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So Called Games


Lauren Glaubach | Ben Handzo | Kassidee Kipp
Mission:

 To become the primary destination

where viewers interact with live events
Summary
Real-time gaming for live events, providing value to all stakeholders

              Viewers                              Content / Events

 •   Second screen gaming for live         •   Real-time gaming to encourage:
     and televised events                       ‒ Live television viewing
 •   Compete by predicting the                  ‒ Increased engagement on
     outcomes in real time                         TV and in stadium
                                           •   Provide > value to advertisers

                                                      Advertisers

                                           •   Enhanced connection between
                                               ads and viewers
                                           •   Interactive communication and
                                               consumer feedback
Founding Team
    Lauren Glaubach                 Ben Handzo                 Kassidee Kipp




    Director of Marketing @      Product Manager and          Director of Product @
          Bloomspot                Designer, Mobile                Bloomspot
                                    @ CitySearch
     Past: Brand Manager                                          Past: Google
       @ ESPN & Walt                                               (AdSense)
      Disney (Strategic
           Planning)

     BA (Phi Beta Kappa)            BA Princeton                  BA Dartmouth
          Princeton                University, MFA           College,          MBA
      University, MBA            School of Visual Arts              Harvard
           Harvard
Technical Team
•   Jeff Michels, Developer (contract): MS Stanford, former Googler, startup experience
•   Jon Cooper, Advisor: Carbon Five team lead, Giftly founder, 16 yrs dev. experience
Problem/Opportunity

In-Stadium Advertising              Threats to Traditional       Mobile Advertising a
       Inefficient                     TV Advertising              Nascent Market

•   Local businesses too        •     Time shifting: 86% of     • Mobile ads make up only
    small to handle                   people watching time-       ~5% of all ad spending
    manually                          shifted shows fast        • Limited amount of space
•   Larger footprint needed           forward the ads             makes it difficult to serve
    for most national brands    •     Growth in advertising       mobile ads without
•   ROI metrics opaque                coming from live events     disrupting experience



Live Event Spectators                 TV Viewer ADD /           Real-Time Connection
  on Mobile Devices                   Second Screen                and Interaction

•   Mobile phone becoming       • 52% use device while          • Live NFL generates
    more prominent at live        watching TV                     mobile web usage spikes
    events, with spectators     • 23% text others watching        (6M hourly UVs vs. 2M)
    eager to share and            the same show                 • 1,300 tweets about
    record opinions, pictures   • 38% use phones during           Luck’s first TD pass
    and video                     commercials                     (during pre-season)
So Called Games 1st Game: Your Call Football
Closing the loop between what’s on TV (in this case, NFL games) and who’s watching it




   1. Join or Create a Room:      2. Start Calling Plays:       3. See how you Rank:
      these are the people           rack up points for every      each possession is a
      you’ll be playing against      correct call                  new hand, so there are
                                                                   plenty of chances to win
The Market: Your Call Football


                              Football Viewers
   • 200 M unique viewers in 2011 season
   • Each game: 17.5 M viewers on TV | Over 67,000 attend in person

Fantasy Footballers                                        Casual Gamers
 • 27 M in 2011 season                                      • 60% of MSN survey
   (13.5% of audience)                                        respondents planned
 • Spend 6-15 hrs/wk                                          to fill out an NCAA
                                                              bracket




A more casual Fantasy. A more intense Bracket. Likely a mix of all 3 groups.

                    1% of Football Viewers: 2M Market Opportunity
                 13.5% of Football Viewers: 27M Market Opportunity
                   60% of Football Viewers: 120M Market Opportunity
User Acquisition Strategy

          Alpha                      Local                      National


Word of mouth & viral, In-game text and FB challenges, Newsfeed updates, Tweets


Targeted Outreach           Stadiums                    Paid Advertising
 • Fan Communities          • Support live games for    • SEO / Search
 • FB Fan Pages               in-person play            • Internet Ads / Adwords
 • Twitter Feeds            • Distribute flyers to
 • Fan Blogs                  incoming ticket holders   Distribution Partners
 • College List Serves        at stadium gates          • Affiliate networks (NFL
                            • Provide instant prizes      bdcasts / commentary)
                              to winners (i.e.
Local Efforts
                              beverages, signed
 • Sports Bar Contests /
                              jerseys, etc.)
   Parties
 • Sports Bar Signage
                           Local Advertising
                            • Local businesses and
                              merchants who want to
                              attract ticket holders
Monetization


