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2012
Digital Design
2012
Design
NON si occupa (soltanto) della forma degli oggetti
Gli artefatti cognitivi e interattivi
sviluppano comportamenti e relazioni
Design & Tools
Design di Sistema
L’interazione (HCI, tra oggetti, e nelle
reti sociali) è la chiave dell’adozione.

(e quindi del successo).
I comportamenti sono strategia & business, non solo forma
Design dei
Comportamenti
I comportamenti sono strategia & business, non solo forma
Digital Design Recap
Ricordatevi di introdurre il DESIGN dei COMPORTAMENTI
nel vostro lavoro, perché quelli che vi ho mostrato non
sono canali, bensì tecnologie che ci cambiano.



Perché noi non siamo (solo) ciò che pensiamo di essere,
ma anche il risultato degli oggetti che usiamo.



Per questo non dovreste preoccuparvi delle nuove
tecnologie, bensì delle nuove abitudini.
2014
Makers & consumiovvero: il DESIGN e la consumerizzazione dell universo
Gmail, Skype, Twitter, Flickr: @leeander
Leandro Agrò: DESIGNER | 45y
Digital Product Director @DGI
3 short stories about me
(Thanks to Hugh Dubberly for the video, who helped create it for ex-CEO
John Sculley's EDUCOM 1987 keynote in six weeks on a $60,000 budget.)
1987 -> 1995
An old -and almost real- science fiction story made by Apple
Two years later . . . (1997)
usability
IxD
AI, Virtual Assistant
Internet of Things
Prototypes
iPhone Eye-Tracking
Multimodal UI
UX
Design Strategy
A long trip into the near future
3 steps journey in the tech consumerization
1. Consumerization…
2. IoTH
3. How stories might evolve
New story makers (involuntary stories build by machines)

New tools to create and experience stories (gopro, oculus, holographic, etc) 

The world as ultimate algorithms theatre (Terraforming)
Technology acceleration 

Touchpoint multiplication
Introducing IoT

The IoTH Casbah

Design Laws for Makers
What s happening on the Internet?
This is an
evolutionary moment
for the Internet
SEX
CAR
DOG
There is a new dog story in town!
This is an evolutionary moment for the Internet
1. Consumerization …
Technology acceleration 

Touchpoint multiplication
Every Tool, service, business that
jump in the digital technology, start
to follow Moore’s Law! 

Acceleration change everything.
PeterDiamandis
http://www.youtube.com/watch?v=E9wFXHYJgdo
Acceleration
PeterDiamandis
Kodak is best known for photographic film products. During most of the
20th century Kodak held a dominant position in photographic film, and in
1976, had an 89% market share of photographic film sales in the US.



Kodak invented digital cameras, but because the company culture -for
Kodak- was really easy to see an emerging approach and say: "Digital is
just a toy”. Trues, but digital means that evolve according Moore Law!
http://www.diamandis.com/the-launch-pad/why-billion-dollar-100-year-old-companies-die/1743/
Kodak missed a 380B/y pictures
Kodak missed a 380B/y pictures
President Obama poses for a funeral selfie ( Nelson Mandela’s) and gets chummy with
Danish Prime Minister Helle Thorning-Schmidt but Michelle does not look impressed
Food Porn
Animals (cats)
Selfies
They invented the digital camera…
Every Tool, service, business that
jump in the digital technology, start
to follow Moore’s Law! 

Acceleration change everything.
PeterDiamandis
http://www.youtube.com/watch?v=E9wFXHYJgdo
Acceleration
Touchpoints multiplication
Bakery
Baker
spoon
Recipe
Grocery (ingredients)
Package
Advertising
Fan Group
Social Sphere
Retail Store
Online store
ProfessionalKOL
Product stories
Specs
Advertising
Social Sphere
Fan Group
Package
Sales Tools
B2C Help
NON digital vs DIGITAL Good
B2B support
Digital, push product extention
Users/makers will starts soon to co-create touch points
Digital, push product extention
Users/makers will starts soon to co-create touch points
Digital good
extendible
with
physical
(printable)
objects
Physical
good
extendible
with digital
stories
Digital, push product extention
Digital good
extendible
with
physical
(printable)
objects
Physical
good
extendible
with digital
stories
Users/makers will starts soon to co-create touch points
Technology 

Acceleration
Consumerization
Emerging
Experience
IoTH
Introducing IoT

The IoTH Casbah

Design Laws for Makers
Even if the Internet appears ubiquitous, still the number of
connected objects or devices is vastly inferior to those which are
not connected.



