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SOCIAL MEDIA
Its about the conversation
Internet-based applications that build on the foundations of Web2.0, which
allows the creation and exchange of user-generated content
COMMUNICATION

Blogs
Microblogging
Location based networks
Social networking
Events
Aggregation services
Advocacy and fundraising
COLLABORATION

Wikis
Social Tagging
Social news
Social navigation
Content Management
Document mgmt. tools
Collaboration
MULTIMEDIA

Photography and Art sharing
Video sharing
Livecasting
Music and audio sharing
Presentation sharing
OTHERS
Review and opinions
   Product reviews
   Business reviews
   Community Q&A

Entertainment
   Media and Entertainment platforms
   Virtual worlds
   Game sharing

Brand monitoring
   Social Media Measurement
INTERESTING STATS

 Facebook and Twitter emerging as platforms
 Facebook has almost 600m users
   30% users come from 35+ demographics
   70% of the Facebook user base outside USA
   750 m photos were uploaded on Facebook on the new years weekend
   Facebook credits are now sold over the counter (Walmart, Tesco)

 Gaming is huge
   Call of Duty: Black Ops – 5.6m copies ($360m) in first 24 hours
   CityVille – largest game on Facebook just one month after launch
INTERESTING STATS

Twitter
   175 million registered users
   100 million tweets daily.
   About 30% get created from mobile devices.
   Twitter.com registers 210 million uniques per month and
   115 million page views per day.
   There are 370,000 new signups daily.
INTERESTING STATS

 YouTube streamed more than 700 billion videos in 2010
    25 hours of content of was uploaded every minute in 2010

 BitTorrent -100m users, 20m daily users and 400,000 daily
  downloads
 Fiat Mio – Worlds first crowd-sourced car (17,000
  contributions)
 LinkedIn – 90 million users
    Going to be first Social Media IPO…erm..after Xing that is!
ISSUES AND CRITICISM

Balancing personal and professional profiles
Managing the amount of information
Social media as digital Darwinism - the survival of
 the loudest and most opinionated
Networks that grow too big and become a
 monopoly as this tends to limit innovation
REFERENCES
   http://www.scientificamerican.com/article.cfm?id=long-live-the-web
   http://mashable.com/2010/05/13/facebook-facts-infographic/
   http://mashable.com/2011/01/12/obsessed-with-facebook-infographic/
   http://www.onlineschools.org/blog/history-of-social-networking/
   http://wearesocial.net/blog/2011/01/generation-media-4/
   Kaplan, Andreas M.; Michael Haenlein (2010). "Users of the world, unite! The challenges and opportunities of Social
    Media". Business Horizons 53(1): 59–68
   Keen, Andrew. The Cult of the Amateur. Random House. p. 15

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Social media kg

  • 1. SOCIAL MEDIA Its about the conversation
  • 2. Internet-based applications that build on the foundations of Web2.0, which allows the creation and exchange of user-generated content
  • 3. COMMUNICATION Blogs Microblogging Location based networks Social networking Events Aggregation services Advocacy and fundraising
  • 4. COLLABORATION Wikis Social Tagging Social news Social navigation Content Management Document mgmt. tools Collaboration
  • 5. MULTIMEDIA Photography and Art sharing Video sharing Livecasting Music and audio sharing Presentation sharing
  • 6. OTHERS Review and opinions  Product reviews  Business reviews  Community Q&A Entertainment  Media and Entertainment platforms  Virtual worlds  Game sharing Brand monitoring  Social Media Measurement
  • 7.
  • 8. INTERESTING STATS  Facebook and Twitter emerging as platforms  Facebook has almost 600m users  30% users come from 35+ demographics  70% of the Facebook user base outside USA  750 m photos were uploaded on Facebook on the new years weekend  Facebook credits are now sold over the counter (Walmart, Tesco)  Gaming is huge  Call of Duty: Black Ops – 5.6m copies ($360m) in first 24 hours  CityVille – largest game on Facebook just one month after launch
  • 9. INTERESTING STATS Twitter  175 million registered users  100 million tweets daily.  About 30% get created from mobile devices.  Twitter.com registers 210 million uniques per month and  115 million page views per day.  There are 370,000 new signups daily.
  • 10. INTERESTING STATS  YouTube streamed more than 700 billion videos in 2010  25 hours of content of was uploaded every minute in 2010  BitTorrent -100m users, 20m daily users and 400,000 daily downloads  Fiat Mio – Worlds first crowd-sourced car (17,000 contributions)  LinkedIn – 90 million users  Going to be first Social Media IPO…erm..after Xing that is!
  • 11. ISSUES AND CRITICISM Balancing personal and professional profiles Managing the amount of information Social media as digital Darwinism - the survival of the loudest and most opinionated Networks that grow too big and become a monopoly as this tends to limit innovation
  • 12. REFERENCES  http://www.scientificamerican.com/article.cfm?id=long-live-the-web  http://mashable.com/2010/05/13/facebook-facts-infographic/  http://mashable.com/2011/01/12/obsessed-with-facebook-infographic/  http://www.onlineschools.org/blog/history-of-social-networking/  http://wearesocial.net/blog/2011/01/generation-media-4/  Kaplan, Andreas M.; Michael Haenlein (2010). "Users of the world, unite! The challenges and opportunities of Social Media". Business Horizons 53(1): 59–68  Keen, Andrew. The Cult of the Amateur. Random House. p. 15