SlideShare une entreprise Scribd logo
1  sur  90
Télécharger pour lire hors ligne
Twitter:@kkapp
By Karl M. Kapp
Bloomsburg University
Gamification of Learning &Instruction
For Accenture
Three Mysterious Keys
to Interactive Learning:
Game-Thinking, Game-Elements, and
Gamification
Covert Design Takeaway
Challenge
Notes
Slides
Additional Ideas
www.karlkapp.com/kapp-notes
Karl Kapp
Presents:
Three
Mysterious Keys
to
t was a quiet Monday morning, very
quiet, really quiet… almost too…
Then, out of nowhere, she flew into my office,
like a boss who had a problem that needed
solved …
Hi Boss.
I have a problem that
needs to be solved.
We need more
engagement.
She wanted to increase learner
engagement and have more interactive
learning within the company…
You came to the right
L&D guy that’s what I do…
Yeah, I know…that’s
why I hired you. Ugh..
Now take the new person here
and go ask Clyde, he went to a
conference on the subject.
For some reason, she didn’t seem bothered
by the fact that she was breaking the
company’s no smoking policy…
Here’s where you come in. Help me figure
out the clues …and fast.
Open a separate window
on a web browser,
Go to:
PollEv.com/karlkapp
When the poll is active,
click on the answer you
believe is correct.
New questions will appear when the
slides change. Stay on:
www.polleverywhere.com/karlkapp.
Ok, first
assignment/question….
Choose your disguise…
Stakes are high. Winners receive
accolades throughout the land.
First stop…Clyde’s office…look for clues
Game
Thinking
B)
Teaching knowledge, skills &
abilities using a self-
contained game.
A)
Using game-based
techniques to engage
people, motivate action
promote learning & solve
problems.
C)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
D)
Application of different
types of game-elements
to propel a learner
through content with no
changes to the content.
I found three things written on one of
Clyde’s notebooks.
Could be a lead…or
…it could be this session’s
learning objectives
Let’s get going.
Now we need to find Ivan…the Informant...
I knew one of his old haunts.
He was about as friendly as a fly at a fly
strip convention.
Hello, Clueless…
Look I am going to ask you some
questions, the right answer gives you
a clue to interactive learning.
He was about as friendly as a fly at a fly
strip convention.
What do you and your lackies here have to
say about this?
There are two types of
gamification.
He grabbed his typewriter and made some
notes to explain to me the difference between
the two types of gamification.
Structural
Gamification is
use of game-
elements to propel
a learner through
content with no
alteration or
changes to the
content.
Structural:
 Points
 Badges
 Leaderboard
Content
Gamification use
of game thinking
to alter content
to make it more
game-like but
doesn’t turn the
content into a
game.
Content:
 Challenge
 Story
 Characters
 Missions
Ivan then grabbed his laptop to show me a
demonstration of the two types.
First Structural Gamification….
Gamification
The concept of gamification
Consists of many different
elements.
These elements can include:
• Story
• Character
• Mystery
• Curiosity
• Curve of Interest
• Surprise
• Chance
• Points
• Badges
Screen captures courtesy of MindTickle….
Then he demonstrated content gamification....
It was a little like déjá vu ….this content
gamification…..
It has elements of story, characters and
content that was altered to be more game-like…
This mystery of interactive learning was
starting to take shape…
Thanks, Ivan.Get out of here….
Let’s brief the boss on what we know so far…
So what have we
learned?
So far, so good L&D person, follow the next clue
on the matchbook I found in my desk drawer….
I arrived at the place on the matchbook, as
shady as a clump of oaks caught in an eclipse…
Enter Question TextHmm… What could this location and clue mean???
Tell me. Does engaging instruction start with:
Action draws in the learner and
encourages further engagement.
Too often instructional design is about the
content and not about the actions that
need to occur.
Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Pick a team.
Just as I was leaving, I found another
matchbook.
Seems like a clue…should
Learning be easy so we don’t discourage the
learners?
or
Challenging where some learners will struggle?
Look! Things that are too easy or too difficult will
not pique a learner’s interest because they lead to
boredom or frustration.
Let me show you Clyde’s
folder on this subject.
Do you know what
elements contribute to
flow?
Achievable Task
Clear Goals
Control Over Actions
(Autonomy)
Concentration
You can also add elements such as …
You can also add elements such as …Novelty
Inconsistency
Complexity
SurpriseIncomplete
information
Unpredictable Future
Suddenly, a voice appeared out of
nowhere…the mysterious Learning Lady
Challenge, Curiosity, Control, Fantasy, Cooperation,
Competition and Recognition.
I saw her eyes in the shadows of the alley and
she simply said…to motivate learners add …
Hey, I know that’s Malone’s
Theory of Intrinsically
Motivating Instruction.
Yes, it is ….
You want both Intrinsic and Extrinsic
Motivation….Research indicates that they coexist. Use
both that’s key.
Then, suddenly, she emerged from the shadows.
I pictured you
differently…
Here are some more
matches for your boss. She
smokes a lot.
She shouldn’t smoke.
Well, here is the next clue, do we :
Put the learner at risk.
or
Let the learner safely explore the environment.
No risk, or danger equal no skin in the
game.
Get the learner emotionally involved
by putting him or her at “mock” risk.
Losing
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started
talking about what learners can “risk”…
Starting Over
Multiple Lives
In games, failing is allowed, it’s
acceptable, and it’s part of the
process.
Also, failure or earned success can
lead to emotion which can contribute
to Episodic Memory.
Time for a recap with the boss…she looked a
little frantic…she wanted to know one more
thing.
I want to know one more
thing.
What game elements can
engage learners?
What game elements did we
encounter today that can
engage learners?
What game elements did we
encounter today that can
engage learners?
Great stuff, you guys really seemed to have
cracked the case as to what makes engaging
learning.
Back to Clyde’s office, which note is right?
Game
Thinking
B)
Teaching knowledge, skills &
abilities using a self-
contained game.
A)
Using game-based
techniques to engage
people, motivate action
promote learning & solve
problems.
C)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
D)
Application of different
types of game-elements
to propel a learner
through content with no
changes to the content.
To sum it up, what have you
learned today?
To sum it up, what have you
learned today?
I thought my work was done but then….I
found another pack of matches on my way
home…
We’ll leave that for another presentation….
The End
Design Takeaway
Challenge.
1) Story/Genre
2) Polling/Audience Input
3) Points/Winners/Teams
4) Mystery/Curiosity
5) Pre/Post Test
QUESTIONS?
Learn more…books available at:
http://tinyurl.com/ASTDgambook and
http://tinyurl.com/ASTDfieldbk
Or
Amazon.com
Contact Karl Kapp at
karlkapp@gmail.com or on his web
site www.karlkapp.com.
Credits:
Detective Artwork Courtesy of Vanessa Bailey
Flow Diagram by Kristin Bittner
Typewriter and Mysterious Eyes are Clip Art
Audience Response Devices by TurningTechnologies
Demo of Gamification Software by MindTickle

