2. The eMarketer View
Key eMarketer Numbers — User-Generated Content Even taking into account the power and ease of use of user-
$4.3 billion US user-generated content advertising revenues*
generated content tools like digital cameras and affordable
in 2011, up from $450 million in 2006 audio/video production software, there are more content
$8.2 billion Worldwide user-generated content advertising consumers than creators. In the US, an estimated 69 million
revenues* in 2011, up from $630 million in 2006
people consumed user-generated content in 2006, and that
101 million US users of user-generated content** in 2011, up
from 69 million in 2006 number will grow to 101.4 million by 2011. Worldwide, user-
254 million Worldwide users of user-generated content** in generated content users will nearly double in the next five years,
2011, up from 128 million in 2006
reaching 254 million in 2011, up from 128 million in 2006.
95 million US user-generated content*** creators in 2011,
up from 64 million in 2006
Driven by such massive numbers of active content generators and
238 million Worldwide user-generated content*** creators
in 2011, up from 118 million in 2006 users, advertisers will spend $4.3 billion on user-generated
Note: *includes ad revenues at user-generated video sites (eg YouTube), content sites in the US alone by 2011, up from $450 million in 2006.
photo-sharing sites (eg Photobucket) and social networking sites
(eg MySpace, Facebook); **includes video, audio, photo sharing, blogs, On a global basis, advertising revenues at user-generated content
wikis, podcasts and online bulletin boards; ***includes video, audio, sites will reach $8.2 billion in 2011, up from $630 million in 2006.
photo sharing, blogs, wikis, personal Web sites, podcasts and online
bulletin boards
Source: eMarketer, June 2007
084517
The explosion of user-generated content has
reshaped the media landscape. Gone forever are the days
in which giant media conglomerates control the creation,
distribution and monetization of content. The media companies are
still around and they still wield considerable clout as a result of
their content and distribution networks, but today much power has
shifted to the consumer. Not only are consumers able to choose
how and when they consume virtually any media, but they are also
increasingly in control of the actual creation of content thanks to
the popularity of sites like YouTube, MySpace and Wikipedia.
The Web has become a truly participatory culture. Web 2.0 is a
world in which traditional media companies recognize that they
need to “begin to let go,” as Procter & Gamble chairman and CEO
A.G. Lafley said during an October 6, 2006, keynote speech at the
Association of National Advertisers’ annual conference.
Of course, user-generated content in itself is not a new
phenomenon. For as long as “content” has existed, common folks
have used all manner of public forums to make their voices heard.
Witness America’s Funniest Home Videos, subway graffiti, folk
songs, Speaker’s Corner and cave paintings. The difference now is
that the Internet has truly democratized the creation and mass
distribution of any content. Anyone with the basic tools of a PC
and an Internet connection can reach literally millions of people
with a keystroke.
This capability has put enormous power in the hands of the
estimated 64 million Internet users in the US who created user-
generated content in 2006—and that number is expected to swell
to 95 million by 2011. And while the US dominates this space,
other geographies are expected to contribute increasing amounts
of user-generated content over the next several years, with 238
million user-generated content creators worldwide in 2011, up
from 118 million in 2006.
User-Generated Content 2
3. A New Media Landscape
“There’s little doubt YouTube and the next Additional research suggests that brand marketers are
generations of sites like it are going to assimilating these rapid changes and making adjustments in their
change the way Americans—and the future plans. When asked by JupiterResearch whether they
world—consume what we now call ‘video.’ planned to use social networking and user-generated content
marketing tactics in the coming year, 48% of respondents said yes
The days of passive ‘leaning back’ viewing
for 2007 (compared with 38% for 2006).
are over. We’re firmly in a ‘leaning forward’
era, where people are choosing what they US Brand Marketers Who Plan to Use Social Network*
want to see when, how, where and on what Marketing Tactics in the Next Year, 2006 & 2007 (% of
device. It’s really just started.” respondents)
—Josh Warner, President, Feed Company 2006 38%
2007 48%
The explosion of user-generated content across many disciplines
Note: *Web sites designed for members to create and post content,
has reshaped the media landscape for US advertisers. In a usually in the form of profile pages, primarily in order to communicate with
February 2007 poll by the US Advertising Federation, clear each other
Source: JupiterResearch, "Social Networking Sites: Defining Advertising
majorities of respondents said they were taken by surprise by such Opportunities in a Competitive Landscape" as cited in press release, March
2007
Web 2.0 phenomena as the rush to virtual network Second Life, the
081779 www.eMarketer.com
popularization of “mash-up” applications and the rise of YouTube. 081779
TV networks also recognize the need to adapt to a Web 2.0
US Advertisers' Reactions to Select Innovations in the
Media Landscape, 2006 (% of respondents) environment in which users expect to be able to seamlessly
integrate their own media with professionally created content.
The rush to Second Life
23% 77%
Blogging, viral video sharing, MySpace functionality and YouTube
functionality, and video podcast capabilities are a few of the
The popularization of "mash-ups" or Web applications that have
more than one source implementations that US TV networks regard as important,
39% 61% according to a 360i study from March 2007.