Advertising
 • Integrated in-app advertising
 • Consumer research during game breaks



Sponsorships
 • Sponsorships of various elements of game play
   (possessions, rooms, leaderboards, chat)
 • Brands targeting sporting audiences


In App Purchases
 • Virtual currency with paid refills for continued play
 • Virtual goods for decorating user avatars & broadcasting team allegiances
 • Revenue Expectations: $.10 - $.50 ARPU/month
Competitive Landscape

      Key Competitor: Preplay                          Potential Entrants



                • Non-integrated                             • Develop free prediction
                  ads, banner ads                              game to increase
                  disruptive                                   viewer engagement
                • Technology issues –                        • Acquire PrePlay or
                  delays in real-time                          other entrant
                  game updates
                • Little traction
                • Non-intuitive options


So Called Games Comp. Advantages                So Called Games Defensibility

• Complementary, integrated experience      •   High switching costs
  between viewers and content                     ‒ Lifetime personal record +
    ‒ Ads served during game down time               accumulated points
    ‒ Ads interactive + feedback-oriented         ‒ Social network co-investment;
    ‒ Real-time game updates with no                 friends stay / leave together
       delay                                      ‒ Player inertia
• Easy and intuitive user interface         •   Speed to develop and add new features
Financing Rounds & Goals




                                  ANGEL FUNDING               SERIES A FINANCING
     BOOTSTRAP                     ($500k—$800k )                  June – ?
   FINANCING ($45k)
                                  Nov. ’12—May ‘13            * Launch and scale
     June – Oct. ’12                                          products for prime time
                               * Test football product with   televised games
* Build and refine alpha       live football games @
football product               Stanford                       * Build, test, and launch
* Test with friends & family                                  products for other sports
                               * Launch in-app ads            categories (live and
during Sunday Night Prime
Time games                     * Build and test baseball      televised)
                               product @ AT&T Park            * Explore reality TV opp.
Opportunities for Expansion




Product Extensions
• High Stakes Rooms / Virtual wagers
• Brand and Content Feedback
Appendix
Angel Funding: Uses of Funds

