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DISASTER
IN MY BACKYARD
     Steven Thys / Alvin Coessens
BRIEFING
about the project
We developed an alternate reality game
which gives players a real life experience
         in crisis management.
IN SHORT
About the game


    › Storm turns into a disaster
    › Authorities are short on staff
    › Teams of players have to:
        » Manage the online information flow
        » Locate supplies
        » Locate, help and evacuate victims
    › The game is level and mission based
SCENARIO
what is going to happen?
LEVEL 0
The prequel




    » Pre-disaster
    » Bad weather
    » News reports
    » Congress
LEVEL 1
Once upon a time in rainy Belgium...




    » Disaster
    » Storm
    » Radio report
    » Call for help
    » Briefing
LEVEL 2
And so it begins…




    » Game start
    » Troops leave
    » First evacuations
LEVEL 3
The flood




    » Dam breaks
    » Area floods
    » Water level keeps rising
LEVEL 4
Power’s out




    » Complete power failure
    » No communications
    » Leads to fires
    » Bonus mission
LEVEL 5
Vultures



   » Plunderers raid the terrain
   » Supplies disappear
   » Police officers are called in
   » Gunfight
LEVEL 6
Bring them home




  » Water level reaches peak
  » Final mission
  » Panic outburst
LEVEL 7
Debriefing




    » Post-disaster
    » Debriefing
    » Review of game
SCENARIO FLOW
    How it all comes together
GAMEPLAY
how the game will be played
TEAMS
How the players will work together



       ›   5 members
       ›   1 leader in control center
       ›   4 members are the ground troop
       ›   1 of these 4 stays in evacuation center
EFFECTIVITY
How to win the game


             › Teams gain points
             › Based on:
                 » Number of evacuations
                 » Time of evacuations
                 » Team choices
             › Alternatives are possible
GOALS
Where it all comes down to




           1. Collect medical kits and supplies
           2. Find, help and evacuate victims
           3. Find key figures
CHARACTERS
Visible character in the game


   › Key figures
      » They give you advantages
   › Victims
      » They need help
KEY FIGURES
People that can help you


       ›   A firefighter
       ›   A construction worker
       ›   2 doctors
       ›   A handyman
       ›   A soldier
NOT PLAYABLE CHARACTERS
People that control and guide the game



      › Puppetmasters
      › Volunteers
          » Victims & key figures ~ actors
          » Game managers
PUPPETMASTER
The ones who control the game


     ›   Control the entire game
     ›   1 per team
     ›   Watch over the teams
     ›   Protect the gameflow
ACTORS
The ones who make to game come alive

      › ~ 35 persons
         » 26 victims
         » 6 key figures
         » 10 looters
         » 5 police men
      › different roles
ACTORS
The ones who make to game come alive


   ›   10 volunteers
   ›   Update the terrain
   ›   Place/remove items
   ›   Monitor cheaters
   ›   Transport actors to their location
LOCATION & TERRAIN
where the game will take place
Control center
  » Briefing
  » Analyzing incoming Tweets/reports
  » Evacuation center




                                  Congress building
                                   » Key figures
                                   » Resources
Fire department
                                        » Firemen
                                        » Resources




City of Ranst
» Indoor city
» Victims in different houses & shops
» Maze
Apartment building
» Fire on first floor
» Trapped families
» Flooded ground floor




                         Training village
                         » Neighborhood “Westeroever”
                         » A school
                         » Further away from EC
Resources
                          » At stranded airplane
                          » Typical B-Fast aids




Burning house
» Fire simulation
» Bonus level
» Family trapped inside
TOOLS & EQUIPMENT
the interfaces that the players can use
USHAHIDI
An open-source crisis management tool




      › Crisis management & data control tool
      › Used in control center
      › Real-time map
MOBILE APP
How the troops will help victims




Home screen
    » Scan a victim in distress
    » Scan a resource you found
MOBILE APP
How the troops will help victims




