User-generated video is going to have a lot of issues to resolve “God knows what we’re going to do with before it becomes an effective advertising medium,” said Screen MySpace.” —Rupert Murdoch, Chairman, News Corp. Digest senior analyst Arash Amel. “There’s how will people react to (in Wired, July 2006) personal media with ads, and how will advertisers feel sitting around rude or offensive content.” The monetization of user-generated content will depend in part on how successful user-generated content sites are at continuing to attract large audiences. Furthermore, marketers will have to take consumers’ ad-type preferences into account in order to avoid alienating their audience. A January 2007 Harris Poll study showed that up to 73% of consumers would visit YouTube less if the site’s clips were preceded by short commercials. Impact of Short Commercials before Every YouTube Video Clip according to US Adult Frequent* YouTube Watchers, December 2006 (% of respondents) Not sure Would not 6% Would visit change frequency YouTube of YouTube visits a lot less 21% 31% Would visit YouTube a little less 42% Note: n=363 ages 18+; *more than once or a few times Source: Harris Poll, January 2007 080542 www.eMarketer.com 080542 User-Generated Content 6
  • 7. Online Advertising Trends Users Take Charge Marketers are also enlisting consumers to create ads for them. For More than half of media and entertainment executives surveyed some brands, these types of user-generated campaigns have in Accenture’s “Global Content Survey 2007” cited user-generated delivered measurable results. For instance, the month after Geico content as a leading threat to their bottom lines. launched a site that allowed visitors to explore the apartment of the company’s caveman mascot, the site received 850,000 unique Whatever their fears, two-thirds of the respondents of the visitors. A similar campaign for M&M’s that encouraged users to Accenture survey said that their businesses will be making money create their own “inner M” yielded 1.5 million virtual M&M avatars, on user-generated content within three years. A quarter of according to a May 7, 2007, Washington Post article. respondents said they did not know when they would begin profiting from user-generated content. Other experiments have met with disastrous results. The most infamous case was a Chevrolet campaign in which the company One of the avenues marketers are pursuing is the creation of their allowed consumers to edit existing images and text into a own profiles on MySpace. A study conducted by eMarketer using commercial for the automaker’s Tahoe SUV. MySpace data shows that major automobile, fast food, movie, sports and wireless communications brands have created their The resulting ads were largely negative—or at least the negative own destinations on the popular social networking site. ones got the most attention on video-sharing sites like YouTube. Environmental activists excoriated the vehicle’s low gas mileage Select Marketers with Ad Profile Pages on MySpace, and its impact on the environment. July 2006 Company URL “We anticipated that there would be critical submissions,” Adidas soccer http://www.myspace.com/adidassoccer Chevrolet spokeswoman Melisa Tezanos told The New York Times. Burger King http://www.myspace.com/burgerking “You do turn over your brand to the public, and we knew that we Cingular http://www.myspace.com/cingularstudio were going to get some bad with the good. But it’s part of playing Disney "Pirates of the http://www.myspace.com/deadmanschest in this space.” Caribbean" Fox "24" http://myspace.com/24onmyspace Twentieth Century Fox http://www.myspace.com/xmenthelaststand “The old-media production and distribution "X-Men: The Last Stand" GE http://www.myspace.com/ellifont hierarchies are crumbling. Everything is in HBO "Entourage" http://www.myspace.com/entourage flux, and nothing is a given anymore—except Honda Element http://www.myspace.com/hondaelement for the fact that customers are in control. Motorola MotoQ http://www.myspace.com/motoq Brands can and must start earning the Nike soccer http://www.myspace.com/nikesoccer attention of these customers through the Paramount "Failure to http://www.myspace.com/failuretolaunch creation of compelling and valuable digital Launch" content.” —Laura Lang, President, Digitas Pepsi Aquafina http://www.myspace.com/aquafina Procter & Gamble Secret http://www.myspace.com/secret Sparkle/Rihanna Toyota Yaris http://www.myspace.com/yaris Verizon http://www.myspace.com/callingallbands Wendy's http://www.myspace.com/wendysquare Note: all links active as of June 26, 2006 Source: MySpace, July 2006; eMarketer research, July 2006 074395 www.eMarketer.com 074395 “To succeed, we need to stop standing between [consumers] and their content, and actually be the content they want to see.” —Greg Verdino, VP, Digitas User-Generated Content 7