The rise of YouTube
49% 51% Emerging Media Formats Implemented Most by Top
TV Networks in the US, Q1 2007 (% of top TV
The movement of traditional newspapers to the tabloid format
networks)
50% 50%
The advent of issue-specific print audience measurement systems E-Mail alerts 97%
52% 48% Blogs 83%
The introduction of a television commercial rating system
Mobile 80%
53% 47%
Podcast (audio) 80%
The growth of free daily newspapers in many markets
54% 46% Games 74%
The restructuring of traditional media RSS 74%
58% 42% Viral video (sharing functionality) 66%
The explosion of consumer-generated and consumer-distributed
content MySpace 37%
65% 35% Podcast (video) 31%
The emergence of podcasting YouTube 14%
75% 25%
Note: n=35
The importance of social media/networking Source: 360i, "Tuning into Emerging Media: How Broadcast and Cable TV
77% 23% Networks Use Blogs, the Mobile Web, Mashups and Other Media," March
2007
The mass adoption of text messaging in the US 081616 www.eMarketer.com
80% 20% 081616
Television programs on the Internet
86% 14%
Saw it coming Took them by surprise
Source: American Advertising Federation (AAF), "AAF Media Investment
Survey 2007," February 2007
080858 www.eMarketer.com
080858
User-Generated Content 3
4. A New Media Landscape Monetizing the Content Revolution
By the same token, two-thirds of US private companies surveyed Few would dispute the continued and growing
by the Center for Marketing Research also regard social media as
“very important” or “somewhat important” to their business and
impact of user-generated content on the Internet
marketing strategies. These media types include online bulletin and the media world as a whole. What is less clear
boards, social networking functions, online video and blogging.
is how, if or when it will become a significant
Importance of Online Social Media* to the revenue-generating activity.
Business/Marketing Strategy of the Fastest-Growing
Private Companies in the US, November-December
2006 (% of respondents)
“That’s sort of the big project for the year.”
Very
No —Eric Schmidt, CEO, Google, referring to monetizing
response
unimportant YouTube
2%
13% Very
important
Somewhat 26% While there are various business models associated with user-
unimportant
19% generated content, the most prevalent, and promising, is advertising.
Somewhat important
Google’s headline-grabbing $1.6 billion acquisition of YouTube was
40% largely predicated on the video-sharing site’s vast audience and its
potential to attract even more eyeballs in the future.
Note: n=121 on the Inc. Magazine "2006 Inc. 500 List"; *includes
message/bulletin boards, social networking, online video, blogging, wikis
and podcasting
Source: Center for Marketing Research, "The Hype is Real: Social Media
“As yet, no one has found a way to make real
Invades the Inc. 500," January 2007 money from the huge audiences who
081451 www.eMarketer.com
participate on these [user-generated online
video] sites. [Even] the major players have
Select Types of Online Social Media that Are Used by
the Fastest-Growing Private Companies in the US,
yet to find a way to generate significant
November-December 2006 (% of respondents) revenues.”—Arash Amel, Senior Analyst, Screen Digest
Message/bulletin boards 33%
eMarketer projects that US advertising revenues at user-
Social networking 27% generated video, photo-sharing and personal data sites will rise to
Online video 24% $4.3 billion in 2011, up from $450 million in 2006. These sites
Blogging 19% include the leaders in those respective content areas—YouTube
Wikis 17%
(video), Photobucket (photo-sharing), and MySpace and Facebook
(personal profiles and personal data). This estimate does not
Podcasting 11%
include retail-based photo-sharing services, blogs, wikis and other
Note: n=121 on the Inc. Magazine "2006 Inc. 500 List" forms of user-generated content that are too small and diffuse to
Source: Center for Marketing Research, "The Hype is Real: Social Media
Invades the Inc. 500," January 2007 track, like online auctions and classifieds.
081449 www.eMarketer.com
081451
081449 US User-Generated Content Advertising Revenues,
2006-2011 (millions)
2006 $450
2007 $1,042
2008 $1,748
2009 $2,477
2010 $3,292
2011 $4,303
Note: includes ad revenues at user-generated video sites (eg YouTube),
photo-sharing sites (eg Photobucket) and social networking sites (eg
MySpace, Facebook)
Source: eMarketer, June 2007
084515 www.eMarketer.com
084515
User-Generated Content 4
5. Monetizing the Content Revolution
The nearly tenfold increase in user-generated content advertising Screen Digest estimates that US online user-generated video ad
spending in the US reflects optimism in the ability of companies revenues will grow to $956 million in 2011, from $216 million in
like YouTube, MySpace and Facebook to continue to build—and 2006. During the same period, the number of annual user-
retain—vast audiences. generated video streams is projected to increase to 49 billion
from 12.4 billion.
On a worldwide basis, user-generated content ad revenues will
reach $8.2 billion in 2011, up from $630 million in 2006. US User-Generated Video Streams and Associated
Advertising Revenues*, 2006, 2007 & 2011
Worldwide User-Generated Content Advertising Streams Ad revenues
Revenues, 2006-2011 (millions) (billions) (millions)
2006 12.4 $216
2006 $630
2007 28.5 $515
2007 $1,562
2011 49.0 $956
2008 $2,796 Note: *includes all video viewership and associated advertising revenues
from online videos served by user-generated online video sites
2009 $4,210 Source: Screen Digest, provided to eMarketer, May 29, 2007
2010 $5,925 084518 www.eMarketer.com
084518
2011 $8,175
Taking a global view, In-Stat forecasts user-generated video content
Note: includes ad revenues at user-generated video sites (eg YouTube), revenues of $1.6 billion by 2011, up from $80 million in 2006.
photo-sharing sites (eg Photobucket) and social networking sites (eg
MySpace, Facebook)
Source: eMarketer, June 2007 User-Generated Video Content Revenues Worldwide,
084516 www.eMarketer.com 2006 & 2011 (millions)
084516
2006 $80
Given the close interrelationship between social networking, online
video and user-generated content—with top networking sites like 2011 $1,600
MySpace and Facebook driven largely by the video content their Source: In-Stat, "User Generated Content - How About Just Content?" as
users post—it is worth looking at eMarketer’s most recent ad cited in press release, April 18, 2007
083259 www.eMarketer.com
spending forecasts for online video and social networking.
