Virtual worlds unlock frontiers in education that were unimaginable a few years ago. This presentation examines student responses to virtual world role-play experiences. The presentation uses first-hand examples, student interviews, theoretical models of learned behavior, and contemporary research in examining this topic. Presented at the 15th SLOAN CONSORTIUM International Conference on Online Learning, Orlando, Florida, October 20, 2009.
http://www.slideshare.net/event/sloanc-aln-2010
They Became What They Beheld: Immersive Role-Play in Virtual Environments
1. Ken Hudson, Virtual World Design Centre Loyalist College, Belleville, Canada SLOAN-C – October 30, 2009 They Became What They Beheld: Immersive Role-play in Virtual Environments
38. Loyalist College 37% increase in grades over 2 years CBSA Recruits 39% increase in success at testing milestone Increased Confidence Accelerated Learning Pace
41. Publication of Results Journal of Virtual Worlds Research Volume 2, Number 1:Pedagogy, Education and Innovation in 3-D Virtual Worlds Linden Lab Case Study Virtual World Simulation Training Prepares Real Guards on the US-Canadian Border: Loyalist College in Second Life Learning in 3D: Bringing a new dimension to enterprise learning and collaboration by Karl Kapp and Tony O’Driscoll Handbook of research on virtual environments for corporate education: Employee learning and solutions Forthcoming 2010:
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43. Ken Hudson Managing Director Virtual World Design Centre Loyalist College SL: Kenny Hubble Twitter: kennyhubble [email_address]