  • 8. Online Advertising Trends Another user-generated content campaign with questionable results was a spot for Dove soap that first aired during the “Viral sharing enables hyper-distribution, Academy Awards telecast on February 25, 2007. The result of a and—with the right content—a geometric contest that drew more than 1,000 submissions, the winning ad return on creative and promotional media was viewed by some three million people on YouTube, but the dollars. Traditional advertising isn’t going to comments were almost unanimously negative, according to go away, but making a brand hit on all published reports. Interestingly, this flirtation with user-generated cylinders is going to be more complicated content followed Dove’s far more successful “Evolution” spot, a and require a finely honed sensitivity to professionally created TV ad that has since become a sensation what works online.” —Josh Warner, Founder and online through thousands of homegrown imitators who have President, Feed Company posted their versions on sharing sites. Marketers and brands that have employed user-generated and While the ads in themselves were not particularly flattering to viral video advertising include: either brand, the mere fact that a chemical reaction occurred when the two were mixed together created a water-cooler effect and an I Ban (deodorant) entire movement of amateur videographers who posted their own I Blendtec Mentos–Diet Coke experiments online. The result? Sales of Mentos I Cadillac rose 15% in the immediate aftermath of the online ads and I Chevrolet Tahoe remained 5% ahead of earlier benchmarks even after the brouhaha I Chrysler had died down, according to MediaPost. As for Coke, the company I Converse was less specific but noted in the same MediaPost article that sales I Coca-Cola rose in the 5%–10% range following the Mentos craze. I Doritos I Dove I Geico “User-generated content is sort of the word I Jet Blue of the day, and I think smart marketers will I L’Oreal start harnessing that.” —Anne Zehren, President I M&M’s of Sales and Marketing, Current TV I MasterCard I Mentos Companies that use “corporate” user-generated content I Ray Ban campaigns are generally well perceived by US Internet users. More I Smirnoff than half of the respondents in a November 2006 survey by the I Sony American Marketing Association and Opinion Research Corporation I Toyota said they thought companies that use customer-generated I Volkswagen advertising are more customer friendly, creative and innovative. Even Corporate Ads Aim to Look User-Generated US Adult Internet Users' Perceptions of Companies that Use Customer-Generated Advertising vs. While the practice of soliciting viewer-created content is widely Professionally Created Advertising, November 2006 (% accepted in the advertising industry, some brands are taking the of respondents) concept a step further by creating their own user-generated- More Same Less content-like ads. As with “genuine” user-created spots, the results Customer friendly 68% 25% 8% among corporate efforts to emulate the user-generated content Creative 56% 29% 15% look and feel are mixed. Innovative 55% 32% 13% Socially responsible 39% 49% 12% In some cases, the viral distribution of the ad is spontaneous. The Trustworthy 37% 50% 13% marketer does nothing to encourage or dissuade the Note: n=1,098 ages 18+; numbers may not add up to 100% due to dissemination of the content and, because the content is usually rounding Source: American Marketing Association (AMA) and Opinion Research not copyrighted by the company in question, there is little it could Corporation (ORC), "Mplanet," December 2006 do to control it even if it wanted to. A classic example of this type 079107 www.eMarketer.com 079107 of viral promotion occurred when a series of home-made videos featuring explosive chemical experiments with Mentos candies and Diet Coke bottles began to circulate on the Internet. User-Generated Content 8
