Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Htk presentation
1. Digital
ecosystem
solu/ons
Kai
Pata,
senior
researcher
Tallinn
University,
School
for
Digital
Technologies,
Center
for
Educa/onal
Technology
2. Ins/tu/onal
Change
and
Scaling
For
Schools
• Digital
Learning
Scenarios:
LePlanner
h@p://beta.leplanner.net/#/
• Schools
eMaturity
metrics:
DigiMirror
h@p://htk.tlu.ee/digipeegel
• Open
Adventure
Trail:
h@p://avastusrada.ee
For
Higher
educa5on
• Competence-‐based
eCourses
and
student
porKolios:
Learning
Management
System
eDidak/kum
• h@p://eDidak/kum.ee
For
Informal
Learning
at
Workplaces
Informal
learning
tools
with
Social
seman/c
support
• Bits
and
Pieces
• Confer
• LivingDocuments
• Ach
So!
• SSSDashboard
• Learning
Toolbox
• Social
Seman/c
Server
Web:
h@p://learning-‐layers.eu
SoQware:
h@p://github.com/learning-‐layers
3. LePlanner
–
developing
and
sharing
innova/ve
digital
learning
scenarios
Co-‐crea/ve
learning
Working
around
digital
ar/facts
Flipping
the
classroom
Student-‐centered
h@p://beta.leplanner.net/#/
Personalizing
poten/al:
Scenario
co-‐crea/on
and
forking
Sharing
with
students’
learning
environments
LTI.IMS
support
4. LePlanner
–
learning
analy/cs
poten/al
Learning
analy/cs
poten/al:
Tracing
learning
ac/vi/es
and
assignments
based
on
involvement
level,
competences,
digital
resources,
conveyors,
displays
Recommender
support
h@p://beta.leplanner.net/#/
5. DigiMirror
–
metrics
for
monitoring
and
evalua/ng
school
eMaturity
h@p://htk.tlu.ee/digipeegel
Individual
evalua/on
Group
evalua/on
Partner
Evalua/on
Expert
evalua/on
! Three
evalua/on
aspects:
Digital
infrastructure;
Pedagogical
innova/on;
Systemic
change
management
and
leadership
Five
innova/on
maturity
levels:
Exchange;
Enrich;
Enhance;
Extend;
Empower
Poten/al:
automa/cally
tracked
evidences
from
school
ICT
ac/vi/es
6. eDidak/kum
–
closing
the
loop
around
competences
Teacher:
digital
resources
and
courses,
can
associate
assignments
with
different
competence
standards
Learner:
personal
porKolio,
assignment
based
competences
gap
visualiza/on
Poten/al:
Competence-‐based
learning
analy/cs
Academic
analy/cs
Analy/cs
dashboard
h@p://eDidak/kum.ee
7. Straw
Building
How
To
X3-‐PVQ
X3-‐PJC
X3-‐POZ
PLC
Equipment
Technology
for
Learning
in
Ac/on
and
Prac/ce-‐based
Training
Explaining
the
use
of
a
new
construc/on
technique
and
materials
on
site
Making
video
material
available
on
site
through
QR
tags
Use
of
video
recording
and
annota/on
Further
discussion
on
the
use
of
the
technique
in
a
working
group
Videos,
ques/ons
and
best
prac/ces
collected
in
the
Training
Center
Trainers
prepare
learning
materials
and
exercises,
learners
engage
in
prac/ce-‐
based
training
h@p://learning-‐layers.eu
8. Open
Adventure
Trail
–
gamified
informal
learning
outdoors
h@p://avastusrada.ee
Making
quest
trails
anywhere
Collec/ng
points
and
compe/ng
Poten/al:
Ci/zen
awareness
games
Learning
in
Nature
parks,
tourism
areas
Smart
Zoo
project
h@p://smartzoos.eu