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10.25.2011




1 person
Raising $ 100,000
Collecting $ 100
From 1,000 people


Crowd Funding
PROFILE
Junko YAMAMOTO
Representative Director of Arts Marketing Co., Ltd.
Senior Visiting Researcher at Keio Research Institute at SFC
Executive Director of Museum Career Development Network

* 10 years experience with (online) game industry
* Web marketing, Web producing, etc.
* After leaving the company studied Art Management at a graduate school.
* Specialized in utilization of IT and social media by art organization.
* Current activities
- Planning, creation, and production of contents and projects using web,
mobile, and social media.
- Planning and management of workshops and talk events related to art,
creative works, and business management. Etc.
Today’s Point
      In crowd funding
    There is a possibility
   which does not exist in
regular fundraising / support.
That possibility is…

    For people who have
never funded a project before
     to fund the project
Before going into
“Crowd Funding”
The biggest difficulty for
   a Non-profit organization
     when raising fund is…

“There are more important and
   urgent matters than that”
Fundraising up till now:
    Target people who have the
    potential of becoming fans
     and ask for their support.
And ask for their continuing support.
“There are more
important and urgent
 matters than that”
Fundraising up till now:

 Select people who may become fans

Built a relationship with them on a mid
               to long term.
What are the possibilities of
     crowd funding…?
Having a handful of highly motivated people and a mass
of barely motivated ones used to be a recipe for
frustration.

The people who were on fire wondered why the general
population didn’t care more, and the general population
wondered why those obsessed people didn’t just shut up.

Now the highly motivated people can create a context
more easily in which the barely motivated people can be
effective without having to become activists themselves.

                                                           Clay Shirky
          “Here comes everybody: the power of organizing without organizations”
Crowd Funding might be…
         “can create a context more easily
in which the barely motivated people can be effective
   without having to become activists themselves.”
What is
CROWD FUNDING?
Not to collect funds from small number of
      investors and wealthy people…
But to collect fund from large
      number of people.
     (usually using the web)
So many ways to call them
And many ways to use them
  Micro Finance
  Social Lending
  P2P Funding… ???
Let’s reorganize it first.
Contribution   Financial
 to society     Product    Investment
Around 2005
Contribution
 to society  Borrowers:
             People of developing countries


              Return:
              Repay without interest


                      Micro Finance
                      Micro Lending
Around 2006
Financial
 Product    Borrowers:
            People who need to
            borrow fund
            Return:
            Repay with interest

                 Social Lending
                  P2P Lending
Around 2008
Investment   Borrowers:
             People who want to invest

             Return: Varies


                    Crowd Funding
Crowd Funding
did exist from before
1997
USD60,000         2004
                USD50,000

   2004-2009
   GBP900,000
Platform
Now it is possible for anyone to create
           a notice page and
            make use of the
        online payment system.
Investment   If the project succeeds,
             they will receive money in
   Type      return.


Purchase     If the project succeeds, they
             will receive goods and
  Type       services in return.

 Donation    No return.
   Type
After 2 years of their establishment
(April 2011) KS raised funds in total of approx.
                USD53,000,000
               About 1.9 times
     6 months after that (October 2011)
       total fund raising amount was
        approx. OVER USD100 million
After 2 years of their establishment
       (April 2011) KS acquired
 approx. 590,000 backers in total
         About 1.7 times
6 months after that (October 2011)
   total number of backers was
         approx. 1,010,000
Number of successful projects
        Over 13,000

  Approx. USD20,000 raised
        every week

 Approx. 75,000 new supports
         every month
How does
CROWD FUNDING work?
Project Owner

* Project
* Goal amount
* End date
* Return

    Pledge
  (or donate)
   Backers
All or Nothing
Let’s look at some
project examples.
Projects that are likely
   to succeed are…
Message


* We can remake iPad nano into a
     world’s coolest watch.
Message
    *We believe in the power of
community or individuals, born in the
process of making our ideas happen.


