The document discusses persuasive design for mobile devices. It explains that persuasive design aims to reduce barriers and amplify drives to target attitudes and behaviors. It provides examples of barriers like "just another toy" and drives like "be efficient" that influence mobile adoption. The document also notes persuasive design may have different impacts for different age groups and should amplify drives rather than reduce them for some audiences like youth. It concludes that mobile devices can play many roles in persuasion like connecting people and providing assistance.
4. PET design reduces or removes barriers & amplifies drive
Target Attitudes
Barrier
Target Behavior
Barrier Barrier
Barrier
Barrier
Barrier
Exposure to Interface
Drive Drive
5. My handset can play the role of
connector, concierge, coach, and
court jester.
Are we ready?
6. Drives and barriers for mobile adoption
Target Attitudes
Just
Hard to
another
learn Target Behavior
toy Wastes Doesn’t
Time help ME
Security Cost
Hard to
Easier to
see
do on PC
More to
learn
be efficient connect
be up to
date
11. Connecting the mobile through consistency
Just
More to
another
learn
toy
ATM Laptop Mobile
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12. All markets | Facilitated performance = persuasion
Hard to
read
Eye movements
Reading is even
during reading more cognitively challenging
on a small screen
in a bumpy train
with small text ... that is
in the mobile environment
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13. All markets | Improved performance = persuasion
Minimizing
the barrier
Hard to
read
for more information
13
www.readsmart.com
14. All markets | Improved performance = persuasion
Minimizing !quot;#$%&$'()*
!quot;#$%#&'()quot;*
the barrier
Hard to
read
information
Direct Mail Donor Acquisition
Reading Short Essays
for more information
14
www.readsmart.com