083259
US online video advertising spending is expected to increase Other estimates of online video ad spending include a July 2006
tenfold in the next five years, reaching $4.1 billion in 2011, up from JupiterResearch study that estimated that US online video ad
$410 million in 2006. spending overall would reach $1.3 billion in 2011, up from $400
million in 2006. If one factors in Screen Digest’s figures for the
US Online Video Advertising Spending, 2001-2011 percentage of online video that user-generated content makes
(millions) up—47% in 2006 and 55% by 2010—Jupiter’s estimates are
2001 $40 somewhat lower than Screen Digest’s.
2002 $55
US Online Video Advertising Spending, 2006 & 2011
2003 $85 (billions)
2004 $135
2006 $0.4
2005 $225
2011 $1.3
2006 $410
Source: JupiterResearch as cited by Media Life, July 25, 2006
2007 $775 075474 www.eMarketer.com
075474
2008 $1,300
2009 $2,000
2010 $2,900
2011 $4,100
Source: eMarketer, February 2007
082081 www.eMarketer.com
082081
User-Generated Content 5
6. Monetizing the Content Revolution
Social network advertising spending is also a bellwether of the On the other hand, banner ads on YouTube would be tolerated by
marketability of user-generated content. eMarketer expects 63% of US Internet users polled by Wired magazine in October 2006.
spending in this area to reach $3.6 billion in 2011, up from $445
million in 2006—and the ratio of social network ad spending to Type of YouTube Revenue Model that US Internet
Users Would Tolerate, October 2006 (% of
overall online ad spending is also expected to increase, to 6.9% in respondents)
2011 from 2.1% in 2006.
Banner ads on site 63%
Worldwide Online Social Network Advertising Short "pre-roll" ads before a video 14%
Spending, 2006-2011 (millions)
If there were ads, I'd go elsewhere 10%
2006 2007 2008 2009 2010 2011
US $350 $900 $1,380 $1,810 $2,170 $2,515 Long "post-roll" ads after a video 7%
Outside of US $95 $335 $530 $745 $970 $1,115 Subscriptions 6%
Worldwide $445 $1,235 $1,910 $2,555 $3,140 $3,630
Note: n=514 Wired readers
Note: Definition includes general social networking sites where social Source: Wired Magazine, December 2006
networking is the primary activity; social network offerings from portals 078914 www.eMarketer.com
such as Google, Yahoo! and MSN; niche social networks devoted to a
specific hobby or interest; and marketer-sponsored social networks that 078914
are either stand-alone sites or part of a larger marketer site; in all cases, So, while user-generated content sites have great potential to
figures include online advertising spending as well as site or profile page
development costs attract advertising dollars, there are obstacles that marketers and
Source: eMarketer, May 2007
content owners will have to overcome in order to reap profits from
083270 www.eMarketer.com
083270 this area.
“User-generated video is going to have a lot of issues to resolve
“God knows what we’re going to do with before it becomes an effective advertising medium,” said Screen
MySpace.” —Rupert Murdoch, Chairman, News Corp. Digest senior analyst Arash Amel. “There’s how will people react to
(in Wired, July 2006) personal media with ads, and how will advertisers feel sitting
around rude or offensive content.”
The monetization of user-generated content will depend in part on
how successful user-generated content sites are at continuing to
attract large audiences. Furthermore, marketers will have to take
consumers’ ad-type preferences into account in order to avoid
alienating their audience. A January 2007 Harris Poll study showed
that up to 73% of consumers would visit YouTube less if the site’s
clips were preceded by short commercials.
Impact of Short Commercials before Every YouTube
Video Clip according to US Adult Frequent* YouTube
Watchers, December 2006 (% of respondents)
Not
sure
Would not 6% Would visit
change frequency YouTube
of YouTube visits a lot less
21% 31%
Would visit YouTube
a little less
42%
Note: n=363 ages 18+; *more than once or a few times
Source: Harris Poll, January 2007
080542 www.eMarketer.com
080542
User-Generated Content 6
7. Online Advertising Trends
Users Take Charge Marketers are also enlisting consumers to create ads for them. For
More than half of media and entertainment executives surveyed some brands, these types of user-generated campaigns have
in Accenture’s “Global Content Survey 2007” cited user-generated delivered measurable results. For instance, the month after Geico
content as a leading threat to their bottom lines. launched a site that allowed visitors to explore the apartment of
the company’s caveman mascot, the site received 850,000 unique
Whatever their fears, two-thirds of the respondents of the
visitors. A similar campaign for M&M’s that encouraged users to
Accenture survey said that their businesses will be making money
create their own “inner M” yielded 1.5 million virtual M&M avatars,
on user-generated content within three years. A quarter of
according to a May 7, 2007, Washington Post article.
respondents said they did not know when they would begin
profiting from user-generated content. Other experiments have met with disastrous results. The most
infamous case was a Chevrolet campaign in which the company
One of the avenues marketers are pursuing is the creation of their
allowed consumers to edit existing images and text into a
own profiles on MySpace. A study conducted by eMarketer using
commercial for the automaker’s Tahoe SUV.
MySpace data shows that major automobile, fast food, movie,
sports and wireless communications brands have created their The resulting ads were largely negative—or at least the negative
own destinations on the popular social networking site. ones got the most attention on video-sharing sites like YouTube.
Environmental activists excoriated the vehicle’s low gas mileage
Select Marketers with Ad Profile Pages on MySpace, and its impact on the environment.
July 2006
Company URL “We anticipated that there would be critical submissions,”
Adidas soccer http://www.myspace.com/adidassoccer Chevrolet spokeswoman Melisa Tezanos told The New York Times.
Burger King http://www.myspace.com/burgerking “You do turn over your brand to the public, and we knew that we
Cingular http://www.myspace.com/cingularstudio were going to get some bad with the good. But it’s part of playing
Disney "Pirates of the http://www.myspace.com/deadmanschest in this space.”