Contenu connexe

Tendances

User Story Mapping Workshop (Design Skills 2016)
User Story Mapping Workshop (Design Skills 2016)User Story Mapping Workshop (Design Skills 2016)
User Story Mapping Workshop (Design Skills 2016)Bartosz Mozyrko
 
Networking - Effective Tips for Success
Networking - Effective Tips for SuccessNetworking - Effective Tips for Success
Networking - Effective Tips for SuccessSandy Blanquera
 
The Art of Presentation
The Art of PresentationThe Art of Presentation
The Art of PresentationSameer Mathur
 
SEJ Summit 2017: Engaging Content Marketing For Boring Industries by Mindy We...
SEJ Summit 2017: Engaging Content Marketing For Boring Industries by Mindy We...SEJ Summit 2017: Engaging Content Marketing For Boring Industries by Mindy We...
SEJ Summit 2017: Engaging Content Marketing For Boring Industries by Mindy We...Search Engine Journal
 
Prototyping & Testing - Design Thinking Experience Day
Prototyping & Testing - Design Thinking Experience DayPrototyping & Testing - Design Thinking Experience Day
Prototyping & Testing - Design Thinking Experience DayJochen Guertler
 
Design sprint hand-out TOPdesk
Design sprint hand-out TOPdeskDesign sprint hand-out TOPdesk
Design sprint hand-out TOPdeskTOPdesk
 
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of BadgesUsing Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of BadgesAmy Bucher
 
Lean Product Discovery
Lean Product DiscoveryLean Product Discovery
Lean Product DiscoveryDavid Hawks
 
Making Slides that Rock and Resonate
Making Slides that Rock and ResonateMaking Slides that Rock and Resonate
Making Slides that Rock and ResonateBrian Sullivan
 