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Angel Deck

  • 1. So Called Games Lauren Glaubach | Ben Handzo | Kassidee Kipp
  • 2. Mission: To become the primary destination where viewers interact with live events
  • 3. Summary Real-time gaming for live events, providing value to all stakeholders Viewers Content / Events • Second screen gaming for live • Real-time gaming to encourage: and televised events ‒ Live television viewing • Compete by predicting the ‒ Increased engagement on outcomes in real time TV and in stadium • Provide > value to advertisers Advertisers • Enhanced connection between ads and viewers • Interactive communication and consumer feedback
  • 4. Founding Team Lauren Glaubach Ben Handzo Kassidee Kipp Director of Marketing @ Product Manager and Director of Product @ Bloomspot Designer, Mobile Bloomspot @ CitySearch Past: Brand Manager Past: Google @ ESPN & Walt (AdSense) Disney (Strategic Planning) BA (Phi Beta Kappa) BA Princeton BA Dartmouth Princeton University, MFA College, MBA University, MBA School of Visual Arts Harvard Harvard Technical Team • Jeff Michels, Developer (contract): MS Stanford, former Googler, startup experience • Jon Cooper, Advisor: Carbon Five team lead, Giftly founder, 16 yrs dev. experience
  • 5. Problem/Opportunity In-Stadium Advertising Threats to Traditional Mobile Advertising a Inefficient TV Advertising Nascent Market • Local businesses too • Time shifting: 86% of • Mobile ads make up only small to handle people watching time- ~5% of all ad spending manually shifted shows fast • Limited amount of space • Larger footprint needed forward the ads makes it difficult to serve for most national brands • Growth in advertising mobile ads without • ROI metrics opaque coming from live events disrupting experience Live Event Spectators TV Viewer ADD / Real-Time Connection on Mobile Devices Second Screen and Interaction • Mobile phone becoming • 52% use device while • Live NFL generates more prominent at live watching TV mobile web usage spikes events, with spectators • 23% text others watching (6M hourly UVs vs. 2M) eager to share and the same show • 1,300 tweets about record opinions, pictures • 38% use phones during Luck’s first TD pass and video commercials (during pre-season)
  • 6. So Called Games 1st Game: Your Call Football Closing the loop between what’s on TV (in this case, NFL games) and who’s watching it 1. Join or Create a Room: 2. Start Calling Plays: 3. See how you Rank: these are the people rack up points for every each possession is a you’ll be playing against correct call new hand, so there are plenty of chances to win
  • 7. The Market: Your Call Football Football Viewers • 200 M unique viewers in 2011 season • Each game: 17.5 M viewers on TV | Over 67,000 attend in person Fantasy Footballers Casual Gamers • 27 M in 2011 season • 60% of MSN survey (13.5% of audience) respondents planned • Spend 6-15 hrs/wk to fill out an NCAA bracket A more casual Fantasy. A more intense Bracket. Likely a mix of all 3 groups. 1% of Football Viewers: 2M Market Opportunity 13.5% of Football Viewers: 27M Market Opportunity 60% of Football Viewers: 120M Market Opportunity
  • 8. User Acquisition Strategy Alpha Local National Word of mouth & viral, In-game text and FB challenges, Newsfeed updates, Tweets Targeted Outreach Stadiums Paid Advertising • Fan Communities • Support live games for • SEO / Search • FB Fan Pages in-person play • Internet Ads / Adwords • Twitter Feeds • Distribute flyers to • Fan Blogs incoming ticket holders Distribution Partners • College List Serves at stadium gates • Affiliate networks (NFL • Provide instant prizes bdcasts / commentary) to winners (i.e. Local Efforts beverages, signed • Sports Bar Contests / jerseys, etc.) Parties • Sports Bar Signage Local Advertising • Local businesses and merchants who want to attract ticket holders
  • 9. Monetization Advertising • Integrated in-app advertising • Consumer research during game breaks Sponsorships • Sponsorships of various elements of game play (possessions, rooms, leaderboards, chat) • Brands targeting sporting audiences In App Purchases • Virtual currency with paid refills for continued play • Virtual goods for decorating user avatars & broadcasting team allegiances • Revenue Expectations: $.10 - $.50 ARPU/month
  • 10. Competitive Landscape Key Competitor: Preplay Potential Entrants • Non-integrated • Develop free prediction ads, banner ads game to increase disruptive viewer engagement • Technology issues – • Acquire PrePlay or delays in real-time other entrant game updates • Little traction • Non-intuitive options So Called Games Comp. Advantages So Called Games Defensibility • Complementary, integrated experience • High switching costs between viewers and content ‒ Lifetime personal record + ‒ Ads served during game down time accumulated points ‒ Ads interactive + feedback-oriented ‒ Social network co-investment; ‒ Real-time game updates with no friends stay / leave together delay ‒ Player inertia • Easy and intuitive user interface • Speed to develop and add new features
  • 11. Financing Rounds & Goals ANGEL FUNDING SERIES A FINANCING BOOTSTRAP ($500k—$800k ) June – ? FINANCING ($45k) Nov. ’12—May ‘13 * Launch and scale June – Oct. ’12 products for prime time * Test football product with televised games * Build and refine alpha live football games @ football product Stanford * Build, test, and launch * Test with friends & family products for other sports * Launch in-app ads categories (live and during Sunday Night Prime Time games * Build and test baseball televised) product @ AT&T Park * Explore reality TV opp.
  • 12. Opportunities for Expansion Product Extensions • High Stakes Rooms / Virtual wagers • Brand and Content Feedback