A central challenge for firms pursuing superior performance in innovation is accessing, mobilizing, and combining widely distributed knowledge to solve current local problems
Schumpeter
14. LEADER*
• Defend the position, attacking its own portfolio
• Continuous innovation
• Continuous improvement
• Moving target
*read more: Jack Trout - Marketing Warfare
15. FOLLOWER*
• Attack the leader position
• Searching for the strong point of the leader
• Cracking the weakness of the leader strength
• “MORE/BETTER” is the key = AGAIN innovation
*read more: Jack Trout - Marketing Warfare
18. PRODUCER INNOVATION
PARADIGM
!
“It is … the producer who as a rule initiates
economic change, and consumers are educated
by him if necessary”
(Schumpeter 1934)
22. USER INNOVATION
PARADIGM
Lead Users innovate to solve their own needs at private
expense and then freely reveal their innovations
- Path from user innovation to commercial product
(Baldwin, Hienerth, vH, 2006)
23.
24. EXAMPLE
• John Heysham Gibbon – physician,
USER - inventor of the heart-lung machine
• “The death of a young patient in 1931 motivated
Dr. Gibbon to develop the first heart-lung machine,
enabling more effective heart surgery techniques.
• In 1935 he successfully used a prototype heart-lung
bypass machine to keep a cat alive for 26 minutes
• In 1953 first used a heart-lung machine on a human
patient…
25. INNOVATION DEVELOPMENT
BY USERS IS HUGE*
UK US JAPAN
% population
innovating 6.1% 5.2% 3.7%
people 2,900,000 11,700,000 3,900,000
*Von Hippel, Ogawa, and de Jong (2011)
28. MANY USERS INNOVATE
IN COMMUNITIES
% innovating*
Software security features
19.1%
Surgical Equipment 22%
Mountain Biking 19.2%
Extrem Sports 37.8%
*Franke & von Hippel
30. A central challenge for firms pursuing
superior performance in innovation is
accessing, mobilizing, and combining
widely distributed
knowledge to solve current local problems
Schumpeter 1912/1934
31. Hello, I have
a problem!
I have a
solution.
„Knowledge is imperfectly shared over time and
across people, organizations and industries.
Ideas from one group might solve the problems of another,
but only if connections can be made across the
boundaries between them“
(Hargadon and Sutton 1997, p. 716)
32. Hello, I have
a problem!
I have a
solution.
„Knowledge is imperfectly shared over time and
across people, organizations and industries.
Ideas from one group might solve the problems of another,
but only if connections can be made across the
boundaries between them“
(Hargadon and Sutton 1997, p. 716)
37. The role of users and
user communities
in search of innovation
38. For many years user contribution has
been restricted to
traditional market research only
Company Users
new products
needs
• Initiator
• Inventor
• Developer
• Designer
• They provide input
about their needs
• They might test
prototype products
• They are unable to
provide direct input on
solutions
39. The role of users in the new
user-centered paradigm
Company Users
needs &
solutions
• Further development of
user innovations towards
products and services for
the market
• Production competence
• Diffusion and marketing
• Active"
• User = Innovator
• Lead Users play an
important for the
generation of
breakthroughs
new product &
services
40.
41.
42. Users tend to freely reveal
their innovations
They benefit from using – not from selling
innovation"
• It may induce improvements by others
• Expectations of reciprocity and reputation effects
• (Low expectation from patent enforcements –
“non-obvious” criteria)
• Altruism / Social norms
Source: Franke & Shah 2002, Harhoff et al. 2000, Fauchart und von Hippel 2006
43. Why and how does free
revealing work?
List your top three motivations for your contribution
1. Code needed (for work and/or non-work) (59%)
2. Intellectually stimulating (44%)
3. Improves skills (41%)
4. To give back - Obligation felt from own open source code use (29%)
5. Work with team (20%)
6. Enhance professional status (18%)
7. Increase reputation in the open source community (11%)
Source: Lakhani and Wolf 2002
A survey from Boston Consulting Group in field of Open Source Software
44. Users often innovate in
communities
• Allows rapid development and simultaneous
experimentation
• Allows users to access resources in order to develop
innovations
• Match problems with individuals possessing ideas and
means to solve them
• Varied needs and skills of individuals
• Communities can identify and solve a wide range of
problems
http://niketalk.com
46. Organizations could draw on
various user innovation approaches
Lead User Method
Active search for
„best qualified users“
User Idea Generation Contests
Activate self-selection
among crowd of users
Toolkits
Enable users to
design themselves
User Innovation Communities
Develop (connect to)
user communities
50. GAMIFICARE
Aplicarea principiilor si tehnicilor de joc
in contexte non-joc (business / social / educational)
avand ca scop cresterea motivarii si a implicarii.
51. GAMIFICARE
Aplicarea principiilor si tehnicilor de joc
in contexte non-joc (business / social / educational)
avand ca scop cresterea motivarii si a implicarii.
78. GAME DYNAMICS
• Challenge
(created by things like time pressure)
• Fellowship
(sharing information across certain members of
a session or supplying winning conditions that
are more difficult to achieve alone)
79. GAME DYNAMICS
• Challenge
(created by things like time pressure)
• Fellowship
(sharing information across certain members of
a session or supplying winning conditions that
are more difficult to achieve alone)
• Expression
(encourage individual users to leave their mark)
80. GAME DYNAMICS
• Challenge
(created by things like time pressure)
• Fellowship
(sharing information across certain members of
a session or supplying winning conditions that
are more difficult to achieve alone)
• Expression
(encourage individual users to leave their mark)
• Dramatic tension
(encourage a rising tension, a release and a
conclusion)
100. USER INNOVATION
COMMUNITIES
• Modifications/improvements on existing products
• Ideas for new products/services
• Topics and trends
• Testing of new products (beta-testers)
• Outsourcing of company functions (e.g. support)
• Lead user identification
101.
102. TAKEAWAY
• 80% of us feel motivated to offer feedback
• A given behavior will occur when motivation,
ability and a trigger are present at the same
time. (Fogg Behavior Model)
• Open innovation is about harvesting
good & (almost) free ideas