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Agile product management
With scrum
Alexey Krivitsky, CST
www.agiletrainings.eu
Agile Coach
developer, scrum master,
scrum trainer, free-rider
Alexey KRIVITSKY
www.agiletrainings.eu
1980 – present
Kiev – Hamburg
Part 1
Lean
Agile
scrum
Customer collaboration over
contract negotiation
1930-1950	
Taiichi Ohno
Deming
Shewhart
Lean classifies 8 Wastes
“Tim Woods”
Transportation			moving	parts,	people,	informa7on	
Inventory	 	 		storing	parts,	documen7ng	
Motion	 	 	 		bending,	turning,	reaching,	li=ing	
Waiting	 	 	 		for	parts,	info,	equipment,	tools	
Over production		making	more	than	is	immediately	required	
Over processing		7ghter	tolerances	and	more	efforts	than	necessary	
Defects	 	 	 		rework,	scrap,	incorrect	documenta7on	
Skills	 	 	 		under	u7lizing	capabili7es,	inadequate	trainings
WHAT ARE THE TOP WASTES
IN SOFTWARE DEVELOPMENT?
The CHAOS Report
hDp://www.standishgroup.com/Reports2015
scrum is a
product development framework
scrum connects product people with
development teams.
Scrum helps learn fast by inspecting and
adapting product and process.
Scrum exposes your process inefficiencies
– it is like a mirror.
Which Terms from the List
Are Not Part of Scrum?
User Stories
Velocity Metric
Grooming Meetings
Continuous Integration
Automated Testing
Monthly Releases
Visual Task Boards
Story Points
Scrum 101
Scrum Roles:
1.  Product Owner “P.O.”
2.  Development Team
3.  ScrumMaster
Scrum Artifacts:
1.  Product Backlog (PBL)
2.  Sprint Backlog
3.  POTENTIALLY SHIPPABLE Product Increment “PSPI”
Scrum Ceremonies:
1.  Sprint
2.  Sprint Planning
3.  Daily Scrum
4.  Sprint Review
5.  Sprint Retrospective
dual track scrum
Part 2
PRODUCT OWNER
Product Owner
Waiter or doctor?
http://www.agileproductdesign.com (Jeff Patton)
Shared documents ≠ shared understanding
“I’m	glad	we	all	agree”
http://www.agileproductdesign.com (Jeff Patton)
Help externalize ideas and see differences
“Oh…”
http://www.agileproductdesign.com (Jeff Patton)
Help to have regular discussions
“Ah	ha!”
http://www.agileproductdesign.com (Jeff Patton)
That will lead ultimately to shared understanding
“I’m	glad	we	all	agree	then”
Defining Product Owner
A	Product	Owner	is	not	a	new	name	for	a	
tradi7onal	project	manager	who	delivers	a	
scope	and	date	contract	of	work.	Rather,	(s)he	
has	the	independent	authority	to	choose	and	
change	content,	release	dates,	priori7es,	vision,	
etc.		
	
Of	course,	(s)he	collaborates	with		
stakeholders	and	teams,	but	a	real	P.O.	
has	the	final	decision-making	authority.
How Many Product Owners do you need?
A	company	develops	a	web-shop	with	services	
like:	a	catalog,	user	profiles,	email	subscrip7ons,	
persistent	shopping	cart,	payments	and	B2B-
integra7on	for	partner	shops.	
	
How	many	products	do	you	iden7fy?	
How	many	Product	Backlogs	will	you	have?	
How	many	Product	Owners	will	you	need?
Overall	Product	Backlog	
for	Web-Shop	 Scrum	Teams	 Single	Product	Increment	
one	sprint	
Scrum @SCALE:
One product owner per a product
one	demo	
one	deployment	environment	
one	codebase,	one	repo,	one	master	
one	set	of	tests,	one	con7nuous	integra7on
Visit less.works
Large-scale scrum
Part 3
LEAN STARTUP
Minimize building
Maximize learning.
types of hypothesis
1.  Problem	hypothesis	
We	assume	there	a	problem.	
2.  User	hypothesis	
We	assume	these	people	have	this	problem.	
3.  Solu6on	hypothesis	
We	assume	our	solu7on	will	solve	it.	
4.  Growth	hypothesis	
We	assume	there	are	enough	users.
Pivot examples
1.  Odeo	began	as	a	network	where	people	could	find	and	
subscribe	to	podcasts.	
	