  • 9. Online Advertising Trends Among the minority of respondents who said such companies are Companies like Feed avail themselves of any number of tactics to less trustworthy, socially responsible and customer friendly than generate a buzz for their clients. A MarketingSherpa study from companies that use only professionally generated ad content, March 2006 showed that simple, low-tech efforts like e-mail most were in the 18-to-24 age bracket. forwarding are used by more than 90% of experienced B2C viral marketers in the US. US Adult Internet Users' Perceptions of Companies that Use Customer-Generated Advertising vs. Viral Marketing Tactics that Are Used by Experienced Professionally Created Advertising, by Age, November B2C Viral Marketers in the US, March 2006 (% of 2006 (% of respondents in each group) respondents) Less trustworthy Encouraging e-mail forwarding 21% 91% 10% Tell-a-friend boxes on site (eg sweeps, coupons, etc.) Less socially responsible 80% 20% Online games, quizzes and polls 10% 69% Less customer friendly Cool microsites (not your site URL or brand) 13% 54% 5% Offering e-cards 18-24 25-64 47% Source: American Marketing Association (AMA) and Opinion Research Corporation (ORC), "Mplanet," December 2006 Video clips 079114 www.eMarketer.com 46% 079114 Audio clips Whether the viral distribution is controlled by the marketer or the 29% consumer, the success of these campaigns has created a cottage Source: MarketingSherpa, "Viral Marketing 2006: Benchmark Data, industry for companies that have learned how to maximize the Practical Tips and Biggest Change," March 2006 reach of a viral ad by guiding the creation of the content and 071694 www.eMarketer.com seeding the final product on user-generated content sites and 071694 social networks. The viral marketing possibilities for user-generated video are not lost on marketers. According to the American Advertising One such firm, Feed Company of Los Angeles, calls itself a “video Federation, 19% of US advertisers had advertised on a user- view optimization” company that exists on the premise that generated content site as of June 2006. And an additional 14% “getting videos ranked, forwarded and featured is an art in itself.” planned such advertising in the coming year. The company scored big viral video hits with two recent high- US Advertising Executives Who Have Advertised on a profile ads: The first was a General Motors ad featuring a quality- Blog or User-Generated Content Site, 2006 (% of obsessed “robot” that has a nightmare about jumping off a bridge respondents) after it makes a mistake on the assembly line. The ad debuted Blog during this year’s Super Bowl but was quickly pulled off the air 24% following a firestorm of criticism from suicide-prevention groups. 7% As a result of the controversy, the video became an online User-generated content site sensation thanks in part to the efforts of Feed Company. 19% 14% Another success story for the firm was an edgy video for Ray-Ban that was created (by Ray-Ban’s agency) exclusively for Web Have advertised Plan to advertise in the next year distribution. The spot has received 2.27 million views on YouTube, Note: n=140 advertising industry leaders Source: American Advertising Federation (AAF), "Survey on Digital Media according to the company’s logs. Trends," June 2006 073911 www.eMarketer.com 073911 User-Generated Content 9
  • 10. Online Advertising Trends Types of User-Generated Content As the 2008 presidential campaign heats up thanks to wide-open Video fields on both sides of the political spectrum, it is almost certain User-generated content falls into various categories, including that citizen journalists posting user-generated clips will have an video, audio, photos, information, personal data, reviews and effect on the candidates’ fortunes. Already, YouTube has impacted recommendations and career services. Of these, video is by far the political campaigns by magnifying the inevitable verbal miscues of largest, most visible and most potentially lucrative to marketers. various candidates, and the rival Barack Obama and Hillary Clinton eMarketer expects the number of US online video viewers to camps have sparred over a viral ad that ridiculed Mrs. Clinton