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Game
Development
Made Easy & Free
Who am I?
 Software

Engineer, Rancard Solutions
 Ashesi Alum (2011)
 Indie Game Developer
 Founder: Kobby’s Hobby
 Loves Games
Agenda
 Convince

you in 10 minutes that Games &
Game Development should matter to you
 Dispel the myth that Game Development
is hard and expensive.
 Introduce you to Unity
Why Games?
 There

are 100+ million U.S. mobile gamers
(almost 1/3 of the nation’s population).
 The mobile gaming industry is predicted
to reach $54 billion by 2015.
 Over 80% of all revenue generated by
mobile in 2012 was from games.
 $12 billion dollars were generated in 2011
alone.
Why Games? (Part 2)
 93%

of app downloaders who pay for an
app, pay for a mobile game.
 76 of the top 100 grossing iOS apps are
games.
 Cross-platform game players monetize
25% higher than single-platform players.
 Time spent on tablets playing games has
overtaken time spent watching videos,
listening to music, and reading magazines
Wow! Cool!
…But it’s hard!

…Or is it?
Once upon a time…
 Game

Dev. Was the preserve of physics
and mathematicians
 Game studios were super expensive to
build & staff.
 Developer needed a publisher to market
& sell a game.
 Reaching multiple platforms meant all
that X2.
But now…
 (Almost)

any Joe who can write code can
write games. (Those who can’t, can learn)
 Some of the best selling mobile games
were written by indies & 1 man teams.
 Anyone can self-publish and market on
social networks at no cost.
 Reaching multiple platforms takes a single
click.
Thanks to Unity…
Still not a believer?

Demo Time!!!
Other Free tools
 Blender
 3DS

max (Student License)
 Google Sketch-up & 3D warehouse
 Shade for Unity 3D
 GIMP
Thank U(nity)
 Sources
 http://www.unity3d.com
 http://skillz.com/blog/2013/03/05/65-

mobile-gaming-stats-to-impress-yourfriends/

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Game devprez

  • 2. Who am I?  Software Engineer, Rancard Solutions  Ashesi Alum (2011)  Indie Game Developer  Founder: Kobby’s Hobby  Loves Games
  • 3. Agenda  Convince you in 10 minutes that Games & Game Development should matter to you  Dispel the myth that Game Development is hard and expensive.  Introduce you to Unity
  • 4. Why Games?  There are 100+ million U.S. mobile gamers (almost 1/3 of the nation’s population).  The mobile gaming industry is predicted to reach $54 billion by 2015.  Over 80% of all revenue generated by mobile in 2012 was from games.  $12 billion dollars were generated in 2011 alone.
  • 5. Why Games? (Part 2)  93% of app downloaders who pay for an app, pay for a mobile game.  76 of the top 100 grossing iOS apps are games.  Cross-platform game players monetize 25% higher than single-platform players.  Time spent on tablets playing games has overtaken time spent watching videos, listening to music, and reading magazines
  • 6. Wow! Cool! …But it’s hard! …Or is it?
  • 7. Once upon a time…  Game Dev. Was the preserve of physics and mathematicians  Game studios were super expensive to build & staff.  Developer needed a publisher to market & sell a game.  Reaching multiple platforms meant all that X2.
  • 8. But now…  (Almost) any Joe who can write code can write games. (Those who can’t, can learn)  Some of the best selling mobile games were written by indies & 1 man teams.  Anyone can self-publish and market on social networks at no cost.  Reaching multiple platforms takes a single click.
  • 10. Still not a believer? Demo Time!!!
  • 11. Other Free tools  Blender  3DS max (Student License)  Google Sketch-up & 3D warehouse  Shade for Unity 3D  GIMP
  • 12. Thank U(nity)  Sources  http://www.unity3d.com  http://skillz.com/blog/2013/03/05/65- mobile-gaming-stats-to-impress-yourfriends/