The coming revolution will raise from the necessity of substituting
everyday objects with connected ones, making these more
intelligent and aware.
This is the
Internet of Things
HUMANS
OBJECTS
2003 2010 2015 2020
IN 2008 THE NUMBER OF CONNECTED
OBJECTS HAS EXCEEDED THAT OF HUMANS
In Q1/12 there were more iPhone sold on planet Earth than babies born.
100 'things' are coming online every second.
50 Billion connected objects await us on the threshold of 2020, and
many of these will necessarily be "autonomous"

Why is important? The number of Theatres or TV is relevant…
Put an OBJECT in the pocket, car, home or
office desk of every person, user, customer,
partner, affiliate, etc. through which to enter
into a dialogue, with bidirectional logic and
in a social network.
This is the opportunity.
video
The IoT Casbah
19
*
What: indoor and
outdoor wifi
camera
Year: 2013
Price: $199
# CANARY
What: wifi camera
to monitor home
Year: Spring 2014
Price: $239 +z
wave pack $359,
house kit $649
Note: Piper security
and automation
device won the
international CES
award 2014
# PIPER
*
Bluetooth Smart
Meat Thermometer
Year: Jan 2014
Price: $not yet
# iGRILL
What: smart egg
tray by Quircky
Year: 2013
Price: $59.99
# EGG
MINDER
20
*
# EGG MINDER
ENTERTAINMENT
Market: B to C
Selling channels: company website,
Amazon
Note: https://www.quirky.com/shop/
619-egg-minder-the-smart-egg-tray
21
**
What: Smart
flexible power strip
by Quircky
Year: Nov 2013
Price: $80
# PIVOT
What: multipurpose
sensor: to monitor
temperature,
humidity, light,
sound, motion, by
Quircky
Year: 2013
Price: $49.99
# SPOTTER
What: smart
personal
dashboard + clock
by Quircky
Year: 2013
Price: $99.99
# NINBUS
What: smart piggy
bank by Quircky
Year: 2013
Price: $49.99
# PORKFOLIO
The strange case of Mr. Quircky and GE
video
Smart objects are natural born story tellers
Design Laws
for Makers
Even asocial objects, dream of Clouds
Every object must know
STORIES
the History of its past (how it is made, where
it was produced, how it is used) and its
future (as it is disassembled, valued in its
parts, recycled, disposed of).

Every object must
be SENTIENT
Every object should know something about
the world around it through sensors, or at
least know when and where it is used.
Every object must be able to
communicate and share its status across
social networks used by humans,
"participating" in their social relationships.
Every object must be
SOCIAL
How stories might evolve
New story makers (involuntary stories build by machines)

New tools to create and experience stories (gopro, oculus, holographic, etc) 

The world as ultimate algorithms theatre (Terraforming)
Makers builds their own e-Stuff
Any computer, any building, any car leads us to a brand new
world crowded by billions of “Autonomous story tellers”
Hyper-connected / hyper-natural
http://www.psfk.com/2012/10/iphone-mini-theater-headset.html#!PRw0v
http://mikeenayah.com/id28.html
"Designer Mike Enayah has
created the concept
GrabCAD that mimics the
experience of a movie
theatre on an iPhone. 

The set includes a hands-
free placeholder attached
to quality headphones to
immerse the viewer in the
on-screen action. 



The iPhone is embedded
into holder so that the
screen is scaled to be
the same size as a movie
theatre screen. 



The iPhone Theatre could
essentially allow viewers to
enjoy films on the go
without having to lug
around bulky equipment.
Stories @Gym
Stories for resting calm
Tilting bike uses Google Maps to
simulate riding in different parts of the
world
When computers helps you to relax
Theatres are often unusual spaces
Apps might evolve to Stories
Apps might evolve to Stories
Apps might evolve to Stories
Potentially every object might become an
unusual Theatre
Beyond the screen interaction
New tools to create and experience stories

The best story of last years:

- It is real life

- It looks like a first person shooter
- Take less than 10 minutes

- Was consumed by a billion person, using any possible
device (TV as second screen)

and

- It was not produced by a Mayor (or supported by Nasa)
Oculus: welcome (back) to Virtual Reality
The Machine to be another

TRADING BODIES, SEXES WITH OCULUS RIFT

http://animalnewyork.com/2014/trading-bodies-sexes-oculus-rift/
The world as ultimate algorithms
(Terraforming)
The world as ultimate algorithms
Recap
• Experiences are stories. 

Objects’ behaviours are stories too.

• Digital stories might be powerful enough to effect everything,
including the physical world.

• Digital stories might be played in very unusual theatres, including
objects or apps. 

• Time/size matter. Physical vs Digital lifecycle is an unexplored
opportunity.
…
Gmail, Skype, Twitter, Flickr: @leeander
Thank you!
Leandro Agrò

Digital Product Director @DGI
Makers will continuously hack the rules.