Caribbean"
Fox "24" http://myspace.com/24onmyspace
Twentieth Century Fox http://www.myspace.com/xmenthelaststand “The old-media production and distribution
"X-Men: The Last Stand"
GE http://www.myspace.com/ellifont
hierarchies are crumbling. Everything is in
HBO "Entourage" http://www.myspace.com/entourage
flux, and nothing is a given anymore—except
Honda Element http://www.myspace.com/hondaelement for the fact that customers are in control.
Motorola MotoQ http://www.myspace.com/motoq Brands can and must start earning the
Nike soccer http://www.myspace.com/nikesoccer attention of these customers through the
Paramount "Failure to http://www.myspace.com/failuretolaunch creation of compelling and valuable digital
Launch"
content.” —Laura Lang, President, Digitas
Pepsi Aquafina http://www.myspace.com/aquafina
Procter & Gamble Secret http://www.myspace.com/secret
Sparkle/Rihanna
Toyota Yaris http://www.myspace.com/yaris
Verizon http://www.myspace.com/callingallbands
Wendy's http://www.myspace.com/wendysquare
Note: all links active as of June 26, 2006
Source: MySpace, July 2006; eMarketer research, July 2006
074395 www.eMarketer.com
074395
“To succeed, we need to stop standing
between [consumers] and their content, and
actually be the content they want to see.”
—Greg Verdino, VP, Digitas
User-Generated Content 7
8. Online Advertising Trends
Another user-generated content campaign with questionable
results was a spot for Dove soap that first aired during the
“Viral sharing enables hyper-distribution,
Academy Awards telecast on February 25, 2007. The result of a and—with the right content—a geometric
contest that drew more than 1,000 submissions, the winning ad return on creative and promotional media
was viewed by some three million people on YouTube, but the dollars. Traditional advertising isn’t going to
comments were almost unanimously negative, according to go away, but making a brand hit on all
published reports. Interestingly, this flirtation with user-generated cylinders is going to be more complicated
content followed Dove’s far more successful “Evolution” spot, a and require a finely honed sensitivity to
professionally created TV ad that has since become a sensation what works online.” —Josh Warner, Founder and
online through thousands of homegrown imitators who have President, Feed Company
posted their versions on sharing sites.
Marketers and brands that have employed user-generated and While the ads in themselves were not particularly flattering to
viral video advertising include: either brand, the mere fact that a chemical reaction occurred when
the two were mixed together created a water-cooler effect and an
I Ban (deodorant) entire movement of amateur videographers who posted their own
I Blendtec Mentos–Diet Coke experiments online. The result? Sales of Mentos
I Cadillac rose 15% in the immediate aftermath of the online ads and
I Chevrolet Tahoe remained 5% ahead of earlier benchmarks even after the brouhaha
I Chrysler had died down, according to MediaPost. As for Coke, the company
I Converse was less specific but noted in the same MediaPost article that sales
I Coca-Cola rose in the 5%–10% range following the Mentos craze.
I Doritos
I Dove
I Geico “User-generated content is sort of the word
I Jet Blue of the day, and I think smart marketers will
I L’Oreal start harnessing that.” —Anne Zehren, President
I M&M’s of Sales and Marketing, Current TV
I MasterCard
I Mentos Companies that use “corporate” user-generated content
I Ray Ban campaigns are generally well perceived by US Internet users. More
I Smirnoff than half of the respondents in a November 2006 survey by the
I Sony American Marketing Association and Opinion Research Corporation
I Toyota said they thought companies that use customer-generated
I Volkswagen advertising are more customer friendly, creative and innovative.
Even Corporate Ads Aim to Look User-Generated US Adult Internet Users' Perceptions of Companies
that Use Customer-Generated Advertising vs.
While the practice of soliciting viewer-created content is widely Professionally Created Advertising, November 2006 (%
accepted in the advertising industry, some brands are taking the of respondents)
concept a step further by creating their own user-generated- More Same Less
content-like ads. As with “genuine” user-created spots, the results Customer friendly 68% 25% 8%
among corporate efforts to emulate the user-generated content Creative 56% 29% 15%
look and feel are mixed. Innovative 55% 32% 13%
Socially responsible 39% 49% 12%
In some cases, the viral distribution of the ad is spontaneous. The Trustworthy 37% 50% 13%
marketer does nothing to encourage or dissuade the Note: n=1,098 ages 18+; numbers may not add up to 100% due to
dissemination of the content and, because the content is usually rounding
Source: American Marketing Association (AMA) and Opinion Research
not copyrighted by the company in question, there is little it could Corporation (ORC), "Mplanet," December 2006
do to control it even if it wanted to. A classic example of this type 079107 www.eMarketer.com
079107
of viral promotion occurred when a series of home-made videos
featuring explosive chemical experiments with Mentos candies
and Diet Coke bottles began to circulate on the Internet.
User-Generated Content 8
9. Online Advertising Trends
Among the minority of respondents who said such companies are Companies like Feed avail themselves of any number of tactics to
less trustworthy, socially responsible and customer friendly than generate a buzz for their clients. A MarketingSherpa study from
companies that use only professionally generated ad content, March 2006 showed that simple, low-tech efforts like e-mail
most were in the 18-to-24 age bracket. forwarding are used by more than 90% of experienced B2C viral
marketers in the US.
US Adult Internet Users' Perceptions of Companies
that Use Customer-Generated Advertising vs. Viral Marketing Tactics that Are Used by Experienced
Professionally Created Advertising, by Age, November B2C Viral Marketers in the US, March 2006 (% of
2006 (% of respondents in each group) respondents)
Less trustworthy Encouraging e-mail forwarding
21% 91%
10%
Tell-a-friend boxes on site (eg sweeps, coupons, etc.)