by increase to 157 million in 2010, up from 108 million in 2006. spoofing a Big Brother–themed Apple Computer spot from 1984. While Mr. Obama disavowed the ad, the incident served as a US Online Video Viewers, 2003-2010 (millions) warning shot to anyone who might downplay the potential effects 2003 52.3 of the viral video revolution on the political process. Those who are 2004 69.6 savvy about how to leverage this content will reap the rewards, 2005 89.4 while those who misstep will be left out in the cold. 2006 107.7 2007 123.4 2008 137.2 2009 149.0 2010 157.0 Note: ages 3+; online video viewer defined as an individual who downloads or streams video (content or advertising) at least once a month Source: eMarketer, November 2006 078698 www.eMarketer.com 078698 These numbers correlate with an October 2006 comScore study that found that there were approximately 110 million unique online video streamers in the US in August 2006. Top 10 Online Video Properties among US Internet Users, Ranked by Unique Streamers, August 2006 (thousands and % reach) 1. Yahoo! sites 39,881 23.0% 2. Fox Interactive* 39,528 22.8% 3. YouTube 35,531 20.5% 4. Time Warner Network 23,770 13.7% 5. Microsoft sites 16,894 9.7% 6. Viacom Digital 13,697 7.9% 7. Google sites 11,654 6.7% 8. MLB 6,227 3.6% 9. eBaum's World 6,187 3.6% 10. Sony Online 4,746 2.7% Total Internet 110,266 63.6% Note: home, work and university locations; streams are attributed to the property that provides the stream (for example, the YouTube data include streams that occurred on their Web property and on other properties where YouTube provided those streams); number of unique streamers at top 10 sites is greater than total Internet figure because of overlap among visitors; number of streams initiated at top 10 sites is less than total Internet figure because of streams initiated at other sites"; *as of August 2006 data, MySpace.com is being included as part of the Fox Interactive property Source: comScore Networks Inc. as cited in press release, October 2006 077760 www.eMarketer.com 077760 User-Generated Content 10
  • 11. Types of User-Generated Content In a March 30, 2007, blog posting, research firm Compete Inc. In a study conducted by the Associated Press and America Online ranked the top 10 US online video sites by unique visitors, sessions with Ipsos Public Affairs in July and August 2006, 43% of and market share for February 2007—and noted the sites’ respondents said they watched or downloaded “amateur videos percentage gains or losses over the prior month. or home videos posted to Web sites.” Top 10 US Online Video Sites, February 2007 (visitors Types of Online Videos Watched or Downloaded by and sessions in millions, market share and % change US Online Video Viewers, July-August 2006 (% of vs. prior month) respondents) Visitors Sessions Market % change Yes No share News videos 72% 28% 1. YouTube 35.6 114.9 45% 2% Short clips from movies or TV programs 59% 41% 2. MySpace 16.7 38.2 15% -1% Music videos 48% 52% 3. Google Video 13.9 26.1 10% -1% Clips or highlights of sporting events 44% 56% 4. AOL 6.1 16.4 6% -1% Amatuer videos or home videos posted to Web sites 43% 57% 5. MSN 5.3 8.6 3% -1% Clips or highlights of concerts 23% 77% 6. StupidVideos 3.0 7.7 3% 0% Full-length movies or TV shows 22% 78% 7. Yahoo! Videos 3.8 6.9 3% 0% Live sporting events 17% 83% 8. Break 2.2 5.0 2% 0% Video podcasts* 17% 81% 9. eBaum's World 2.5 4.5 2% 0% Live concerts 9% 91% 10. PureVideo 2.2 4.3 2% * Note: n=1,347 ages 18+ who have ever watched or downloaded an online Note: *new to top 10 video clip; *remaining 2% were "not sure" Source: Compete, Inc. as cited on company blog, March 30, 2007 Source: Associated Press (AP) and America Online (AOL) with Ipsos Public Affairs, September 2006 083229 www.eMarketer.com 076593 www.eMarketer.com 083229 076593 Added together, these sites accounted for 91 million unique visitors While the AP/AOL/Ipsos study does not directly correlate with the that month, and they represent a cumulative 91% of the US market Screen Digest findings—one looks at relative percentages of share, so by deduction, there are approximately 100 million unique content types, the other at percentages of users who view certain visitors to online video sites in the US, according to Compete. types of content—they both paint a picture of a robust market for In