4. Engage learners in computer mediated
pSims
simulations
Provide rich learning experiences where
technology and social interaction are key
Use relatively simple and cheap technologies
(Palms<$100) and IR peer to peer
communication
5. pSims
Live Long and Prosper (a.k.a. Genetics)
decoding a genome
Sugar and Spice
economics-trading
negotiation, optimizing trade strategies
Big Fish - Little Fish
resource management
Virus, Tit-for-Tat, Networks...
9. UbiqGames
Who? High school students
What? Browser-based casual games
When? Interstitial times
Where? Anywhere, any browser
Why?
10. UbiqGames
Why
• Engaging, motivating
• More frequent contact with material
• Place to experiment
• Doesn’t take up class time
• Experience informs class discussion
11. UbiqGames
Features
Multiplayer
Single Player
Web-based
Collaborative
First Game: Weatherlings
Pokemon + Weather Prediction
Maintain creatures and battle creatures
17. AR
Augmented Reality
Computer simulation on
handheld triggered by real
world location
Goal: understand “authentic” science through
simulated realistic practices
Combines physical & virtual world contexts
Embeds learners in authentic situations
Engages users in a socially facilitated context