Victim scanning
    » Search the QR-code
    » Hold the camera still
    » Wait for a blinking frame
MOBILE APP
 How the troops will help victims




Victim screen
  » Analyze the stats
  » Victim ok?
       START EVACUATION
 » Victim not ok?
       APPLY AN ITEM
MOBILE APP
How the troops will help victims




Item scanning
   » Search the QR-code
   » Hold the camera still
   » Wait for a blinking frame
MOBILE APP
How the troops will help victims




  Result screen
      » Analyze new stats
      » Victim ok?
            START EVACUATION
    » Victim not ok?
            APPLY AN ITEM
ALTERNATIVELY
MOBILE APP
How the troops will use resources




Item details
   » Status of the resource
   » Apply to a victim
EFFECTS
some effects to enhance the experience
SOUND EFFECTS
To enhance the overall experience



     › Ambient sounds on terrain
         » Police sirens
         » alarms
         » water
         » fire
VISUAL EFFECTS
To enhance the overall experience



   › Colored spots and lights
       » Fire simulation on buildings
PRATICAL INFO
Other things you need to know
GAME DURATION
To enhance the overall experience

       › Preparations
          » 1 day
       › Bus ride to Antwerp:
          » 1-2 hours
       › Arrival, briefing, game start:
          » 50 minutes
       › Evacuations:
          » 3 hours
       › Debriefing:
          » 30 minutes
6 hours of playing
REQUIREMENTS
The material that is needed



    It’s a long list…
       » Internet connection, 14 radios, 8
         smartphones, 4 laptops, light spots and
         speakers, 10 flashlights, 3 go-karts, police
         tape, 20 first aid kits, 1 vehicle, 1 physical
         map, 3 stretchers, 3 wheelchairs and 20
         snacks+drinks
BETA TEST
Lessons learned & best practices
LESSONS LEARNED
What came out of the testing



       ›   It worked
       ›   Mobile app is necessary
       ›   The game is chaotic
       ›   Some teams were too fast
       ›   SFX are really needed
       ›   Players need a clear introduction
FEEDBACK
The students provided us the following feedback



    › Alternatives for scoreboard
    › Use professional radios
    › Provide enough resources
ANY
QUESTIONS?