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Warner 2014 sf11

  • 3. Design NON si occupa (soltanto) della forma degli oggetti
  • 4. Gli artefatti cognitivi e interattivi sviluppano comportamenti e relazioni Design & Tools
  • 5. Design di Sistema L’interazione (HCI, tra oggetti, e nelle reti sociali) è la chiave dell’adozione.
 (e quindi del successo).
  • 6. I comportamenti sono strategia & business, non solo forma Design dei Comportamenti
  • 7. I comportamenti sono strategia & business, non solo forma Digital Design Recap Ricordatevi di introdurre il DESIGN dei COMPORTAMENTI nel vostro lavoro, perché quelli che vi ho mostrato non sono canali, bensì tecnologie che ci cambiano.
 
 Perché noi non siamo (solo) ciò che pensiamo di essere, ma anche il risultato degli oggetti che usiamo.
 
 Per questo non dovreste preoccuparvi delle nuove tecnologie, bensì delle nuove abitudini.
  • 9. Makers & consumiovvero: il DESIGN e la consumerizzazione dell universo
  • 10. Gmail, Skype, Twitter, Flickr: @leeander Leandro Agrò: DESIGNER | 45y Digital Product Director @DGI
  • 11. 3 short stories about me
  • 12. (Thanks to Hugh Dubberly for the video, who helped create it for ex-CEO John Sculley's EDUCOM 1987 keynote in six weeks on a $60,000 budget.) 1987 -> 1995 An old -and almost real- science fiction story made by Apple
  • 13. Two years later . . . (1997)
  • 14. usability IxD AI, Virtual Assistant Internet of Things Prototypes iPhone Eye-Tracking Multimodal UI UX Design Strategy A long trip into the near future
  • 15. 3 steps journey in the tech consumerization
  • 16. 1. Consumerization… 2. IoTH 3. How stories might evolve New story makers (involuntary stories build by machines)
 New tools to create and experience stories (gopro, oculus, holographic, etc) 
 The world as ultimate algorithms theatre (Terraforming) Technology acceleration 
 Touchpoint multiplication Introducing IoT
 The IoTH Casbah
 Design Laws for Makers
  • 17. What s happening on the Internet?
  • 18. This is an evolutionary moment for the Internet
  • 20. DOG
  • 21.
  • 22. There is a new dog story in town! This is an evolutionary moment for the Internet
  • 23.
  • 24. 1. Consumerization … Technology acceleration 
 Touchpoint multiplication
  • 25. Every Tool, service, business that jump in the digital technology, start to follow Moore’s Law! 
 Acceleration change everything. PeterDiamandis http://www.youtube.com/watch?v=E9wFXHYJgdo Acceleration
  • 26. PeterDiamandis Kodak is best known for photographic film products. During most of the 20th century Kodak held a dominant position in photographic film, and in 1976, had an 89% market share of photographic film sales in the US.
 
 Kodak invented digital cameras, but because the company culture -for Kodak- was really easy to see an emerging approach and say: "Digital is just a toy”. Trues, but digital means that evolve according Moore Law! http://www.diamandis.com/the-launch-pad/why-billion-dollar-100-year-old-companies-die/1743/ Kodak missed a 380B/y pictures
  • 27. Kodak missed a 380B/y pictures President Obama poses for a funeral selfie ( Nelson Mandela’s) and gets chummy with Danish Prime Minister Helle Thorning-Schmidt but Michelle does not look impressed Food Porn Animals (cats) Selfies They invented the digital camera…
  • 28. Every Tool, service, business that jump in the digital technology, start to follow Moore’s Law! 
 Acceleration change everything. PeterDiamandis http://www.youtube.com/watch?v=E9wFXHYJgdo Acceleration
  • 29. Touchpoints multiplication Bakery Baker spoon Recipe Grocery (ingredients) Package Advertising Fan Group Social Sphere Retail Store Online store ProfessionalKOL Product stories Specs Advertising Social Sphere Fan Group Package Sales Tools B2C Help NON digital vs DIGITAL Good B2B support
  • 30. Digital, push product extention Users/makers will starts soon to co-create touch points
  • 31. Digital, push product extention Users/makers will starts soon to co-create touch points Digital good extendible with physical (printable) objects Physical good extendible with digital stories
  • 32. Digital, push product extention Digital good extendible with physical (printable) objects Physical good extendible with digital stories Users/makers will starts soon to co-create touch points
  • 34. IoTH Introducing IoT
 The IoTH Casbah
 Design Laws for Makers
  • 35. Even if the Internet appears ubiquitous, still the number of connected objects or devices is vastly inferior to those which are not connected.
 