Less socially responsible 80%
20%
Online games, quizzes and polls
10%
69%
Less customer friendly
Cool microsites (not your site URL or brand)
13%
54%
5%
Offering e-cards
18-24 25-64
47%
Source: American Marketing Association (AMA) and Opinion Research
Corporation (ORC), "Mplanet," December 2006 Video clips
079114 www.eMarketer.com 46%
079114 Audio clips
Whether the viral distribution is controlled by the marketer or the 29%
consumer, the success of these campaigns has created a cottage
Source: MarketingSherpa, "Viral Marketing 2006: Benchmark Data,
industry for companies that have learned how to maximize the Practical Tips and Biggest Change," March 2006
reach of a viral ad by guiding the creation of the content and 071694 www.eMarketer.com
seeding the final product on user-generated content sites and 071694
social networks. The viral marketing possibilities for user-generated video are not
lost on marketers. According to the American Advertising
One such firm, Feed Company of Los Angeles, calls itself a “video Federation, 19% of US advertisers had advertised on a user-
view optimization” company that exists on the premise that generated content site as of June 2006. And an additional 14%
“getting videos ranked, forwarded and featured is an art in itself.” planned such advertising in the coming year.
The company scored big viral video hits with two recent high-
US Advertising Executives Who Have Advertised on a
profile ads: The first was a General Motors ad featuring a quality- Blog or User-Generated Content Site, 2006 (% of
obsessed “robot” that has a nightmare about jumping off a bridge respondents)
after it makes a mistake on the assembly line. The ad debuted Blog
during this year’s Super Bowl but was quickly pulled off the air 24%
following a firestorm of criticism from suicide-prevention groups. 7%
As a result of the controversy, the video became an online User-generated content site
sensation thanks in part to the efforts of Feed Company. 19%
14%
Another success story for the firm was an edgy video for Ray-Ban
that was created (by Ray-Ban’s agency) exclusively for Web Have advertised Plan to advertise in the next year
distribution. The spot has received 2.27 million views on YouTube, Note: n=140 advertising industry leaders
Source: American Advertising Federation (AAF), "Survey on Digital Media
according to the company’s logs. Trends," June 2006
073911 www.eMarketer.com
073911
User-Generated Content 9
10. Online Advertising Trends Types of User-Generated Content
As the 2008 presidential campaign heats up thanks to wide-open Video
fields on both sides of the political spectrum, it is almost certain User-generated content falls into various categories, including
that citizen journalists posting user-generated clips will have an video, audio, photos, information, personal data, reviews and
effect on the candidates’ fortunes. Already, YouTube has impacted recommendations and career services. Of these, video is by far the
political campaigns by magnifying the inevitable verbal miscues of largest, most visible and most potentially lucrative to marketers.
various candidates, and the rival Barack Obama and Hillary Clinton eMarketer expects the number of US online video viewers to
camps have sparred over a viral ad that ridiculed Mrs. Clinton by increase to 157 million in 2010, up from 108 million in 2006.
spoofing a Big Brother–themed Apple Computer spot from 1984.
While Mr. Obama disavowed the ad, the incident served as a US Online Video Viewers, 2003-2010 (millions)
warning shot to anyone who might downplay the potential effects 2003 52.3
of the viral video revolution on the political process. Those who are
2004 69.6
savvy about how to leverage this content will reap the rewards,
2005 89.4
while those who misstep will be left out in the cold.
2006 107.7
2007 123.4
2008 137.2
2009 149.0
2010 157.0
Note: ages 3+; online video viewer defined as an individual who downloads
or streams video (content or advertising) at least once a month
Source: eMarketer, November 2006
078698 www.eMarketer.com
078698
These numbers correlate with an October 2006 comScore study
that found that there were approximately 110 million unique
online video streamers in the US in August 2006.
Top 10 Online Video Properties among US Internet
Users, Ranked by Unique Streamers, August 2006
(thousands and % reach)
1. Yahoo! sites 39,881 23.0%
2. Fox Interactive* 39,528 22.8%
3. YouTube 35,531 20.5%
4. Time Warner Network 23,770 13.7%
5. Microsoft sites 16,894 9.7%
6. Viacom Digital 13,697 7.9%
7. Google sites 11,654 6.7%
8. MLB 6,227 3.6%
9. eBaum's World 6,187 3.6%
10. Sony Online 4,746 2.7%
Total Internet 110,266 63.6%
Note: home, work and university locations; streams are attributed to the
property that provides the stream (for example, the YouTube data include
streams that occurred on their Web property and on other properties
where YouTube provided those streams); number of unique streamers at
top 10 sites is greater than total Internet figure because of overlap among
visitors; number of streams initiated at top 10 sites is less than total
Internet figure because of streams initiated at other sites"; *as of August
2006 data, MySpace.com is being included as part of the Fox Interactive
property
Source: comScore Networks Inc. as cited in press release, October 2006
077760 www.eMarketer.com
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User-Generated Content 10
11. Types of User-Generated Content
In a March 30, 2007, blog posting, research firm Compete Inc. In a study conducted by the Associated Press and America Online
ranked the top 10 US online video sites by unique visitors, sessions with Ipsos Public Affairs in July and August 2006, 43% of
and market share for February 2007—and noted the sites’ respondents said they watched or downloaded “amateur videos
percentage gains or losses over the prior month. or home videos posted to Web sites.”