January 2007, Screen Digest estimated that 47% of all online online video viewership in the US. video watched in the US consists of user-generated content, and As a counterpoint to these studies, a Burst Media survey that percentage is expected to increase to 55% by the end of conducted in November 2006 shows that user-generated content the decade. makes a comparably low 19% of US online video viewing by 18-to- User-Generated Online Video Content As a Percent of 34-year-olds, and even less among older demographics. Total Online Video Content Watched in the US, 2006 & 2010 Types of Online Video Viewed by US Online Video Viewers, by Age, November 2006 (% of respondents) 2006 47% 18-24 25-34 35-44 45-54 55+ Total 2010 55% News clip 29.4% 40.1% 49.3% 46.3% 55.4% 44.9% Source: Screen Digest, "User-Generated Online Video: Competitive Review Movie trailers/attractions 49.4% 40.5% 41.1% 29.8% 23.8% 36.7% and Market Outlook," January 2007 Comedy 47.0% 39.6% 35.5% 26.5% 26.6% 34.5% 080052 www.eMarketer.com Music 49.2% 42.2% 33.6% 23.5% 14.0% 32.1% 080052 TV shows/clips 46.4% 40.3% 30.9% 21.9% 18.5% 31.0% Entertainment/reviews 33.2% 31.9% 30.9% 28.8% 23.7% 29.8% Sports/sports news 25.1% 34.8% 31.4% 21.2% 23.6% 27.7% Instructional/how-to 12.1% 13.6% 20.6% 21.5% 21.2% 18.3% Home/user-generated 19.4% 19.5% 15.0% 11.5% 9.1% 14.8% Political/advocacy group 8.4% 13.7% 17.5% 9.6% 16.9% 13.5% Cooking 3.8% 6.6% 4.2% 6.7% 10.7% 6.2% Note: n=1,815 Source: Burst Media, "Online Video Advertising," December 2006 079481 www.eMarketer.com 079481 User-Generated Content 11
  • 12. Types of User-Generated Content It should be noted that some of the categories in the Burst Media Considering the traction of the online video category overall, it is study overlap with user-generated content. For instance, some hardly surprising that most media and entertainment executives percentage of the “comedy,” “music” and “instructional/how-to” in North America and Europe regard short-form videos as the clips are likely to be user-created, which would skew the user- media type with the highest growth potential, according to an April generated content category higher. 2007 Accenture study. While research firms might disagree on the ratio of user-generated Media Content with the Highest Growth Potential* video to online video overall, most agree that YouTube is by far the according to Media and Entertainment Executives in leading player in the online video space, as well as the prime North America and Europe, Q1 2007 (% of respondents) mover in the user-generated content revolution. Short-form videos 53% In a Piper & Jaffray study from January 2007, YouTube commanded Video games 13% a higher share than all TV network sites combined. YouTube also led its competitors by large margins, including MSN, Yahoo!, Full-length feature films 11% MySpace, AOL and Google Video (which, since November 2006, is Music 11% actually affiliated with YouTube through Google’s acquisition of the Consumer publishing 9% pioneering video site). Business publishing 4% Web Sites on which US Adult Internet Users Watch Note: n=105 at advertising, film, music, publishing, radio, Internet, video Online Video Content, 2006 (% of respondents) game and TV companies in Austria, Canada, Belgium, France, Germany, Italy, Spain, Switzerland, the UK and the US; numbers may not add up to 100% do to rounding; *over the next five years YouTube 43.5% Source: Accenture, "Global Content Survey," April 2007 TV network sites 41.0% 083109 www.eMarketer.com 083109 Google Video 26.5% As user-generated video continues to expand into a mass market MSN video 24.5% medium, video sites and marketers will have to contend with Yahoo! Video 22.0% ongoing resistance to embedded ads, prerolls and other forms of MySpace 16.5% in-video advertising. AOL 13.5% According to a fall 2006 report from Forrester Research, online Other 17.5% users are not so eager to integrate commercials into their video- viewing experience. Over 80% of the online video viewers polled Source: Piper Jaffray & Co., "Silk Road: Online Video Usage Increasing as TV Viewing Declines," January 2007 by Forrester said that in-stream ads—commercials appearing 080000 www.eMarketer.com before or after video clips—were “annoying,” and 75% claimed 080000 they ignore them. Broken down by age, the Piper Jaffray study highlights the extent to