Google Design Spint Fundamental Guide
Google Design Spint Fundamental GuideGoogle Design Spint Fundamental Guide
Google Design Spint Fundamental GuideFrank Abrahams
 
Product Discovery At Google
Product Discovery At GoogleProduct Discovery At Google
Product Discovery At GoogleJohn Gibbon
 
Prompt Engineering by Dr. Naveed.pdf
Prompt Engineering by Dr. Naveed.pdfPrompt Engineering by Dr. Naveed.pdf
Prompt Engineering by Dr. Naveed.pdfNaveed Ahmed Siddiqui
 
Simple, Powerful & Effective Powerpoint Presentation Slide Design
Simple, Powerful & Effective Powerpoint Presentation Slide DesignSimple, Powerful & Effective Powerpoint Presentation Slide Design
Simple, Powerful & Effective Powerpoint Presentation Slide DesignJon Barrett
 
Product Validation With Product Discovery
Product Validation With Product Discovery Product Validation With Product Discovery
Product Validation With Product Discovery Hengki Sihombing
 
Finding Charisma: The Secrets To Becoming Design Oriented
Finding Charisma: The Secrets To Becoming Design OrientedFinding Charisma: The Secrets To Becoming Design Oriented
Finding Charisma: The Secrets To Becoming Design OrientedKelsey Ruger
 
User Story Mapping (2008)
User Story Mapping (2008)User Story Mapping (2008)
User Story Mapping (2008)Jeff Patton
 

Tendances (20)

User Story Mapping Workshop (Design Skills 2016)
User Story Mapping Workshop (Design Skills 2016)User Story Mapping Workshop (Design Skills 2016)
User Story Mapping Workshop (Design Skills 2016)
 
Networking - Effective Tips for Success
Networking - Effective Tips for SuccessNetworking - Effective Tips for Success
Networking - Effective Tips for Success
 
The Art of Presentation
The Art of PresentationThe Art of Presentation
The Art of Presentation
 
SEJ Summit 2017: Engaging Content Marketing For Boring Industries by Mindy We...
SEJ Summit 2017: Engaging Content Marketing For Boring Industries by Mindy We...SEJ Summit 2017: Engaging Content Marketing For Boring Industries by Mindy We...
SEJ Summit 2017: Engaging Content Marketing For Boring Industries by Mindy We...
 
Prototyping & Testing - Design Thinking Experience Day
Prototyping & Testing - Design Thinking Experience DayPrototyping & Testing - Design Thinking Experience Day
Prototyping & Testing - Design Thinking Experience Day
 
Slideology sample30
Slideology sample30Slideology sample30
Slideology sample30
 
Design sprint hand-out TOPdesk
Design sprint hand-out TOPdeskDesign sprint hand-out TOPdesk
Design sprint hand-out TOPdesk
 
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of BadgesUsing Gamified Design to Amplify Outcomes: The Psychology of Badges
Using Gamified Design to Amplify Outcomes: The Psychology of Badges
 
Lean Product Discovery
Lean Product DiscoveryLean Product Discovery
Lean Product Discovery
 
Making Slides that Rock and Resonate
Making Slides that Rock and ResonateMaking Slides that Rock and Resonate
Making Slides that Rock and Resonate
 
Design Sprint Methods
Design Sprint MethodsDesign Sprint Methods
Design Sprint Methods
 
Google Design Spint Fundamental Guide
Google Design Spint Fundamental GuideGoogle Design Spint Fundamental Guide
Google Design Spint Fundamental Guide
 
Product Discovery At Google
Product Discovery At GoogleProduct Discovery At Google
Product Discovery At Google
 
Prompt Engineering by Dr. Naveed.pdf
Prompt Engineering by Dr. Naveed.pdfPrompt Engineering by Dr. Naveed.pdf
Prompt Engineering by Dr. Naveed.pdf
 
Simple, Powerful & Effective Powerpoint Presentation Slide Design
Simple, Powerful & Effective Powerpoint Presentation Slide DesignSimple, Powerful & Effective Powerpoint Presentation Slide Design
Simple, Powerful & Effective Powerpoint Presentation Slide Design
 
7 PowerPoint Design Hacks
7 PowerPoint Design Hacks7 PowerPoint Design Hacks
7 PowerPoint Design Hacks
 
Product Validation With Product Discovery
Product Validation With Product Discovery Product Validation With Product Discovery
Product Validation With Product Discovery
 