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Dimb pitch

  • 1. DISASTER IN MY BACKYARD Steven Thys / Alvin Coessens
  • 3. We developed an alternate reality game which gives players a real life experience in crisis management.
  • 4. IN SHORT About the game › Storm turns into a disaster › Authorities are short on staff › Teams of players have to: » Manage the online information flow » Locate supplies » Locate, help and evacuate victims › The game is level and mission based
  • 6. LEVEL 0 The prequel » Pre-disaster » Bad weather » News reports » Congress
  • 7. LEVEL 1 Once upon a time in rainy Belgium... » Disaster » Storm » Radio report » Call for help » Briefing
  • 8. LEVEL 2 And so it begins… » Game start » Troops leave » First evacuations
  • 9. LEVEL 3 The flood » Dam breaks » Area floods » Water level keeps rising
  • 10. LEVEL 4 Power’s out » Complete power failure » No communications » Leads to fires » Bonus mission
  • 11. LEVEL 5 Vultures » Plunderers raid the terrain » Supplies disappear » Police officers are called in » Gunfight
  • 12. LEVEL 6 Bring them home » Water level reaches peak » Final mission » Panic outburst
  • 13. LEVEL 7 Debriefing » Post-disaster » Debriefing » Review of game
  • 14. SCENARIO FLOW How it all comes together
  • 15. GAMEPLAY how the game will be played
  • 16. TEAMS How the players will work together › 5 members › 1 leader in control center › 4 members are the ground troop › 1 of these 4 stays in evacuation center
  • 17. EFFECTIVITY How to win the game › Teams gain points › Based on: » Number of evacuations » Time of evacuations » Team choices › Alternatives are possible
  • 18. GOALS Where it all comes down to 1. Collect medical kits and supplies 2. Find, help and evacuate victims 3. Find key figures
  • 19. CHARACTERS Visible character in the game › Key figures » They give you advantages › Victims » They need help
  • 20. KEY FIGURES People that can help you › A firefighter › A construction worker › 2 doctors › A handyman › A soldier
  • 21. NOT PLAYABLE CHARACTERS People that control and guide the game › Puppetmasters › Volunteers » Victims & key figures ~ actors » Game managers
  • 22. PUPPETMASTER The ones who control the game › Control the entire game › 1 per team › Watch over the teams › Protect the gameflow
  • 23. ACTORS The ones who make to game come alive › ~ 35 persons » 26 victims » 6 key figures » 10 looters » 5 police men › different roles
  • 24. ACTORS The ones who make to game come alive › 10 volunteers › Update the terrain › Place/remove items › Monitor cheaters › Transport actors to their location
  • 25. LOCATION & TERRAIN where the game will take place
  • 26.
  • 27. Control center » Briefing » Analyzing incoming Tweets/reports » Evacuation center Congress building » Key figures » Resources
  • 28. Fire department » Firemen » Resources City of Ranst » Indoor city » Victims in different houses & shops » Maze
  • 29. Apartment building » Fire on first floor » Trapped families » Flooded ground floor Training village » Neighborhood “Westeroever” » A school » Further away from EC
  • 30. Resources » At stranded airplane » Typical B-Fast aids Burning house » Fire simulation » Bonus level » Family trapped inside
  • 31.
  • 32. TOOLS & EQUIPMENT the interfaces that the players can use
  • 33. USHAHIDI An open-source crisis management tool › Crisis management & data control tool › Used in control center › Real-time map
  • 34. MOBILE APP How the troops will help victims Home screen » Scan a victim in distress » Scan a resource you found
  • 35. MOBILE APP How the troops will help victims Victim scanning » Search the QR-code » Hold the camera still » Wait for a blinking frame
  • 36. MOBILE APP How the troops will help victims Victim screen » Analyze the stats » Victim ok? START EVACUATION » Victim not ok? APPLY AN ITEM
  • 37. MOBILE APP How the troops will help victims Item scanning » Search the QR-code » Hold the camera still » Wait for a blinking frame
  • 38. MOBILE APP How the troops will help victims Result screen » Analyze new stats » Victim ok? START EVACUATION » Victim not ok? APPLY AN ITEM
  • 40.
  • 41. MOBILE APP How the troops will use resources Item details » Status of the resource » Apply to a victim
  • 42. EFFECTS some effects to enhance the experience
  • 43. SOUND EFFECTS To enhance the overall experience › Ambient sounds on terrain » Police sirens » alarms » water » fire
  • 44. VISUAL EFFECTS To enhance the overall experience › Colored spots and lights » Fire simulation on buildings
  • 45. PRATICAL INFO Other things you need to know
  • 46. GAME DURATION To enhance the overall experience › Preparations » 1 day › Bus ride to Antwerp: » 1-2 hours › Arrival, briefing, game start: » 50 minutes › Evacuations: » 3 hours › Debriefing: » 30 minutes
  • 47. 6 hours of playing
  • 48. REQUIREMENTS The material that is needed It’s a long list… » Internet connection, 14 radios, 8 smartphones, 4 laptops, light spots and speakers, 10 flashlights, 3 go-karts, police tape, 20 first aid kits, 1 vehicle, 1 physical map, 3 stretchers, 3 wheelchairs and 20 snacks+drinks
  • 49. BETA TEST Lessons learned & best practices
  • 50. LESSONS LEARNED What came out of the testing › It worked › Mobile app is necessary › The game is chaotic › Some teams were too fast › SFX are really needed › Players need a clear introduction
  • 51. FEEDBACK The students provided us the following feedback › Alternatives for scoreboard › Use professional radios › Provide enough resources