which YouTube is predominantly a youth-oriented play, with 60% of Less-intrusive advertising, such as placements alongside video, respondents in the 25-to-34 age group saying they watch online scored somewhat better, with 50% of respondents saying they video on the site, but only 11% of respondents 55 and older using it. were acceptable. Text links were most preferred, with only 19% of By contrast, TV network sites draw a more even pool of viewers respondents finding them annoying. among the different age brackets, ranging from 33% to 47%. “Marketers need to think differently about how they’re Web Sites on which US Adult Internet Users Watch communicating with their customers viewing online video,” Brian Online Video Content, by Age, 2006 (% of respondents Haven of Forrester told AdWeek. “When you see what’s going on in each group) with YouTube and short-form content, using the old mode of 25-34 35-44 45-54 55+ inserting ads into content when you’re looking at a 3-minute video YouTube 60% 37% 22% 11% is not going to work.” TV network sites 43% 40% 47% 33% Google Video 32% 23% 25% - MSN video - 37% 28% 22% Yahoo! Video - 23% 26% 22% Source: Piper Jaffray & Co., "Silk Road: Online Video Usage Increasing as TV Viewing Declines," January 2007 079999 www.eMarketer.com 079999 User-Generated Content 12
  • 13. Types of User-Generated Content A February 2007 Synovate study commissioned by Clipblast! Blogs and Wikis confirmed Forrester’s findings, with nearly a third of respondents Blogs and wikis, along with online bulletin boards, constitute citing advertisements as the aspect of online video they like another broad area of user-generated content that presents the least. opportunities for marketers, even if it has proven an inherently challenging category to monetize. Aspect of Online Video that US Adult Internet Users Like Least, February 2007 (% of respondents) A PQ Media LLC and Marketing Vox study from April 2006 Too commercial (too many video ads) estimated that US blog advertising spending would rise to $300 31.8% million in 2010, up from $36 million in 2006. Inconsistent (too tough to find quality video productions) 20.7% US Blog Advertising Spending, 2005, 2006 & 2010 (millions) Frustrating (too difficult to find exactly what I am looking for) 19.3% 2005 $16.6 Chaotic (too many videos to wade through) 2006 $36.2 16.4% 2010 $300.4 Funky (too much user-generated content to wade through) Source: PQ Media, LLC, April 2006; Marketing Vox, April 2006 11.8% 072221 www.eMarketer.com Note: n=1,000 ages 18+ 072221 Source: Synovate commissioned by Clipblast!, February 2007 Among emerging advertising tactics that US online marketers 081452 www.eMarketer.com planned to use, blogs and blog networks ranked highest in a 081452 January 2007 MarketingSherpa study. In addition, this category Other aspects of online video that consumers object to include also logged the highest increase from one year to the next, with poor quality, problems with audio or video and long download 42% of respondents saying they planned to use it in 2007, up from times, according to a September 2006 study by the Associated 30% in 2006. Press and America Online with Ipsos Public Affairs. Planned Spending in the Next Year on Emerging Aspects of Watching Online Videos that US Online Advertising Tactics according to US Online Video Viewers Do Not Enjoy, July-August 2006 (% of Marketers*, 2005 & 2006 (% of respondents) respondents) 2005 2006 Poor quality 17% (predicted (budgeted Problems with audio/video playback 14% 2006 use) for 2007) Download time 12% Ads on third-party blogs and blog networks 30% 42% Screen resolution is too small 6% Social networking - 40% Slow 4% Adding RSS feeds 40% 37% Ads/commercials 4% Video ads 27% 37% Loading time 3% Sponsoring podcasts 14% 18% Inappropriate content 2% Mobile/wireless 20% 16% Lack of comfort or ability to sit 2% Ads in RSS feeds 21% 15% Small 2% Product placement in video games 10% 9% Don't have time 2% Note: *ad:tech attendees Source: MarketingSherpa, Inc., January 2007 Viruses 1% 080572 www.eMarketer.com Too short 1% 080572 Cost 1% Watching alone - Other 13% Nothing 24% Not sure 4% Note: n=1,347 ages 18+ who have ever watched or downloaded an online video clip Source: Associated Press (AP) and America Online (AOL) with Ipsos Public Affairs, September 2006 076598 www.eMarketer.com 076598 User-Generated Content 13