Finding Charisma: The Secrets To Becoming Design Oriented
Finding Charisma: The Secrets To Becoming Design OrientedFinding Charisma: The Secrets To Becoming Design Oriented
Finding Charisma: The Secrets To Becoming Design Oriented
 
User Story Mapping (2008)
User Story Mapping (2008)User Story Mapping (2008)
User Story Mapping (2008)
 
2-Hour Design Sprint Agenda
2-Hour Design Sprint Agenda2-Hour Design Sprint Agenda
2-Hour Design Sprint Agenda
 

En vedette

MOVE - don't sit still (by Jimmy Janlén)
MOVE - don't sit still (by Jimmy Janlén)MOVE - don't sit still (by Jimmy Janlén)
MOVE - don't sit still (by Jimmy Janlén)Jimmy Janlén
 
Sticky Teaching
Sticky TeachingSticky Teaching
Sticky TeachingChris Lema
 
Making Student Thinking Visible v2
Making Student Thinking Visible v2Making Student Thinking Visible v2
Making Student Thinking Visible v2Darren Kuropatwa
 
Planning for Value: How much? When?
Planning for Value: How much? When?Planning for Value: How much? When?
Planning for Value: How much? When?allan kelly
 
Presentation Anti-Patterns
Presentation Anti-PatternsPresentation Anti-Patterns
Presentation Anti-PatternsSimon Guest
 
Good Design Faster at Design by Fire 2010
Good Design Faster at Design by Fire 2010Good Design Faster at Design by Fire 2010
Good Design Faster at Design by Fire 2010Peter Boersma
 
The Anatomy of Great Content (and the fire that refines it)
The Anatomy of Great Content (and the fire that refines it)The Anatomy of Great Content (and the fire that refines it)
The Anatomy of Great Content (and the fire that refines it)Elan Morgan
 
Why You Should Publish a Book… or Not
Why You Should Publish a Book… or NotWhy You Should Publish a Book… or Not
Why You Should Publish a Book… or NotDave Conrey
 
What to Write About When There's Nothing to Say (the Mediabistro Edition)
What to Write About When There's Nothing to Say (the Mediabistro Edition)What to Write About When There's Nothing to Say (the Mediabistro Edition)
What to Write About When There's Nothing to Say (the Mediabistro Edition)MarketingProfs
 
Introduction to lean six sigma
Introduction to lean six sigmaIntroduction to lean six sigma
Introduction to lean six sigmaSteve Carleysmith
 
Tuckman Was Wrong
Tuckman Was WrongTuckman Was Wrong
Tuckman Was WrongDoc Norton
 
5 Creative Principles for Remarkable Presentations
5 Creative Principles for Remarkable Presentations5 Creative Principles for Remarkable Presentations
5 Creative Principles for Remarkable PresentationsMichelle Mazur
 
corporate TRAINING that ROCKS
corporate TRAINING that ROCKScorporate TRAINING that ROCKS
corporate TRAINING that ROCKSTomas Bay
 
Rethinking Learning in the Age of Digital Fluency
Rethinking Learning in the Age of Digital FluencyRethinking Learning in the Age of Digital Fluency
Rethinking Learning in the Age of Digital FluencyJudy O'Connell
 
The Maker as a Reflective Practitioner
The Maker as a Reflective Practitioner The Maker as a Reflective Practitioner
The Maker as a Reflective Practitioner Jackie Gerstein, Ed.D
 

En vedette (20)

Learning to Learn
Learning to LearnLearning to Learn
Learning to Learn
 
MOVE - don't sit still (by Jimmy Janlén)
MOVE - don't sit still (by Jimmy Janlén)MOVE - don't sit still (by Jimmy Janlén)
MOVE - don't sit still (by Jimmy Janlén)
 
Sticky Teaching
Sticky TeachingSticky Teaching
Sticky Teaching
 
Guidelines for preparing a credible education sector plan
Guidelines for preparing a credible education sector planGuidelines for preparing a credible education sector plan
Guidelines for preparing a credible education sector plan
 
Making Student Thinking Visible v2
Making Student Thinking Visible v2Making Student Thinking Visible v2
Making Student Thinking Visible v2
 
Planning for Value: How much? When?
Planning for Value: How much? When?Planning for Value: How much? When?
Planning for Value: How much? When?
 