 The coming revolution will raise from the necessity of substituting everyday objects with connected ones, making these more intelligent and aware. This is the Internet of Things
  • 36. HUMANS OBJECTS 2003 2010 2015 2020 IN 2008 THE NUMBER OF CONNECTED OBJECTS HAS EXCEEDED THAT OF HUMANS In Q1/12 there were more iPhone sold on planet Earth than babies born.
  • 37. 100 'things' are coming online every second. 50 Billion connected objects await us on the threshold of 2020, and many of these will necessarily be "autonomous"
 Why is important? The number of Theatres or TV is relevant…
  • 38. Put an OBJECT in the pocket, car, home or office desk of every person, user, customer, partner, affiliate, etc. through which to enter into a dialogue, with bidirectional logic and in a social network. This is the opportunity.
  • 39. video
  • 41. 19 * What: indoor and outdoor wifi camera Year: 2013 Price: $199 # CANARY What: wifi camera to monitor home Year: Spring 2014 Price: $239 +z wave pack $359, house kit $649 Note: Piper security and automation device won the international CES award 2014 # PIPER * Bluetooth Smart Meat Thermometer Year: Jan 2014 Price: $not yet # iGRILL What: smart egg tray by Quircky Year: 2013 Price: $59.99 # EGG MINDER
  • 42. 20 * # EGG MINDER ENTERTAINMENT Market: B to C Selling channels: company website, Amazon Note: https://www.quirky.com/shop/ 619-egg-minder-the-smart-egg-tray
  • 43. 21 ** What: Smart flexible power strip by Quircky Year: Nov 2013 Price: $80 # PIVOT What: multipurpose sensor: to monitor temperature, humidity, light, sound, motion, by Quircky Year: 2013 Price: $49.99 # SPOTTER What: smart personal dashboard + clock by Quircky Year: 2013 Price: $99.99 # NINBUS What: smart piggy bank by Quircky Year: 2013 Price: $49.99 # PORKFOLIO
  • 44. The strange case of Mr. Quircky and GE
  • 45. video
  • 46. Smart objects are natural born story tellers
  • 47. Design Laws for Makers Even asocial objects, dream of Clouds
  • 48. Every object must know STORIES the History of its past (how it is made, where it was produced, how it is used) and its future (as it is disassembled, valued in its parts, recycled, disposed of).

  • 49. Every object must be SENTIENT Every object should know something about the world around it through sensors, or at least know when and where it is used.
  • 50. Every object must be able to communicate and share its status across social networks used by humans, "participating" in their social relationships. Every object must be SOCIAL
  • 51. How stories might evolve New story makers (involuntary stories build by machines)
 New tools to create and experience stories (gopro, oculus, holographic, etc) 
 The world as ultimate algorithms theatre (Terraforming)
  • 52. Makers builds their own e-Stuff
  • 53.
  • 54. Any computer, any building, any car leads us to a brand new world crowded by billions of “Autonomous story tellers” Hyper-connected / hyper-natural
  • 55.
  • 56. http://www.psfk.com/2012/10/iphone-mini-theater-headset.html#!PRw0v http://mikeenayah.com/id28.html "Designer Mike Enayah has created the concept GrabCAD that mimics the experience of a movie theatre on an iPhone. 
 The set includes a hands- free placeholder attached to quality headphones to immerse the viewer in the on-screen action. 
 
 The iPhone is embedded into holder so that the screen is scaled to be the same size as a movie theatre screen. 
 
 The iPhone Theatre could essentially allow viewers to enjoy films on the go without having to lug around bulky equipment.
  • 57. Stories @Gym Stories for resting calm Tilting bike uses Google Maps to simulate riding in different parts of the world When computers helps you to relax Theatres are often unusual spaces
  • 58. Apps might evolve to Stories
  • 59. Apps might evolve to Stories
  • 60. Apps might evolve to Stories
  • 61. Potentially every object might become an unusual Theatre
  • 62. Beyond the screen interaction
  • 63. New tools to create and experience stories

  • 64.
  • 65.
  • 66.
  • 67. The best story of last years:
 - It is real life
 - It looks like a first person shooter - Take less than 10 minutes
 - Was consumed by a billion person, using any possible device (TV as second screen)
 and
 - It was not produced by a Mayor (or supported by Nasa)
  • 68.
  • 69. Oculus: welcome (back) to Virtual Reality
  • 70. The Machine to be another
 TRADING BODIES, SEXES WITH OCULUS RIFT
 http://animalnewyork.com/2014/trading-bodies-sexes-oculus-rift/
  • 71.
  • 72. The world as ultimate algorithms (Terraforming)
  • 73. The world as ultimate algorithms
  • 74. Recap • Experiences are stories. 
 Objects’ behaviours are stories too.
 • Digital stories might be powerful enough to effect everything, including the physical world.
 • Digital stories might be played in very unusual theatres, including objects or apps. 
 • Time/size matter. Physical vs Digital lifecycle is an unexplored opportunity. …
  • 75. Gmail, Skype, Twitter, Flickr: @leeander Thank you! Leandro Agrò
 Digital Product Director @DGI Makers will continuously hack the rules.