  • 14. Types of User-Generated Content As corporations join average consumers in leveraging the potential By far, the leading site for user-created educational information is of the blogosphere to get their messages out, the vast majority of Wikipedia, with a commanding 24% share of visits, according to a corporate bloggers report increases in traffic to their Web sites from March 2007 study by Hitwise that was recently cited by the Pew their blogs, according to a December 2005 Backbone Media study. Internet & American Life Project. Corporate Bloggers Who Have Seen an Increase in Top 10 Educational and Reference Web Sites in the Traffic to Their Web Site from Their Blog, 2005 (% of US, Ranked by Visits, March 11-17, 2007 (% market respondents) share) 1. Wikipedia 24.33% Have not seen an increase 2. Yahoo! Answers 17% 4.23% 3. Dictionary.com 3.79% Have seen an increase 4. Answers.com 83% 3.53% 5. SparkNotes Note: n=75 bloggers who run corporate blogs Source: Backbone Media, December 2005 1.62% 072904 www.eMarketer.com 6. Google Scholar 072904 1.31% The wiki phenomenon is another content area that has 7. Google Book Search mushroomed in recent years, though its potential for marketers 1.09% has been limited at best. 8. Find Articles 0.99% 9. US National Library of Medicine 0.99% 10. Merriam-Webster Online 0.85% Source: Hitwise as cited by the Pew Internet & American Life Project, April 24, 2007 083390 www.eMarketer.com 083390 To give additional perspective on the extent to which Wikipedia dominates this category, a third of US adult Internet users have used Wikipedia, and more Internet users visit Wikipedia on a typical day than buy something online, visit dating sites, make travel reservations, use chat rooms or participate in an online auction, according to Pew. The research firm estimates that the user-generated encyclopedia claims more than 5.3 million total entries, with 1.6 million of them in English. User-Generated Content 14
  • 15. Types of User-Generated Content In the UK, Wikipedia was actually ranked the top user-generated If Wikia can succeed in building a commercial destination that content destination in July 2006 by comScore Media Metrix, which leverages its brand equity, it should find a favorable climate for conducted a study that ranked five popular sites by the number of advertising support. In a June 2006 survey by the American unique UK visitors and percentage change over the same period in Advertising Federation, 91% of advertisers said they should exploit the prior year. the viral potential of user-generated content sites, and 81% responded the same way about blogs. On the flip side, more than UK Visitors to Select Web Properties* Featuring half of respondents said such sites were too risky to advertise in User-Generated Content (UGC), July 2005 & July 2006 given their unpredictable nature. (thousands and % increase vs. prior year) July 2005 July 2006 % change Attitudes of US Advertising Executives toward Wikipedia sites 1,852 6,545 253% Advertising on a Blog or User-Generated Content Site, MySpace.com 913 5,173 467% 2006 (% of respondents) Piczo.com 820 4,049 393% Blog User-generated YouTube.com - 3,918 - content site Bebo.com 912 3,902 328% Advertisers should exploit the viral marketing 81% 91% opportunities Note: home and work users; *eBay is excluded from the list of user-generated content sites because it is primarily a retail site Concerned about the ability to control brand/ 76% 67% Source: comScore Media Metrix as cited in press release, September 11, product image 2006 Useful for niche advertising, but will not have 70% 41% 076662 www.eMarketer.com an effect on major accounts 076662 Too risky to advertise with due to lack of 62% 53% For all its impact on Internet culture, Wikipedia has not created predictability of the editorial environment appreciable business opportunities. After all, the free-content site Note: n=140 advertising industry leaders Source: American Advertising Federation (AAF), "Survey on Digital Media is written by volunteers and run by a small, nonprofit foundation. Trends," June 2006 However, an advertising-supported, for-profit spin-off, Wikia, is 073912 www.eMarketer.com poised to leverage the brand equity and technology infrastructure 073912 behind the original Wikipedia into a variety of possible venues, Photo Sharing