Presentation Anti-Patterns
Presentation Anti-PatternsPresentation Anti-Patterns
Presentation Anti-Patterns
 
Good Design Faster at Design by Fire 2010
Good Design Faster at Design by Fire 2010Good Design Faster at Design by Fire 2010
Good Design Faster at Design by Fire 2010
 
12 Essential Techy Tools
12 Essential Techy Tools12 Essential Techy Tools
12 Essential Techy Tools
 
The Anatomy of Great Content (and the fire that refines it)
The Anatomy of Great Content (and the fire that refines it)The Anatomy of Great Content (and the fire that refines it)
The Anatomy of Great Content (and the fire that refines it)
 
Why You Should Publish a Book… or Not
Why You Should Publish a Book… or NotWhy You Should Publish a Book… or Not
Why You Should Publish a Book… or Not
 
What to Write About When There's Nothing to Say (the Mediabistro Edition)
What to Write About When There's Nothing to Say (the Mediabistro Edition)What to Write About When There's Nothing to Say (the Mediabistro Edition)
What to Write About When There's Nothing to Say (the Mediabistro Edition)
 
A or B
A or BA or B
A or B
 
Introduction to lean six sigma
Introduction to lean six sigmaIntroduction to lean six sigma
Introduction to lean six sigma
 
Sketchnoting FOR Learning
Sketchnoting FOR LearningSketchnoting FOR Learning
Sketchnoting FOR Learning
 
Tuckman Was Wrong
Tuckman Was WrongTuckman Was Wrong
Tuckman Was Wrong
 
5 Creative Principles for Remarkable Presentations
5 Creative Principles for Remarkable Presentations5 Creative Principles for Remarkable Presentations
5 Creative Principles for Remarkable Presentations
 
corporate TRAINING that ROCKS
corporate TRAINING that ROCKScorporate TRAINING that ROCKS
corporate TRAINING that ROCKS
 
Rethinking Learning in the Age of Digital Fluency
Rethinking Learning in the Age of Digital FluencyRethinking Learning in the Age of Digital Fluency
Rethinking Learning in the Age of Digital Fluency
 
The Maker as a Reflective Practitioner
The Maker as a Reflective Practitioner The Maker as a Reflective Practitioner
The Maker as a Reflective Practitioner
 

Similaire à Gamification and Game-Thinking

Games, Gamification and the Quest for Engagement:
Games, Gamification and the Quest  for Engagement:Games, Gamification and the Quest  for Engagement:
Games, Gamification and the Quest for Engagement:Karl Kapp
 
Engaging Learners through Game-Thinking
Engaging Learners through Game-ThinkingEngaging Learners through Game-Thinking
Engaging Learners through Game-ThinkingKarl Kapp
 
Tools of Engagement:  "Tools of Engagement: Gamification, Storytelling and A...
Tools of Engagement:   "Tools of Engagement: Gamification, Storytelling and A...Tools of Engagement:   "Tools of Engagement: Gamification, Storytelling and A...
Tools of Engagement:  "Tools of Engagement: Gamification, Storytelling and A...Karl Kapp
 
National Registry Summit Keynote
National Registry Summit  Keynote National Registry Summit  Keynote
National Registry Summit Keynote Karl Kapp
 
Engagement of the Learner Through an Interactive Story
Engagement of the Learner Through an Interactive StoryEngagement of the Learner Through an Interactive Story
Engagement of the Learner Through an Interactive StoryKarl Kapp
 
Understanding Games and Gamification
Understanding Games and GamificationUnderstanding Games and Gamification
Understanding Games and GamificationKarl Kapp
 
Three Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningThree Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningKarl Kapp
 
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...Karl Kapp
 
Case of the Disengaged Learner: InSync Training Presentation
Case of the Disengaged Learner: InSync Training PresentationCase of the Disengaged Learner: InSync Training Presentation
Case of the Disengaged Learner: InSync Training PresentationKarl Kapp
 
The Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerThe Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerKarl Kapp
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Karl Kapp
 
Mission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementMission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementKarl Kapp
 
Creating an Interactive Story
Creating an Interactive StoryCreating an Interactive Story
Creating an Interactive StoryKarl Kapp
 
Case of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning ConferenceCase of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning ConferenceKarl Kapp
 
Gamification: Creating Engaged Learners: LTEN Keynote Slides
Gamification: Creating Engaged Learners: LTEN Keynote SlidesGamification: Creating Engaged Learners: LTEN Keynote Slides
Gamification: Creating Engaged Learners: LTEN Keynote SlidesKarl Kapp
 
Solving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerSolving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerKarl Kapp
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for LearningGames, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for LearningKarl Kapp
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...Karl Kapp
 