Top 10 US Online Video Sites, February 2007 (visitors Types of Online Videos Watched or Downloaded by
and sessions in millions, market share and % change US Online Video Viewers, July-August 2006 (% of
vs. prior month) respondents)
Visitors Sessions Market % change Yes No
share
News videos 72% 28%
1. YouTube 35.6 114.9 45% 2%
Short clips from movies or TV programs 59% 41%
2. MySpace 16.7 38.2 15% -1%
Music videos 48% 52%
3. Google Video 13.9 26.1 10% -1%
Clips or highlights of sporting events 44% 56%
4. AOL 6.1 16.4 6% -1%
Amatuer videos or home videos posted to Web sites 43% 57%
5. MSN 5.3 8.6 3% -1%
Clips or highlights of concerts 23% 77%
6. StupidVideos 3.0 7.7 3% 0%
Full-length movies or TV shows 22% 78%
7. Yahoo! Videos 3.8 6.9 3% 0%
Live sporting events 17% 83%
8. Break 2.2 5.0 2% 0%
Video podcasts* 17% 81%
9. eBaum's World 2.5 4.5 2% 0%
Live concerts 9% 91%
10. PureVideo 2.2 4.3 2% *
Note: n=1,347 ages 18+ who have ever watched or downloaded an online
Note: *new to top 10 video clip; *remaining 2% were "not sure"
Source: Compete, Inc. as cited on company blog, March 30, 2007 Source: Associated Press (AP) and America Online (AOL) with Ipsos Public
Affairs, September 2006
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Added together, these sites accounted for 91 million unique visitors
While the AP/AOL/Ipsos study does not directly correlate with the
that month, and they represent a cumulative 91% of the US market
Screen Digest findings—one looks at relative percentages of
share, so by deduction, there are approximately 100 million unique
content types, the other at percentages of users who view certain
visitors to online video sites in the US, according to Compete.
types of content—they both paint a picture of a robust market for
In January 2007, Screen Digest estimated that 47% of all online online video viewership in the US.
video watched in the US consists of user-generated content, and
As a counterpoint to these studies, a Burst Media survey
that percentage is expected to increase to 55% by the end of
conducted in November 2006 shows that user-generated content
the decade.
makes a comparably low 19% of US online video viewing by 18-to-
User-Generated Online Video Content As a Percent of 34-year-olds, and even less among older demographics.
Total Online Video Content Watched in the US, 2006 &
2010 Types of Online Video Viewed by US Online Video
Viewers, by Age, November 2006 (% of respondents)
2006 47%
18-24 25-34 35-44 45-54 55+ Total
2010 55% News clip 29.4% 40.1% 49.3% 46.3% 55.4% 44.9%
Source: Screen Digest, "User-Generated Online Video: Competitive Review Movie trailers/attractions 49.4% 40.5% 41.1% 29.8% 23.8% 36.7%
and Market Outlook," January 2007 Comedy 47.0% 39.6% 35.5% 26.5% 26.6% 34.5%
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TV shows/clips 46.4% 40.3% 30.9% 21.9% 18.5% 31.0%
Entertainment/reviews 33.2% 31.9% 30.9% 28.8% 23.7% 29.8%
Sports/sports news 25.1% 34.8% 31.4% 21.2% 23.6% 27.7%
Instructional/how-to 12.1% 13.6% 20.6% 21.5% 21.2% 18.3%
Home/user-generated 19.4% 19.5% 15.0% 11.5% 9.1% 14.8%
Political/advocacy group 8.4% 13.7% 17.5% 9.6% 16.9% 13.5%
Cooking 3.8% 6.6% 4.2% 6.7% 10.7% 6.2%
Note: n=1,815
Source: Burst Media, "Online Video Advertising," December 2006
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User-Generated Content 11
12. Types of User-Generated Content
It should be noted that some of the categories in the Burst Media Considering the traction of the online video category overall, it is
study overlap with user-generated content. For instance, some hardly surprising that most media and entertainment executives
percentage of the “comedy,” “music” and “instructional/how-to” in North America and Europe regard short-form videos as the
clips are likely to be user-created, which would skew the user- media type with the highest growth potential, according to an April
generated content category higher. 2007 Accenture study.
While research firms might disagree on the ratio of user-generated Media Content with the Highest Growth Potential*
video to online video overall, most agree that YouTube is by far the according to Media and Entertainment Executives in
leading player in the online video space, as well as the prime North America and Europe, Q1 2007 (% of
respondents)
mover in the user-generated content revolution.
Short-form videos 53%
In a Piper & Jaffray study from January 2007, YouTube commanded
Video games 13%
a higher share than all TV network sites combined. YouTube also
led its competitors by large margins, including MSN, Yahoo!, Full-length feature films 11%
MySpace, AOL and Google Video (which, since November 2006, is Music 11%
actually affiliated with YouTube through Google’s acquisition of the Consumer publishing 9%
pioneering video site).
Business publishing 4%
Web Sites on which US Adult Internet Users Watch Note: n=105 at advertising, film, music, publishing, radio, Internet, video
Online Video Content, 2006 (% of respondents) game and TV companies in Austria, Canada, Belgium, France, Germany,
Italy, Spain, Switzerland, the UK and the US; numbers may not add up to
100% do to rounding; *over the next five years
YouTube 43.5% Source: Accenture, "Global Content Survey," April 2007
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Google Video 26.5%
As user-generated video continues to expand into a mass market
MSN video 24.5% medium, video sites and marketers will have to contend with
Yahoo! Video 22.0% ongoing resistance to embedded ads, prerolls and other forms of
MySpace 16.5% in-video advertising.
AOL 13.5% According to a fall 2006 report from Forrester Research, online
Other 17.5% users are not so eager to integrate commercials into their video-
viewing experience. Over 80% of the online video viewers polled
Source: Piper Jaffray & Co., "Silk Road: Online Video Usage Increasing as TV
Viewing Declines," January 2007 by Forrester said that in-stream ads—commercials appearing
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they ignore them.
Broken down by age, the Piper Jaffray study highlights the extent to
which YouTube is predominantly a youth-oriented play, with 60% of Less-intrusive advertising, such as placements alongside video,
respondents in the 25-to-34 age group saying they watch online scored somewhat better, with 50% of respondents saying they
video on the site, but only 11% of respondents 55 and older using it. were acceptable. Text links were most preferred, with only 19% of
By contrast, TV network sites draw a more even pool of viewers respondents finding them annoying.
among the different age brackets, ranging from 33% to 47%.