 *By promising that you’ll buy this
 watch, you can turn this product
           into reality.
Return for the backers

*$25→TikTok worth $34.95
*$50→ LunaTik worth $69.95
*$70→TikTok+LunaTik
*$150→TikTok(KS limited version)+LunaTik
*$500→ TikTok(KS limited version)+LunaTik
                +iPod+5 silver TikTok
How were they able to
  raise so much?
Pre-order model




“If the order exceeds a certain amount,
        we will make the product.”
Feeling of

  “I want this!”
    Rather than
“I want to support”
So even if it exceeds the target amount




 Funds keep coming in.
On the other hand, types we
   see for artists and art
    organizations are…
Piggybank Model




“We want to create this,
 so please support us.”
Even if you reach your
     target amount…


It is VERY DIFFICULT to
 exceed that amount
        largely.
So is it impossible for artists
and art organizations to raise
 funds to create something
          they want…?
Not true.
Let’s look at some
project examples.
Message

* Raising question toward record
label of today.

* Strong belief towards delivering
their music directly to people who
want to listen to it.
Message

* “Power to the new generation”
kind-of-work

       ↓
  Satisfaction
  towards using
  crowd funding
Return for the backers (examples)

*$10  →Digital fopy of the new song before its release


*$25  →Digital copy of the new song before its release+
       CD delivered on release date

*$100    →Invitation to a secret party+CD+Poster


*$150    →VIP invitation to a secret party
            (can talk to the artist)+Limited CD+Poster

*$350     →VIP invitation to a secret party
            +Limited CD with your name in the liner notes+Poster
Return for the backers (examples)

*$1   →Access to private live stream of the drawing session.



*$20      →Access to private live stream+ original cut from the final work




*$100       →Access to private live stream+
               Original cut from the final work (signed)


*$750        →Access to private live stream+
              Original cut from the final work (signed) of your choosing
The key to their success is…
  They are taking in the Pre-
         order Model


      Return to backers:
    The pledge amount and
“I want this!” is well balanced.
Purchase rate
Unsuccessful project                                      63%


Successful project                                        84%



                                                          96.6%
Big Successful project (1)



                                                          98%
Big Successful project (2)


   The projects data of those in the “Recommended” corner of “Fine Arts “category in July 2011
The more attractive the return is,
  the more likely it’ll succeed.
To attract many supporters
you have to grab their hearts by
     making them “WANT!”
Mechanism of Crowd Funding

People don’t take actions only
   because they want to
         “support”.
CROWD FUNDING
      How is it different
from the regular fundraising?
The biggest difficulty for
   a Non-profit organization
     when raising fund is…

“There are more important and
   urgent matters than that”
Regular rundraising:
    Target people who have the
  potential of become fans and ask
          for their support.
And ask for their continuing support.
Regular fundraising:

 Select people who may become fans

Built a relationship with them on a mid
               to long term.
Having a handful of highly motivated people and a mass
of barely motivated ones used to be a recipe for
frustration.

The people who were on fire wondered why the general
population didn’t care more, and the general population
wondered why those obsessed people didn’t just shut up.

Now the highly motivated people can create a context
more easily in which the barely motivated people can be
effective without having to become activists themselves.

                                                           Clay Shirky
          “Here comes everybody: the power of organizing without organizations”
Pre-Order…
Return… Purchase…
Support because I want it…?
Characteristics of
Crowd Funding supporters
Out of 1 million people who have
      supported a project…

     170,000
    are repeaters (16%)
Out of 170,000

        over   66,600
have supported more than 3 times (40%)
Example:
Neil Graham (in UK) has supported 101
         times in 5 months.
Why do people repeat
supporting projects?
The key to Crowd Funding could be found
             in the answer.
Gamification

To utilized mechanism of a
game in an application or a
website which is not a game.
Effective game-feel design can be found
           in the purchase type
         Crowd Funding website.
Elements of a game
* Game environment
An environment where regular rules are not valid for a limited period of time.

* Boundary
Boundary between game environment and regular life.

* Rules
Rules which are valid only in the game environment.

* Tools
Something that contains information about the game.

* Goal
A condition that decides where the game ends.

                                                   Dave Gray, Sunni Brown, James Macanufo.
                 “Game storming A Playbook for innovators, Rulebreakers, and Changemakers”
(1) Game environment
An environment where regular rules are not valid for a limited period of time.
   Service of crowd funding itself
(2) Boundary
Boundary between game environment and regular life.
   Everything is within one project page.
(3) Rules
Rules which are valid only in the game environment.
  All or nothing rule etc.
(4) Tools
Something that contains information about the game.
   Numbers that is updated in real time, icon of supporters etc.
(5) Goal
A condition that decides where the game ends.
   Time limit, Target amount
What the project owner
      experiences is
the same as that of a game.
Process of a game
Imagination of the world : Fix the goal
Construction of the world : Decide the
rule
Beginning of the world : Start the game
Quest of the world : Head towards the
goal
Closing of the world : End the game
                                           Dave Gray, Sunni Brown, James Macanufo.
         “Game storming A Playbook for innovators, Rulebreakers, and Changemakers”
The supporter buys the right
The supporter only buys the right first –
 the project owner does now own the money yet.



