24. Number in
Space & Time
Number
Number in
Time
Geometry Music
Mathematics
Astronomy
The Quadrivium
Number in
Space
25. Objects Moving
Through Space
Abstract Patterns
& Forms
Consonance
Dissonance Cycles
In Time
Geometry Music
Mathematics
Astronomy
The Quadrivium
Architecture &
Embodiment
in Space
26. Visual mismatch negativity: A predictive coding view - Scientific Figure on ResearchGate.
Available from: https://www.researchgate.net/figure/Simplified-scheme-of-the-hierarchical-
predictive-coding-framework-Friston-2005-2008_fig1_266401430 [accessed 20 Feb, 2020]
Alexander, W.H., & Brown, J.W. (2018). Frontal cortex function as derived from hierarchical predictive coding. Scientific Reports.
Predictive Coding Theory
Of Neuroscience
57. Silver, A. (2019, June 10). Organizing complexity: How architects collaborate to build the world around us. Retrieved March 03, 2021,
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58. Why commission an architect? – koru architects explains the process. (n.d.). Retrieved March 03, 2021, from http://www.koruarchitects.co.uk/architectural-process/
59. Design phases - hmh modern architecture + interiors - boulder, co. (2017, November 17). Retrieved March 03, 2021, from https://hmhai.com/design-phases/
62. Zahra, Z. (2017, October 07). Scrum methodology. Retrieved March 03, 2021, from https://zaynabzahrablog.wordpress.com/2017/10/07/scrum-methodology/
63. Kanban system and pull control - definition and principle. (2020, February 27). Retrieved March 03, 2021, from https://www.kanban-system.com/kanban-system-and-pull-control/
Kanban board: Basics, features and how to use it. (n.d.). Retrieved March 03, 2021, from https://kanbanize.com/kanban-resources/getting-started/what-is-kanban-board
65. Combining design thinking, lean startup, and agile development - everyone misses the point of continuous innovation. (2020, July 08). Retrieved March 03, 2021,
from https://shiftup.work/combining-design-thinking-lean-startup-and-agile-development-everyone-misses-the-point-of-continuous-innovation/
66. Elements of User
Experience from
Web Design
World are Broken
Down into
Distinct Phases &
Iterated on.
Garrett, J. J. (2011). The elements of user experience: User-centered design for the Web and beyond. Berkeley, CA: New Riders.
67. Boyd’s OODA Loop
Boyd, John R. (3 September 1976). Destruction and Creation. U.S. Army Command and General Staff College.
Boyd, John, R., The Essence of Winning and Losing, 28 June 1995 a five slide set by Boyd
https://hroarr.com/article/the-ooda-loop-hema/.
69. Holcolmb, S., Klebahn, P., Segovia, K., & Utley, J. (2017, September 17). d.bootcamp 25 Take Off Presentation. Retrieved March 03, 2021 from;
https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/59bc54422aeba555ff0041fe/1505514587533/MASTER+DECK_2017+Sept+25+Bootcamp.pdf
70. Both, T., & Roumani, N. (2019, October 05). Strategy + design: A programmatic strategy investigation. Retrieved March 03, 2021, from https://dschool.stanford.edu/resources/strategy-design
71. Gray, D. (2017, July 14). Empathy map. Retrieved March 03, 2021, from https://gamestorming.com/empathy-mapping/
77. Blueprint,
Math Structure,
Design, Shape
Agents &
Manifestation of
Knowledge
https://historeo.com/web/?p=3918
Material Cause Efficient Cause
Formal Cause
Aristotle’s Four Causes
Source Material
out of which
it’s made
80. Holcolmb, S., Klebahn, P., Segovia, K., & Utley, J. (2017, September 17). d.bootcamp 25 Take Off Presentation. Retrieved March 03, 2021 from;
https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/59bc54422aeba555ff0041fe/1505514587533/MASTER+DECK_2017+Sept+25+Bootcamp.pdf
81. World Leaders in Research-Based User Experience. (n.d.). Design thinking 101. Retrieved March 03, 2021, from https://www.nngroup.com/articles/design-thinking/
82.
83.
84. ● Quality of Presence Across Mediums
● Dialectics & Polarities
● Fusing Design Disciplines
● Context & World Building
● Character
● Story
● Emerging Tech Evolution & Diffusion
● Design Tradeoffs
87. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/
95. Lessig’s Pathetic Dot Theory
Lessig, Lawrence, Code 2.0, Chapter: What Things Regulate (available in print: Lawrence Lessig (2006). Code. Lawrence Lessig. pp. 120–137. ISBN 978-0-465-03914-2.
Market
Law
Cultural
Norms
Technology
Architecture
& Code
99. Audiences
Learn How to
Watch New Work &
Provide Feedback
Emerging Tech
Provides New
Affordances
Creators
Explore New
Affordances
Distributors
Provide Channels
For Audiences to
Access New Work
Communications Medium as Process
130. Identity (Age, Race, Gender)
Economic Class
Values
Language
Education
Age & Generation
History
Country of Origin
Sports, Arts, & Entertainment
Medical Conditions
Romantic Partnership
Heroes/Enemies
Experiences of Death
Worldview & Beliefs
Religion
Work & Career
Culture
Intersectional Identities
Ability
Taboos
RANGE OF CONTEXTS
132. “Crossing the Chasm” into the Mainstream
Moore, Geoffrey. "Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers" HarperBusiness, 1991
Graphic via https://blog.prototypr.io/design-for-crossing-the-chasm-1c4d4c68a3f1
150. Yang Yin
Competition
Walled Garden
Curated Content
Vertical-Integration
Proprietary
App Store
Cooperation
Open Ecosystem
No Gatekeepers
Horizontal Platform
Shared Source Code
Open Access
230. Alex McDowell’s World Building Mandala
McDowell, Alex. (2020, January 25). Storytelling shapes the future. Retrieved March 03, 2021, from https://www.theantiagency.org/storytelling-shapes-the-future/