“Marketers need to think differently about how they’re
Web Sites on which US Adult Internet Users Watch communicating with their customers viewing online video,” Brian
Online Video Content, by Age, 2006 (% of respondents Haven of Forrester told AdWeek. “When you see what’s going on
in each group) with YouTube and short-form content, using the old mode of
25-34 35-44 45-54 55+ inserting ads into content when you’re looking at a 3-minute video
YouTube 60% 37% 22% 11% is not going to work.”
TV network sites 43% 40% 47% 33%
Google Video 32% 23% 25% -
MSN video - 37% 28% 22%
Yahoo! Video - 23% 26% 22%
Source: Piper Jaffray & Co., "Silk Road: Online Video Usage Increasing as TV
Viewing Declines," January 2007
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User-Generated Content 12
13. Types of User-Generated Content
A February 2007 Synovate study commissioned by Clipblast! Blogs and Wikis
confirmed Forrester’s findings, with nearly a third of respondents Blogs and wikis, along with online bulletin boards, constitute
citing advertisements as the aspect of online video they like another broad area of user-generated content that presents
the least. opportunities for marketers, even if it has proven an inherently
challenging category to monetize.
Aspect of Online Video that US Adult Internet Users
Like Least, February 2007 (% of respondents) A PQ Media LLC and Marketing Vox study from April 2006
Too commercial (too many video ads) estimated that US blog advertising spending would rise to $300
31.8% million in 2010, up from $36 million in 2006.
Inconsistent (too tough to find quality video productions)
20.7% US Blog Advertising Spending, 2005, 2006 & 2010
(millions)
Frustrating (too difficult to find exactly what I am looking for)
19.3% 2005 $16.6
Chaotic (too many videos to wade through) 2006 $36.2
16.4%
2010 $300.4
Funky (too much user-generated content to wade through)
Source: PQ Media, LLC, April 2006; Marketing Vox, April 2006
11.8%
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Note: n=1,000 ages 18+ 072221
Source: Synovate commissioned by Clipblast!, February 2007
Among emerging advertising tactics that US online marketers
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planned to use, blogs and blog networks ranked highest in a
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January 2007 MarketingSherpa study. In addition, this category
Other aspects of online video that consumers object to include
also logged the highest increase from one year to the next, with
poor quality, problems with audio or video and long download
42% of respondents saying they planned to use it in 2007, up from
times, according to a September 2006 study by the Associated
30% in 2006.
Press and America Online with Ipsos Public Affairs.
Planned Spending in the Next Year on Emerging
Aspects of Watching Online Videos that US Online
Advertising Tactics according to US Online
Video Viewers Do Not Enjoy, July-August 2006 (% of
Marketers*, 2005 & 2006 (% of respondents)
respondents)
2005 2006
Poor quality 17% (predicted (budgeted
Problems with audio/video playback 14% 2006 use) for 2007)
Download time 12% Ads on third-party blogs and blog networks 30% 42%
Screen resolution is too small 6% Social networking - 40%
Slow 4% Adding RSS feeds 40% 37%
Ads/commercials 4% Video ads 27% 37%
Loading time 3% Sponsoring podcasts 14% 18%
Inappropriate content 2% Mobile/wireless 20% 16%
Lack of comfort or ability to sit 2% Ads in RSS feeds 21% 15%
Small 2% Product placement in video games 10% 9%
Don't have time 2% Note: *ad:tech attendees
Source: MarketingSherpa, Inc., January 2007
Viruses 1%
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Too short 1%
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Cost 1%
Watching alone -
Other 13%
Nothing 24%
Not sure 4%
Note: n=1,347 ages 18+ who have ever watched or downloaded an online
video clip
Source: Associated Press (AP) and America Online (AOL) with Ipsos Public
Affairs, September 2006
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User-Generated Content 13
14. Types of User-Generated Content
As corporations join average consumers in leveraging the potential By far, the leading site for user-created educational information is
of the blogosphere to get their messages out, the vast majority of Wikipedia, with a commanding 24% share of visits, according to a
corporate bloggers report increases in traffic to their Web sites from March 2007 study by Hitwise that was recently cited by the Pew
their blogs, according to a December 2005 Backbone Media study. Internet & American Life Project.
Corporate Bloggers Who Have Seen an Increase in Top 10 Educational and Reference Web Sites in the
Traffic to Their Web Site from Their Blog, 2005 (% of US, Ranked by Visits, March 11-17, 2007 (% market
respondents) share)
1. Wikipedia
24.33%
Have not seen
an increase 2. Yahoo! Answers
17%
4.23%
3. Dictionary.com
3.79%
Have seen
an increase 4. Answers.com
83%
3.53%
5. SparkNotes
Note: n=75 bloggers who run corporate blogs
Source: Backbone Media, December 2005 1.62%
072904 www.eMarketer.com 6. Google Scholar
072904 1.31%
The wiki phenomenon is another content area that has
7. Google Book Search
mushroomed in recent years, though its potential for marketers 1.09%
has been limited at best.
8. Find Articles
0.99%
9. US National Library of Medicine
0.99%
10. Merriam-Webster Online
0.85%
Source: Hitwise as cited by the Pew Internet & American Life Project, April
24, 2007
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To give additional perspective on the extent to which Wikipedia
dominates this category, a third of US adult Internet users have
used Wikipedia, and more Internet users visit Wikipedia on a
typical day than buy something online, visit dating sites, make
travel reservations, use chat rooms or participate in an online
auction, according to Pew. The research firm estimates that the
user-generated encyclopedia claims more than 5.3 million total
entries, with 1.6 million of them in English.