The supporter follows the process of the
           project together.


    They become part of the project.
And also…
A Design to
captivate the supporters
(1) Visibility of the progress

(2) Arouse positive feeling

(3) Encourage social activity

(4) Build engagement
         Amy Jo Kim. "Smart Gamification: Social Game Design for a Connected World".
(1) Visibility of the progress
Goal and achievement, Deadline, Progress of supports, etc.
(2) Arouse positive feeling
Using PR videos, etc.
(3) Encourage social activity
Support, Share in social media, Click “Like” button, etc.
(4) Build engagement
Promise returns, report on project updates, Comments, etc.
What does this
“gamification”
bring to people?
“Epic Win”

                   Jane McGonigal
      (Game developer, Researcher)
Epic Win
                 An excellent result…
which you didn’t think it was possible until you reached it.
which shocks you of your possibilities when you reach it.
Epic Win
                     Epic win
        creates a story by adding value to
       what you are doing and who you are.
                       So…

People feel deep satisfaction achieving a
              difficult task.
                 ↓
    Reason why people play games.
Nobody wants to change how they live just
because it's good for the world, or because we're
supposed to.

But if you immerse them in an epic adventure and
tell them, "We've run out of oil”.
This is an amazing story and adventure for you to
go on.
Challenge yourself to see how you would survive.
                                          Jane McGonigal
                             (Game developer, Researcher)
YEAH !!
So my point is…
For example, Neil Graham (in UK)
      who backed a project
    101 times in 5 months…
Why do they repeat
supporting a project?
As a thesis…
Crowd funding service

They offer a “place” where people can
  create a fund raising game easily.
Repeaters (supporters)

  They are enjoying a game called
    fund raising by “purchasing”
and end up “supporting” them as well.
Purchase Rate               Repeater Rate

Unsuccessful Project                       63%                     38%


Successful Project                         84%                     51%


Big Successful Project (1)                 96.6%



                                                                   79.6%
Big Successful Project (2)                 98%


    The projects data of those in the “Recommended” corner of “Fine Arts “category in July 2011
Differences from the
regular fund raising scheme.
Introduction
  Regular fundraising
    You know what the problem is.
    Some set the target amount, but mostly they want to collect as
  much as they can.
    Many do not set a deadline.
    You cannot see who else is supporting it.



  Crowd Funding
     You know what the aim is.
     You know the target amount and its progress as of now.
     You know the deadline.
     You can see who many are already supporting/not supporting it.
Ways to support
  Regular fundraising
     Donation of money
     From the moment you make a donation, the money is delivered to
  the fundraisers.




  Crowd Funding
     Mostly purchase of a return.
    Until it reaches its target, it is just a promise to purchase and the money
  has not been delivered to the fundraisers yet.
Progress
  Regular fundraising
     Basically, you do not know the progress in real time. You let the
  fundraisers handle it.




  Crowd Funding
     You know the progress in real time – if/when they have reached the
  target or not (if your support is effective or not)
Result
  Regular fundraising
    You basically wait for the result from the fundraisers.
    There are no targets so you have no sense of accomplishment
    When you see that large amount has been raised, you think “Thank
  god!” (relief). But the sense of large or small is subjective.



  Crowd Funding
     When you access the web, you know when and how much it has
  accomplished in real time.
     When it is accomplished, you think “Yeah!” (excitement).
Conclusion
The possibilities of
Crowd Funding are…
*Plenty of game-feel to it.
*More and more people are enjoying that.
Enjoy the game by
    “purchasing”,
 and “also” support it.

Compared to regular fundraising,
   it’s a different state of mind
 and a new type of consumption.
So it is possible to turn people
     who were never interested in
  “supporting” into supporters without
having to become “activists” themselves.
And anyone can be
    a project owner
if you have an internet.
Of course regular fund raising scheme is
         very important as well.
Regular fundraising scheme
 One-on-one relationship building

Crowd funding as an another option

         Do not think of it
       as the same way as
       regular fundraising.
(1) Visibility of the progress
Goal and achievement, Deadline, Progress of supports, etc.


(2) Arouse positive feeling
Using PR videos, etc.