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...Karl Kapp
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)Karl Kapp
 

Similaire à Gamification and Game-Thinking (20)

Games, Gamification and the Quest for Engagement:
Games, Gamification and the Quest  for Engagement:Games, Gamification and the Quest  for Engagement:
Games, Gamification and the Quest for Engagement:
 
Engaging Learners through Game-Thinking
Engaging Learners through Game-ThinkingEngaging Learners through Game-Thinking
Engaging Learners through Game-Thinking
 
Tools of Engagement:  "Tools of Engagement: Gamification, Storytelling and A...
Tools of Engagement:   "Tools of Engagement: Gamification, Storytelling and A...Tools of Engagement:   "Tools of Engagement: Gamification, Storytelling and A...
Tools of Engagement:  "Tools of Engagement: Gamification, Storytelling and A...
 
National Registry Summit Keynote
National Registry Summit  Keynote National Registry Summit  Keynote
National Registry Summit Keynote
 
Engagement of the Learner Through an Interactive Story
Engagement of the Learner Through an Interactive StoryEngagement of the Learner Through an Interactive Story
Engagement of the Learner Through an Interactive Story
 
Understanding Games and Gamification
Understanding Games and GamificationUnderstanding Games and Gamification
Understanding Games and Gamification
 
Three Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive LearningThree Mysterious Keys to Interactive Learning
Three Mysterious Keys to Interactive Learning
 
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
B.Y.O.D.: The Engagement Abyss: Three Effective Methods to Engage LearnersEng...
 
Case of the Disengaged Learner: InSync Training Presentation
Case of the Disengaged Learner: InSync Training PresentationCase of the Disengaged Learner: InSync Training Presentation
Case of the Disengaged Learner: InSync Training Presentation
 
The Case of the Disengaged Distance Learner
The Case of the Disengaged Distance LearnerThe Case of the Disengaged Distance Learner
The Case of the Disengaged Distance Learner
 
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
Thinking Like a Game Designer: Gamification, Games and Interactivity for Lear...
 
Mission Possible: Creating Learner Engagement
Mission Possible: Creating Learner EngagementMission Possible: Creating Learner Engagement
Mission Possible: Creating Learner Engagement
 
Creating an Interactive Story
Creating an Interactive StoryCreating an Interactive Story
Creating an Interactive Story
 
Case of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning ConferenceCase of the Disengaged Learner: New Designs for Learning Conference
Case of the Disengaged Learner: New Designs for Learning Conference
 
Gamification: Creating Engaged Learners: LTEN Keynote Slides
Gamification: Creating Engaged Learners: LTEN Keynote SlidesGamification: Creating Engaged Learners: LTEN Keynote Slides
Gamification: Creating Engaged Learners: LTEN Keynote Slides
 
Solving the Case of the Disengaged Learner
Solving the Case of the Disengaged LearnerSolving the Case of the Disengaged Learner
Solving the Case of the Disengaged Learner
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for LearningGames, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning
 
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
TU204 - Beyond Gamification:Think Like a Game Designer to Create Engaging, Me...
 
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
DevLearn Presentation: Matching the Right Learning Content with the Right Lea...
 
The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)The Case of the Disengaged Distant Learner. (Gamification)
The Case of the Disengaged Distant Learner. (Gamification)
 

Plus de Karl Kapp

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified LearningKarl Kapp
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education Karl Kapp
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesKarl Kapp
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Karl Kapp
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsKarl Kapp
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!Karl Kapp
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...Karl Kapp
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game Karl Kapp
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningKarl Kapp
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingKarl Kapp
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersKarl Kapp
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerKarl Kapp
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesKarl Kapp
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideKarl Kapp
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Karl Kapp
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceKarl Kapp
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningKarl Kapp
 
Storytelling: Tools of Engagement
Storytelling: Tools of EngagementStorytelling: Tools of Engagement
Storytelling: Tools of EngagementKarl Kapp
 
Quest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsQuest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsKarl Kapp
 

Plus de Karl Kapp (20)

A Guide for Employee Gamified Learning
A Guide for Employee  Gamified LearningA Guide for Employee  Gamified Learning
A Guide for Employee Gamified Learning
 
How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education How to Use Gamification to Launch Digital Transformation in Higher Education
How to Use Gamification to Launch Digital Transformation in Higher Education
 
Closing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain TimesClosing Session: The Power of Play and Games in These Uncertain Times
Closing Session: The Power of Play and Games in These Uncertain Times
 
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
Distance Learning Conference 2020 The Quest for Engagement: Let the Games Beg...
 
DevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game ElementsDevLearn 2019 Create Engaging Instruction Using Game Elements
DevLearn 2019 Create Engaging Instruction Using Game Elements
 
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It! Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 Sales Enablement Through Games? You Bet And Bottom Line Results Prove It!
 
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
W308 - Start Thinking Like a Game Designer and Create Engaging, Immersive Ins...
 
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
W207 - Creating a 3-D Behavioral Assessment Based Simulation or Game
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Create Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational LearningCreate Tabletop Games to Foster Organizational Learning
Create Tabletop Games to Foster Organizational Learning
 
Strengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact TrainingStrengthening Quality Management with High Impact Training
Strengthening Quality Management with High Impact Training
 
Games, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with LearnersGames, Gamification and Game-Thinking: Making a Impact with Learners
Games, Gamification and Game-Thinking: Making a Impact with Learners
 
Beyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game DesignerBeyond Gamification: Thinking Like a Game Designer
Beyond Gamification: Thinking Like a Game Designer
 
Bloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment SlidesBloomsburg MSIT Recruitment Slides
Bloomsburg MSIT Recruitment Slides
 
Instructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint SlideInstructions on How to Take Notes Directly on a PowerPoint Slide
Instructions on How to Take Notes Directly on a PowerPoint Slide
 
Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning Games, Interactivity and Gamification for Learning
Games, Interactivity and Gamification for Learning
 
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning ExperienceTH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
TH301 - Start Thinking Like a Game Designer: An Interactive Learning Experience
 
Becoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to LearningBecoming a Change Agent: Ushering in a New Approach to Learning
Becoming a Change Agent: Ushering in a New Approach to Learning
 
Storytelling: Tools of Engagement
Storytelling: Tools of EngagementStorytelling: Tools of Engagement
Storytelling: Tools of Engagement
 
Quest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure VersionsQuest for Learning Engagement: Adventure Versions
Quest for Learning Engagement: Adventure Versions
 

Dernier

REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfDr Vijay Vishwakarma
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the ClassroomPooky Knightsmith
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and ModificationsMJDuyan
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17Celine George
 

Dernier (20)

REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 

Gamification and Game-Thinking

  • 1. Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction For Accenture Three Mysterious Keys to Interactive Learning: Game-Thinking, Game-Elements, and Gamification
  • 6. t was a quiet Monday morning, very quiet, really quiet… almost too…
  • 7. Then, out of nowhere, she flew into my office, like a boss who had a problem that needed solved … Hi Boss.
  • 8. I have a problem that needs to be solved.
  • 9. We need more engagement. She wanted to increase learner engagement and have more interactive learning within the company…
  • 10. You came to the right L&D guy that’s what I do…
  • 11. Yeah, I know…that’s why I hired you. Ugh.. Now take the new person here and go ask Clyde, he went to a conference on the subject.
  • 12. For some reason, she didn’t seem bothered by the fact that she was breaking the company’s no smoking policy…
  • 13. Here’s where you come in. Help me figure out the clues …and fast. Open a separate window on a web browser, Go to: PollEv.com/karlkapp
  • 14. When the poll is active, click on the answer you believe is correct. New questions will appear when the slides change. Stay on: www.polleverywhere.com/karlkapp.
  • 17. Stakes are high. Winners receive accolades throughout the land.
  • 19. Game Thinking B) Teaching knowledge, skills & abilities using a self- contained game. A) Using game-based techniques to engage people, motivate action promote learning & solve problems. C) Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment. D) Application of different types of game-elements to propel a learner through content with no changes to the content.
  • 20. I found three things written on one of Clyde’s notebooks. Could be a lead…or …it could be this session’s learning objectives
  • 22. Now we need to find Ivan…the Informant... I knew one of his old haunts.
  • 23. He was about as friendly as a fly at a fly strip convention. Hello, Clueless…
  • 24. Look I am going to ask you some questions, the right answer gives you a clue to interactive learning. He was about as friendly as a fly at a fly strip convention.
  • 25. What do you and your lackies here have to say about this?
  • 26.
  • 27. There are two types of gamification.
  • 28. He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
  • 29. Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the content. Structural:  Points  Badges  Leaderboard
  • 30. Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game. Content:  Challenge  Story  Characters  Missions
  • 31. Ivan then grabbed his laptop to show me a demonstration of the two types.
  • 33. Gamification The concept of gamification Consists of many different elements. These elements can include: • Story • Character • Mystery • Curiosity • Curve of Interest • Surprise • Chance • Points • Badges Screen captures courtesy of MindTickle….
  • 34.
  • 35.
  • 36.
  • 37.
  • 38. Then he demonstrated content gamification....
  • 39. It was a little like déjá vu ….this content gamification…..
  • 40. It has elements of story, characters and content that was altered to be more game-like…
  • 41. This mystery of interactive learning was starting to take shape…
  • 42. Thanks, Ivan.Get out of here….
  • 43. Let’s brief the boss on what we know so far…
  • 44. So what have we learned?
  • 45. So far, so good L&D person, follow the next clue on the matchbook I found in my desk drawer….
  • 46.
  • 47. I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  • 48. Enter Question TextHmm… What could this location and clue mean??? Tell me. Does engaging instruction start with:
  • 49. Action draws in the learner and encourages further engagement.
  • 50. Too often instructional design is about the content and not about the actions that need to occur.
  • 51. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Pick a team.
  • 52. Just as I was leaving, I found another matchbook.
  • 53. Seems like a clue…should Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?
  • 54. Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
  • 55. Let me show you Clyde’s folder on this subject.
  • 56. Do you know what elements contribute to flow?
  • 57. Achievable Task Clear Goals Control Over Actions (Autonomy) Concentration
  • 58. You can also add elements such as …
  • 59. You can also add elements such as …Novelty Inconsistency Complexity SurpriseIncomplete information Unpredictable Future
  • 60. Suddenly, a voice appeared out of nowhere…the mysterious Learning Lady
  • 61. Challenge, Curiosity, Control, Fantasy, Cooperation, Competition and Recognition. I saw her eyes in the shadows of the alley and she simply said…to motivate learners add …
  • 62. Hey, I know that’s Malone’s Theory of Intrinsically Motivating Instruction. Yes, it is ….
  • 63. You want both Intrinsic and Extrinsic Motivation….Research indicates that they coexist. Use both that’s key.
  • 64. Then, suddenly, she emerged from the shadows. I pictured you differently…
  • 65. Here are some more matches for your boss. She smokes a lot. She shouldn’t smoke.
  • 66.
  • 67. Well, here is the next clue, do we : Put the learner at risk. or Let the learner safely explore the environment.
  • 68. No risk, or danger equal no skin in the game. Get the learner emotionally involved by putting him or her at “mock” risk.
  • 69. Losing Not Solving the Problem Social Credibility Recognition Then they mysterious stranger started talking about what learners can “risk”… Starting Over Multiple Lives
  • 70. In games, failing is allowed, it’s acceptable, and it’s part of the process.
  • 71. Also, failure or earned success can lead to emotion which can contribute to Episodic Memory.
  • 72. Time for a recap with the boss…she looked a little frantic…she wanted to know one more thing.
  • 73. I want to know one more thing. What game elements can engage learners?
  • 74. What game elements did we encounter today that can engage learners?
  • 75. What game elements did we encounter today that can engage learners?
  • 76. Great stuff, you guys really seemed to have cracked the case as to what makes engaging learning.
  • 77. Back to Clyde’s office, which note is right?
  • 78. Game Thinking B) Teaching knowledge, skills & abilities using a self- contained game. A) Using game-based techniques to engage people, motivate action promote learning & solve problems. C) Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment. D) Application of different types of game-elements to propel a learner through content with no changes to the content.
  • 79. To sum it up, what have you learned today?
  • 80. To sum it up, what have you learned today?
  • 81. I thought my work was done but then….I found another pack of matches on my way home…
  • 82. We’ll leave that for another presentation….
  • 85.
  • 86. 1) Story/Genre 2) Polling/Audience Input 3) Points/Winners/Teams 4) Mystery/Curiosity 5) Pre/Post Test
  • 88. Learn more…books available at: http://tinyurl.com/ASTDgambook and http://tinyurl.com/ASTDfieldbk Or Amazon.com
  • 89. Contact Karl Kapp at karlkapp@gmail.com or on his web site www.karlkapp.com.
  • 90. Credits: Detective Artwork Courtesy of Vanessa Bailey Flow Diagram by Kristin Bittner Typewriter and Mysterious Eyes are Clip Art Audience Response Devices by TurningTechnologies Demo of Gamification Software by MindTickle