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眼高手低说设计

    @kentzhu
  http://ikent.me
产品设计?
Larry keeley
Doblin 总裁
产品经理?
PM = Product + Marketing
PM = Product + Marketing

一   以Marketing为导向的Product工作,从事这个事情的人,被叫做“PM”。
什么是Marketing导向?它是一个整合了企业目标和用户需求的东西。
                                       --孙云丰
设计过程
By:阿里UED
市场为先决
需求是根本
从一小撮用户出发
为主流用户设计
决定不做什么更重要




            《简约至上》
用户都是聪明的   子
简单法则
简单法则
简单法则
不要美的太抽象
不要美的太抽象
从用户中来到用户中去
从用户中来到用户中去
从用户中来到用户中去
从用户中来到用户中去
从用户中来到用户中去




        不安全感?
从用户中来到用户中去




        不安全感?




             单个用户重复点击下载按钮的比例
By:阿里UED
敏捷   发?
快做、快错、快改
抄袭
抄袭   抄越
你不是一个人在战斗
成长历程
多做、多犯错
聊点   的...
眼高手低说设计

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眼高手低说设计

Notes de l'éditeur

  1. 眼高——产品市场意识\n手低——细节着手,慢慢扩张\n
  2. \n
  3. “产品三要素”的模型,由三部分组成:“可行性”、“可能性”、“期望值”。“可行性”由商业和市场评估来解决,“可能性”由技术来解决,用户“期望值”靠的是产品设计来满足\n
  4. \n
  5. 产品经理是永远从需求出发的立足于产品的有良好运营思维并擅于团队作战的狼首领。\n产品经理要在团队中扮演寻找满意解的角色,而不是最优解的角色\n
  6. 产品经理是永远从需求出发的立足于产品的有良好运营思维并擅于团队作战的狼首领。\n产品经理要在团队中扮演寻找满意解的角色,而不是最优解的角色\n
  7. 市场运营人员从市场的角度来分析产品概念:谁需要某种产品,谁会购买这个产品,产品讲如何被供应和销售,其成本是多少;设计师根据产品 的卖相(视觉)和人机工程学等方面的知识进行测量,设计师更注重的是某个事物应该是什么样子而不是它现在是什么样子;工程师则只会专心的考虑产品技术创新 方面的概念问题,以及开发的技术成本\n
  8. 分析——设计——评估\n
  9. \n
  10. 作为设计者我们希望马上开始设计,但是克制自己很重要!\nask first ,think next ,design last\n
  11. 每一个优秀的产品都是特定时间段的产物,这是产品设计的最基础,即产品市场,其次才是解决什么人在什么情况下的什么需求\n百度MP3的产品历程\n
  12. 小白兔钓鱼的故事——PM\n白开水的故事——设计师\n市场<——>需求<——>设计\n
  13. betacafe的故事;\n美食达人的做法\n可靠交付物:直截了当、吸引读者、讲述故事\n
  14. 3类用户:\n专家型:舍得花时间研究新产品探究新功能,注重新技术;\n随意型:有兴趣使用,但是不愿意研究,需要产品足够简单;\n主流型:使用产品的目的是完成某项任务\n
  15. 找准抓稳核心用户,明确目标;做精做透核心需求;逐步满足非核心的用户和需求;不做用户不需要的东西\n
  16. 小白兔迷路的故事\n
  17. 缩小(Sherink)——>隐藏(Hide)——>附加(Embody)——>组织\n
  18. 缩小(Sherink)——>隐藏(Hide)——>附加(Embody)——>组织\n
  19. 牛吃草的故事;\nGoogle的前视觉设计总监Doug Bowman(现在在Twitter供职)的例子,美的前提是要满足用户需求\n
  20. 我们所指的A/B TEST,通常是把两个版本的设计,同时放在线上去,随机抽取等量的两部分用户,观察他们的反应。\n这里有几个关键要素:同一个时间,均匀样本\n真实用户,真实需求,真实使用环境\n这样我们能够确信用户的反馈是他们真实的反应\n
  21. 找到关键数据——正确解读数据——提出解决方案\n
  22. 找到关键数据——正确解读数据——提出解决方案\n
  23. 找到关键数据——正确解读数据——提出解决方案\n
  24. 找到关键数据——正确解读数据——提出解决方案\n
  25. 用户是阳关,滋养着产品的发展;界面是树叶,用户通过界面感受到体验;产品设计是树干,隐约的被感觉到,支撑着树叶;产品市场规划是树根,埋在土里,决定了树的成长;用户价值定位是种子,无声无息,决定一切。\n
  26. \n
  27. 小、快\n
  28. \n
  29. 抄不可耻,借鉴和创新都是满足需求的手段\n向谁借鉴\n辨别抄哪些,不抄哪些\n先思考再抄\n你想的也是别人想过的,站在别人的肩膀上\n\n
  30. 抄不可耻,借鉴和创新都是满足需求的手段\n向谁借鉴\n辨别抄哪些,不抄哪些\n先思考再抄\n你想的也是别人想过的,站在别人的肩膀上\n\n
  31. 基于团队权益思考;\n告诉工程师我们需要做什么我们为什么这么做\n
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