2.  This	company	actually	began	as	an	online	role-playing	game	
called	Game	Neverending,	where	users	would	travel	around	
a	digital	map,	interact	with	other	users	and	buy,	sell	and	
build	items.	
	
3.  It	was	developed	by	a	company	called	Confinity	in	1999	to	
allow	people	to	“beam”	payments	from	their	PDA.	
	
4.  In	2007	a	website	called	The	Point	was	created	which	was	a	
“social	good”	fundraising	site	that	ran	on	a	“7pping	point”	
system,	where	a	cause	would	only	receive	funding	once	the	
pledged	dona7ons	reached	a	certain	number.
What will you do when you learn your
hypothesis were wrong?
Agile makes Changing your mind legal.
Part 4
Knowing your users
Design thinking
Knowing your users
1.  Demographics	
who	are	they?	
	
2.  Values,	Goals,	Behaviors	
what	do	they	want	to	achieve?	
how	do	they	do	their	work	now?	
	
3.  Needs,	Frustra6ons,	Problems	
what	is	their	pain?
User Interviews
PREPARING	
	
1.  Know	what	you	want	to	learn	
2.  Target	the	right	users	
3.  Look	for	facts,	not	opinions	
4.  Poll	enough	users	to	get	generalized	informa7on
User Interviews
RUNNING	
	
1.  Ask	open-ended	ques7ons	
2.  Ask	for	examples	
3.  Ask	‘why’	many	7mes	
4.  Be	open	to	learn	unexpected	things
Listen to what your users want.
But offer them what they need.
Part 5
Maximizing impact
Impact Mapping
1.  WHY	
which	business	impacts	are	we	to	reach?	
2.  WHO	
who	are	the	actors	to	help	us	reach	the	impact?	
3.  HOW	
how	the	actors	will	do	it?	
4.  WHAT	
what	exactly	will	we	do?
Part 6
Defining mvp
how fast can you learn?
Do you need to build all product to see if it is valuable and
usable?
Can you build a part of it to validate your key
assumptions?
Can you build bare minimum to learn?
Can you not build it and still learn?
Build an MVP
1.  Explainer	Video	
2.  Landing	Page	
3.  Wizard	of	Oz	
4.  Concierge	
5.  Fund	Raising	
6.  Single	Featured	
hDp://7nyurl.com/mvp-ideas	
hDp://scalemybusiness.com/the-ul7mate-guide-to-minimum-viable-products/
Part 7
Designing solutions
How and where do you keep
your product ideas?
Say “yap” if you keep them in the Product
Backlog.
Say “whoopsi” if you Product Backlog has
more than 100 items.
Say “yaks” if you need to use some sort of
epics/themes/lables in your backlog tool to
group the items so that they can be found?
So	how	and	where	do	great	POs		
keep	the	product	ideas	so	that		
the	storage	doesn’t	turn		
into	a	junk	yard?
So	how	and	where	do	great	POs		
keep	the	product	ideas	so	that		
inventory	management	costs		
are	kept	low?
USER ACTIVITIES
(BACKBONE)
USER TASKS
(WALKING SKELETON)
time
priorities
RELEASES
MMP
Ac7vi7es:	
What	the	user	wants	to	do?	
User	Tasks:	
How	does	(s)he	do	it?	Steps?	
User	Stories:	
What	are	the	op7ons	of	
performing	the	task?		
The	simplest?		
More	elaborated?	
Even	more?
Story Mapping
	
A	mul6-dimensional	Product	Backlog	that	keeps		
the	mul6-dimensional	nature	of	a	Product		
Backlog	intact.
Scrum Inception
The bare minimum to start scrum
1.  Common understanding of Scrum roles
2.  Team arrangements
3.  Initial Product Visioning
4.  User personas, user/market insights
5.  Story mapping
6.  Initial Release Planning: MVP, next releases
7.  Defining Done
8.  User Story Writing Workshops
(minimum: Product Backlog for the 1st sprint)
9.  Backlog refinement
10.  Sprint Planning
Product
Visioning
Release
Planning
Sprinting
Process
Agreements
Part 8
Backlog
management
USER STORY FORMAT
As a <role>
I want <action>
So that <outcome>
3Cs with user stories
Card
Conversation
Confirmation
Product Backlog Iceberg
Priority2-3 Sprints
Release
Next
Releases
Refined User Stories
Non-Refined User Stories
Epics
Types	of	PBIs	
VISIBLE		
FEATURE	
VISIBLE		
DEFECT	
HIDDEN	
ARCHITECTURAL	
FEATURE	
TECHNICAL		
DEBT	
Posi7ve	Value	
Visible	 Invisible	
Nega7ve	Value
Backlog Management BUGS
1.  Build quality IN – avoid bugs (lean thinking)
2.  Avoid bug inventories. Introduce limits (<50)
3.  Legacy systems - ‘Clean up’ sprints
4.  Zero-bug policy: kill’em before they grow
MIXING WORK IN PRODUCT BACKLOG
HIDDEN
TECHNICAL
DEPT
VISIBLE
FEATURE
HIDDEN
ARCHITECT.
IMPROVEMENT
VISIBLE
DEFECT
PRODUCT BACKLOG SHOULD BE DEEP
Detailed Appropriately
Estimated
Emergent
Prioritized
Prioritization Techniques
Prioritization Techniques
1. 	Rela7ve	Ranking	
2. 	Buy	a	Feature	
3. 	Kano	Weigh7ng
Stakeholder Classification
IMPORTANT
keep	sa7sfied	
	