including Internet search. Wikia has received venture capital Photo-sharing sites make up another vibrant and growing sector investments from such companies as Amazon. of the user-generated economy. To give some perspective on the At a March 8, 2007, press conference at the Foreign growth of photo sharing as a consumer phenomenon, between Correspondents’ Club of Japan, Wikipedia and Wikia founder 2003 and 2006 the number of US Internet users who posted Jimmy Wales announced that Wikia plans to build a search engine photos online more than doubled, according to a November 2006 based on the kind of collaborative cooperation that underpins study by the USC Annenberg School Center for the Digital Future. Wikipedia. Mr. Wales said the company plans to go head to head US Internet Users Who Post Photos Online, 2003 & with search leaders Google and Yahoo!, and that it can capture up 2006 (% of respondents) to 5% of the search market. 2003 11.0% 2006 23.6% Source: USC Annenberg School Center for the Digital Future, "The 2007 Digital Future Project," November 2006 079006 www.eMarketer.com 079006 User-Generated Content 15
  • 16. Types of User-Generated Content An August 2006 Zoomerang study commissioned by Corel A newer crop of photo sites is geared toward allowing users to Corporation found that 24% of US adult Internet users who take post, share, link and edit (or “remix”) their images and videos. Most digital photos on a regular basis use online tools to post, print or of the sites in this category are advertiser-supported, and the share their images—including sharing/printing services like Kodak market leader is Photobucket, which is said to be on track to earn Easyshare, Shutterfly and Flickr, as well as online storage lockers $25 million in advertising revenues in 2007. According to a May like Streamload and Glide Effortless. 2007 Hitwise study that ranked sites by share of visits, Photobucket commanded a 40% share in April 2007, well ahead of Digital Photo Storage Locations Used by US Adult Yahoo! Photos, which had a 5.7% share in the same period. Internet Users Who Take Digital Photos Regularly, 2006 (% of respondents) Top Photo-Sharing Web Sites among US Internet Home PC's My Documents/My Pictures folder Users, Ranked by Share of Visits, April 2006 & April 76% 2007 April April CDs or DVDs 2006 2007 53% Photobucket 25.0% 40.0% Different folder on home PC's main hard drive Yahoo! Photos 14.4% 5.7% 30% Slide - 4.8% Online services (eg Kodak Easyshare, Shutterfly, etc.) Webshots 11.7% - 16% Flickr 3.6% 4.5% Work PC Kodak Gallery 4.6% 3.8% 11% ImageShack 3.6% 3.1% External hard drive Source: Hitwise as cited by ZDNet IT Facts, May 4, 2007 083676 www.eMarketer.com 8% 083676 Photo sharing site (eg Flickr) Because of their potential to easily link user-created photos with 6% other forms of content (e.g., MySpace profiles and music) these Online storage site (eg Streamload, Glide Effortless, etc.) advertiser-supported sites have made headlines in recent months. 2% A public spat between Photobucket and MySpace actually Other resulted in an alliance between the companies—which makes 7% sense when you consider the upstream traffic that already flowed Note: n=767 ages 18+ between them and the complementary nature of their customer Source: Zoomerang commissioned by Corel Corporation, August 2006 bases and business models. 076431 www.eMarketer.com 076431 This close relationship between social networking sites and Some of the top user-generated photography sites—especially photo-sharing sites is evident in the data. Photobucket, Slide and the first-generation ones—are retail-based “photo-finishing” Imageshack all receive the majority of their traffic from MySpace. destinations that allow users to upload their images mostly for the “In September 2006, 57% of upstream traffic to Photobucket came purpose of ordering high-quality prints. Typically, these prints are directly from MySpace,” reported Hitwise. “MySpace accounted sold on an à la carte basis and mailed to the customer. for 51% of upstream traffic to Imageshack and 77% of upstream traffic to Slide in September 2006.” A smaller category of photo sites operates on a subscription model, charging customers monthly or annual fees in exchange for digital storage space and a tool set to upload, organize, tag and exchange their content. User-Generated Content 16