(3) Encourage social activity
Support, Share in social media, Click “Like” button, etc.


(4) Build engagement
Promise returns, report on project updates, Comments, etc.
MAKE USE OF THEM!
Thank you for listening!
   twitter : @artsmarketingjp

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Crowdfunding presentation01(English ver.)

  • 1. 10.25.2011 1 person Raising $ 100,000 Collecting $ 100 From 1,000 people Crowd Funding
  • 2. PROFILE Junko YAMAMOTO Representative Director of Arts Marketing Co., Ltd. Senior Visiting Researcher at Keio Research Institute at SFC Executive Director of Museum Career Development Network * 10 years experience with (online) game industry * Web marketing, Web producing, etc. * After leaving the company studied Art Management at a graduate school. * Specialized in utilization of IT and social media by art organization. * Current activities - Planning, creation, and production of contents and projects using web, mobile, and social media. - Planning and management of workshops and talk events related to art, creative works, and business management. Etc.
  • 3. Today’s Point In crowd funding There is a possibility which does not exist in regular fundraising / support.
  • 4. That possibility is… For people who have never funded a project before to fund the project
  • 6. The biggest difficulty for a Non-profit organization when raising fund is… “There are more important and urgent matters than that”
  • 7. Fundraising up till now: Target people who have the potential of becoming fans and ask for their support. And ask for their continuing support.
  • 8. “There are more important and urgent matters than that”
  • 9. Fundraising up till now: Select people who may become fans Built a relationship with them on a mid to long term.
  • 10. What are the possibilities of crowd funding…?
  • 11. Having a handful of highly motivated people and a mass of barely motivated ones used to be a recipe for frustration. The people who were on fire wondered why the general population didn’t care more, and the general population wondered why those obsessed people didn’t just shut up. Now the highly motivated people can create a context more easily in which the barely motivated people can be effective without having to become activists themselves. Clay Shirky “Here comes everybody: the power of organizing without organizations”
  • 12. Crowd Funding might be… “can create a context more easily in which the barely motivated people can be effective without having to become activists themselves.”
  • 14. Not to collect funds from small number of investors and wealthy people…
  • 15. But to collect fund from large number of people. (usually using the web)
  • 16. So many ways to call them And many ways to use them Micro Finance Social Lending P2P Funding… ???
  • 18. Contribution Financial to society Product Investment
  • 19. Around 2005 Contribution to society Borrowers: People of developing countries Return: Repay without interest Micro Finance Micro Lending
  • 20.
  • 21. Around 2006 Financial Product Borrowers: People who need to borrow fund Return: Repay with interest Social Lending P2P Lending
  • 22.
  • 23. Around 2008 Investment Borrowers: People who want to invest Return: Varies Crowd Funding
  • 24.
  • 25. Crowd Funding did exist from before
  • 26. 1997 USD60,000 2004 USD50,000 2004-2009 GBP900,000
  • 27. Platform Now it is possible for anyone to create a notice page and make use of the online payment system.
  • 28. Investment If the project succeeds, they will receive money in Type return. Purchase If the project succeeds, they will receive goods and Type services in return. Donation No return. Type
  • 29.
  • 30. After 2 years of their establishment (April 2011) KS raised funds in total of approx. USD53,000,000 About 1.9 times 6 months after that (October 2011) total fund raising amount was approx. OVER USD100 million
  • 31. After 2 years of their establishment (April 2011) KS acquired approx. 590,000 backers in total About 1.7 times 6 months after that (October 2011) total number of backers was approx. 1,010,000
  • 32. Number of successful projects Over 13,000 Approx. USD20,000 raised every week Approx. 75,000 new supports every month
  • 34. Project Owner * Project * Goal amount * End date * Return Pledge (or donate) Backers
  • 36. Let’s look at some project examples.
  • 37.
  • 38. Projects that are likely to succeed are…
  • 39.
  • 40. Message * We can remake iPad nano into a world’s coolest watch.
  • 41. Message *We believe in the power of community or individuals, born in the process of making our ideas happen. *By promising that you’ll buy this watch, you can turn this product into reality.
  • 42. Return for the backers *$25→TikTok worth $34.95 *$50→ LunaTik worth $69.95 *$70→TikTok+LunaTik *$150→TikTok(KS limited version)+LunaTik *$500→ TikTok(KS limited version)+LunaTik +iPod+5 silver TikTok
  • 43. How were they able to raise so much?
  • 44. Pre-order model “If the order exceeds a certain amount, we will make the product.”