INFLUENCE	
INTEREST	
OTHERS
monitor	
	
KEY PLAYERS
manage	closely	
	
AFFECTED
keep	informed
Prioritization
requires
Scrutiny
Stakeholders “Buying” Features
Features	 Price	Tag	
(complexity*10)	
Stakeholder	A	
(50	dollars)	
Stakeholder	B	
(50	dollars)	
Stakeholder	C	
(70	dollars)	
Feature	A	 100	 25	 25	 50	
Feature	B	 20	
Feature	C	 50	 25	 25	
Feature	D	 100	
Feature	E	 50	
Feature	F	 20	 20
Relative Ranking
Features	 A	
Rela6ve	Biz	Value	
(1-Lo,	10-Hi)	
B	
Rela6ve	Complexity	
(1-Lo,	10-Hi)	
C	
Rela6ve	Penalty	
(1-Lo,	10-Hi)	
Rank	
A	/	B	*	C	
Feature	A	 10	 1	 1	 10	
Feature	B	 1	 1	 1	 1	
Feature	C	 5	 2	 1	 2.5	
Feature	D	 1	 8	 10	 8	
Feature	E	 8	 8	 5	 5
Find Exciters, Linear, and Mandatory
Features of an iPhone
How	do	you	
feel	without	
Feature-X?	
How	do	you	feel	with		
Feature-X?	
GOOD	 OK	 BAD	
GOOD	
OK	
BAD	
Kano Weighting
EXCITER	
LINEAR	 MANDATORY
Mixing up a Release
All	from		
Mandatory	
1+	Exciter	
Key		
Liners
Product Backlog Refinement
Item
size
Level of details
LARGE &
UNREFINED
SMALL &
UNREFINED
CLEAR, TESTABLE
& FEASIBLE
©	Roman	Pichler	
1. ESTIMATE
2. SPLIT 3. REFINE
PRODUCT BACKLOG REFINEMENT
IS THE PBI 1/10 to 1/6
OF TEAM’S VELOCITY?
SPLIT IT
REFINE IT NEXT PBI
NO
IS THE PBI CLEAR, FEASIBLE
AND TESTABLE?
NO
YES
YES
DEFINITION OF READY
An	agreement	within	a	Scrum	team	on	what	a	
good	PBI	is	-	when	is	it	ready	for	Sprint	Planning.	
	
•  How	to	demo	is	clear	
•  Discussed	with	all	team	members	
•  Value	is	clear	
•  Small	enough	(es7mated)	
•  Detailed	enough	
•  Can	be	started	next	sprint	
•  All	inputs	provided	
•  No	blocking	issues	
•  …	
•  How	to	measure	user	sa7sfac7on	
•  How	to	roll	out	and	roll	back
How to Split Backlog?
You	are	adding	payment	capabili7es	to	a	web-shop.	
Your	teams	iden7fied	that	you’ll	need	a	database,	
valida7on	logic,	integra7on	with	several	APIs,	build	a	UI.	
	