User-Generated Content 14
15. Types of User-Generated Content
In the UK, Wikipedia was actually ranked the top user-generated If Wikia can succeed in building a commercial destination that
content destination in July 2006 by comScore Media Metrix, which leverages its brand equity, it should find a favorable climate for
conducted a study that ranked five popular sites by the number of advertising support. In a June 2006 survey by the American
unique UK visitors and percentage change over the same period in Advertising Federation, 91% of advertisers said they should exploit
the prior year. the viral potential of user-generated content sites, and 81%
responded the same way about blogs. On the flip side, more than
UK Visitors to Select Web Properties* Featuring half of respondents said such sites were too risky to advertise in
User-Generated Content (UGC), July 2005 & July 2006
given their unpredictable nature.
(thousands and % increase vs. prior year)
July 2005 July 2006 % change
Attitudes of US Advertising Executives toward
Wikipedia sites 1,852 6,545 253% Advertising on a Blog or User-Generated Content Site,
MySpace.com 913 5,173 467% 2006 (% of respondents)
Piczo.com 820 4,049 393% Blog User-generated
YouTube.com - 3,918 - content site
Bebo.com 912 3,902 328% Advertisers should exploit the viral marketing 81% 91%
opportunities
Note: home and work users; *eBay is excluded from the list of
user-generated content sites because it is primarily a retail site Concerned about the ability to control brand/ 76% 67%
Source: comScore Media Metrix as cited in press release, September 11, product image
2006
Useful for niche advertising, but will not have 70% 41%
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Too risky to advertise with due to lack of 62% 53%
For all its impact on Internet culture, Wikipedia has not created predictability of the editorial environment
appreciable business opportunities. After all, the free-content site Note: n=140 advertising industry leaders
Source: American Advertising Federation (AAF), "Survey on Digital Media
is written by volunteers and run by a small, nonprofit foundation. Trends," June 2006
However, an advertising-supported, for-profit spin-off, Wikia, is 073912 www.eMarketer.com
poised to leverage the brand equity and technology infrastructure 073912
behind the original Wikipedia into a variety of possible venues, Photo Sharing
including Internet search. Wikia has received venture capital Photo-sharing sites make up another vibrant and growing sector
investments from such companies as Amazon. of the user-generated economy. To give some perspective on the
At a March 8, 2007, press conference at the Foreign growth of photo sharing as a consumer phenomenon, between
Correspondents’ Club of Japan, Wikipedia and Wikia founder 2003 and 2006 the number of US Internet users who posted
Jimmy Wales announced that Wikia plans to build a search engine photos online more than doubled, according to a November 2006
based on the kind of collaborative cooperation that underpins study by the USC Annenberg School Center for the Digital Future.
Wikipedia. Mr. Wales said the company plans to go head to head
US Internet Users Who Post Photos Online, 2003 &
with search leaders Google and Yahoo!, and that it can capture up
2006 (% of respondents)
to 5% of the search market.
2003 11.0%
2006 23.6%
Source: USC Annenberg School Center for the Digital Future, "The 2007
Digital Future Project," November 2006
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User-Generated Content 15
16. Types of User-Generated Content
An August 2006 Zoomerang study commissioned by Corel A newer crop of photo sites is geared toward allowing users to
Corporation found that 24% of US adult Internet users who take post, share, link and edit (or “remix”) their images and videos. Most
digital photos on a regular basis use online tools to post, print or of the sites in this category are advertiser-supported, and the
share their images—including sharing/printing services like Kodak market leader is Photobucket, which is said to be on track to earn
Easyshare, Shutterfly and Flickr, as well as online storage lockers $25 million in advertising revenues in 2007. According to a May
like Streamload and Glide Effortless. 2007 Hitwise study that ranked sites by share of visits,
Photobucket commanded a 40% share in April 2007, well ahead of
Digital Photo Storage Locations Used by US Adult Yahoo! Photos, which had a 5.7% share in the same period.
Internet Users Who Take Digital Photos Regularly,
2006 (% of respondents)
Top Photo-Sharing Web Sites among US Internet
Home PC's My Documents/My Pictures folder Users, Ranked by Share of Visits, April 2006 & April
76% 2007
April April
CDs or DVDs
2006 2007
53%
Photobucket 25.0% 40.0%
Different folder on home PC's main hard drive Yahoo! Photos 14.4% 5.7%
30% Slide - 4.8%
Online services (eg Kodak Easyshare, Shutterfly, etc.) Webshots 11.7% -
16% Flickr 3.6% 4.5%
Work PC Kodak Gallery 4.6% 3.8%
11% ImageShack 3.6% 3.1%
External hard drive Source: Hitwise as cited by ZDNet IT Facts, May 4, 2007
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8%
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Photo sharing site (eg Flickr)
Because of their potential to easily link user-created photos with
6%
other forms of content (e.g., MySpace profiles and music) these
Online storage site (eg Streamload, Glide Effortless, etc.)
advertiser-supported sites have made headlines in recent months.
2%
A public spat between Photobucket and MySpace actually
Other resulted in an alliance between the companies—which makes
7%
sense when you consider the upstream traffic that already flowed
Note: n=767 ages 18+ between them and the complementary nature of their customer
Source: Zoomerang commissioned by Corel Corporation, August 2006
bases and business models.
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This close relationship between social networking sites and
Some of the top user-generated photography sites—especially photo-sharing sites is evident in the data. Photobucket, Slide and
the first-generation ones—are retail-based “photo-finishing” Imageshack all receive the majority of their traffic from MySpace.
destinations that allow users to upload their images mostly for the “In September 2006, 57% of upstream traffic to Photobucket came
purpose of ordering high-quality prints. Typically, these prints are directly from MySpace,” reported Hitwise. “MySpace accounted
sold on an à la carte basis and mailed to the customer. for 51% of upstream traffic to Imageshack and 77% of upstream
traffic to Slide in September 2006.”
A smaller category of photo sites operates on a subscription
model, charging customers monthly or annual fees in exchange
for digital storage space and a tool set to upload, organize, tag and
exchange their content.
User-Generated Content 16