  • 45. Feeling of “I want this!” Rather than “I want to support”
  • 46. So even if it exceeds the target amount Funds keep coming in.
  • 47. On the other hand, types we see for artists and art organizations are…
  • 48. Piggybank Model “We want to create this, so please support us.”
  • 49. Even if you reach your target amount… It is VERY DIFFICULT to exceed that amount largely.
  • 50. So is it impossible for artists and art organizations to raise funds to create something they want…?
  • 52. Let’s look at some project examples.
  • 53.
  • 54. Message * Raising question toward record label of today. * Strong belief towards delivering their music directly to people who want to listen to it.
  • 55. Message * “Power to the new generation” kind-of-work ↓ Satisfaction towards using crowd funding
  • 56. Return for the backers (examples) *$10 →Digital fopy of the new song before its release *$25 →Digital copy of the new song before its release+ CD delivered on release date *$100 →Invitation to a secret party+CD+Poster *$150 →VIP invitation to a secret party (can talk to the artist)+Limited CD+Poster *$350 →VIP invitation to a secret party +Limited CD with your name in the liner notes+Poster
  • 57.
  • 58. Return for the backers (examples) *$1 →Access to private live stream of the drawing session. *$20 →Access to private live stream+ original cut from the final work *$100 →Access to private live stream+ Original cut from the final work (signed) *$750 →Access to private live stream+ Original cut from the final work (signed) of your choosing
  • 59. The key to their success is… They are taking in the Pre- order Model Return to backers: The pledge amount and “I want this!” is well balanced.
  • 60. Purchase rate Unsuccessful project 63% Successful project 84% 96.6% Big Successful project (1) 98% Big Successful project (2) The projects data of those in the “Recommended” corner of “Fine Arts “category in July 2011
  • 61. The more attractive the return is, the more likely it’ll succeed.
  • 62. To attract many supporters you have to grab their hearts by making them “WANT!”
  • 63. Mechanism of Crowd Funding People don’t take actions only because they want to “support”.
  • 64. CROWD FUNDING How is it different from the regular fundraising?
  • 65. The biggest difficulty for a Non-profit organization when raising fund is… “There are more important and urgent matters than that”
  • 66. Regular rundraising: Target people who have the potential of become fans and ask for their support. And ask for their continuing support.
  • 67. Regular fundraising: Select people who may become fans Built a relationship with them on a mid to long term.
  • 68. Having a handful of highly motivated people and a mass of barely motivated ones used to be a recipe for frustration. The people who were on fire wondered why the general population didn’t care more, and the general population wondered why those obsessed people didn’t just shut up. Now the highly motivated people can create a context more easily in which the barely motivated people can be effective without having to become activists themselves. Clay Shirky “Here comes everybody: the power of organizing without organizations”
  • 71. Out of 1 million people who have supported a project… 170,000 are repeaters (16%)
  • 72. Out of 170,000 over 66,600 have supported more than 3 times (40%)
  • 73. Example: Neil Graham (in UK) has supported 101 times in 5 months.
  • 74. Why do people repeat supporting projects?
  • 75. The key to Crowd Funding could be found in the answer.
  • 76. Gamification To utilized mechanism of a game in an application or a website which is not a game.
  • 77. Effective game-feel design can be found in the purchase type Crowd Funding website.
  • 78. Elements of a game * Game environment An environment where regular rules are not valid for a limited period of time. * Boundary Boundary between game environment and regular life. * Rules Rules which are valid only in the game environment. * Tools Something that contains information about the game. * Goal A condition that decides where the game ends. Dave Gray, Sunni Brown, James Macanufo. “Game storming A Playbook for innovators, Rulebreakers, and Changemakers”
  • 79. (1) Game environment An environment where regular rules are not valid for a limited period of time. Service of crowd funding itself
  • 80. (2) Boundary Boundary between game environment and regular life. Everything is within one project page.
  • 81. (3) Rules Rules which are valid only in the game environment. All or nothing rule etc.
  • 82. (4) Tools Something that contains information about the game. Numbers that is updated in real time, icon of supporters etc.
  • 83. (5) Goal A condition that decides where the game ends. Time limit, Target amount
  • 84. What the project owner experiences is the same as that of a game.