Your	teams	want	to	create	the	following	product	backlog	
items:	
1.  Create	database	to	store	transac7ons	
2.  Integrate	with	APIs	
3.  Transac7on	valida7on	
4.  Develop	UI	for	payment	processing	
What	would	you	say?
?	
Overall	Product	Backlog	 Scrum	Teams	
Payment	DB	
Payment	API	
Payment	
Valida7on	
Payment	UI	
Technical Split
one	sprint
DATABASE
BUSINESS LOGIC
API
FRONT-END
Component Teams
Overall	Product	Backlog	 Scrum	Teams	
Payment	DB	
Payment	API	
Payment	
Valida7on	
Payment	UI	
Technical Split
one	sprint
Overall	Product	Backlog	 Scrum	Teams	
Payment	DB	
Payment	API	
Payment	
Valida7on	
Payment	UI	
Technical Split
one	sprint	 one		more	sprint	 one	more	sprint
INSTEAD Split BY BUSINESS VALUE
Payment	
Payment	with	
Visa	
Payment	with	
MasterCard	
Payment	with	
PayPal	
User	is	informed	if	
card	data	is	not	OK	
User	is	taken	to	
success	page	
User	is	taken	to	
retry	page	
User	can	store	his	
card	data	Too	big	for	a	sprint	 S7ll	too	big	for	a	sprint
Overall	Product	Backlog	 Development	Teams	
Payment	with	
Visa	
Payment	with	
MasterCard	
Confirma7on	
Email	
Payment	with	
PayPal	
SCRUM @SCALE
v1	
1	PO	
Common	Sprint	
Single	PSPI
Split these stories
1.	As	a	par7cipant	I	can	register	to	the	course	using	my	
email,	Facebook	or	LinkedIn	accounts.	
	
2.	As	a	par7cipant	I	can	search	for	trainings	for	next	
year	by	topic	and	loca7on	so	that	I	create	a	year-long	
training	plan.	
	
3.	As	a	trainer	I	want	to	manage	class	par7cipants.	
	
4.	As	a	trainer	I	need	to	upload	par7cipant	list	so	that	
they	receive	class	materials	as	well	as	photos	and	links	
to	books	and	ar7cles.
Acceptance tests in bdd
GIVEN …
WHEN …
THEN …
Part 9
Collaborating with
a development team
In a Head of a Product Owner
You	have	split	all	the	features	into	stories,	
es7mated	them	with	the	teams,	start	measuring	
velocity…	and	the	data	tells	that	you	can’t	do	it	
by	the	deadline.	
	
What	do	you	do?	
A)  Ignore	the	data	and	con7nue	working	
B)  Try	to	shi=	the	deadline	
C)  Add	people	to	the	project	
D)  Make	people	work	harder
Tracking Release Progress
Time	(sprints)	
Amount		
of	work		
(points)	
rate	of	backlog	change	
when		
you	
will	
	release	
amount		
of	work	
remaining
Managing Release Scope
Time	(sprints)	
Amount		
of	work		
(points)	
Deadline	
MOVE	THIS	MANY	
POINTS	TO		
NEXT	RELEASE
Ingredients of Self-Organization
1.  High Alignment
our goal is …
2.  Clear Constraints
Here are some boundaries to follow …
3.  High Autonomy
go and figure out how …
Alignment	and	Autonomy	
micro-management	 leadership	
chaos	
chaos
SPRINT PLANNING 101
Commitment-based PlanningPARTONE
PARTTWO
INITIAL SPRINT GOAL
PRESENTED
PLANNED CAPACITY
DISCUSSED
TOP PRODUCT BACKLOG
ITEMS PRESENTED
PBI REVIEWED ONE BY ONE
NEEDED REFINEMENT
HAPPENS
ITEM ADDED TO SPRINT
PLAN
CONTINUE UNTIL TEAM
SAYS “ENOUGH”
SPRINT GOAL GETS ADJUSTED
Sprint Is Not Mini-Waterfalls
analyze	
design	
test	
code	
Sprint	 Sprint	 Sprint	 Sprint
SCRUM IS NOT A SERIES OF MINI WATERFALLS
Feature	A	 Feature	B	
	
PLANNED:		
	 	A,B,C,D	
	
DONE:		
	 	nothing	
DESIGN	
PROTO	
MORE	CODING	
TESTING	
Sprint	done	wrong	
CODING	
Feature	D	 Feature	C	
(next	sprint)	
PLANNED:	
	 	A,B,C,D	
	
DONE	
	 	A,B,D	
	
Sprint	done	right	
Discussion	Point		
[PO	+	Dev	Team]
Done. or Done-Done-Done?
Feature	A	 Feature	B	 Feature	D	
COOL:	A,B	AND	D	ARE	DONE!	
CAN	WE	DEPLOY	THEM	NOW?	
(poker	face)	
OK..	SO	WHAT’S	LEFT?	
1.	
2.	
…	
10.
Agile Coach
developer, scrum master,
scrum trainer, free-rider
Alexey KRIVITSKY
www.agiletrainings.eu
1980 – present
Kiev – Hamburg

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