  • 85. Process of a game Imagination of the world : Fix the goal Construction of the world : Decide the rule Beginning of the world : Start the game Quest of the world : Head towards the goal Closing of the world : End the game Dave Gray, Sunni Brown, James Macanufo. “Game storming A Playbook for innovators, Rulebreakers, and Changemakers”
  • 86. The supporter buys the right
  • 87. The supporter only buys the right first – the project owner does now own the money yet. The supporter follows the process of the project together. They become part of the project.
  • 89. A Design to captivate the supporters
  • 90. (1) Visibility of the progress (2) Arouse positive feeling (3) Encourage social activity (4) Build engagement Amy Jo Kim. "Smart Gamification: Social Game Design for a Connected World".
  • 91. (1) Visibility of the progress Goal and achievement, Deadline, Progress of supports, etc.
  • 92. (2) Arouse positive feeling Using PR videos, etc.
  • 93. (3) Encourage social activity Support, Share in social media, Click “Like” button, etc.
  • 94. (4) Build engagement Promise returns, report on project updates, Comments, etc.
  • 96. “Epic Win” Jane McGonigal (Game developer, Researcher)
  • 97. Epic Win An excellent result… which you didn’t think it was possible until you reached it. which shocks you of your possibilities when you reach it.
  • 98. Epic Win Epic win creates a story by adding value to what you are doing and who you are. So… People feel deep satisfaction achieving a difficult task. ↓ Reason why people play games.
  • 99. Nobody wants to change how they live just because it's good for the world, or because we're supposed to. But if you immerse them in an epic adventure and tell them, "We've run out of oil”. This is an amazing story and adventure for you to go on. Challenge yourself to see how you would survive. Jane McGonigal (Game developer, Researcher)
  • 101. So my point is…
  • 102. For example, Neil Graham (in UK) who backed a project 101 times in 5 months…
  • 103. Why do they repeat supporting a project?
  • 105. Crowd funding service They offer a “place” where people can create a fund raising game easily.
  • 106. Repeaters (supporters) They are enjoying a game called fund raising by “purchasing” and end up “supporting” them as well.
  • 107. Purchase Rate Repeater Rate Unsuccessful Project 63% 38% Successful Project 84% 51% Big Successful Project (1) 96.6% 79.6% Big Successful Project (2) 98% The projects data of those in the “Recommended” corner of “Fine Arts “category in July 2011
  • 108. Differences from the regular fund raising scheme.
  • 109. Introduction Regular fundraising You know what the problem is. Some set the target amount, but mostly they want to collect as much as they can. Many do not set a deadline. You cannot see who else is supporting it. Crowd Funding You know what the aim is. You know the target amount and its progress as of now. You know the deadline. You can see who many are already supporting/not supporting it.
  • 110. Ways to support Regular fundraising Donation of money From the moment you make a donation, the money is delivered to the fundraisers. Crowd Funding Mostly purchase of a return. Until it reaches its target, it is just a promise to purchase and the money has not been delivered to the fundraisers yet.
  • 111. Progress Regular fundraising Basically, you do not know the progress in real time. You let the fundraisers handle it. Crowd Funding You know the progress in real time – if/when they have reached the target or not (if your support is effective or not)
  • 112. Result Regular fundraising You basically wait for the result from the fundraisers. There are no targets so you have no sense of accomplishment When you see that large amount has been raised, you think “Thank god!” (relief). But the sense of large or small is subjective. Crowd Funding When you access the web, you know when and how much it has accomplished in real time. When it is accomplished, you think “Yeah!” (excitement).
  • 114. The possibilities of Crowd Funding are…
  • 115. *Plenty of game-feel to it. *More and more people are enjoying that.
  • 116. Enjoy the game by “purchasing”, and “also” support it. Compared to regular fundraising, it’s a different state of mind and a new type of consumption.
  • 117. So it is possible to turn people who were never interested in “supporting” into supporters without having to become “activists” themselves.
  • 118. And anyone can be a project owner if you have an internet.
  • 119. Of course regular fund raising scheme is very important as well.
  • 120. Regular fundraising scheme One-on-one relationship building Crowd funding as an another option Do not think of it as the same way as regular fundraising.
  • 121. (1) Visibility of the progress Goal and achievement, Deadline, Progress of supports, etc. (2) Arouse positive feeling Using PR videos, etc. (3) Encourage social activity Support, Share in social media, Click “Like” button, etc. (4) Build engagement Promise returns, report on project updates, Comments, etc.
  • 122. MAKE USE OF THEM!
  • 123. Thank you for listening! twitter : @artsmarketingjp